Juggernaut/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Blade Fury damage per second from 80/105/130/155 to 90/115/140/160.
  • Increased base armor from 0 to 1.
  • Reduced Blade Dance critical damage from 200% to 180%.
  • Reduced movement speed from 300 to 295.
  • Increased base health regeneration from 0.5 to 2.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Blade Fury
    • No longer silences Juggernaut while active.
    • Omnislash is now inactive during Blade Fury. [?]
  • Reworked talents:
Old:
Level 10: +20 attack damage or +175 health
Level 15: +7 armor or +20 attack speed
Level 20: +8 all stats or +20 movement speed
Level 25: +175 Blade Fury damage per second or +20 Agility attribute symbol.png agility
New:
Level 10: +20 movement speed or +5 all stats
Level 15: +25 attack speed or +1s Blade Fury duration
Level 20: +100 Blade Fury damage per second or +10 armor
Level 25: +5 Omnislash slashes or +600 health
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.75 to 0.5.
  • Healing Ward
    • Now has a 75 experience bounty.
    • Increased gold bounty from 25 to 75.
  • Healing Ward now has a 25 gold bounty.
  • Level 10 right talent: Increased health bonus from 150 to 175.
  • Level 15 left talent: Increased armor bonus from 6 to 7.
  • Added talents:
Level 10: +150 health or +20 attack damage
Level 15: +20 attack speed or +6 armor
Level 20: +20 movement speed or +8 all stats
Level 25: +175 Blade Fury damage per second or +20 Agility attribute symbol.png agility
  • Increased Healing Ward mana cost from 120/125/130/135 to 140 on each level.
  • Reduced base attack damage from 24-28 to 22-26 (total attack damage is now 48-52).
  • Increased Blade Fury damage per second from 80/100/120/140 to 80/105/130/155.
  • Reduced Agility attribute symbol.png agility gain from 2.85 to 2.4.
  • Rescaled Blade Fury mana cost from 110 on each level to 120/110/100/90.
  • Rescaled Healing Ward mana cost from 80/100/120/140 to 120/125/130/135.
  • Reduced base armor from 1 to 0 (total armor is now 3.64).
  • Reduced Omnislash cast range from 450 to 350.
  • Reduced Blade Fury cooldown from 30/28/26/24 to 30/27/24/21.
  • Omnislash
    • Increased damage per slash from 150-250 to 175-250.
    • Increased number of slashes from 3/5/8 to 3/6/9.
    Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded number of slashes from 5/7/10 to 6/9/12.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased Healing Ward max health as heal per second from 1%/2%/4%/5% to 2%/3%/4%/5%.
  • Omnislash no longer wastes a strike by considering units in ethereal form in its search (fully ignores ethereal units).
  • Healing Ward
    • Increased max health as heal per second from 1%/2%/3%/4% to 1%/2%/4%/5%.
    • Reduced mana cost from 140 on each level to 80/100/120/140.
  • Reduced Blade Fury cooldown from 30 on each level to 30/28/26/24.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Juggernaut: Increases Omnislash number of slashes from 3/5/8 to 5/7/10 and cooldown from 130/120/110 to 110/100/90.
  • Changed Omnislash legacy hotkey from N to E.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased movement speed from 290 to 295.
  • Reduced base armor from 2 to 1 (total armor is now 3.8).
  • Increased base armor from 0 to 2 (total armor is now 4.8).
  • Increased base armor from -1 to 0 (total armor is now 2.8).
  • Healing Ward
    • Increased mana cost from 125 to 140.
    • Increased cooldown from 50 to 75.
  • Reduced base Strength attribute symbol.png strength and gain from 19 + 2.2 to 17 + 1.9.
  • Reduced base Agility attribute symbol.png agility from 22 to 20.
  • Omnislash
    • Fixed Roshan stopping to attack when hit by Omnislash.
    • Now ends once no valid target is found within range, instead of continuing to search for targets for the full duration.
  • Blade Fury
    • Changed legacy hotkey from B to F.
    • Increased cooldown from 18 to 30.
  • Omnislash
    • Reduced number of slashes from 4/6/9 to 3/5/8.
    • Increased slash interval from 0.3 to 0.4.
  • Fixed Omnislash not going on cooldown sometimes when used.
  • Blade Fury
    • Reduced mana cost from 120 to 110.
    • Reduced cooldown from 20 to 18.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased Omnislash number of slashes from 3/5/8 to 4/6/9.

Patch history[edit]

Patch
Description
  • Fixed Blade Fury being unable to protect from damage of some spells which deal damage upon getting dispelled (e.g. Shadow Poison).
  • Fixed Omnislash jumping to ancients.
  • Fixed Blade Fury showing per target visual effect when hurting invis units.
  • Fixed Omnislash considering ancients as valid targets.
  • Fixed Omnislash ending prematurely if a target becomes invulnerable.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut minimap icon.png Juggernaut and Sven minimap icon.png Sven.
  • Fixed Blade Fury being dispelled by stuns that ignore magic immunity.
  • Fixed Blade Fury affecting Ancients.
  • Fixed Omnislash being castable on Ancients.
  • Fixed Juggernaut minimap icon.png Juggernaut to be able to use items and attack during Omnislash.
  • Fixed Blade Fury to be interrupted if stunned (only happens for stuns that go through magic immunity).
  • Fixed Juggernaut minimap icon.png Juggernaut being able to do melee damage to units while Blade Furying (except for units that are not susceptible to Blade Fury like towers).
  • The primary target of Omnislash is now ministunned.
  • Updated Omnislash and Lightning Bolt tooltips to indicate that they ministun.
  • Fixed Omnislash not hitting magic immune units.
  • Omnislash's secondary jumps now find magic immune enemies.
  • Fixed issue with Omnislash where at all levels he could do one more slash than he was supposed to be able to.
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