Legion Commander

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Legion Commander
Legion Commander icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
26 + 2.9
18 + 1.7
20 + 2.2
Level Base 1 15 25
Health 200 785 1685 2337.5
H. regen amp 0% 17.88% 45.79% 65.73%
Magic res. 25% 26.5% 28.81% 30.46%
Mana 75 315 675 939
M. regen amp 0% 36% 91.44% 131.04%
Spell dmg 0% 1.4% 3.56% 5.1%
Armor -1 1.88 5.69 8.41
Att/sec 0.59 0.69 0.83 0.93
Move sp amp. 0% 0.9% 2.09% 2.94%
Damage 35‒39 61‒65 101‒105 130‒134
Base health regen 1.5
Base mana regen 0.9
Movement speed 315
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.46+0.64
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Tresdin, the Legion Commander, is a melee strength hero fitting the role of carry. A highly mobile and predatory hero, her skillset and gameplay revolve mainly around killing off targets with her ultimate, Duel. Each successful Duel grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map, collecting kills and developing into a fearsome carry, so that by lategame she need no longer rely on duel to destroy any enemies that venture too close. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit]

Legion Commander minimap icon.png Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Abilities[edit]

Overwhelming Odds
Partially pierces spell immunity. Play
Q
W
Overwhelming Odds icon.png
Affects
Enemies / Self
Damage
Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120 (Talent 80/110/140/170)
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown: 15
Mana: 100/110/120/130
Partially pierces spell immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
Buff Overwhelming Odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin's command.

Notes:

  • The percentage bonus damage to summons is dealt before the base and bonus damage and only taken by units which were created by an ability.
  • The bonus damage counts creep-heroes and illusions as creeps.
  • The initial part of the spell's sound effect plays during the cast animation and is audible to everyone.
  • The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
    • The speed bonus gets updated on each cast based on how many targets were hit.


Press the Attack
Does not pierce spell immunity. Play
W
T
Press the Attack icon.png
Affects
Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation: 0.2+0.93
Cast Range: 700
Health Regen Bonus: 30/35/40/45
Attack Speed Bonus: 65/90/115/140
Duration: 5
Cooldown: 16/15/14/13 (With talent: 6/5/4/3)
Mana: 110
Modifiers
Buff Press The Attack: Dispellable with any dispel.
The rallying horn of the Bronze Legion is able to inspire any heart.

Notes:

  • Regenerates a total of 150/175/200/225 health.


Moment of Courage
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Moment of Courage icon.png
Ability
Passive
Affects
Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25% (Talent 35%)
Lifesteal: 55%/65%/75%/85%
Cooldown: 2.3/1.8/1.3/0.8
Modifiers
Buff Moment Of Courage Lifesteal: Undispellable.
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.

Notes:

  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.
  • Can proc on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal.
    • This buff lasts for 1 second, or until she lands an attack, whichever is shorter. Missed attacks do not count.
  • If the ability procs while Tresdin is already attacking, she performs an instant attack on the current attack target.
    • This instant attack does not interfere with the ongoing attack and uses no animation.
    • The instant attack can proc any attack modifier or any on-hit effect like a regular attack.
    • This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
    • If Legion Commander is blinded, the instant attack can miss, unless she has True Strike. It can also miss to evasion.
  • Stacks additively with other sources of lifesteal.
  • Cannot lifesteal off of wards, buildings and allied units.


Duel
Blocked by Linken's Sphere. Pierces spell immunity. Play
R
D
Duel icon.png
Affects
Enemy Heroes / Self
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation: 0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/18/26 (Talent 50/58/66)
Duel Duration: 4/4.75/5.5 (Upgradable by Aghanim's Scepter. 6/7/8)
Cooldown: 50
Mana: 75
Aghanim's upgrade: Increases Duel duration, makes Legion Commander Spell Immune in Duel, and makes Legion Commander and her opponent only take damage from each other.
Modifiers
Buff Duel Damage Boost: Undispellable.
Debuff Duel: Undispellable.
To face a soldier of Stonehall in single combat is a challenge few can resist.

Notes:

  • Provides True Sight over both duelists for both teams, so that invisibility cannot prevent them from attacking each other (does not pierce True Sight immunity).
  • Duel's taunt has priority over all other taunts. Duel is also prioritised over Fear, though Fear will prevent a duelist from attacking.
  • Duel ends instantly when the distance between the duelists exceeds 2000 at any point during it, resulting in no victor.
  • A unit wins the duel if their opponent dies before the duel ends. If both duelists survive the duel, there is no victor.
  • A victorious duelist does not need to have landed the last hit. Their opponent may be killed by enemies or neutrals, or denied by allies or themselves.
  • A victorious duelist gains bonus damage as long as their opponent is a non-illusion hero, and dies (or enters Wraith form). There, however, are a few exceptions.
    • The dueled target does not gain the bonus damage if the duel caster dies to Ice Blast's shatter, but the caster does if the target shatters instead.
    • The dueled target does not gain the bonus damage if they were hidden by Phantasm or Enchant Remnant as the caster died, but the caster does if the target was affected instead.
    • Defeating Meepo minimap icon.png Meepoes grant bonus damage only when the dueled Meepo dies from taking damage. If another Meepo dies during the duel, no damage is granted.
    • Defeating a Arc Warden Tempest Double minimap icon.png Tempest Double does not grant bonus damage.
    • The victor of a duel gains bonus damage even when the victim had Reincarnation.
  • Can be cast on illusions. While illusions get bonus damage from winning such duels, real heroes do not gain damage for defeating illusions.
    • Hero clones can gain damage individually as well. However, the Tempest Double loses it upon respawning. Meepo clones keep their victory damage permanently.


Talents[edit]

Hero Talents
-10s Press the Attack Cooldown25+40 Duel Damage Bonus
+10% Moment Proc Chance20+50 Movement Speed
+50 Overwhelming Odds Hero Damage15+30 Attack Speed
+25% XP Gain10+8 Strength attribute symbol.png Strength
Notes:

Recommended items[edit]

Starting items:

  • Stout Shield icon.png Stout Shield is generally a good idea if offlaning or jungling, as the decreased damage from attacks will help her stay alive, and help withstand harass from enemies in the offlane.
  • Healing Salve icon.png Healing Salve is useful for a big burst of early lane regen, or a cheaper alternative to Stout Shield for a jungling start.
  • Clarity icon.png Clarity potions help Legion Commander cast Overwhelming Odds more often in the early game, ensuring more farm.
  • Quelling Blade icon.png Quelling Blade is necessary if you wish to jungle between waves when laning, and it helps get last hits.

Early game:

  • Soul Ring icon.png Soul Ring provides strength for damage and health; the active grants mana to use Overwhelming Odds.
  • Magic Stick icon.png Magic Stick will help with Legion's early mana problems in lane, but is unnecessary in the jungle. It can always be upgraded into a Magic Wand icon.png Magic Wand if necessary.
  • Power Treads icon.png Power Treads are essential on Legion Commander, because of the health and attack speed.

Mid game:

  • Blink Dagger icon.png Blink Dagger is the usual initiation tool for a Duel to build on Legion Commander.
  • Blade Mail icon.png Blade Mail can help deal more damage during Duels when the Duel target can easily out-damage Legion Commander, such as Huskar, Sven, or Ursa. It's also great against ranged enemy carries in particular, since they may be able to attack and kite Legion Commander before she even approaches melee range to start counterattacking, but they tend to be very fragile, such as Drow Ranger, Windranger, or Sniper.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is an excellent option on Legion Commander because it gives health, attack damage, and attack speed. The health loss is also greatly mitigated by the lifesteal from Moment of Courage. If you also have Blink Dagger icon.png Blink Dagger, Armlet is a good choice for a damage item in order to start collecting damage from won Duels - simply activate Armlet before Blinking in and Dueling.

Late game:

  • Black King Bar icon.png Black King Bar is an all-rounded useful tool to avoid disables. Although it's less needed for spell immunity during Duels if you already have Aghanim's Scepter, it can provide a secondary source of spell immunity if needed.
  • Assault Cuirass icon.png Assault Cuirass is always beneficial as it gives your team armor, takes away the enemy team's armor, and gives very good attack speed that can be used to win Duels later in the game.

Situational items:

  • Phase Boots icon.png Phase Boots can be a good alternative choice for boots. The active will help you catch up with enemies, perhaps to cast a Duel before you get a Blink Dagger.
  • Shadow Blade icon.png Shadow Blade can be a good initiation tool for Legion Commander if there are no enemy sentries around; it adds some DPS to her attacks as oppossed to Blink Dagger which only provides the Blink ability. If you're fast enough you can Backstab your intended Duel target before Dueling right away to improve your chances of winning Duels, specially early on. It can also be upgraded to Silver Edge icon.png Silver Edge, which increases her stats and works very much the same for initiating Duel, but its Break can disable powerful passive abilities, such as Spectre's Dispersion and Desolate, Troll Warlord's Bash and Fervor or Phantom Assassin's Blur and Coup de Grace abilities (do note that Silver Edge's Break does not disable passives provided by items).
  • Desolator icon.png Desolator is a good item to consider as the armor reduction will help kill enemies in Duel faster, and is all-around helpful for your other allied carries. It is recommended to not taking both Desolator and Assault Cuirass, since in late game, Desolator is outshined by Assault Cuirass (2 minus armor difference and Desolator's damage can be compensated with the damages won from Duel).
  • Mjollnir icon.png Mjollnir is an excellent item to consider if you want attack speed and damage. Remember to activate the active before you Duel for extra damage when they attack you.
  • Abyssal Blade icon.png Abyssal Blade increases her survivability giving bonus HP, HP regeneration and blocking 70 damage from incoming attacks. The bash chance is very powerful on her, since it can proc on the hits guaranteed by Moment of Courage. Avoid getting this early on, as it is very expensive and you should be focusing on getting more attack speed, and using the attack damage from already won Duels to win even more Duels.
  • Satanic icon.png Satanic is a good option if you really need more lifesteal and strength. However, most of the time Moment of Courage will give you enough survivability.
  • Monkey King Bar icon.png Monkey King Bar is always good against enemies who have any form of evasion.
  • Daedalus icon.png Daedalus can be a great damage item for Legion Commander if there is no particular need for True Strike or the disable effects provided by Skull Basher or Abyssal Blade. It is particularly good for Legion Commander, as the damage bonus from won Duels is multiplied by the Daedalus' critical strike, meaning that her attack damage increases multiplicatively with each Duel you win. Given enough Duels won, it's possible for her to out-damage much stronger physical damage carries such as Sven or Phantom Assassin, even if the latter may have an equally good item build.
  • Heaven's Halberd icon.png Heaven's Halberd increases your survivability by giving you strength and evasion. Use the active ability to the target you want to Duel to let you have more chance to win the Duel. It can pop enemies' Linken's Sphere icon.png Linken's Sphere before using Duel.
  • Aghanim's Scepter icon.png Aghanim's Scepter ensures that you won't be disabled by most spells when Dueling, as it turns you spell immune for the duration of Duel, as well as negating all sources of damage that don't come from the Dueled hero. However, it mostly prevents your allies from helping you during the Duel. It means that you need to build this item in precaution: if you have low Duel damage (and lower damage than enemy), then it is best for you to not buying this item since it can prevent your teammates to help you win the Duel.)

Gameplay[edit]

Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: ★☆☆
Playstyle: Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its abyssal invaders. The call of Tresdin's horn heals and hastens her soldiers, inspiring them to Press the Attack. Faced with Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes the Duel. Locked in single combat, she counterstrikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them (Play "I like your mount."). Her hero model in DotA rode a mount.
    • She also comments on facial hair when dueling or killing certain heroes (Play "Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, Play "War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, Play "You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying Play Press the Attack utilizes the same Play sound the Concheror item uses in Team Fortress 2, another title from Valve.
  • Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.
  • When dueling Zeus minimap icon.png Zeus, There is a chance of Legion Commander yelling Thunderdome! Play which a reference to the Thunderdome of Mad Max Beyond Thunderdome!
  • When dueling Ogre Magi minimap icon.png Ogre Magi, Legion Commander has only 1% to say "Multi-ogre Battle Arena!". This is a reference to the game genre Dota 2 is, MOBA - Multiplayer Online Battle Arena.
  • In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Legion Commander's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.

Gallery[edit]

Promotional Content