Large Centaur Camp

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Large Centaur Camp.png

The large Centaur camp is a large camp of neutral creeps. It contains 1 Centaur Conqueror and 2 Centaur Courser, and gives a total of 152 experience and 85-100 gold.

Centaur Conqueror
Centaur Conqueror model.png
Jungle Creep
Level 5
Health 1100
Health regeneration 1
Mana 200
Mana regeneration 1
Armor 4
Magic resistance 0%
Status resistance 0%
Attack damage 49‒55
Acquisition range 500
Attack range 100
Base attack time 1.5
Attack animation 0.3+0.3
Movement speed 320
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 53‒62
Experience 90
Model scale 1
Centaur Courser
Centaur Courser model.png
Jungle Creep
Level 2
Health 350
Health regeneration 0.5
Mana regeneration 1
Armor 1
Magic resistance 0%
Status resistance 0%
Attack damage 18‒21
Acquisition range 500
Attack range 100
Base attack time 1.3
Attack animation 0.5+0.3
Movement speed 320
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 16‒19
Experience 31
Model scale 0.8


Centaur Conqueror

War Stomp
War Stomp (Centaur Conqueror) icon.png
No Target
The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly.
Cast Animation: 0.4+0.57
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
Cooldown: 12
Mana: 50
Debuff modifier_stunned: Dispellable with strong dispels.


  • The stomp first applies the debuff, then the damage.
  • As a neutral unit:
    • The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
    • All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Centaur Courser

Cloak Aura
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
Cloak Aura (Centaur Courser) icon.png
This creature protects its allies with a Magic resistance aura. Creeps are better protected.
Radius: 1200
Hero Magic Resistance Bonus: 10%
Non-Hero Magic Resistance Bonus: 20%
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions can bestow the aura, but are not affected by the magic resistance.
Buff modifier_mudgolem_cloak_aura: Undispellable. Persists death.
Buff modifier_mudgolem_cloak_aura_bonus: Undispellable. Persists death.


  • The aura's buff lingers for 0.5 seconds.
  • Multiple instances of Cloak Aura do not stack.
  • Increases most heroes' total magic resistance to 32.5%, assuming basic 25% magic resistance and no other sources of magic resistance.


This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 92.5 152
7:30-15:00 94.35 153
15:00-22:30 96.2 157
22:30-30:00 98.05 159
30:00-37:30 99.9 163
37:30-45:00 101.75 167
45:00-52:30 103.6 168
52:30-60:00 105.45 172
60:00-67:30 107.3 174
67:30-75:00 109.15 178
75:00-82:30 111 182
82:30-90:00 112.85 183


  • The Cloak Aura is not very useful for heroes, but heroes that summon or control units such as Chen minimap icon.png Chen may really benefit from it. The 20% magic resistance bonus will make it harder for the enemy to kill them with magic damage.


  • In the original DotA, the Centaur Conqueror was known as "Centaur Khan", and the Centaur Courser was known as "Centaur Outrunner".

Version history[edit]

  • Replaced Centaur Camp with Large Centaur Camp at large camp spawn locations.