Restoration manipulation

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Restoration manipulation
 

Restoration manipulation refers to any form of amplification and reduction applied to health restoration (also known as heals), lifesteal, health regeneration, mana restoration, and mana regeneration.

Heal manipulation[edit]

Heal manipulation affects every ability that heals a unit. A list of healing abilities can be found here.

All sources of heal manipulation whether incoming or outgoing stack diminishingly with each other. Heal manipulation has a lower limit of -100%.

The following abilities provide heal manipulation

Lifesteal manipulation[edit]

Lifesteal manipulation affects every ability that has lifesteal. This does not include spell lifesteal. A list of lifesteal abilities can be found here.

All sources of lifesteal manipulation stack diminishingly with each other. Lifesteal manipulation has a lower limit of -100%.

The following abilities provide lifesteal manipulation

Spell lifesteal manipulation[edit]

Spell lifesteal manipulation affects every ability that has spell lifesteal. This does not include regular lifesteal. A list of spell lifesteal abilities can be found here.

All sources of spell lifesteal manipulation stack diminishingly with each other. Spell lifesteal manipulation has a lower limit of -100%.

The following abilities provide spell lifesteal manipulation

Health regen manipulation[edit]

Health regen manipulation affects explicitly the health regen value of affected units.

All sources of health regen manipulation stack diminishingly with each other. Health regen manipulation has a lower limit of -100%.

The following abilities provide health regen manipulation

Stacking[edit]

Heal, health regen, lifesteal, and spell lifesteal amplifications stack diminishingly, so do reductions. However, amplifications and reductions are calculated separately, and then the sum of reductions gets subtracted from the sum of the amplifications.

This leads to the following formula with "a" being the index of any amplification, "r" being the index of any reduction. There cannot be no amplification or no reduction, use zero in those cases:

Total manipulation = (1 − (1 − first amplification) × (1 − second amplification) × ...) - (1 - (1 − first reduction) × (1 − second reduction) × ...))
= - Πa(1 - amplificationa) + Πr(1 - reductionr)

To get the multiplier for the actual heal amount:

Manipulation multiplier = 1 + Total manipulation

Example:

Treant Protector minimap icon.png Treant Protector affected by Nature's Guise, Divine Favor, Freezing Aura, and Cold Attack has the following total heal manipulation
(1 − (1 − 0.18) * (1 − 0.4)) - (1 - (1 − 0.25) * (1 − 0.4)) = -4.2% heal manipulation
This means in this example, heals would be reduced down to 95.8%, giving us a multiplier of 0.958.

Health freeze[edit]

A unit's health can also be frozen, so that no heals, lifesteal, or regeneration can increase it.

The following abilities freeze health

Mana restore manipulation[edit]

Mana restore manipulation affects every ability that restores a unit's mana. A list of restoring abilities can be found here.

All sources of mana restore manipulation stack additively with each other.

The following abilities provide mana restore manipulation

Mana regen manipulation[edit]

Mana regen manipulation affects explicitly the mana regen value of affected units.

All sources of mana regen manipulation stack additively with each other.

The following abilities provide mana regen manipulation

  • Bloodstone icon.png
    Mana regen amplification: 100%
    Affects the item owner.
  • Ghost Shroud icon.png
    Mana regen amplification: 75%
    Affects the caster.
  • Kaya icon.png
    Mana regen amplification: 24%
    Affects the item owner.
  • Kaya and Sange icon.png
    Mana regen amplification: 30%
    Affects the item owner.
  • Yasha and Kaya icon.png
    Mana regen amplification: 30%
    Affects the item owner.
  • Trident icon.png
    Mana regen amplification: 30%
    Affects the item owner.