Juggernaut/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Omnislash attack damage bonus from 30/45/60 to 30/40/50.
  • Increased movement speed from 295 to 300.
  • Omnislash now applies a basic dispel on Juggernaut upon cast.
  • Level 15 left talent: Reduced attack speed bonus from 25 to 20.
  • Increased base Agility attribute symbol.png agility from 26 to 36.
  • Reduced base attack damage from 22-26 to 12-16.
  • Reduced base health regeneration from 2 to 0.5.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reworked Omnislash
Juggernaut leaps towards the target enemy unit with an attack, and then slashes other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
Cast range: 350
Search radius: 425
Attack rate multiplier: 1.8
Bonus attack damage: 30/45/60
Duration: 3/3.25/3.5
Cooldown: 130/120/110
Mana cost: 200/275/350
Notes: Performs instant attacks on each slash. Juggernaut is not disabled during Omnislash and can perform actions normally. Does not instantly kill creeps.
Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Increases duration to 4/4.25/4.5 and reduces cooldown to 70.
  • Increased Blade Fury damage per second from 80/105/130/155 to 90/115/140/160.
  • Increased base armor from 0 to 1.
  • Reduced movement speed from 300 to 295.
  • Increased base health regeneration from 0.5 to 2.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Blade Fury
    • No longer silences Juggernaut while active.
    • Omnislash is now inactive during Blade Fury. [?]
  • Reworked talents:
Old:
Level 10: +20 attack damage or +175 health
Level 15: +7 armor or +20 attack speed
Level 20: +8 all stats or +20 movement speed
Level 25: +175 Blade Fury damage per second or +20 Agility attribute symbol.png agility
New:
Level 10: +20 movement speed or +5 all stats
Level 15: +25 attack speed or +1s Blade Fury duration
Level 20: +100 Blade Fury damage per second or +10 armor
Level 25: +5 Omnislash slashes or +600 health
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.75 to 0.5.
  • Healing Ward
    • Now has a 75 experience bounty.
    • Increased gold bounty from 25 to 75.
  • Healing Ward now has a 25 gold bounty.
  • Level 10 right talent: Increased health bonus from 150 to 175.
  • Level 15 left talent: Increased armor bonus from 6 to 7.
  • Added talents:
Level 10: +150 health or +20 attack damage
Level 15: +20 attack speed or +6 armor
Level 20: +20 movement speed or +8 all stats
Level 25: +175 Blade Fury damage per second or +20 Agility attribute symbol.png agility
  • Increased Healing Ward mana cost from 120/125/130/135 to 140 on each level.
  • Reduced base attack damage from 24-28 to 22-26 (total attack damage is now 48-52).
  • Increased Blade Fury damage per second from 80/100/120/140 to 80/105/130/155.
  • Reduced Agility attribute symbol.png agility gain from 2.85 to 2.4.
  • Rescaled Blade Fury mana cost from 110 on each level to 120/110/100/90.
  • Rescaled Healing Ward mana cost from 80/100/120/140 to 120/125/130/135.
  • Reduced base armor from 1 to 0 (total armor is now 3.64).
  • Reduced Omnislash cast range from 450 to 350.
  • Reduced Blade Fury cooldown from 30/28/26/24 to 30/27/24/21.
  • Omnislash
    • Increased damage per slash from 150-250 to 175-250.
    • Increased number of slashes from 3/5/8 to 3/6/9.
    Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded number of slashes from 5/7/10 to 6/9/12.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased Healing Ward max health as heal per second from 1%/2%/4%/5% to 2%/3%/4%/5%.
  • Omnislash no longer wastes a strike by considering units in ethereal form in its search (fully ignores ethereal units).
  • Healing Ward
    • Increased max health as heal per second from 1%/2%/3%/4% to 1%/2%/4%/5%.
    • Reduced mana cost from 140 on each level to 80/100/120/140.
  • Reduced Blade Fury cooldown from 30 on each level to 30/28/26/24.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Juggernaut: Increases Omnislash number of slashes from 3/5/8 to 5/7/10 and cooldown from 130/120/110 to 110/100/90.
  • Changed Omnislash legacy hotkey from N to E.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased movement speed from 290 to 295.
  • Reduced base armor from 2 to 1 (total armor is now 3.8).
  • Increased base armor from 0 to 2 (total armor is now 4.8).
  • Increased base armor from -1 to 0 (total armor is now 2.8).
  • Healing Ward
    • Increased mana cost from 125 to 140.
    • Increased cooldown from 50 to 75.
  • Reduced base Strength attribute symbol.png strength and gain from 19 + 2.2 to 17 + 1.9.
  • Reduced base Agility attribute symbol.png agility from 22 to 20.
  • Omnislash
    • Fixed Roshan stopping to attack when hit by Omnislash.
    • Now ends once no valid target is found within range, instead of continuing to search for targets for the full duration.
  • Blade Fury
    • Changed legacy hotkey from B to F.
    • Increased cooldown from 18 to 30.
  • Omnislash
    • Reduced number of slashes from 4/6/9 to 3/5/8.
    • Increased slash interval from 0.3 to 0.4.
  • Fixed Omnislash not going on cooldown sometimes when used.
  • Blade Fury
    • Reduced mana cost from 120 to 110.
    • Reduced cooldown from 20 to 18.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased Omnislash number of slashes from 3/5/8 to 4/6/9.

Patch history[edit]

Patch
Description
  • Fixed Blade Fury being unable to protect from damage of some spells which deal damage upon getting dispelled (e.g. Shadow Poison).
  • Fixed Omnislash jumping to ancients.
  • Fixed Blade Fury showing per target visual effect when hurting invis units.
  • Fixed Omnislash considering ancients as valid targets.
  • Fixed Omnislash ending prematurely if a target becomes invulnerable.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut minimap icon.png Juggernaut and Sven minimap icon.png Sven.
  • Fixed Blade Fury being dispelled by stuns that ignore magic immunity.
  • Fixed Blade Fury affecting Ancients.
  • Fixed Omnislash being castable on Ancients.
  • Fixed Juggernaut minimap icon.png Juggernaut to be able to use items and attack during Omnislash.
  • Fixed Blade Fury to be interrupted if stunned (only happens for stuns that go through magic immunity).
  • Fixed Juggernaut minimap icon.png Juggernaut being able to do melee damage to units while Blade Furying (except for units that are not susceptible to Blade Fury like towers).
  • The primary target of Omnislash is now ministunned.
  • Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
  • Fixed Omnislash not hitting magic immune units.
  • Omnislash's secondary jumps now find magic immune enemies.
  • Fixed issue with Omnislash where at all levels he could do one more slash than he was supposed to be able to.