Sounds
Attacks[]
- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- Play on each step while moving (30%-50% vol).
Abilities[]
Illuminate[]
- ▶️ Channel sound plays on Keeper of the Light while channeling the spell (50% vol)
- ▶️ Release sound plays whenever the shockwave is released.
- ▶️ Target sound plays on each hit enemy unit.
- Horse sounds play on each hit enemy unit when the Illuminate was charged long enough to cause it to spawn the spirit horses.
- ▶️ Full sound example.
Mana Leak[]
- Cast sound plays on Keeper of the Light upon cast.
- Target sound plays on the target upon cast (80% vol).
- ▶️ Loop sound plays on the target when it moves. Audible to the target only.
- ▶️ Stun sound plays on the target when it gets stunned by Mana Leak (50% vol).
- ▶️ Full sound example.
Chakra Magic[]
- ▶️ Target sound plays on the target upon cast.
Spirit Form[]
- ▶️ Cast sounds play on Keeper of the Light upon cast (70% vol).
Recall[]
- ▶️ Loop sound plays on Keeper of the Light (at a lower pitch) and on the target (at a higher pitch) upon cast and lasts until the teleport finished or is interrupted (70% vol).
- ▶️ End sound plays on Keeper of the Light's location upon teleporting.
- ▶️ Fail sound plays on Keeper of the Light and the target when the teleport gets interrupted.
- Full sound example.
Blinding Light[]
- ▶️ Cast sound plays at the targeted location upon cast.