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Keeper of the Light/Old Abilities

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Old Abilities
 
 
 

Mana Leak
Mana Leak icon.png
Affects
Enemies
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Cast Animation: 0.3+1.03
Cast Range: 400/500/600/700 (Talent 750/850/950/1050)
Max Mana Lost per 100 Moved Distance: 5%
Leak Duration: 4/5/6/7
Stun Duration: 1.5/2/2.5/3 (Talent 3.5/4/4.5/5)
Cooldown: 16/14/12/10
Mana: 160
Does not pierce spell immunity. Does not leak mana and does not attempt to stun if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Mana Leak: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Notes:

  • Checks the target's current position once upon cast and then in 0.1 second intervals, resulting in 41/51/61/71 checks.
  • On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
  • Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana.
  • The target has to move a distance of 2000 to lose 100% of its mana.
  • Casting Mana Leak on a unit with no mana pool stuns it instantly.
  • The sound effect upon losing mana is only audible to the target.


Chakra Magic (Pre 7.20)
Chakra Magic icon.png
Affects
Allies
Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast.
Cast Animation: 0.3+1
Cast Range: 900 (Talent 1250)
Mana Restored & Increased: 75/150/225/300 (Talent 375/450/525/600)
Cooldown Reduction: 3/4/5/6
Buff Duration: 15
Cooldown: 17/16/15/14
Modifiers
Buff Chakra Magic: Dispellable with any dispel.
In the same vein, Ezalor bestows his harmony among others.

Notes:

  • This ability got reworked into the current Chakra Magic in the 7.20 gameplay patch.
  • Increases the target's maximum mana pool, without affecting its current mana.
  • The mana restoring is applied after the maximum mana has been increased.
  • Upon losing the buff, the unit's max mana pool is reverted to its default, without affecting its current mana.
  • Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
  • While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
  • Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
  • Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.


Spirit Form
Spirit Form icon.png
Ability
No Target
(Upgradable by Aghanim's Scepter. Passive)
Affects
Self
Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
Cast Animation: 0+0.53
Duration: 40 (Upgradable by Aghanim's Scepter. Permanent)
Cooldown: 80/70/60
Mana: 100
Aghanim's upgrade: Permanent Spirit Form. During daytime, grants unobstructed vision, and allows Illuminate to heal allies for the same amount as its damage values.
Not disabled by Break. Aghanim's upgraded passive Spirit Form and unobstructed day vision are not disabled.
Cannot be used by illusions. Illusions do get the Spirit Form buff only when having an Aghanim's Scepter, but do not gain unobstructed vision.
Modifiers
Buff Spirit Form: Undispellable.
In a flash of light, Ezalor reveals his true nature.

Notes:

  • Spirit Form interrupts Ezalor's channeling spells upon cast.
  • When acquiring Aghanim's Scepter while channeling Illuminate, the permanent spirit form is applied after the channeling finishes or is stopped.
    • However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
  • Keeper of the Light loses his spirit form upon death. When having Aghanim's Scepter, it gets reapplied upon spawn.


Recall
Recall icon.png
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Cast Animation: 0.3+1.07
Cast Range: Global
Teleport Delay: 5/4/3
Cooldown: 15
Mana: 100
Modifiers
Buff Recall: Dispellable with any dispel.
Walk towards the light.

Notes:

  • This ability got removed in the 7.20 gameplay patch.
  • This ability is unlocked while having the Spirit Form buff on.
  • Targeting the ground chooses the closest allied hero to the targeted point.
  • If Keeper of the Light or the target dies, the spell effect is interrupted.
  • Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
  • Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) or Roshan icon.png Roshan cancels it.
  • Gives the target a stop command after teleporting it, effectively canceling channeling spells.
  • The disable help function prevents an allied Ezalor from casting this spell on you.


Blinding Light (Pre 7.20)
Blinding Light icon.png
Affects
Enemies
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Animation: 0.3+1.07
Cast Range: 900 (Talent 1250)
Radius: 675
Knockback Distance: 525
Miss Chance: 80%
Knockback Duration: 0.4
Miss Duration: 4/5/6
Cooldown: 20/16/12
Mana: 50
Does not pierce spell immunity. Knockback and blind persist if debuffs were placed before spell immunity and when not dispelled.
Modifiers
Debuff Blinding Light Knockback: Dispellable with any dispel.
Debuff Blinding Light: Dispellable with any dispel.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Notes:

  • This ability is unlocked while having the Spirit Form buff on.
  • Knocks units back at a speed of 1312.5. Knockback distance is always 525, no matter how far the unit is from the center.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
  • Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.


Illuminate (Spirit Form)
Illuminate (Spirit Form) icon.png
Affects
Enemies
(Upgradable by Aghanim's Scepter. Allies)
Damage
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Cast Animation: 0.3+5.53
Cast Range: 1800 (Talent 2050)
Travel Distance: 1550 (Talent 1800)
Wave Radius: 375
Max Charge Time: 2/3/4/5
Damage/Heal Increase per Second: 100
Max Damage: 200/300/400/500 (Talent 400/500/600/700)
Max Heal: 0 (Upgradable by Aghanim's Scepter. 200/300/400/500, Talent 400/500/600/700)
Cooldown: 10
Mana: 150/160/170/180
Aghanim's upgrade: Allows Illuminate to heal allies for 100% of its damage values during daytime.
Partially pierces spell immunity. Damage on enemies is blocked. Heal on allies is not.
Ezalor's hidden light reveals itself in marvelous fashion.

Notes:

  • This ability got removed in the 7.20 gameplay patch.
  • Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
  • The wave travels at a speed of 1050, taking 1.48 (Talent 1.71) seconds to travel the full distance.
  • Can hit units up to 1925 (Talent 2175) range away (travel distance + radius).
  • Damage and heal increase by 1 for every 0.01 seconds, starting as the 0.3 second cast time begins.
    • The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
    • This means it can deal a minimum of 30 (Talent 230) damage and heal for a minimum of 30 (Talent 230) health.
    • This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Darkness and Eclipse.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
    • The vision fields provide 375 range flying vision and last for 10.34 seconds each.
    • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
    • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 3/5/7/9 fields.
    • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
    • When fully channeled, all vision fields together reach up to 825/1125/1425/1725 range away with their vision.
  • The horses only spawn when the spell is channeled for the full 2/3/4/5 seconds and only have a visual purpose.


Release Illuminate (Spirit Form)
Release Illuminate (Spirit Form) icon.png
Ability
No Target
Release the channel early.
Cast Animation: 0+5.53
Cooldown: 0

Notes:

  • This ability got removed in the 7.20 gameplay patch.
  • Interrupts Keeper of the Light's channeling spells upon cast.


Mana Leak (Pre 6.00, 6.04-6.54b)
Blocked by Linken's Sphere. Does not pierce spell immunity.
W
E
Mana Leak icon.png
Affects
Enemies
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast Animation: 0.3+2.4
Cast Range: 800
Current Mana Loss upon Cast: 20%/40%/60%/80%
Duration: 22
Cooldown: 15
Mana: 50
Modifiers
Debuff Mana Leak: Undispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Notes:

  • This ability got reworked into the current Mana Leak in the 6.55 gameplay patch.


Ignis Fatuus
Unknown icon.png
Ancient Summon
Level ?
Duration 90
Health 300/450/600 (Upgradable by Aghanim's Scepter. 450/600/750)
Health regeneration 2
Mana 400
Mana regeneration 1
Armor 0
Magic resistance 0%
Attack damage 15/25/35‒26/36/46 (Upgradable by Aghanim's Scepter. 25/35/45‒36/46/56)
Acquisition range 800
Attack range 500
Base attack time 1.5
Attack animation ?+?
Projectile speed 900
Movement speed 400
Follow range 100
Turn rate 0.5
Collision size ?
Vision range 1400
Vision type Ground
Bounty ?
Experience ?
Model scale ?
Notes Abilities:
Liberate Soul
Will O'
Phase Shift


Ignis Fatuus (Pre 6.00, 6.04-6.54b)
R
F
Unknown icon.png
Ability
No Target
Damage
Physical
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Cast Animation: 0.3+2.4
Number of Spirits: 1 (Upgradable by Aghanim's Scepter. 2)
Duration: 90 (Upgradable by Aghanim's Scepter. 60)
Cooldown: 60
Mana: 200/300/425
Aghanim's upgrade: Increases number of spirits per cast by 1, reduces duration by 30 and increases attack damage and health of Ignis Fatuus.

Notes:

  • This ability got replaced by Spirit Form in the 6.55 gameplay patch.
  • There is no limit to how many spirits of Lights Ezalor can have at the same time.
  • Ignis Fatuus takes purge damage.


Liberate Soul
Q
B
Unknown icon.png
Damage
Physical
Raises a soul from a dying unit, with the Heal ability. Lasts 50 seconds or until Ignis Fatuus dies.
Cast Animation: 0+0.51
Corpse Search Radius: 500
Number of Souls: 1
Duration: 50
Cooldown: 2
Mana: 50
Aghanim's upgrade: Increases attack damage, armor, health and mana of Liberated Souls.

Notes:

  • This ability belonged to Ignis Fatuus.
  • Requires at least one corpse within 500 radius to be cast.
  • The souls are always spawned on top of the selected corpse.
  • This ability is on autocast by default. The spirit casts this whenever a corpse is nearby and it has no other orders currently.
  • Liberated souls take purge damage.


Will O'
Cannot be cast while rooted or leashed.
W
W
Unknown icon.png
Affects
Self
Instantly teleports to anywhere on the map.
Cast Animation: 0.33+0.51
Cast Range: Global
Max Blink Distance: Global
Cooldown: 0
Mana: 25

Notes:

  • This ability belonged to Ignis Fatuus.
  • Must target a point at least 200 range away from the caster.


Phase Shift
Cannot be cast while rooted or leashed.
E
E
Unknown icon.png
Ability
Target Unit N/A
Affects
Self
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Cast Animation: 0+0
Max Channel Time: 1
Cooldown: 7
Mana: 30
Modifiers
Buff Phase Shift: Undispellable.

Notes:

  • This ability belonged to Ignis Fatuus.
  • Can be canceled by the spirit at any time.


Liberated Soul
Unknown icon.png
Ancient Summon
Level ?
Duration 50
Health 400/500/700 (Upgradable by Aghanim's Scepter. 500/700/850)
Health regeneration 2
Mana 5/5/5 (Upgradable by Aghanim's Scepter. 5/5/10)
Mana regeneration 0.1
Armor 3/3/3 (Upgradable by Aghanim's Scepter. 3/3/4)
Magic resistance 0%
Attack damage 21/28/35‒25/32/39 (Upgradable by Aghanim's Scepter. 28/35/42‒32/39/46)
Acquisition range 800
Attack range 450
Base attack time 1.5
Attack animation 0.3+0.51
Projectile speed 900
Movement speed 300
Follow range 100
Turn rate 0.5
Collision size ?
Vision range 1400
Vision type Ground
Bounty ?
Experience ?
Model scale ?
Notes Abilities:
Heal


Heal
Pierces spell immunity.
Q
E
Unknown icon.png
Affects
Allies
Heals a target friendly non-mechanical wounded unit.
Cast Animation: ?+?
Cast Range: 250
Heal: 15
Cooldown: 1
Mana: 5

Notes:

  • This ability belonged to the Liberated Souls.
  • This ability is on autocast by default. The soul casts this whenever a wounded allied unit is within range.
  • When multiple wounded allies are nearbies, starts healing the closest one and sticks to it until it is fully healed.
  • Can only be cast on allied units which are not at full health.


Mana Leak (6.00-6.03b)
Does not pierce spell immunity.
W
E
Mana Leak icon.png
Ability
Aura
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their remaining mana leaks away.
Radius: ?
Current Mana Loss upon Cast: 12.5%/25%/37.5%/50%
Modifiers
Debuff Mana Leak Aura: Undispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Notes:

  • This version of Mana Leak was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.


Ignis Fatuus (6.00-6.03b)
Pierces spell immunity.
R
F
Unknown icon.png
Ability
No Target
Affects
Self
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Cast Animation: 0.3+0
Transformation Time: 2
Duration: 5/8/11
Cooldown: 180
Mana: 150
Modifiers
Buff Ignis Fatuus: Undispellable.

Notes:

  • This version of Ignis Fatuus was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
  • Does not disjoint projectiles during the transformation.
  • During the transformation, Ezalor can't do anything. Cannot be interrupted.
  • Changes Ezalor's attack type from hero to chaos. Chaos attack type 40% damage against fortified armor and 100% to all other.
  • Changes Ezalor's armor type from hero to divine. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks.