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July 05, 2012 Patch

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Patches (latest) July 03, 2012 Patch July 05, 2012 Patch July 06, 2012 Patch

Sources


Patch notes

Highlights

  • Added Disruptor minimap icon.png Disruptor and Undying minimap icon.png Undying!
  • Enabled Rubick minimap icon.png Rubick, Io minimap icon.png Io, and Luna minimap icon.png Luna in Captain's Mode.
  • Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
  • You can now select your favorite hero and gear to showcase in your profile.
  • Tournaments you have passes for are now shown in your profile.

Gameplay

  • Bloodseeker minimap icon.png Bloodseeker
    • Fixed Blood Bath not properly granting a heal from enemy heroes dying in an AoE.
  • Invoker minimap icon.png Invoker
  • Luna minimap icon.png Luna
    • Fixed Eclipse ending if you get Cycloned.
  • Outworld Devourer minimap icon.png Outworld Devourer
    • Fixed astral indicator to only show for hero and allied team.
  • Rubick minimap icon.png Rubick
    • Fixed stolen Persuasion not killing stolen creeps when lost.
    • Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
    • Fixed Toggleable spells not being stealable.
    • Fixed not getting flying vision or flying height when stealing Firefly.
    • Fixed Fade Bolt stopping when Rubick dies.
    • Fixed stealing Morph Replicate and Replicate not working correctly.
    • Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
    • Fixed Telekinesis land AoE triggering Linken's Sphere.
  • Io minimap icon.png Io
    • Fixed Magic Stick interaction with Tether.
    • Overcharge and the two spirit control sub abilities no longer proc magic stick.
    • Spirits no longer don't retain their vision after they explode.
    • Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
    • Fixed heroes continuing old movement orders after returning with Relocate.
    • Fixed Soul Ring not working with Tether.
  • Warlock minimap icon.png Warlock
    • Fixed the burn aura from Warlock's Golems so it stacks correctly.
  • Small fix to creep aggro reaction time.

VISUALS

  • Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
  • Added 'Telekinesis Land' effect marker for Rubick.
  • The game now desaturates when paused.
  • Fixed Wisp voice lipsync getting stuck on with random noise.
  • Fixed ranged display stomping on ambient effects, including Wisp.
  • Fixed Unusual Flying Couriers losing some of their effects when transitioning.
  • Fixed Tether being left behind when enemy teleported into FoW.
  • Changed Guardian Wisp Explosion Effects.
  • Added more obvious Wisp Tether Boundary Effect.

UI

  • When someone buys back, an icon now shows on the top bar for 5 seconds.
  • Tether now shows the amount that it heals its target.
  • Wisp spirits no longer show up on the minimap.
  • Wisp and his tethered unit move their camera when they Relocate and Relocate back.
  • Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc)
  • Fixed shop closing when other players' selections change
  • We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter.
  • You can now select your favorite hero and gear to showcase in your profile.
  • Tournaments you have passes for are now shown in your profile.

Audio

  • The Relocate sound stops correctly now.

Bots

  • Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
  • Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
  • Made Crystal Maiden bot even more timid.
  • Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
  • Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
  • Fixed case were bots could "cheat" and have knowledge of where their target was when blinking.

UNDOCUMENTED