June 16, 2016 Patch

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Patch notes

Dota Item Workshop

  • Created a Valve-only misc slot for Tinker minimap icon.png Tinker's Immortal Boots so that these can be equipped along with back slot items
  • Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones
  • Added Lone Druid minimap icon.png Lone Druid's True Form and Dragon Knight minimap icon.png Dragon Knight's Elder Dragon as officially supported workshop submissions.
    • To function with animation layers and cloth, these need to use Valve's skeleton and animations.
  • Venomancer minimap icon.png Venomancer and Shadow Shaman minimap icon.png Shadow Shaman ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.
  • Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.
  • The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons
  • Corrected the default 'Disabled' animation for the Spirit Bear submission template
  • Added Undying minimap icon.png Undying Golem loadout idle and rare animations with adjusted head angles
  • Added loadout rare animation to Lone Druid minimap icon.png Lone Druid's True Form
  • Added spawn animation for Nature's Prophet minimap icon.png Nature's Prophet's Treants
  • Added stun and flail animations for Invoker minimap icon.png Invoker Forge Spirits
  • Updated workshop hero reference files: Earth Spirit minimap icon.png Earth Spirit, Medusa minimap icon.png Medusa, Riki minimap icon.png Riki, Faceless Void minimap icon.png Faceless Void

The International 2016 Battle Pass

  • The voting results from previous rounds of the Arcana vote can now be viewed.