Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Illuminate & Release Illuminate (Spirit Form Pre 7.20)[]
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Wave Radius: 375
Max Charge Time: 2/3/4/5
Damage/Heal Increase per Second: 100
Allows Illuminate to heal allies for 100% of its damage values during daytime.
Ezalor's hidden light reveals itself in marvelous fashion.
- This ability got removed in the 7.20 gameplay patch.
- This ability replaces Illuminate while having the Spirit Form buff on.
- Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
- Damage and heal increase by 1 for every 0.01 seconds, starting as the 0.3 second cast time begins.
- The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
- This means it can deal a minimum of 30 ( 230) damage and heal for a minimum of 30 ( 230) health.
- This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
- Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Darkness and Eclipse.
- Cannot heal invulnerable allies or couriers.
- During the channeling, the spell spawns vision fields in a line in front of Ezalor.
- The vision fields provide 375 range flying vision and last for 10.34 seconds each.
- The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
- The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 3/5/7/9 fields.
- When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
- When fully channeled, all vision fields together reach up to 825/1125/1425/1725 range away with their vision.
- The horses only spawn when the spell is channeled for the full 2/3/4/5 seconds and only have a visual purpose.
Ability
No Target
No Target
Release the channel early.
- This ability got removed in the 7.20 gameplay patch.
- Replaces Illuminate (Spirit Form) while it is being channeled by the spirit.
- Interrupts Keeper of the Light's channeling spells upon cast.
Mana Leak (Pre 7.20)[]
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Max Mana Lost per 100 Moved Distance: 5%
Leak Duration: 4/5/6/7
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
- This ability got replaced by Blinding Light in the 7.20 gameplay patch.
- Checks the target's current position once upon cast and then in 0.1 second intervals, resulting in 41/51/61/71 checks.
- On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
- Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana.
- The target has to move a distance of 2000 to lose 100% of its mana.
- Does not reduce mana on invulnerable units.
- Casting Mana Leak on a unit with no mana pool stuns it instantly.
- The sound effect upon losing mana is only audible to the target.
Mana Leak (Pre 6.00, 6.04-6.54b)[]
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast Range: 800
Current Mana Loss upon Cast: 20%/40%/60%/80%
Duration: 22
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
- This ability got reworked into the following Mana Leak in the 6.55 gameplay patch.
Mana Leak (6.00-6.03b)[]
Ability
Aura
Aura
Affects
Enemy Heroes
Enemy Heroes
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their remaining mana leaks away.
Chakra Magic (7.20-7.27d)[]
Ability
Target Unit
Target Unit
Affects
Allies / Enemies
Allies / Enemies
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount. Can be cast on enemy, placing a debuff that drains 4.5%/5%/5.5%/6% of current mana per 100 units moved.
Ally Mana Restored: 80/160/240/320
Ally Current Cooldowns Reduction: 3/4/5/6
Enemy Current Mana Lost per 100 Moved Distance: 4.5%/5%/5.5%/6%
Enemy Duration: 5
In the same vein, Ezalor bestows his harmony among others.
- This ability got reworked into the current Chakra Magic in the 7.28 gameplay patch.
- Only reduces cooldowns of every non-ultimate ability, including passive abilities.
- Also reduces the recharge time of currently recharging charge-based spells.
- Checks the enemy target's current position once upon cast and then in 0.1 second intervals, resulting in 51 checks.
- On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
- Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana.
- Does not reduce mana on invulnerable units.
- The sound effect upon losing mana is only audible to the target.
Chakra Magic (Pre 7.20)[]
Chakra Magic (Pre 7.20)
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast.
Cooldown Reduction: 3/4/5/6
Buff Duration: 15
In the same vein, Ezalor bestows his harmony among others.
- This ability got reworked into the following Chakra Magic in the 7.20 gameplay patch.
- Increases the target's maximum mana pool, without affecting its current mana.
- The mana restoring is applied after the maximum mana has been increased.
- Upon losing the buff, the unit's max mana pool is reverted to its default, without affecting its current mana.
- Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
- While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
- Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
- Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.
Spirit Form, Recall, Blinding Light (Pre 7.20)[]
Spirit Form (Pre 7.20)
Permanent Spirit Form. During daytime, grants unobstructed vision, and allows Illuminate to heal allies for the same amount as its damage values.
In a flash of light, Ezalor reveals his true nature.
- This ability got replaced by Will-O-Wisp in the 7.20 gameplay patch.
- Spirit Form interrupts Ezalor's channeling spells upon cast.
- When Spirit Form expires or Aghanim's Scepter is acquired while a spirit is channeling Illuminate (Spirit Form), it is released instantly.
- When acquiring Aghanim's Scepter while channeling Illuminate, the permanent spirit form is applied after the channeling finishes or is stopped.
- However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
- Keeper of the Light loses his spirit form upon death. When having Aghanim's Scepter, it gets reapplied upon spawn.
Recall (Pre 7.20)
Affects
Allied Heroes
Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Cast Range: Global
Teleport Delay: 5/4/3
Walk towards the light.
- This ability got removed in the 7.20 gameplay patch.
- This ability is unlocked while having the Spirit Form buff on.
- Targeting the ground chooses the closest allied hero to the targeted point.
- Disjoints projectiles upon teleporting.
- If Keeper of the Light or the target dies, the spell effect is interrupted.
- Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
- Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) or Roshan cancels it.
- Gives the target a stop command after teleporting it, effectively canceling channeling spells.
- Can be cast on and teleport illusions and invulnerable allies.
- The disable help function prevents an allied Ezalor from casting this spell on you.
Blinding Light (Pre 7.20)
Ability
Target Area
Target Area
Affects
Enemies
Enemies
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Radius: 675
Knockback Distance: 525
Miss Chance: 80%
Knockback Duration: 0.4
Miss Duration: 4/5/6
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
- This ability got reworked into the current Blinding Light in the 7.20 gameplay patch.
- This ability is unlocked while having the Spirit Form buff on.
- Knocks units back at a speed of 1312.5. Knockback distance is always 525, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
- Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.
Ignis Fatuus (6.00-6.03b)[]
Ability
No Target
No Target
Affects
Self
Self
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
- This version of Ignis Fatuus was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
- Does not disjoint projectiles during the transformation.
- During the transformation, Ezalor can't do anything. Cannot be interrupted.
- Changes Ezalor's attack type from hero to chaos. Chaos attack type 40% damage against fortified armor and 100% to all other.
- Changes Ezalor's armor type from hero to divine. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks.
Ignis Fatuus & Liberated Soul (Pre 6.00, 6.04-6.54b)[]
Ignis Fatuus (Pre 6.00, 6.04-6.54b)
RF
- This ability got replaced by Spirit Form in the 6.55 gameplay patch.
- There is no limit to how many spirits of Lights Ezalor can have at the same time.
- Ignis Fatuus takes purge damage.
Ignis Fatuus (Pre 6.00, 6.04-6.54b) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Liberate Soul
QB
Corpse Search Radius: 500
Number of Souls: 1
Duration: 50
- This ability belonged to Ignis Fatuus.
- Requires at least one corpse within 500 radius to be cast.
- The souls are always spawned on top of the selected corpse.
- This ability is on autocast by default. The spirit casts this whenever a corpse is nearby and it has no other orders currently.
- Liberated souls take purge damage.
Ability
Target Point
Target Point
Affects
Self
Self
Instantly teleports to anywhere on the map.
- This ability belonged to Ignis Fatuus.
- Disjoints projectiles upon cast.
- Must target a point at least 200 range away from the caster.
Ability
Target Unit N/A
Target Unit N/A
Affects
Self
Self
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
- This ability belonged to Ignis Fatuus.
- Disjoints projectiles upon cast.
- Ignis Fatuus is invulnerable and invisible during Phase Shift.
- Can be canceled by the spirit at any time.
Liberated Soul
Liberated Soul | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Heal
QE
Affects
Allies
Allies
Heals a target friendly non-mechanical wounded unit.
- This ability belonged to the Liberated Souls.
- This ability is on autocast by default. The soul casts this whenever a wounded allied unit is within range.
- When multiple wounded allies are nearbies, starts healing the closest one and sticks to it until it is fully healed.
- Can only be cast on allied units which are not at full health.