The main role of the Lifestealer is to fulfill the job of a formidable carry, he is able to do so by restoring his life through his abilities. Feast is his passive ability and his signature, every attack he lands consumes the flesh and blood of his victim, regenerating his own health. N'aix can send himself into a bloody Rage, increasing his movement speed, while granting a short period of spell immunity. Open Wounds tears the enemy, causing the prey's wounds to open, bleeding their life essence, allowing Lifestealer and his allies to feast down as well as greatly slowing them to a crawl. When in need, N'aix can use Infest to hide himself inside his allies or any non-hero unit, laying dormant, until he is ready to come out, devouring the flesh from the inside, killing the non-hero unit, bursting out the chunks of flesh and bones of his unfortunate host, damaging foes around him and ambushing them with carnivorous savagery.
The Lifestealer is a monstrous beast of gluttony and greed, bent on stealing the lives of every living creature he encounters, violently killing them to sate the Lifestealer's terrifying thirst and hunger.
- Slows for 70%/70%/60%/50%/30%/10%/10%/10%, decreasing one step per second.
- Casting an instantly killing ability on a unit affected by Open Wounds heals the caster based on the target's remaining health.
- Does not heal enemies damaging their affected ally, or the affected unit through self-inflicted damage.
- Stacks additively with other sources of lifesteal.
- Does not heal from damage flagged as HP Removal.
- During Infest, all three spells of Lifestealer are hidden, while Infest is replaced by .
- During Infest, Lifestealer is periodically moved to the host's current position. This affects multiple things such as:
- When Infest ends (be it via Consume, or the host dies), Lifestealer appears at the host's location.
- Every aura Lifestealer has (including and ) affects units around the host.
- Effects which react on heroes' presence, such as , or , react on the host's presence.
- forces Lifestealer out of the infested unit, dealing area damage.
- gets dispelled as soon as Lifestealer casts Infest.
- Can regenerate up to 180%/240%/300% of the Lifestealer's max health in one minute.
- Can fully regenerate the Lifestealer's health within 33.33/25/20 seconds.
- The infested unit gets its maximum and current health increased by the given value.
- The current health increase does not count as a heal and bypasses everything.
- The infested unit also gets its movement speed increased by the given value.
- If the target is not a hero or creep-hero, its base movement speed also gets set equal to Lifestealer's current movement speed.
- If the target is not a hero, Lifestealer automatically takes control over it, turning it into his unit.
- If the target was an enemy, it retains its health bar colors, making it harder for enemies to tell that it got taken over.
- Can be cast on, but cannot take control over allied heroes and allied creep-heroes.
- When on level 2 or higher, can be cast on and take control over ancient creeps.
- The infested unit receives the modifier, which creates the visual effect above it, visible to allies only.
- Infest's cooldown starts upon leaving the infested unit, not upon cast.
causes the current level of to be applied on the infested target.
- The Rage lasts its regular duration, or until Lifestealer leaves the target in any way, whichever is shorter.
- In Ability Draft, Rage must be drafted as well for this upgrade to work.
- Appears when
is cast and stays until Lifestealer gets out of the host.
- If the infested target is not a hero or creep-hero, and Lifestealer takes control over it, it also appears in the infested unit's UI, in the 4th ability slot.
- If the infested unit dies before Lifestealer consumes it, the area damage is still applied.
- Does not kill or harm an infested allied heroes or creep-heroes.
- The damage is applied instantly in the area, it does not have a travel time.
- If the infested target gets taken over, Consume's legacy hotkey may vary based on what unit got taken over.
|+20 Movement Speed||15||+25 Damage|
|+30 Attack Speed||10||+200 Health|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.
- Level 10 left talent: +30 attack speed reduced to +25.
- Level 10 right talent: +200 health reduced to +150.
- Level 15 left talent: +25 movement speed reduced to +20.
- Level 15 right talent: +30 attack damage reduced to +25.
- Level 20 left talent: +50% lifesteal reduced to +40%.
- Level 20 right talent: 20% evasion reduced to 16%.
- Level 25 left talent: +2s duration reduced to +1.5s.
- Level 25 right talent: +1.5% max health as lifesteal reduced to +1.2%.
- regenerates health early on until you can sustain yourself with lifesteal.
- for situations where you need to heal quickly.
- trees helps last hitting early on and allows you to cut
- es provide stats early on and build into later on.
- are needed to gank in combination with Open Wounds.
- sustains Lifestealer if the enemy has a certain number of spammable skills.
- increases Lifestealer's early game damage, and builds into later.
- is a nice early game pickup if his lane has a moderate level of kill potential, as the slow helps Lifestealer to catch up with the enemy.
- allows Lifestealer to close the distance on his targets in order to get within Open Wounds' short range.
- , as an upgrade of , greatly improves the hero's effectiveness mostly by compensating for low mana pool.
- Unholy Strength, all of which Lifestealer wants. Feast and Open Wounds negates the health loss to some extent, while the rest of the abilities offer a chance of armlet toggling. shines with the extra HP, armor, and damage from the active
- status resistance as well as a disarm for the enemy carry. provide evasion against the physical attack of enemies, extra heal from Feast and Open Wounds,
- increases Lifestealer's damage output greatly as it reduces armor of the enemy, allows him to tear down supports and carries with the help of extra attack speed and Spell Immunity of Rage. The item helps with farming and pushing towers as well.
- damage block and bonus health. gives Lifestealer a reliable source of stun, allows him to disable an enemy long enough for him to tear down. Lifestealer has almost no damage output outside of melee range, so it is really crucial to stick to his target as a melee carry. Besides, this item improves the hero's survivability with
- allows Lifestealer to comeback from a bad laning stage. Note that the item would delay your mid-game power spike as better items could be purchased with the gold spent.
- gives Lifestealer movement speed, attack speed, and attack damage. The movement speed bonus helps Lifestealer catch up with the enemies.
- compensates for Lifestealer's low base armor and gives more attack speed to use with Feast. The armor reduction allows for a faster tower pushing and stronger team fight presence.
- helps with the problem of evasion. The magical damage procs also help improve damage output, but the main draw for this item is the attack damage it offers.
- Chain Lightning. It provides extra damage, early flash farming capability and overall improve your DPS. If you're going for this item, it is recommended to get this item early on and to forego . is a very good item due to the attack speed provided by Feast allowing you to get more procs from
- Static Charge and Chain Lightning help dealing with them. As a frontliner, Static Charge can be triggered towards its maximum effect. Meanwhile, the item helps with farming and wave-clearing. can be useful against illusion heroes, as both
- gives Lifestealer the opportunity to close the gap between heroes who like to keep their distance from fights; or can work as an escape after using Infest. This is useful if you find yourself unable to get in range for what would otherwise be free kills. Keep in mind that with the help of allies, Infest could do the same job as well.
- gives Lifestealer both physical and magical damage through Burn and its additional damage, accelerating his farming speed. Also allows for Lifestealer to have more impact in the middle of fights, providing a damaging and blinding aura.
- gives Lifestealer immense durability and some damage. Can be a good item to pick up if Lifestealer is acting as the main initiator and/or tank for his team and needs the additional health.
|Roles:||Carry Durable Jungler Escape Disabler|
|Playstyle:||What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, hiding inside its body in wait for the opportunity to burst out in a gory explosion.|
- Lifestealer's fun/alternate name in DotA was Gollum, a significant character in the Lord of the Rings and Hobbit book series.
- The references to Gollum are kept up in Dota 2:
- Just like written in Lifestealer's lore, Lifestealer is no longer the former self he was, but rather a possessed body. Gollum has a similar story. Once being a Hobbit, his soul got corrupted by the ring, turning into the Gollum he is now.
- Both Lifestealer and Gollum sometimes speak from themselves in plural form ("we", instead of "I"). They also talk to or about a "master".
- His rivalry line towards ▶️ "Tidehunter…I love a bit of raw fish now and again." refers to Gollum's hate towards stewing - or the preparing in general - of fish. Gollum prefers his fish raw and "wriggling".
- The references to Gollum are kept up in Dota 2:
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