Large Golem Camp

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Large Golem Camp.jpg

The Large Golem camp is an ancient camp of neutral creeps. It contains 1 Ancient Granite Golem and 2 Ancient Rock Golems, and gives a total of 314 experience and 156-178 gold.

Ancient Granite Golem
Ancient Granite Golem model.png
Ancient Jungle Creep
Level 6
Health 1700
Health regeneration 1.5
Mana 600
Mana regeneration 1.5
Armor 8
Magic resistance 70%
Status resistance 0%
Attack damage 77‒87
Acquisition range 500
Attack range 128
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 78‒88
Experience 124
Model scale 1.15
Ancient Rock Golem
Ancient Rock Golem model.png
Ancient Jungle Creep
Level 5
Health 800
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 4
Magic resistance 70%
Status resistance 0%
Attack damage 29‒33
Acquisition range 500
Attack range 100
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 39‒45
Experience 95
Model scale 1


Ancient Granite Golem

Granite Aura
Not disabled by Break. Pierces spell immunity.
Granite Aura (Ancient Granite Golem) icon.png
Increases the health capacity of nearby units.
Radius: 1200
Health Bonus: 15%
Aura Linger Duration: 0.5
Buff modifier_granite_golem_hp_aura: Undispellable. Persists death.
Buff modifier_granite_golem_hp_aura_bonus: Dispellable with death only.


  • Fully stacks with other health increasing effects.
  • The aura's buff lingers for 0.5 seconds.
  • Only increases maximum health by 15%. Does not affect a unit's current health percentage.
  • When illusions are spawned while affected by the aura, the illusions' health is based on the hero's health before it is increased by the aura.
  • When a unit receives the Ice Blast debuff, its current health will get reduced to its basic value.
    • This means when a unit gains for example 300 health from the aura and is at full health, Ice Blast will cause it to lose the 300 health.
  • Effectively increases the Granite Golem's health to 1955 and the Rock Golems' health to 920.


This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 167 314
7:30-15:00 170.34 318
15:00-22:30 173.68 324
22:30-30:00 177.02 331
30:00-37:30 180.36 337
37:30-45:00 183.7 344
45:00-52:30 187.04 350
52:30-60:00 190.38 357
60:00-67:30 193.72 363
67:30-75:00 197.06 370
75:00-82:30 200.4 376
82:30-90:00 203.74 381

Version history[edit]

  • Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
  • Ancient Granite Golem health reduced from 2000 to 1700
  • Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral pullability area for the Scourge ancients a bit
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit

Patch history[edit]