Patches (latest) | ← June 13, 2016 Patch | June 16, 2016 Patch | June 17, 2016 Patch → |
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Sources
Source: Dota 2 Update - June 16th 2016
Patch Notes
- Fixed Phantom Assassin's Coup de Grace visual effect when applied to mechanical targets.
- Fixed a rare case where False Promise, Repel and Borrowed Time may not have prevented damage at the moment they were applied.
Dota Item Workshop
- Created a Valve-only misc slot for Tinker's Immortal Boots so that these can be equipped along with back slot items
- Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones
- Added Lone Druid's True Form and Dragon Knight's Elder Dragon as officially supported workshop submissions.
- To function with animation layers and cloth, these need to use Valve's skeleton and animations.
- Venomancer and Shadow Shaman ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.
- Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.
- The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons
- Corrected the default 'Disabled' animation for the Spirit Bear submission template
- Added Undying Golem loadout idle and rare animations with adjusted head angles
- Added loadout rare animation to Lone Druid's True Form
- Added spawn animation for Nature's Prophet's Treants
- Added stun and flail animations for Invoker Forge Spirits
- Updated workshop hero reference files: Earth Spirit, Medusa, Riki, Faceless Void
The International 2016 Battle Pass
- The voting results from previous rounds of the Arcana vote can now be viewed.