Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Lich

From Dota 2 Wiki
Jump to: navigation, search
Lich
Lich icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.1
15 + 2
24 + 4.1
Level Base 1 15 25
Health 200 600 1180 1600
Health regen 0 2 4.94 7.04
Magic res. 25% 26.2% 27.96% 29.22%
Mana 75 363 1047 1539
Mana regen 0.75 1.95 4.82 6.87
Spell dmg 0% 1.68% 5.7% 8.57%
Armor -1 1.4 5.88 9.08
Att/sec 0.59 0.68 0.84 0.96
Move sp amp. 0% 0.75% 2.15% 3.15%
Damage 26‒35 50‒59 107‒116 148‒157
Movement speed 295
Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Ice

Ethreain, the Lich, is a ranged intelligence hero that uses his abilities to slow his enemies down with his ice-based attacks, as well as giving a boost to ally defenses, and serves as a great teamfight ganker with his powerful ultimate. His Frost Shield bolsters his team's defenses with a damage-absorbing shield while releasing slowing pulses of ice to either deter enemies or catch up to them in a chase. Lone enemies he can disable and pull closer to himself with his Sinister Gaze, potentially pulling the target to their own demise. But his foes will find no safety in strength in numbers, as Lich's ultimate, Chain Frost deals massive damage to enemy heroes who dare stick together. While a relatively frail hero and mostly known as a support, Lich is a powerful crowd controller and can easily turn any teamfight or dominate in a lane.

Bio[edit]

Lich minimap icon.pngEthreain, the Lich
▶️ "And so the dead will bury the dead."
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.

Abilities[edit]

Frost Blast
Frost Blast icon.png
Affects
Enemies
Damage
Magical
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cast Animation: 0.4+0.93
Cast Range: 600 (Talent 800)
Effect Radius: 200
Primary Damage: 50/100/150/200
Area Damage: 75/100/125/150
Move Speed Slow: 30%
Attack Speed Slow: 30
Slow Duration: 4
Cooldown: 7 (With talent: 3)
Mana: 105/130/155/180
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Particles still visually appear.
Modifiers
Debuff Frostnova Slow: Dispellable with any dispel.
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • The area damage is dealt before the primary damage.
  • The primary target takes the primary damage and the area damage, resulting in 125/200/275/350 damage (before reductions).
  • Frost Blast first applies the damage, then the debuff.


Frost Shield
Frost Shield icon.png
Affects
Allies / Enemies
Applies a magical frost shield around the target, reducing damage from attacks against you. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cast Animation: 0.2+0.93
Cast Range: 1000 (Talent 1200)
Pulses Radius: 600
Attack Damage Resistance: 30%/40%/50%/60%
Health Regeneration Bonus: 0 (Talent 60)
Pulse Interval: 1
Pulse Damage: 20/30/40/50
Pulse Movement Speed Slow: 20%/25%/30%/35%
Pulse Slow Duration: 0.5
Shield Duration: 6 (Talent 9)
Cooldown: 30/25/20/15
Mana: 100/110/120/130
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Frost Shield: Dispellable with any dispel.
Debuff Frost Shield Slow: Dispellable with any dispel.
First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.

Notes:

  • The buffed ally gains resistance against attack damage. It does not gain physical damage resistance.
  • Despite the description, the damage pulses hit every enemy within the area, not only the closest enemy.
  • Pulses in 1-second interval, starting 1 second after cast, resulting in 6 pulses.
  • The pulses first apply their damage, then the slow debuff.
  • Recasting Frost Shield on the same target does not stack, but refreshes the duration, and resets the pulse interval.
  • The level 25 talent adds health regeneration to Frost Shield. The regen works for targeted buildings as well.
    • Can regenerate up to 360 (Talent 540) health over its full duration.


Sinister Gaze
Sinister Gaze icon.png
Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.
Cast Animation: 0+0
Cast Range: 500/525/550/575 (Talent 700/725/750/775)
Distance Moved: 32%/38%/44%/50%
Duration: 1.6/1.9/2.2/2.5
Mana Drain: 10%/15%/20%/25%
Area of Effect: 0 (Upgradable by Aghanim's Scepter. 400)
Cooldown: 24/22/20/18
Mana: 120/130/140/150
Aghanim's upgrade: Makes Sinister Gaze an AoE target ability.
Modifiers
Debuff Sinister Gaze: Dispellable with any dispel.
Mind the cold...

Notes:

  • Sets the target's movement speed to 32%/38%/44%/50% of the distance between Lich and the target.
    • When cast at max cast range, this results in a speed of 100/105/110/115 (Talent 140/145/150/155).
  • The speed is set once upon cast. If the target gets moved or teleported, the speed does not adapt.
  • Provides True Sight over the target for the full duration. Does not provide any other form of vision.
  • Grants the target unobstructed pathing, so it can move through cliffs, trees, and other units.


Chain Frost
Chain Frost icon.png
Affects
Enemies
Damage
Magical
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits.
Cast Animation: 0.3+1.03
Cast Range: 750 (Talent 950)
Bounce Distance: 600
Number of Bounces: 10 (Talent Infinite)
Bounce Delay: 0.2
Damage: 265/420/575
Move Speed Slow: 65%
Attack Speed Slow: 65
Slow Duration: 2.5
Cooldown: 100/80/60
Mana: 200/325/500
Partially pierces spell immunity. Can target and bounce to spell immune enemies. Does not slow or attempt to damage spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked upon cast or impact only as primary target. When blocked upon cast, it fully affects the primary target and continues to bounce. When blocked upon impact, it continues to bounce without affecting the primary target.
Modifiers
Debuff Chainfrost Slow: Dispellable with any dispel.
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.

Notes:

  • Chain Frost travels at a speed of 850.
  • The projectile bounces with a 0.2 second delay.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
  • Can bounce on, but cannot damage or slow Roshan icon.png Roshan. Only the initial hit can damage and slow him.
  • Chain Frost first applies the debuff, then the damage.
  • Can deal up to 1590/2520/3450 damage to a single unit (before reductions), since it can hit one unit up to 6 times.
  • The projectile has 800 range flying vision. The vision is not provided during the 0.2 second bounce delay.
  • Chain Frost stops providing vision and stops playing a sound upon hitting non-hero units when bouncing more than 60 times.


Talents[edit]

Hero Talents
Chain Frost Unlimited Bounces25 Frost Shield Provides +60 HP Regen
+3s Frost Shield Duration20+200 Cast Range
-4s Frost Blast Cooldown15+120 Damage
+20 Movement Speed10+200 Health
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

Main Article: Lich/Changelogs
Version
Description
  • Reduced Sinister Gaze cooldown from 30/28/26/24 to 30/27/24/21.
  • Level 20 left talent: Increased Frost Shield duration bonus from 2 to 3.
  • Level 20 right talent: Increased cast range bonus from 150 to 200.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango sustains Lich's health so that he does not get harassed out of lane; he can also use it to heal allied carry as well.
  • Healing Salve icon.png Healing Salve also restores health to Lich or an ally.
  • Clarity icon.png Clarity supplies mana for Frost Blast, keeping enemies from touching the creep waves.
  • Animal Courier (Radiant) icon.png Animal Courier ferries items to allies.
  • Iron Branch icon.png Iron Branch is cheap and gives Lich good attributes. It can build to Mekansm icon.png Mekansm or Magic Stick icon.png Magic Stick.
  • Observer Ward icon.png Observer Ward provides map vision for team to spot enemy ganks.

Early game:

  • Magic Stick icon.png Magic Stick and later Magic Wand icon.png Magic Wand grant burst healing and mana, keeping Lich going longer in fights or ganks.
  • Arcane Boots icon.png Arcane Boots help sustain Lich's spells and keep his allies supplied with mana, and can be upgraded to Guardian Greaves icon.png Guardian Greaves in the late-game to further support allies with area healing.

Mid game:

  • Aether Lens icon.png Aether Lens gives Lich much-needed mana and allows him to cast his abilities from a safe distance, while letting Sinister Gaze displace enemies further.
  • Force Staff icon.png Force Staff helps manipulate allies' and enemies' positioning to set up Lich's spells or escape in a pinch.
  • Glimmer Cape icon.png Glimmer Cape grants cheap magic resistance and invisibility to foil gank attempts and escape from bad situations.

Late game:

  • Blink Dagger icon.png Blink Dagger helps Lich get the jump on enemies with his disables or Chain Frost.
  • Aghanim's Scepter icon.png Aghanim's Scepter buffs Chain Frost's damage and removes its bounce cap, allowing Lich to dominate teamfights.

Situational items:

  • Refresher Orb icon.png Refresher Orb massively increases Lich's teamfight damage with a second Chain Frost cast, but takes a severe toll on his mana supply.
  • Scythe of Vyse icon.png Scythe of Vyse gives a powerful disable and solves Lich's mana problems, though it comes at a prohibitively high price.
  • Ghost Scepter icon.png Ghost Scepter provides Lich attributes and ethereal to counter physical damage, letting him survive against farmed carries.
  • Urn of Shadows icon.png Urn of Shadows gives some cheap armor and mana regen, along with a useful heal or damage-over-time as long as Lich keeps ganking. Can be upgraded to Spirit Vessel icon.png Spirit Vessel to break down bulkier enemies.
  • Mekansm icon.png Mekansm can be used to support allies with burst healing in the mid-game before upgrading to Guardian Greaves icon.png Guardian Greaves, though the heal taxes Lich's mana pool.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives Lich more mana to spam spells, along with some mobility and a coveted hard disable.
  • Rod of Atos icon.png Rod of Atos gives an efficient attribute boost along with a long-range root for leading ganks.
  • Solar Crest icon.png Solar Crest helps allies in ganks with a slow and armor debuff, protects allies that are focused down in teamfights, and helps soften up Roshan.
  • Pipe of Insight icon.png Pipe of Insight is a useful utility item against nuke-heavy teams and synergizes well with Frost Shield.

Gameplay[edit]

Roles: Support Support Nuker Nuker
Complexity: ★☆☆
Playstyle: Resurrected by a curious geomancer, Ethreain bewitched his savior with a Sinister Gaze, then promptly made the man his newest sacrifice. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Cloaking his followers with an Frost Shield, Ethreain floats across the battlefield to Frost Blast any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the Chain Frost brings all opposition to their knees.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Lich's voice actor, Gary Schwartz, also voiced the Heavy and Demoman classes in Team Fortress 2, another title by Valve.
  • In the first iteration of Invoker minimap icon.png Invoker's abilities, when the order of his three orbs determined the spell that was invoked, Frost Nova was one of his abilities and functioned almost identically to the current spell, and was mapped to Quas Quas Exort. Crystal Maiden minimap icon.png Crystal Maiden also had the same Frost Nova ability with small differences in numbers.
  • Lich is almost entirely based on a Warcraft 3 hero. His title (Lich), DotA name (Kel'Thuzad) and all his spells except the ultimate are same as the original Warcraft 3 hero,[1] although entirely rebalanced around Dota.
    • In his transition to Dota 2, he kept his title (Lich), but his name got changed due to copyright reasons, since Kel'Thuzad is a notable character from the Warcraft universe.[2]
    • Lich's response ▶️ "Dead man drifting." is a reference to the line ▶️ "Dead man walking." spoken by the Warcraft 3 hero.[3]
  • Anatomically, Lich's cranium has no visible sutures, another proof of his age.
  • Lich's response :▶️ "Frost bitten, twice shy" is a referense to Great White albums: Once Bitten... and ...Twice Shy
  • Lich's response ▶️ "And so the dead will bury the dead" is a reference from Bible (Luke 9:59-60), where Jesus said, “Let the dead bury the dead,” in response to a disciple who wanted to bury his father before committing himself to the Lord.

Gallery[edit]

References[edit]