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Leshrac

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Leshrac
Leshrac icon.png
Strength attribute symbol.png
16 + 1.8
Agility attribute symbol.png
23 + 1.7
Intelligence primary attribute symbol.png
26 + 3
Level Base 1 15 25
Health 200 520 1020 1380
H. regen 0 0.96 2.47 3.55
Mana 75 361 823 1153
M. regen 0.01 1.05 2.73 3.93
Damage 15‒19 41‒45 83‒87 113‒117
Armor 0 3.29 6.69 9.11
Spell dmg 0% 1.86% 4.86% 7%
Att/sec 0.59 0.72 0.86 0.96
Movement speed 325
Turn rate 0.5
Vision range 1800/800
Attack range 600
Projectile speed 900
Attack animation 0.4+0.77
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 4

Leshrac, the Tormented Soul, is a ranged intelligence hero who is known for his ability to put out a tremendous amount of area magical damage. His array of spells makes him a dangerous foe to stand around, as he can disable and nuke down anyone who dares to stand against him. Split Earth is an area stun that, after a delay, will stun all enemies in its radius while dealing damage. Diabolic Edict is a damage-over-time spell that deals physical damage, corroding all enemies near Leshrac. Unlike most other spells, it can also affect buildings, making Leshrac a very powerful tower killer who can push very effectively. Lightning Storm is a targeted nuke that damages and slows enemies as it jumps from foe to foe, easily clearing away creeps. His ultimate, Pulse Nova, deals magical damage in an area around Leshrac while it is active, making short work of nearby enemies. Few can withstand Leshrac's damage output, as all of his spells combined allow him to scour his foes from the battlefield.

Bio[edit]

Leshrac Leshrac, the Tormented Soul
Play "Imbalance demands it."
Role: Carry Carry / Support Support / Nuker Nuker / Pusher Pusher / Disabler Disabler
Lore: Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice: Eric Newsome (Responses)

Abilities[edit]

Split Earth
Does not pierce spell immunity. Play
Q
T
Split Earth icon.png
Ability
Target Area
Affects
Enemies
Damage
Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Animation: 0.7+0.67
Cast Range: 750
Effect Radius: 150/175/200/225
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Cooldown symbol.png 9
Mana symbol.png 100/125/140/160
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Notes:

  • Split Earth destroys trees within the affected radius.
  • Has no visual or audio indicator during the effect.


Diabolic Edict
Pierces spell immunity. Play
W
C
Diabolic Edict icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Cast Animation: 0.5+0.87
Radius: 500
Number of Explosions: 40 (Talent 90)
Unit Damage per Explosion: 9/18/27/36
Building Damage Bonus: 40%
Duration: 10
Cooldown symbol.png 22
Mana symbol.png 95/120/135/155
Modifiers
Buff Diabolic Edict: Undispellable.
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Notes:

  • The radius is always centered at Leshrac's current position, not at the cast location.
  • Randomly selects nearby valid units for each explosion. There are no priorities.
  • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
  • Creates explosions in 0.25 (Talent 0.11) second intervals, starting immediately as the spell is cast, resulting in 40 (Talent 90) explosions.
  • Buildings take 12.6/25.2/37.8/50.4 damage per explosion.
  • Can deal up to 360/720/1080/1440 (Talent 810/1620/2430/3240) damage to a single unit, or 504/1008/1512/2016 (Talent 1134/2268/3402/4536) damage to a single building (before reductions).
  • When Leshrac dies, the explosions still occur at his location.


Lightning Storm
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
E
G
Lightning Storm icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Animation: 0.45+0.77
Cast Range: 800
Jump Distance: 475
Number of Jumps: 4/6/8/10
Effect Delay: 0.25
Damage: 50/100/150/200
Move Speed Slow: 75%
Slow Duration: 0.7/0.8/0.9/1 (Talent 3.7/3.8/3.9/4)
Cooldown symbol.png 4
Mana symbol.png 90/100/110/120
Does not pierce spell immunity. Attempts to damage if enemy turns spell immune during the delay. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Buff Lightning Storm: Undispellable.
Debuff Lightning Storm Slow: Dispellable with any dispel.
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Notes:

  • The lightning hits the initial target after the 0.25 second effect delay and then jumps to other targets in 0.25 second intervals, so hitting all targets takes 1/1.5/2/2.5 seconds.
  • Can never hit the same unit twice per cast.
  • The Lightning Storm buff is a hidden buff required for the lightning to jump.


Pulse Nova
Does not proc any on-cast effects when cast. Does not pierce spell immunity. Play
R
V
Pulse Nova icon.png
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Cast Animation: 0+0
Damage Radius: 450
Lightning Storm Radius: 0 (Upgradable by Aghanim's Scepter. 750)
Lightning Storm Recharge Time: 0 (Upgradable by Aghanim's Scepter. 1.75)
Mana Cost per Second: 20/40/60
Damage per Second: 100/140/180
Cooldown symbol.png 1
Mana symbol.png 70/90/110
Upgradable by Aghanim's Scepter. While Pulse Nova is active, Lightning Storm will hit one random unit in a radius every 1.75 seconds.
Modifiers
Buff Pulse Nova: Undispellable.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Notes:

  • Pulse Nova does not interrupt Leshrac's channeling spells upon toggling.
  • Deals damage in 1 second intervals, starting immediately upon toggling the spell on.
  • Drains mana in the same intervals, so activating it basically costs 90/130/170 mana.
    • However, when having less than 90/130/170 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, a single bolt of Lightning Storm icon.png Lightning Storm strikes a random unit within the given radius.
    • Once a strike happens, the effect has to recharge for 1.75 seconds. This recharge time cannot be altered.


Talents[edit]

Hero Talents
+3s Lightning Storm icon.png Lightning Storm Slow Duration 25 +50 Diabolic Edict icon.png Diabolic Edict Explosions
+15 Strength attribute symbol.png Strength 20 +5% Spell Amplification
+15% Magic Resistance 15 +400 Mana
+25 Movement Speed 10 +175 Health
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango sustains health to stay in lane.
  • Healing Salve icon.png Healing Salve restores large amount of health.
  • Clarity icon.png Clarity restores mana. In the early game, having mana to use Split Earth more frequently can help with setting up kills for your team.
  • Animal Courier (Radiant) icon.png Animal Courier helps your team ferry items.
  • Observer Ward icon.png Observer Ward establishes vision of enemy movements, saving your team from getting ganked or planning your own.
  • Null Talisman icon.png Null Talisman gives intelligence to use abilities as well as some damage to last hit.

Early game:

  • Magic Stick icon.png Magic Stick gives burst health and mana to help frail Leshrac use abilities.
  • Boots of Speed icon.png Boots of Speed provide movement speed boost for Leshrac to position and chase with Disbolic Edict.
  • Bottle (Full) icon.png Bottle helps with sustain and storing runes for the right occasions.
  • Wind Lace icon.png Wind Lace also gives movement speed bonus for cheap, later build to Eul's Scepter of Divinity.
  • Infused Raindrop icon.png Infused Raindrop offers mana regeneration for cheap and absorbs some magical damage.
  • Soul Ring icon.png Soul Ring gives regeneration and produces extra mana to use more abilities, as well as builds into Bloodstone.

Mid game:

  • Arcane Boots icon.png Arcane Boots sustains mana to Leshrac and teammates, and can disassemble later on for Bloodstone or Aether Lens.
  • Magic Wand icon.png Magic Wand provides attributes and increased charge storage for more burst restoration.
  • Town Portal Scroll icon.png Town Portal Scroll allows Leshrac to teleport to ganks and make use of his powerful abilities.
  • Bloodstone icon.png Bloodstone increases health, mana, and mana regeneration to help Leshrac use abilities frequently. You can deny yourself to avoid feeding gold and experience to the enemies, especially after you have gained a respectable gold lead from early tower or hero kills.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity disables an enemy to land Split Earth, while the increased mana pool and mana regeneration allow for more sustained abilities usage. The additional movement speed also helps when chasing with Diabolic Edict and Pulse Nova.
  • Aether Lens icon.png Aether Lens increases mana and mana regeneration; the higher cast range allows Leshrac to use abilities and items while keeping a safe distance from dangerous foes.

Late game:

  • Octarine Core icon.png Octarine Core raises health and mana for sustainability. Cooldown Reduction and Spell Lifesteal allows Leshrac to constantly use abilities while keeping himself healthy. However, you may need a large mana pool or regeneration to make the most out of this item.
  • Shiva's Guard icon.png Shiva's Guard enhances Leshrac's survivability against physical attacks with armor and attack speed slow aura, while also increasing his intelligence. Use Arctic Blast to slow enemy movement speed and keep them within range of Pulse Nova.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows provides a little bit of attributes, armor, and mana regeneration; its charges from fallen enemies can heal or deal damage depending on targets.
  • Phase Boots icon.png Phase Boots grants great movement speed boost to position, as well as chase or flee with Diabolic Edict and Pulse Nova.
  • Drum of Endurance icon.png Drum of Endurance provides attributes and movement speed aura to position in ganks.
  • Veil of Discord icon.png Veil of Discord gives survivability through attributes and armor, while the active ability reduces magic resistance of enemies, helping Leshrac's and teammates' abilities deal more magical damage.
  • Blink Dagger icon.png Blink Dagger grants exceptional positioning for surprise Split Earth, also useful to keep up with targets of Diabolic Edict and Pulse Nova.
  • Force Staff icon.png Force Staff grants ability to reposition any heroes in the game, pushing allies to favorable locations while moving enemies into your abilities.
  • Glimmer Cape icon.png Glimmer Cape protects Leshrac and allies with invisibility and magic resistance, an item for escape but you can use it to initiate with Split Earth as well.
  • Boots of Travel 1 icon.png Boots of Travel allow Leshrac to teleport globally to join ganks and pushes. Furthermore, the enhanced movement speed lets Leshrac chase down almost any enemy targets.
  • Rod of Atos icon.png Rod of Atos gives attributes and a root to set up Split Earth at long range.
  • Black King Bar icon.png Black King Bar grants strength and spell immunity, enabling Leshrac to run rampant through the enemy ganks without fear of disables and magical bursts.
  • Lotus Orb icon.png Lotus Orb bolsters defense with armor, regeneration, and Echo Shell that reflects spells back to enemies.
  • Linken's Sphere icon.png Linken's Sphere gives attributes, regeneration, and Spellblock that protects against unit-targeted abilities occasionally.
  • Scythe of Vyse icon.png Scythe of Vyse grants attributes, intelligence, and mana regeneration to let Leshrac use more abilities. The active Hex disables a dangerous target and set up for Split Earth.
  • Aghanim's Scepter icon.png Aghanim's Scepter automatically shoot out Lightning Storm with active Pulse Nova, keeping the enemies slow without Leshrac having to stop and wastes time with cast animation.
  • Guardian Greaves icon.png Guardian Greaves restores health and mana to allies, while removing debuffs from Leshrac that may hinder his abilities; furthermore, the aura armor and health regeneration works better on heroes at low HP.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse.
    • Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.

Gallery[edit]