Ethreain, the Lich, is a ranged intelligence hero that uses his abilities to slow his enemies down with his ice-based attacks, as well as giving a boost to ally defenses, and serves as a great teamfight ganker with his powerful ultimate. His Frost Shield bolsters his team's defenses with a damage-absorbing shield while releasing slowing pulses of ice to either deter enemies or catch up to them in a chase. Lone enemies he can disable and pull closer to himself with his Sinister Gaze, potentially pulling the target to their own demise. But his foes will find no safety in strength in numbers, as Lich's ultimate, Chain Frost deals massive damage to enemy heroes who dare stick together. While a relatively frail hero and mostly known as a support, Lich is a powerful crowd controller and can easily turn any teamfight or dominate in a lane.
- The targeting reticule must be centered over an enemy unit.
- The area damage is dealt before the primary damage.
- The primary target takes the primary damage and the area damage, resulting in 125/200/275/350 damage (before reductions).
- Frost Blast first applies the damage, then the debuff.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
- Can be cast on any allied unit which is not a ward. This includes buildings and invulnerable allies.
- The buffed ally gains resistance against attack damage. It does not gain physical damage resistance.
- Despite the description, the damage pulses hit every enemy within the area, not only the closest enemy.
- Pulses in 1-second interval, starting 1 second after cast, resulting in 6 pulses.
- All pulses together deal up to 120/180/240/300 per enemy (before reductions).
- The pulses first apply their damage, then the slow debuff.
- Recasting Frost Shield on the same target does not stack, but refreshes the duration, and resets the pulse interval.
- The level 25 talent adds health regeneration to Frost Shield. The regen works for targeted buildings as well.
- Sets the target's movement speed to 32%/38%/44%/50% of the distance between Lich and the target.
- Provides True Sight over the target for the full duration. Does not provide any other form of vision.
- Grants the target unobstructed pathing, so it can move through cliffs, trees, and other units.
- Chain Frost travels at a speed of 850.
- The projectile bounces with a 0.2 second delay.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Can bounce on, but cannot damage or slow . Only the initial hit can damage and slow him.
- Chain Frost first applies the debuff, then the damage.
- Can deal up to 1590/2520/3450 damage to a single unit (before reductions), since it can hit one unit up to 6 times.
- All bounces together can deal up to 2915/4620/6325 damage (before reductions).
- The projectile has 800 range flying vision. The vision is not provided during the 0.2 second bounce delay.
- Chain Frost stops providing vision and stops playing a sound upon hitting non-hero units when bouncing more than 60 times.
|Unlimited Bounces||25||Provides +60 HP Regen|
|+3sDuration||20||+200 Cast Range|
|+20 Movement Speed||10||+200 Health|
- The cast range talent does not affect the jump distance of .
- The health talent increases maximum health capacity, and keeps the current health percentage.
- now drains 10/15/20/25% of the target's current mana back to you.
- Increased damage by 15/20/25 per bounce.
- Reworked . is now a 400 AoE target ability.
- Level 25 left talent changed from Attacks Apply 60% MS and AS Slow to Unlimited Bounces.
- Reduced cooldown from 30/28/26/24 to 30/27/24/21.
- Level 20 left talent: Increased duration bonus from 2 to 3.
- Level 20 right talent: Increased cast range bonus from 150 to 200.
- sustains Lich's health so that he does not get harassed out of lane; he can also use it to heal allied carry as well.
- also restores health to Lich or an ally.
- supplies mana for Frost Blast, keeping enemies from touching the creep waves.
- ferries items to allies.
- is cheap and gives Lich good attributes. It can build to or .
- provides map vision for team to spot enemy ganks.
- and later grant burst healing and mana, keeping Lich going longer in fights or ganks.
- help sustain Lich's spells and keep his allies supplied with mana, and can be upgraded to in the late-game to further support allies with area healing.
- gives Lich much-needed mana and allows him to cast his abilities from a safe distance, while letting Sinister Gaze displace enemies further.
- helps manipulate allies' and enemies' positioning to set up Lich's spells or escape in a pinch.
- grants cheap magic resistance and invisibility to foil gank attempts and escape from bad situations.
- helps Lich get the jump on enemies with his disables or Chain Frost.
- buffs Chain Frost's damage and removes its bounce cap, allowing Lich to dominate teamfights.
- massively increases Lich's teamfight damage with a second Chain Frost cast, but takes a severe toll on his mana supply.
- gives a powerful disable and solves Lich's mana problems, though it comes at a prohibitively high price.
- ethereal to counter physical damage, letting him survive against farmed carries. provides Lich attributes and
- gives some cheap armor and mana regen, along with a useful heal or damage-over-time as long as Lich keeps ganking. Can be upgraded to to break down bulkier enemies.
- can be used to support allies with burst healing in the mid-game before upgrading to , though the heal taxes Lich's mana pool.
- gives Lich more mana to spam spells, along with some mobility and a coveted hard disable.
- gives an efficient attribute boost along with a long-range root for leading ganks.
- helps allies in ganks with a slow and armor debuff, protects allies that are focused down in teamfights, and helps soften up Roshan.
- is a useful utility item against nuke-heavy teams and synergizes well with Frost Shield.
|Playstyle:||Resurrected by a curious geomancer, Ethreain bewitched his savior with a Sinister Gaze, then promptly made the man his newest sacrifice. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Cloaking his followers with an Frost Shield, Ethreain floats across the battlefield to Frost Blast any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the Chain Frost brings all opposition to their knees.|
- Lich's voice actor, Gary Schwartz, also voiced the Heavy and Demoman classes in Team Fortress 2, another title by Valve.
- In the first iteration of 's abilities, when the order of his three orbs determined the spell that was invoked, Frost Nova was one of his abilities and functioned almost identically to the current spell, and was mapped to Quas Quas Exort. also had the same Frost Nova ability with small differences in numbers.
- Lich is almost entirely based on a Warcraft 3 hero. His title (Lich), DotA name (Kel'Thuzad) and all his spells except the ultimate are same as the original Warcraft 3 hero, although entirely rebalanced around Dota.
- In his transition to Dota 2, he kept his title (Lich), but his name got changed due to copyright reasons, since Kel'Thuzad is a notable character from the Warcraft universe.
- Lich's response ▶️ "Dead man drifting." is a reference to the line ▶️ "Dead man walking." spoken by the Warcraft 3 hero.
- Anatomically, Lich's cranium has no visible sutures, another proof of his age.
- Lich's response :▶️ "Frost bitten, twice shy" is a referense to Great White albums: Once Bitten... and ...Twice Shy
- Lich's response ▶️ "And so the dead will bury the dead" is a reference from Bible (Luke 9:59-60), where Jesus said, “Let the dead bury the dead,” in response to a disciple who wanted to bury his father before committing himself to the Lord.
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