The main role of the Lifestealer is to fulfill the job of a formidable carry, he is able to do so by restoring his life through his abilities. Feast is his passive ability and his signature, every attack he lands consumes the flesh and blood of his victim, regenerating his own health. N'aix can send himself into a bloody Rage, increasing his movement speed, while granting a short period of spell immunity. Open Wounds tears the enemy, causing the prey's wounds to open, bleeding their life essence, allowing Lifestealer and his allies to feast down as well as greatly slowing them to a crawl. When in need, N'aix can use Infest to hide himself inside his allies or any non-hero unit, laying dormant, until he is ready to come out, devouring the flesh from the inside, killing the non-hero unit, bursting out the chunks of flesh and bones of his unfortunate host, damaging foes around him and ambushing them with carnivorous savagery.
The Lifestealer is a monstrous beast of gluttony and greed, bent on stealing the lives of every living creature he encounters, violently killing them to sate the Lifestealer's terrifying thirst and hunger.
- Slows for 70%/70%/60%/50%/30%/10%/10%/10%, decreasing one step per second.
- Casting an instantly killing ability on a unit affected by Open Wounds heals the caster based on the target's remaining health.
- Does not heal enemies damaging their affected ally, or the affected unit through self-inflicted damage.
- Stacks additively with other sources of lifesteal.
- Does not heal from damage flagged as HP Removal.
- During Infest, all three spells of Lifestealer are hidden, while Infest is replaced by .
- During Infest, Lifestealer is periodically moved to the host's current position. This affects multiple things such as:
- When Infest ends (be it via Consume, or the host dies), Lifestealer appears at the host's location.
- Every aura Lifestealer has (including and ) affects units around the host.
- Effects which react on heroes' presence, such as , or , react on the host's presence.
- forces Lifestealer out of the infested unit, dealing area damage.
- gets dispelled as soon as Lifestealer casts Infest.
- Can regenerate up to 180%/240%/300% of the Lifestealer's max health in one minute.
- Can fully regenerate the Lifestealer's health within 33.33/25/20 seconds.
- The infested unit gets its maximum and current health increased by the given value.
- The current health increase does not count as a heal and bypasses everything.
- The infested unit also gets its movement speed increased by the given value.
- If the target is not a hero or creep-hero, its base movement speed also gets set equal to Lifestealer's current movement speed.
- If the target is not a hero, Lifestealer automatically takes control over it, turning it into his unit.
- If the target was an enemy, it retains its health bar colors, making it harder for enemies to tell that it got taken over.
- Can be cast on, but cannot take control over allied heroes and allied creep-heroes.
- When on level 2 or higher, can be cast on and take control over ancient creeps.
- The infested unit receives the modifier, which creates the visual effect above it, visible to allies only.
- Infest's cooldown starts upon leaving the infested unit, not upon cast.
causes to be applied on the infested target.
- Uses Rage's current level for the bonuses and duration, so if it is not learned, no Rage is applied.
- Appears when
is cast and stays until Lifestealer gets out of the host.
- If the infested target is not a hero or creep-hero, and Lifestealer takes control over it, it also appears in the infested unit's UI, in the 4th ability slot.
- If the infested unit dies before Lifestealer consumes it, the area damage is still applied.
- Does not kill or harm an infested allied heroes or creep-heroes.
- The damage is applied instantly in the area, it does not have a travel time.
- If the infested target gets taken over, Consume's legacy hotkey may vary based on what unit got taken over.
|+25 Movement Speed||15||+30 Damage|
|+30 Attack Speed||10||+200 Health|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.
- Cooldown now begins upon leaving the infested unit, instead of upon cast.
- Reduced infested hero movement speed bonus from 30%/40%/50% to 15%/20%/25%. [ ]
- Reduced max health bonus from 750/1000/1250 to 400/800/1200.
- Increased cooldown from 20 to 25.
- Reduced strength gain from 2.9 to 2.4.
- Reduced base attack time from 1.85 to 1.7.
- Increased base attack speed from 100 to 140.
- Reduced base attack damage from 27-37 to 20-30.
- Increased base armor from 0 to 1.
- No longer grants 40/50/60/70 attack speed.
- Now grants 15% movement speed.
- Now grants 15/30/45/60 attack speed.
- No longer deals damage based on the target's max health.
- Reduced max health as lifesteal from 1.5%/2.25%/3%/3.75% to 1.5%/2%/2.5%/3%.
- Reduced lifesteal from 50% to 35%.
- Old :
- Lifestealer infests the body of a target unit, becoming undetectable inside. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit with the help of the Control sub-spell. To get out of the infested unit, the Consume sub-spell needs to be used, which causes area damage when used. If the host is a creep, it also gets killed, and Lifestealer gets healed based on its current health.
- New :
- Lifestealer infests target creep or allied hero, becoming undetectable inside. The infested unit has its max health increased, and gets healed for the same amount. If the target is a hero, their movement speed gets increased. If the target is a creep, its movement speed gets increased by lass than heroes, and Lifestealer takes control over it. While infested, Lifestealer regenerates health based on his maximum health.
- Cast range: 150
- Max health increase: 750/1000/1250
- Hero movement speed bonus: 30%/40%/50%
- Creep movement speed bonus: 15%/20%/25%
- Max health restored per second: 3%/4%/5%
- Mana cost: 50
- Cooldown: 100/75/50
- Notes: Applies a basic dispel upon cast. Lifestealer is invulnerable and hidden during Infest. can be used to burst out of the host.
- Removed .
- no longer heals Lifestealer based on the host's current health upon cast.
- Old: Grants - Lifestealer swallows an allied hero, allowing them to hide within him. Any healing Lifestealer receives is shared with the hero within. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies.
- New: Reduces cooldown from 100/75/50 to 20, increases cast range from 150 to 600, and applies to the infested unit (using Rage's current duration).
- Level 10 left talent: Increased attack speed bonus from 20 to 30.
- Level 25 right talent: Replaced +1% max health as damage/lifesteal with +1.5% max health as lifesteal.
- Increased cooldown from 16 to 18.
- regenerates health early on until you can sustain yourself with lifesteal.
- also restores health.
- makes last hitting easier.
- are needed to gank in combination with Open Wounds.
- sustains Lifestealer if the enemy has a certain number of spammable skills.
- increases Lifestealer's early game damage, and builds into later.
- is a nice early game pickup if his lane has a moderate level of kill potential, as the slow helps Lifestealer to catch up with the enemy.
- allows Lifestealer to close the distance on his targets in order to get within Open Wounds' short range.
- Unholy Strength, all of which Lifestealer wants. Feast and Open Wounds negates the health loss to some extent, while the rest of the abilities offer a chance of armlet toggling. shines with the extra HP, armor, and damage from the active
- increases Lifestealer's damage output greatly as it reduces armor of the enemy, allows him to tear down supports and carries with the help of extra attack speed and Spell Immunity of Rage. The item helps with farming and pushing towers as well.
- compensates for Lifestealer's low base armor and gives more attack speed for use with Rage. The armor reduction allows for a faster tower pushing and farming presence.
- allows Lifestealer to comeback from a bad laning stage. Note that the item would delay your mid-game power spike as better items could be purchased with the gold spent.
- Endurance. The attributes also boost Lifestealer's mana regeneration and strength. The item could be bought if a lot of teamfight is happening in the early game. offers extra movement speed and attack speed with the active
- gives Lifestealer movement speed, attack speed, and attack damage. The movement speed bonus helps Lifestealer catch up with the enemies.
- gives Lifestealer a reliable source of stun, allows him to disable an enemy long enough for him to tear down. Again Lifestealer has almost no damage output outside of melee range, so it is really crucial to stick to his target as a melee carry.
- helps with the problem of evasion. The magical damage procs also help improve damage output, but the main draw for this item is the attack damage it offers.
- allows Lifestealer to crit with his feast damage. Against high health heroes, such as and , Lifestealer can deal huge crits to his enemies.
- Soul Rend allows him to rip his opponents apart with silence. is generally an alternative of and as it provides extra attacks speed, mana pool, and mana regen. The active
- Static Charge and Chain Lightning help dealing with them. As a frontliner, Static Charge can be triggered towards its maximum effect. Meanwhile, the item helps with farming and wave-clearing. can be useful against illusion heroes, as both
- disarm for the enemy carry. provide evasion against the physical attack of enemies, as well as a
- serves as an extra source of attack speed in the late game.
- gives Lifestealer the opportunity to close the gap between heroes who like to keep their distance from fights; or can work as an escape after using Infest. This is useful if you find yourself unable to get in range for what would otherwise be free kills. Keep in mind that with the help of allies, Infest could do the same job as well.
- provides decent attack damage and attack speed, and a means of initiating or escaping, allowing Lifestealer to go for solo pickoffs.
- gives Lifestealer both physical and magical damage through Burn and its additional damage, accelerating his farming speed. Also allows for Lifestealer to have more impact in the middle of fights, providing a damaging and blinding aura.
- gives Lifestealer immense durability and some damage. Can be a good item to pick up if Lifestealer is acting as the main initiator and/or tank for his team and needs the additional health.
- gives Lifestealer a new ability, Assimilate, which allows Lifestealer to consume a person, who can then escape from him when they please. This can allow two people to be hidden in a single hero creating chaotic initiations that will likely catch the enemy off guard. Assimilate can also act as a save for teammates at risk of dying as it renders the ally invulnerable while consumed by Lifestealer.
|Roles:||Carry Durable Jungler Escape Disabler|
|Playstyle:||What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, hiding inside its body in wait for the opportunity to burst out in a gory explosion.|
- Lifestealer's fun/alternate name in DotA was Gollum, a significant character in the Lord of the Rings and Hobbit book series.
- The references to Gollum are kept up in Dota 2:
- Just like written in Lifestealer's lore, Lifestealer is no longer the former self he was, but rather a possessed body. Gollum has a similar story. Once being a Hobbit, his soul got corrupted by the ring, turning into the Gollum he is now.
- Both Lifestealer and Gollum sometimes speak from themselves in plural form ("we", instead of "I"). They also talk to or about a "master".
- His rivalry line towards ▶️ "Tidehunter…I love a bit of raw fish now and again." refers to Gollum's hate towards stewing - or the preparing in general - of fish. Gollum prefers his fish raw and "wriggling".
- The references to Gollum are kept up in Dota 2:
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