Lifesteal
“ | ▶️ Your life is mine now.
— Lifestealer
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” |
Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other units.
The amount of health a unit gains from lifesteal is calculated by a percentage of the actual damage done to the attacked unit, but still heals for overkill damage, so if an attack's damage exceeded the target's current health and killed it, the heal is based on damage it would have taken if it would not have died.
All sources of lifesteal stack additively with each other.
Contents
Sources of lifesteal[edit]
- Lifesteal: 60%/100%/140% (
110%/150%/190%)
Duration: 14
Also lifesteals upon attacking wards or allies. - Lifesteal: 25%/40%/55%/70%
- Lifesteal: 55%/65%/75%/85%
Duration: 1
The buff lasts either 1 second, or until successfully landing an attack, whichever is shorter. - Lifesteal: 20%
- Lifesteal: 15%/30%/45%/60%
Charges: 4
Buff is gained after 4 successful attacks against the same enemy hero. Also lifesteals upon attacking wards. - Lifesteal: 15%
- Lifesteal: 16%
- Lifesteal: 7%
- Lifesteal: 25%
- Lifesteal Bonus: 175%
Duration: 6 - Lifesteal: 140/170/200
Duration: - Lifesteal: 15%
- Lifesteal: 15%
Radius: 1200
The aura provides lifesteal to all allied units. - Lifesteal: 10%/18%/26%/34%
Talents[edit]
The following heroes have a talent that grants them lifesteal.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Lifesteal |
Interactions with other abilities[edit]
- Lifesteal is calculated after critical strikes, which means that lifesteal heals more on attacks that crit.
- Illusions can lifesteal normally, considering their changed outgoing damage values. However, when attacking illusions, the heal is not affected by the illusion's changed incoming damage values.
- Secondary targets of instant attacks can be lifestealed off as long as the instant attack is able to carry attack modifiers.
- If an attack modifier directly adds the damage it deals to the attack damage (like bashes), its damage can lifesteal:
Spell Lifesteal[edit]
Spell lifesteal allows the hero to heal from spell damage they deal. Just like attack damage lifesteal, spell lifesteal is calculated by a percentage of the actual damage done to units. However, unlike attack damage lifesteal, it does not heal for overkill damage dealt to a unit, so if a spell's damage exceeded the target's current health and killed it, the heal is based on the target's remaining health.
Lifesteal manipulation[edit]
Lifesteal manipulation refers to any form of amplification and reduction applied to lifesteal.
The following abilities provide lifesteal manipulation
- Health Restoration Reduction: 25%/35%/45%/55%
Reduces all health restoration on the target. - Lifesteal reduction: 40%
Affects the attacked enemy. - Lifesteal amplification: 24%
Affects the item owner. - Lifesteal amplification: 30%
Affects the item owner. - Lifesteal amplification: 14%
Affects the item owner. - Lifesteal amplification: 24%
Affects the item owner. - Lifesteal amplification: 30%
Affects the item owner. - Lifesteal reduction: 25%
Aura, affects all nearby enemies. - Lifesteal reduction: 45%
Affects the targeted enemy.
Pseudo-Lifesteal[edit]
Some lifesteal abilities work differently from regular lifesteal. Their mechanics are unique to the spell they are provided by.
- Lifesteal: 50%
Duration: 8
Heals everyone for all the damage they deal to the debuffed target, including spell damage. - Shared Lifesteal: 20%/35%/50%/65%
Heals Lone Druid based on the attack damage dealt by his Spirit Bear.
Gallery[edit]
Recent Changes[edit]
- Lifesteal manipulation no longer affects spell lifesteal.
- Added spell lifesteal manipulation as a separate mechanic.
- Fixed heal manipulation affecting lifesteal as well. Now, only lifesteal manipulation does.
- Added lifesteal manipulation as a separate mechanic.
See Also[edit]
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