Legion Commander/Guide

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Gameplay[edit]

Playstyle
Legion Commander minimap icon.png Legion Commander is a ganking offlaner/carry whose damage potential is theoretically unlimited. She is able to heal, buff herself and her allies with Press the Attack, and finish off enemies with Overwhelming Odds. With each victorious Duel, the Legion Commander becomes even more unstoppable. However, if she fails to win regular Duels, her damage may suffer as a result, rendering her much less useful as the game goes on.
Pros Cons
  • Can be played to dispel debuffs or snowball with Duel victories.
  • Excellent snowballing potential.
  • Tanky during laning phase.
  • Prevent enemy from escaping.
  • Very strong vs most supports.
  • Weak vs trilanes.
  • Very hard to recover from when pressured in lane.

Laning[edit]

Legion Commander is a competent solo offlaner. Overwhelming Odds, her nuke, means she can harrass and last hit safely, and can pull the hard camp from farther away than most melee offlaners.

Jungle[edit]

Legion Commander is a capable jungler thanks to the attack speed/health regeneration of Press the Attack and the massive lifesteal from Moment of Courage. However, her laning is strong and Overwhelming Odds allows her to best even the strongest heroes of the meta, and should not be underestimated.

Ability Builds[edit]

Generic Legion Commander
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Moment of Courage icon.pngPress the Attack icon.pngOverwhelming Odds icon.pngOverwhelming Odds icon.pngOverwhelming Odds icon.pngDuel icon.pngOverwhelming Odds icon.pngPress the Attack icon.pngPress the Attack icon.pngTalent icon.pngPress the Attack icon.pngDuel icon.pngMoment of Courage icon.pngMoment of Courage icon.pngTalent icon.pngMoment of Courage icon.pngUnknown icon.pngDuel icon.pngTalent icon.pngTalent icon.png
Jungle Legion Commander
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Moment of Courage icon.pngPress the Attack icon.pngMoment of Courage icon.pngOverwhelming Odds icon.pngOverwhelming Odds icon.pngDuel icon.pngOverwhelming Odds icon.pngOverwhelming Odds icon.pngPress the Attack icon.pngTalent icon.pngMoment of Courage icon.pngDuel icon.pngMoment of Courage icon.pngPress the Attack icon.pngTalent icon.pngPress the Attack icon.pngUnknown icon.pngDuel icon.pngTalent icon.pngTalent icon.png

Talents[edit]

Hero Talents
350 AoE Press the Attack25+40 Duel Damage Bonus
+10% Moment Proc Chance20+35 Movement Speed
+50 Overwhelming Odds Hero Damage15+30 Attack Speed
+25% XP Gain10+8 Strength attribute symbol.png Strength
Notes:

Tips & Tactics[edit]

  • Legion Commander can be a threat to the majority of heroes with just a Blink Dagger and Blade Mail.

General[edit]

  • Legion Commander is surprisingly similar to Axe minimap icon.png Axe, in terms of how she can be played.
  • Even though Legion Commander is technically a carry, she needs to also gank early to increase her bonus damage from Duel.
    • Be sure to take advantage of any ganking opportunities, instead of farming endlessly away from your team.
  • Legion Commander works best in coordinated teams that can effectively soften and disable a target for her to kill with Duel, and thus snowball as a hard hitting dps carry.
  • During early to mid-game, try targeting the softer casters or supports, like Crystal Maiden minimap icon.png Crystal Maiden and Shadow Shaman minimap icon.png Shadow Shaman. This way, if you were to lose a Duel and they gain the bonus attack damage, it won't affect your team in the late-game as these heroes rely more on their spells than their attacks.
  • It's very benefical to build items that allow you to initiate such as Blink Dagger.

Abilities[edit]

Overwhelming Odds[edit]

  • This is your ranged damage spell. It can be used to harass enemies in lane and get last hits at the same time.
  • It's most effective against multiple enemy heroes, It's best to save this spell to cast when you can hit all the enemy heroes in your lane.
  • Using this in the jungle is often a waste of mana due to most camps only having 2-3 creeps, and stacks often having multiple magic resistance auras.
  • It can be used to stack a camp at a distance in order to return to lane faster, or to stack two camps at once.

Press the Attack[edit]

  • Use Press the Attack before joining a fight or initiating a Duel to give Legion Commander bonus attack speed.
  • Remember that this spell heals and dispels debuffs. Use it on allies if they are low on health, or need a stun or other debuff dispelled.
  • If your carry has more damage per attack than you, use it on them during a push.
  • Press the attack has a very long cast backswing (0.93 seconds), and should be cancelled whenever possible to take advantage of the attack speed as soon as possible.

Moment of Courage[edit]

  • The lifesteal and extra damage allows Legion Commander to jungle as early as level one.
  • The benefit of leveling this skill is minimal in the early game. A second point is enough to jungle sustainably, after that it's usually better to max her other skills first.
  • Take advantage of enemy creeps by dueling near the creep wave. They will attack you and thus proc Moment of Courage more often.
  • The instant attacks from this passive act like a situationally active attack speed boost which can put her effective attack speed above the normal 600 attack speed limit.
  • Deals full damage with lifesteal added.

Duel[edit]

  • Even if an ally deals the killing blow during a duel, the attack damage is still applied to the surviving duelist.
  • In the early game, Duel easier targets like supports to make sure Legion Commander gets the bonus damage.
  • When Dueling enemies with more health, make sure Legion Commander has the damage and/or assistance to. Otherwise, you may end up granting bonus damage to the enemy carry.
  • Generally, DO NOT Duel enemy carries unless they're very low on health already.
  • Due to the double edged nature of Duel, attempting to use it liberally on targets in teamfights can sometimes give bad results for you and your team.
  • Initiating with it is not always the best choice as duels should ideally not last long in order to avoid being stunned and denied of your success.
  • Duel will silence and mute both participants, so you should use your abilities and items before starting a Duel.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Duel grants Legion Commander spell immunity and renders both participants immune to all sources of damage that does not originate from either combatant, thereby increasing the odds of success of Legion Commander winning a Duel.
    • Take note that although Legion Commander is immune to spells and other sources of damage, it does not mean that other Heroes are useless in such a situation. Enemy Heroes can still hamper you with passives and abilities that pierces spell immunity, such as through Bashes and auras, or assist your opponent such that you do not secure a win, such as Shallow Grave or Astral Imprisonment. Likewise, the same can be applied to Legion Commander if a Duel happens to go wayward.
      • Special mention goes to Axe minimap icon.png Axe's Culling Blade. If Legion Commander happens to be at a low enough health threshold during a Duel, Culling Blade can and will kill her regardless of her immunity.
    • Although it is still incredibly risky, depending on circumstances, if you happen to be ambushed by an overwhelming presence (such as by five Heroes), it is possible to survive such a situation by intentionally Dueling an opponent since you will negate all other sources of damage except from your opposing duelist. Be sure to target Heroes with low attack speed and/or low damage to reduce the chances of you dying from such a situation.

Items[edit]

Starting items:

  • Stout Shield icon.png Stout Shield is generally a good idea if offlaning or jungling, as the decreased damage from attacks will help her stay alive, and help withstand harass from enemies in the offlane.
  • Tango icon.png Tango is great for regenerating vs low damage harrassment or trading in lane.
  • Healing Salve icon.png Healing Salve is useful for a big burst of early lane regen.
  • Enchanted Mango icon.png Enchanted Mango are a great choice since it gives you burst mana and gives passive HP regeneration. Don't be afraid to fly more of these on the courier, they are very cost effective and can give instant mana without having to be out of the lane for 50 seconds with a clarity!

Early game:

  • Quelling Blade icon.png Quelling Blade is a necessary first item as any core malee hero so you jungle and get as many creep kills as possible to get as much gold to build your items up. It also increases your jungling, both in speed and efficiency.
  • Magic Stick icon.png Magic Stick is required most games since it can give you a burst of mana and health for tight situations. Magic Wand icon.png Magic Wand is a recommended upgrade, due to how cost effective it is... Just remember to use it when you need to!
  • Phase Boots icon.png Phase Boots are an amazing choice for early survivability vs physical damage, unit walking and easier time catching up to people after using Overwhelming Odds.
  • Bracer icon.png Bracer can be a great item in harder lanes where you need extra stats and magic resistance and just to increase farming speed in the jungle.

Mid game:

  • Blink Dagger icon.png Blink Dagger is the usual initiation tool for a Duel to build on Legion Commander.
  • Blade Mail icon.png Blade Mail can help deal more damage during Duels when the Duel target can easily out-damage Legion Commander, such as Huskar, Sven, or Ursa. It's also great against ranged enemy carries in particular, since they may be able to attack and kite Legion Commander before she even approaches melee range to start counterattacking, but they tend to be very fragile, such as Drow Ranger, Windranger, or Sniper.

Late game:

  • Black King Bar icon.png Black King Bar is an all-rounded useful tool to avoid disables. Although it's less needed for spell immunity during Duels if you already have Aghanim's Scepter, it can provide a secondary source of spell immunity if needed.
  • Shadow Blade icon.png Shadow Blade is usually the correct choice because it can be a good initiation tool for Legion Commander if the enemy are farming apart and are not playing as a team since it means you will have an easier time gap closing without being spotted. Blink Dagger is generally much better but Shadow Blade and it's upgrade Silver Edge icon.png Silver Edge, can definitely have their worth in some matches when passives need to be disabled for you to win Duels or contribute to fights.

Situational items:

  • Assault Cuirass icon.png Assault Cuirass is beneficial when your team has low tower push capability or needs better physical damage resistance.
  • Desolator icon.png Desolator is a straight damage dps increase, it's good if you are ahead and are against enemy heroes with very low health pools or no ways to negate the effects of the Desolator.
  • Abyssal Blade icon.png Abyssal Blade is great when you need a reliable lockdown without the reliance on Duel, usually when you have a lot of bonus damage from said ability. It also makes you much more tanky with the Vanguard component and is an overall great 4 or 5th item on Legion Commander.
  • Aghanim's Scepter icon.png Aghanim's Scepter is great when snowballing and you are afraid of enemy items such as Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity since it cannot be targetted on you with this item because you will become magic immune during Duel. This item is really good when you have enough damage that you no longer need to rely on your teammates.
  • Heaven's Halberd icon.png Heaven's Halberd increases your survivability by giving you strength, status resistance, and evasion. Use the active ability to the target you want to Duel to let you have more chance to win the Duel. It can pop enemies' Linken's Sphere icon.png Linken's Sphere before using Duel.
  • Monkey King Bar icon.png Monkey King Bar is always good against enemies who have any form of evasion as Legion Commander requires right clicking later on.