- and makes it hard for Legion Commander to kill Abaddon's teammates in Duels.
- makes Abaddon nearly impossible to kill in Duels, and often replenishes much of his health because Legion Commander cannot manually stop attacking during Duels.
- , and all prevent Legion Commander from winning Duels, especially when Bane has .
- prevents Legion Commander from killing her opponents in Duels.
- will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
- Dragon Knight's high natural sustain and health regeneration from makes him hard to take down in Duels.
- ed heroes are much harder for Legion Commander to kill in Duels.
- can cancel Duels and save allies.
- A well-timed before a Duel usually prevents Legion Commander from winning Duels, if Luna is the target.
- Meanwhile, when Luna is not a target,
and can also help an ally win a Duel against Legion Commander.
- However, skilled Legion Commander players will always have a spell immunity. or handy since both abilities do not pierce through
- Because Duel requires both combatants to face each other, will reduce a large portion of her damage, reducing the chances that Legion Commander will win the duel.
- and pushes Legion Commander away during Duels against allies.
- makes Medusa very hard to take down in Duels.
- stops Legion Commander from Dueling altogether, regardless of who she targets.
- will stop Legion Commander from using her spells in teamfights for long periods of time.
- With the bonus vision during night and , it will be difficult to find Duel targets without being spotted first.
- Night Stalker is a common carrier, which reduces survivability and attack speed, making it difficult for Legion Commander to win Duels or attack anyone at all.
- Lastly, Night Stalker is tanky with respectable strength gain, making him an unideal target for Duel.
- prevents Legion Commander from killing her target, and will always hit her during Duels.
- completely wastes Duel's duration, and can save an ally across the map when upgraded with .
- prevents Legion Commander from attacking for a few seconds, potentially saving Oracle's ally.
- dispels Press the Attack's healing and attack speed buff, as well as the movement speed bonus from Overwhelming Odds.
- protects allies and prevents Legion Commander from winning Duels and gaining bonus damage.
- can disarm Legion Commander and reduce her armor, which can reduce her chances of winning a duel. If an ally is targeted, Pangolier can simply use to inflict it on her.
- If an enemy Pangolier casts a well-timed before Legion Commander can cast Duel, it might result in her chasing down Pangolier until his or her ultimate ends, whichever duration ends first, resulting in an open window for enemy allies to target Legion Commander, making her vulnerable and susceptible to any source of attacks. If Legion Commander has an in her inventory, the risk of wasting a solid 8 seconds would result in a futile duel.
- ethereal allies. on either hero stops Legion Commander from completing a Duel, and dissuades her from initiating Duels on
- can help Pugna's teammates win a fight, either by killing Legion Commander or replenishing her target's health.
- drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
- 's movement speed buff makes Razor and his allies harder to catch and initiate on.
- , if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
- can easily burst down Legion Commander while she is Dueling.
- with Sven's tankiness and item build makes him difficult to take down in Duels.
can be used to interrupt Duels (until Legion Commander buys ).
- Sven also has a talent at level 15 that allows Storm Hammer to apply a basic dispel on any enemies hit by it, which can remove the buffs from Overwhelming Odds and Press the Attack.
- gives a shield to Sven's teammates, which can completely waste Duel's duration depending on how much strength Sven has.
- 's global range makes it nearly impossible for Legion Commander to win Duels in the early to mid-game.
- 's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels.
- can be used to save Underlord or his allies from Duels if properly timed.
- 's instant cast time allows it to be used before Legion Commander initiates a Duel, causing Ursa to take almost no damage for a brief period of time.
- can give Ursa the edge in Duels.
- protects Visage from Legion Commander's attacks for most of Duel's duration.
- Chain stuns from Visage's familiars prevents Legion Commander from winning Duels.
- can reduce Legion Commander's survivability during a Duel.
- and disrupts Duels and saves allies.
- saves allies from dying in Duels.
- turns Legion Commander's high damage against her allies, giving the enemy team little time to react.
- However, Winter Wyvern lanes very poorly against Legion Commander due to Press the Attack removing all the debuffs she can give. Winter Wyvern also has little chances of surviving if she gets Dueled herself.
- Heroes who can hide the Dueled target ( , , , with etc).
- Heroes with long or multiple disables will prevent Legion Commander from winning Duels: ,
- Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: , ,
- Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map: , , , ,
- 's allows him to severely punish Legion Commander after he revives, as her abilities are on cooldown. Legion Commander is still awarded a Duel win if Wraith King reincarnates.
- 's melee bash and high attack speed can often help him and his allies win Duels against Legion Commander.
- stops Legion Commander from attacking during Duels, but has to be used beforehand and doesn't last as long as the Duel itself.
- stops Legion Commander from attacking during Duels but just like Ghost Scepter, doesn't last as long as the duel.
- evasion even after the active ability ends. stops Legion Commander from attacking during Duels, and gives its owner
- interrupts Duels and dispels the buffs from Press the Attack and Overwhelming Odds.
- prevents Legion Commander from initiating Duels. This negates her ability to gank targets by herself, forcing her to stick with her allies.
- 's buff protect both its owner and their allies from being killed in Duels. It can also be used on Legion Commander to give an allied opponent the advantage.
- can cause Legion Commander to take more damage than her target, especially if she has won many previous Duels.
- makes it harder for Legion Commander to kill an allied opponent.
- stops Legion Commander from killing opponents during Duels.
- offer no protection against Duel at all.
- Duel locks down Anti-Mage for a long duration, preventing him from escaping with . One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
- When dueled, Bristleback will have to face Legion head on, not allowing his passive to come into effect.
- Overwhelming Odds is great at killing many stacked up spiderlings, thus giving Legion Commander a large buff.
- Duel is a reliable way to lock down Broodmother, preventing her from running into the treeline.
- Chen's frailty and low mobility make him an enticing Duel target.
- Overwhelming Odds and Moment of Courage can take advantage of converted creeps' numbers.
- With enough damage from Duel stacks, Legion Commander can also often kill any of Chen's unfortunate allies before he can use .
- and Clinkz physical damage items is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural carrier.
- Duel locks down Clinkz for a long duration, preventing him from escaping with .
- Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
- A Dueling Drow Ranger will lose her precious , reduce her damage output significantly and will more likely lose that Duel.
- is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural carrier.
- Huskar's low survivability and mostly on low health makes him particularly vulnerable to Legion Commander's high physical damage.
- Duel's long duration prevents Nyx Assassin escaping from . With Aghanim's Scepter she can also bypasses .
- Sniper's low mobility and lack of defensive abilities makes him an easy gank target for the entire game, especially if Blink Dagger is picked up.
- Duel's long duration prevents Terrorblade from swapping his health with .
- Overwhelming Odds deals high damage to Terrorblade's illusions.
- Duel's long duration prevents Weaver from activating or escaping with .
- Heroes who rely on illusions will see them destroyed easily by Overwhelming Odds: , , ,
- Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: , , ,
- Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: , , ,
- Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: , ,
isn't really an obstacle for Legion Commander, and assuming she is dueling on her own terms, it will even double her Duel winnings.
- Don't use Lotus Orb on an ally that has a , because Legion Commander can't cast duel through it anyway.
- 's silence or 's root can be dispelled from allies by Press the Attack.
Works well with...
- Duel's lock down time lets Ancient Apparition use , and to their fullest effect.
- also helps Legion Commander win Duels more easily.
- and helps keep enemies away from the Duel, preventing them from helping their ally, or setup an easy Duel by secluding a lone prey.
- will deal its full damage when an enemy is immobilized in a Duel. Its damage can also help Legion Commander win that Duel.
- Duel is perfect setup for all of Invoker's nukes especially for across the map.
- benefits Legion Commander greatly during Duels.
- allows Lifestealer to initiate with Legion Commander when she uses or , resulting in a very fast gank.
- sets up long duration stuns for Legion Commander to initiate on. Duel can also be used to setup a maximum-duration stun from Sacred Arrow, resulting a tremendous amount of hard disable on the opponent, this is meaningful when Legion Commander try to initiate on the opponent's hard carry during the late game not to win the Duel, but to effectively remove that carry out of combat.
- also helps Legion Commander initiate Duels, especially in the early game.
- Although it is a bit overkill, a used on top of a Dueled opponent will usually result in an instant kill.
- can prevent disables from being used on Legion Commander during Duels.
- easily bursts down targets while Legion Commander locks them in place with Duel.
- can be stack on Dueled enemies for a quick kill in the early game.
- and are easy to target and deal maximum damage on immobilized enemies during Duels.
- can be used right next to Legion Commander to keep her standing in Duels.
- Zeus' heavy magical nukes, as well as the global damage from and , helps Legion Commander win Duels.
- Heroes with global damage abilities can help Legion Commander win Duels anywhere on the map: , , , ,
- Heroes with high burst damage can take out an enemy very quickly, allowing Legion Commander to win most Duels: , , , , , ,