Lich/Old Abilities

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Old Abilities
 
 
 

Freezing Slow
Cannot be used by illusions. Not disabled by Break. Pierces spell immunity.
Talent Left 4.png
Ability
Passive
Affects
Enemies
There is no description for this ability.
Movement Speed Slow: 60%
Attack Speed Slow: 60
Duration: 3
Cannot be used by illusions. Illusions use the changed attack projectiles against valid targets.
Modifiers
Debuff Attack Slow Debuff: Dispellable with death only.

Notes:

  • This ability got removed in the 7.23 gameplay patch.
  • The ability got unlocked by choosing the left level 25 talent.
  • The debuff from successive attacks does not stack, only the duration gets refreshed.
  • The attacks first apply their damage, then the debuff.
  • Fully stacks with other slows, including all of Lich's abilities.
  • Changes the visual appearance of Lich's attack projectiles (same effect as Eye of Skadi icon.png Eye of Skadi).
    • Uses default attack projectiles against enemies which cannot be affected.
    • Desolator icon.png Desolator's red projectiles take priority.


Ice Armor
Ice Armor icon.png
Affects
Allies / Enemies
Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds.
Cast Animation: 0.4+0.93
Cast Range: 1000 (Talent 1175)
Armor Bonus: 4/6/8/10
Health Regeneration Bonus: 0 (Talent 30)
Move Speed Slow: 8%/16%/24%/32%
Attack Speed Slow: 8/16/24/32
Armor Duration: 40
Slow Duration: 2
Cooldown: 5
Mana: 50
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Frost Armor: Dispellable with any dispel.
Buff Frost Armor Autocast: Dispellable with death only.
Debuff Frostarmor Slow: Dispellable with any dispel.
Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic.

Notes:

  • The slow is applied upon a successful hit on a unit with the buff on.
  • Allied units can attack an ally with the buff on without getting slowed.
  • Can be set to autocast.
    • When on autocast, Lich automatically casts this spell on an allied hero that is attacked within 1100 radius of Lich.
    • This includes attacks from any source, including wards and allied attacks.
    • Only heroes and illusions are autocast targets, including spell immune heroes. All other units are ignored by autocast.
    • Can interrupt Lich's current order and makes him forget the next queued command. Following queued commands are not forgotten.
    • Cannot occur while channeling a spell.
  • When choosing the talent, restores health in the form of health regeneration, so it regenerates 3 health in 0.1 second intervals.
    • Regenerates a total of 1200 health.
    • The regeneration works for buildings as well.


Sacrifice
Sacrifice icon.png
Affects
Allied Units / Self
Sacrifices a friendly creep and converts its current hit points into mana for Lich.
Cast Animation: 0.4+0.93
Cast Range: 400 (Talent 575)
Current Health Converted: 55%/70%/85%/100%
Cooldown: 60/46/32/18
It was not unheard of Ethreain to make examples out of those who contested his rule during his human life.

Notes:

  • Despite the visual effects, Lich instantly gains the mana from this spell.
  • Units killed by Sacrifice do not count as denied. Enemies do not gain any experience from the unit.
  • All allied heroes within the experience range share experience from the unit killed by Sacrifice.


Decaying Soil (Pre 5.59)
Midnight Pulse icon.png
Affects
Enemies
Damage
Universal
Damages enemy units and buildings in its area of effect by a percentage of its base hit points per second for 4 seconds. Ineffective on heroes.
Cast Animation: 0.1+0
Cast Range: 700
Radius: 225
Max Health as Damage: 4%/8%/12%/16%
Duration: 9/10/11/12
Cooldown: 30
Mana: 125/150/175/225

Notes:

  • This ability was replaced by Ice Armor in the 5.59 gameplay patch.
  • Decaying Soil only used to affect enemy creeps and structures, but it was changed to deal damage to enemy Heroes during version 5.55.


Glaciar Crush
Frostbite icon.png
Affects
Enemies
Damage
Magical
Crushes the life out of a target unit by encasing in a glaciar of ice. Cost 200 mana per second.
Cast Range: 400
Damage per second: 125/150/175
Duration: 600
Mana Drained per second: 200
Minimum Mana: 125
Cooldown: 60
Mana: 75
Modifiers
Debuff Glaciar Crush: Dispellable with death only.

Notes:

  • This ability was never able to be used due to a programming error (Warcraft III triggers). The error was that Lich was not able to cast Glaciar Crush.
    • When trying to cast the ability on enemy units/heroes the UI will send a message: You can't cast this ability on enemy heroes.
    • When trying to cast the ability on ally units/heroes the UI will send a message: You can't cast this ability on allied heroes.
  • Glaciar Crush was supposed to be similar to Crystal Maiden Frostbite, but the effect was channeled.
    • Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage and draining lich's mana over time.
    • The spell had a minimum mana requirement. So if Lich's mana got down to 125 the channeling will instantly stop.
  • It seems that Guinsoo was not able to make this spell work during patches 4.00beta1,2,3...10 and 4.10 so he replaced it with Tammick Mage' Chain Frost in the 5.10 gameplay patch.


Soul Steal
Life Drain icon.png
Affects
Enemies / Self
Damage
Magical
Rapidly drains large amounts of hit points from a target.
Cast Animation: 0+0
Cast Range: 600
HP draining interval: 0.5
Max Channeled Time: 1
HP drain: 450/550/650
Cooldown: 180
Mana: 225
Modifiers
Debuff Life Drain: Dispellable with death only.

Notes:

  • Drains 225/275/325 health in 0.5 second intervals, starting 0.25 seconds after cast, resulting in up to 2 instances.
  • The health restored equals the amount of damage dealt per tick after all reductions.
    • This means when a damage instance is reduced (e.g. magic resistance, Refraction, etc), it heals for the reduced amount.
    • But this also means that amplifying the damage (e.g. Decrepify), causes it to heal for more.