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Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Bio
Abilities
- Yurnero can move at current MS.
- This ability renders Yurnero magic immune and will dispel buffs, those granted by runes. Make sure to use items such as Phase Boots after activating Blade Fury.
- Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the attacks can apply buffs and attack effect (e.g. Corruption, Cleave) if having any.
- This ability doesn't affect magic-immune units, but siege creeps, towers, barracks, and subsidiary buildings can be hit by normal attacks while using Blade Fury.
- Has an instant cast time
- Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.
- Can deal up to 400/500/600/700 damage with an interval of .2 second.
- Silences Yurnero during the duration of the spell.
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Allies
- Heals a total of 50%/75%/100%/125% of the hero's maximum health.
- Can be controlled.
- Multiple healing wards don't stack.
- The Healing Ward won't heal mechanical units.
- Can be targeted by Decrepify.
- The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.
- Goes through magic immunity, both damage and a mini-stun to first target (type of which is physical).
- Each slash deals 200-225 damage, with an interval of 0.4 second. If target is alone, it will take 600-675/1200-1350/1800-2025 (1200-1350/1800-2025/2400-2700*) damage.
- Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).
- Will continue to slash Ethereal units, but will not do any damage.
- If the target become invisible and there is no other nearby valid target, Omnislash ends prematurely.
- Juggernaut can use items during Omnislash.
- Juggernaut gains flying vision in 200 radius for the duration of Omnislash.
- Juggernaut gains invulnerability and is not affected by Chronosphere.
- Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects.
- The slashes can't be avoided by evasion. Any normal attacks made, however, can.
- The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.
- Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.10 seconds before the next check, and even sooner if Juggernaut is in front of the target.
Recommended items
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Equipment
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Tips
- Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, Venomancer and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.
- Blade Fury can be used as an escape mechanism due to its magic immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.
- Blade Fury works great in combination with the Move command. After starting Blade Fury, use the Move command on the enemy hero to automatically follow him and maximize the spell's damage output.
- Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility spells, as those will cause your ultimate to not affect them.
- Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!
- Taking the Attribute Bonus rather than Healing Ward and Blade Dance at very early levels may be a good idea due to your high mana costs and lack of survivability. Focusing on attributes and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.
- Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal heavy damage to you even if you are under Blade Fury's effects.
- Watch out for any enemy hero/heroes who have the ability to become Ethereal. Ethereal heroes caught by Omnislash will be left unhurt by it and only wastes precious slashes.
- Experienced Juggernaut players can use a Blink Dagger in order to continue an Omnislash if there are targets some distance away. However, the item must be used after a slash.
Trivia
- Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]
- The quote "I'm the Juggernaut, Lich!" is a quote from the infamous Marvel villain Juggernaut in an internet video[2] created by Randy Hayes and Xavier Nazario, which grew into a popular running joke, even used in the movie X-Men: The Last Stand.
- The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[3]
- The line "My blade is swifter" may also be a subtle reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[4]
Update history
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Balance changelog
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Gallery
- Juggernaut cosmetic concept 1.jpg
Item concept artwork
- Juggernaut cosmetic concept 2.jpg
Item concept artwork
- Juggernaut cosmetic table.jpg.jpg
Item concept table
See also
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