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July 10, 2015 Patch

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Patches (latest) July 08, 2015 Patch July 10, 2015 Patch July 14, 2015 Patch

Sources


Patch notes

Dota 2 Reborn

  • Gameplay: Fixed all units having 1 less mana than intended.
  • Voice: Added voice_always_sample_mic convar as workaround for users experiencing stalls when using voice.
  • Engine: Enabled low-address memory reservation in 32bit builds for Lua stability running under 64bit Windows as well as 32bit Windows when the /3GB flag is set.
  • Custom Games: Allow AbilityTextureName overrides on any item, not just data driven items.
  • Custom Games: Updated a number of hero abilities to work correctly with multiple teams and true sight.
  • Custom Games: Data-driven modifiers now support MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP, MODIFIER_PROPERTY_DISABLE_TURNING and MODIFIER_PROPERTY_IGNORE_CAST_ANGLE.
  • Custom Games: True Sight modifiers from different teams will work correctly.
  • Custom Games: Fixed a bug where heroes without an ultimate used improper hotkeys to trigger the last ability.
  • Custom Games: Added Entity I/O functions SetEnabled(), SetDisabled() and SetEnabledExclusively() to info_player_start_dota. SetEnabledExclusively() allows custom maps to easily change the active spawn location.
  • Custom Games: Fixed bug where disabling fog of war using SetFogOfWarDisabled() caused issues with trees and invisible heroes.
  • Panorama: GameUI.SetCameraPitchMax and GameUI.SetCameraDistance added to the API.
  • Panorama: GameUI.SetRenderBottomInsetOverride and SetRenderTopInsetOverride added to the API.
  • Panorama: Entities.IsValidEntity, Entities.IsItemPhysical and Entities.GetContainedItem added to the API.
  • RPG Example: Now allows a left-click to pick up dropped items and double-click is now captured by the mouse filter.
  • RPG Example: Added checkpoints to rpg_example using info_player_start_dota entity i/o and added basic item drops.
  • RPG Example: Now demonstrates turning off the top bar HUD
  • Misc: Replaced dota_render_crop_height & dota_render_y_inset convars with dota_render_bottom_inset & dota_render_top_inset
  • Hammer: Fixed bug where dota_item_spawner didn't show items from npc_items_custom.txt
  • Hammer: Dota_item_spawner will now preview models for items which have a model specified
  • Added Head loadout slot for Viper minimap icon.png Viper
  • Team pages have been added to The International Compendium 2015.
  • Added more poses to the Effigy creation tool.
  • Updated Chat Wheel phrases.
  • Meepo minimap icon.png Meepo's health bar offset increased from 100 to 125.
  • Updated Psi Blades sounds.

Economy

Treasures

  • Contains:

Tournament items

Unreleased content

  • Added strings for an Abaddon minimap icon.png Abaddon item: Mark of the Mistral Fiend
  • Added strings for a Death Prophet minimap icon.png Death Prophet item: Shaded Euology
  • Added strings for a Dragon Knight minimap icon.png Dragon Knight item: Wurmblood
  • Added strings for a Lion minimap icon.png Lion item: Gruesome Embrace
  • Added strings for a Phantom Assassin minimap icon.png Phantom Assassin item: Fearful Aria
  • Added strings for a Pudge minimap icon.png Pudge item: Heirlooms of the Great Bogatyr
  • Added strings for a Razor minimap icon.png Razor item: Lightning Lord
  • Added strings for a Tidehunter minimap icon.png Tidehunter item: Diving Helmet