July 25, 2012 Patch (Test)

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Patches (latest) July 19, 2012 Patch (Test) July 25, 2012 Patch (Test) September 12, 2012 Patch (Test)

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Patch notes

HIGHLIGHTS

GAMEPLAY

SPECTATING

  • Multiple tweaks to director events and framing.
  • Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI

  • Added notification for when a Tournament has a live game currently running.
  • The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
  • Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
  • Added Buyback to the spectating stats dropdown.
  • Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS

  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Meld damage display is now only shown for successful hits.

BOTS

  • Significant revision of how bots determine their strategic desires.
  • Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
  • Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
  • Fixed case where bots were trying to path to an invalid location when defending their base.
  • Made bots more aggressive about attacking when defending a lane.
  • Cleaned up inferred human modes for pushing and defending lanes.
  • Made bots less concerned about distance when considering an attack on a pinged target.
  • Fixed bug that made pinged towers less likely to attract allied bots that were doing other high*priority stuff.
  • Tuned retreat desire values when hurt and close to the fountain.
  • Made bots somewhat more likely to buy a flying courier.

WORKSHOP

  • Added a new Import Wearable option to the Publish New Item section of the in*game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

UNDOCUMENTED

Update 2

  • Fixed Undying's Plague Aura not healing him the right amount when units die.
  • Fixed Familiars level 3 vision AOE.
  • Fixed Summon Familiars cast point and behavior.
  • Fixed Familiar's stun damage not getting upgraded after level 1.
  • Fixed Keeper of the Light's base armor.
  • Fixed Spiked Carapace cast time.
  • Fixed Nyx Assassin's base armor.
  • Fixed Illuminate not granting vision when channeling.
  • Stolen familiars are now killed when another ability is stolen.
  • Fixed Familiar Damage Charges sometimes not getting restored over time.
  • Fixed Familiar's attack projectile speed.
  • Fixed Soul Assumption and Grave Chill cast points.
  • Fixed Recall ignoring disable help settings if targeted via ground or minimap.
  • Fixed Familiars autoattacking.
  • Cleaned up a number of Keeper's effects.

Update 3

  • Adjusted animation timing on Grave Chill, Soul Assumption, and Summon Familiars.
  • Switched Keeper to be a 6-ability hero all the time with empty slots that Spirit Form fills in.
  • Made Spirit Form Illuminate complete casting if Keeper dies.
  • Fixed situation where Keeper's abilities could get swapped into odd positions.
  • Fixed issues with Visage's Familiar tabbing.
  • Fixed Impale not stacking if used with Refresher.
  • Fixed Gravekeeper's Cloak armor values.
  • Fixed flipped icons for Ring of Aquila and Tranquil Boots.
  • Capped the maximum bot desire for doing Rosh slightly lower.
  • Lowered bot Push and Roshan desires when at low health.

Update 4

  • Fixed not being able to drag-select units by dragging over their models.
  • Fixed Rubick stealing Keeper's Spirit Form Illuminate.
  • Chen and Keeper now will teleport units without them ending up stuck. They also un-infest Naix.
  • Fixed endlessly looping sound when Recall is used on the same target using Refresher.
  • Fixed Rubick getting the wrong Illuminate when stealing the Spirit Form version of Illuminate End.
  • Fixed Rubick not getting Spirit Form visual effect.
  • Fixed Recall selecting an illusion when location-cast.
  • Improved flying units trying to stack on top of each other.
  • Fixed Grave Chill ignoring Linken's Sphere

Update 5

  • Fixed white line on Void Stone icon.
  • Fixed Spiked Carapace stun affecting magic immune units.
  • If you are attack moving but go invisible during the duration you will now switch to a normal move order.
  • If you are invisible then issue an attack move order you will now attack normally if you encounter a target.
  • Soul Assumption now tracks and expires each individual damage event.
  • Rubick can now steal Soul Assumption correctly.
  • Fixed a bug that would cause Familiars to receive no command orders if another Familiar was in Stone Form.
  • Fixed cases where Familiars would receive too much aggro.
  • Slightly increased tree destruction radius for Stone Form.
  • Fixed Illuminate giving extra vision on the projectile.
  • Added soul assumption overhead counter.
  • Fixed 0 spawn point missing effects.
  • Fixed Blinding Light interrupting channeling abilities.
  • After countless deaths, bots are now jaded and no longer assume humans will be helping them with Roshan.
  • Decreased Roshan desire when they can't kill him quickly.
  • Made bots more likely to commit to attacking an enemy when defending a tower.