Juggernaut/Counters

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Release Illuminate icon.png
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Bad against...[edit]

Axe icon.png
  • Berserker's Call pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.
  • Juggernaut's low base health and high attack speed causes him to take a lot of damage from the pure damage of Counter Helix.
  • Axe is a common Blade Mail icon.png Blade Mail and Blink Dagger icon.png Blink Dagger carrier making him a very big potential threat before Juggernaut gets items.
Bane icon.png
Chaos Knight icon.png
Omniknight icon.png
  • Guardian Angel completely negates all physical damage, including Omnislash.
Outworld Devourer icon.png
  • Astral Imprisonment allows Outworld Devourer to save himself or his teamates during Omnislash.
  • Juggernaut's low mana from his low intelligence gain means that he'll take a lot of damage from Sanity's Eclipse.
Ursa icon.png
  • Fury Swipes is not protected by Blade Fury and allows Ursa to harass Juggernaut anytime.
  • Enrage reduces the damage taken from Omnislash.
Pudge icon.png
  • Meat Hook can hit and displace Juggernaut during his Blade Fury.
  • Dismember pierces Juggernaut's spell immunity from Blade Fury.
Legion Commander icon.png
  • Duel pierces spell immunity and forces him to attack Legion Commander, making him unable to use Omnislash.
Windranger icon.png

Others[edit]

Items[edit]

Good against...[edit]

Dark Willow icon.png
  • None of Dark Willow's spells pierce Spell Immunity, making Blade Fury a good counter against her.
  • Dark Willow is generally fragile, which results in Omnislash being devastating against her.
    • However, if Shadow Realm is activated during Omnislash then the attack damage is negated (though Omnislash can still jump to other enemies).
Invoker icon.png
  • Juggernaut's instant spell immunity from Blade Fury helps him dodge Invoker's combos. He can dispel the disables from Cold Snap and Deafening Blast and dodge the damage from Chaos Meteor, as well as walk through Ice Wall.
  • Juggernaut's high DPS allows him to kill split pushing Forge Spirit(s) effortlessly, and his high armor prevents them from being a threat to him.
  • However, Invoker can hit Juggernaut with Sun Strike through Blade Fury, making the Tornado > Sun Strike combo a threat if he does not dodge Tornado.
Keeper of the Light icon.png
  • Juggernaut's Healing Ward keeps his team healthy even when pushing against Keeper of the Light's Illuminate.
  • Blade Fury can dispel Blinding Light, as well as dodge an incoming Illuminate. Juggernaut can attack towers during Blade Fury, so he can dodge an Illuminate without having to stop pushing.
  • Keeper of the Light has low health, low armor, and no natural defense against Omnislash.
Necrophos icon.png
Phoenix icon.png
  • Juggernaut's high attack speed lets him destroy a Supernova easily. He can even attack a Supernova during Blade Fury with his regular attacks.
  • Blade Fury protects Juggernaut from all of Phoenix's spells (except Supernova, which pierces spell immunity).
  • Phoenix's Icarus Dive will not protect it from Omnislash unless it dives into creeps, and Phoenix's low armor makes for an easy kill.
Templar Assassin icon.png
  • Blade Fury's damage over time dispels Refraction almost instantly.
  • Juggernaut's high armor allows him to survive for long enough to remove Refraction and threaten her with Omnislash as long as he or his team carries detection.
  • Templar Assassin's short attack range makes it difficult for her to target a well-placed healing ward. She cannot splash onto it with Psi Blades.
Zeus icon.png
  • None of Zeus's abilities can damage a Juggernaut in Blade Fury.
  • Zeus's short attack range makes it difficult for him to target a well-placed healing ward. His frequent use of Arc Lightning will have almost no effect on allies being healed by Juggernaut.
  • Zeus has no way to defend himself, even if Juggernaut cannot use Blade Fury. He can be easily taken out if cornered, sometimes even without Omnislash.

Others[edit]

  • Any underfarmed hero without a skill or item to protect themselves can usually be taken out by Omnislash alone.
  • Immobile heroes with low attack range will have trouble taking out a Healing Ward if it is moved away from them.
  • If enemy gankers rely on spells that don't pierce spell immunity, Juggernaut can escape almost any scenario by using Blade Fury and immediately teleporting away with a 20px Teleport Scroll.

Works well with...[edit]

Crystal Maiden icon.png
  • During the laning phase, Crystal Maiden's Frostbite and Crystal Nova can help keep enemies in range of Juggernaut's Blade Fury.
  • Her Arcane Aura is immensely helpful to Juggernaut, who has a low mana pool.
Dazzle icon.png
  • If Juggernaut gets disabled and is unable to use any of his spells, Shallow Grave can keep Juggernaut alive for long enough to teleport out with Blade Fury.
  • Dazzle's Poison Touch slows enemies so that Juggernaut can close the distance for Blade Fury.
Shadow Shaman icon.png
  • Shadow Shaman's Hex and Shackles pins down targets for Juggernaut to Omnislash and Blade Fury.
  • Ether Shock is great for clearing out a creep wave, allowing Juggernaut to Omnislash without fear of slashes being wasted on creeps.
Venomancer icon.png
  • The movement speed slows from Venomous Gale and Poison Sting help Juggernaut damage enemies with Blade Fury.
  • Plague Wards can help protect Juggernaut from ganks during the laning phase.
Zeus icon.png

Others[edit]