Juggernaut
Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Yurnero, the Juggernaut, is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Contents
Bio[edit]
Abilities[edit]
Notes:
- Does not interrupt Juggernaut's channeling spells upon cast.
- Blade Fury cannot be cast during Omnislash and Swiftslash.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Blade Fury, Juggernaut cannot be affected by Ghost Scepter. The buff gets removed immediately.
- Juggernaut can perform attacks, cast spells, and use items during Blade Fury, however, Omnislash and Swiftslash are inactive for the duration and cannot be cast.
- During Blade Fury, Juggernaut's attacks deal 0 damage, except against wards and buildings.
- Attack modifiers like Monkey King Bar, Diffusal Blade or Skull Basher still apply their effects and damage on procs.
- This means critical strike and lifesteal have no effect (despite their visual effects), since they are based on the actual damage dealt.
- Cleave has no effect either (despite the visual effect), since Juggernaut's attack damage is 0 upon attacking.
- Deals 17/22/27/32 (
49/54/59/64) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Can deal up to 425/550/675/800 (
1225/1350/1475/1600) damage to a single unit (before reductions).
- With Aghanim's Shard, Juggernaut performs instant attacks on random enemies within the area, starting 0.2 seconds after cast, resulting in up to 5 attacks.
- The targets are chosen randomly, there are no priorities. Does not target buildings or wards.
- Unlike the regular attacks that can be performed during Blade Fury, these instant attacks deal damage, instead of 0.
- These attacks do not have True Strike, but ignore disarms.
- Can trigger any attack modifier and on-hit effects normally.
Healing Ward | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | ||||||||||||||||||||||||||||||||
Ward | ||||||||||||||||||||||||||||||||
|
Allies
Notes:
- After cast, the ward automatically follows Juggernaut, if no other order is given.
- The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
- Can regenerate up to 55%/82.5%/110%/137.5% of a unit's max health over its full duration.
- Can fully regenerate a unit's health within 50/33.33/25/20 seconds.
- The healing auras of multiple Healing Wards do not stack.
- Does not affect wards, buildings, invulnerable or hidden units.
Passive
Enemies
Notes:
- Increases attack damage by an average of 16%/20%/24%/28%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- In Ability Draft, Swiftslash can be unlocked by the player that drafted Omnislash.
- Does not require Omnislash to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- However, it relies on Omnislash to work, since it directly uses its values. This means when Omnislash is not learned, Swiftslash does nothing on cast.
- All notes of Omnislash apply.
- Swiftslash is distinguished by blue particles, as opposed to the orange particles of Omnislash.
Notes:
- Omnislash cannot be cast during Blade Fury.
- Turns Juggernaut invulnerable and rooted for the whole duration, and applies a basic dispel on cast.
- The slash interval equals Juggernaut's current attack rate, divided by 1.6.
- This means the maximum possible interval for Omnislash is 4.38 and the minimum is 0.13, considering minimum and maximum possible attack speeds.
- The interval is not set on cast. On each slash, the interval updates based on his current attack rate.
- Causes Juggernaut to perform instant attacks on enemies he slashes.
- These instant attacks are allowed to trigger attack modifiers normally.
- The instant attacks ignore disarms, but do not have True Strike.
- Can jump on invulnerable units, however, since Juggernaut attacks the targets, invulnerable (and ethereal) targets take no damage.
- Cannot jump on units in the Fog of War, invisible or hidden units, Tombstone Zombies and on Astral Spirits.
- If no valid targets can be found within range and within 0.15 seconds after the previous jump, Omnislash ends prematurely.
- On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
- The slash radius is centered around Juggernaut, not around the current target.
- Juggernaut can cast spells and use items during Omnislash. However, Blade Fury is inactive for the duration and cannot be cast.
- During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
- Provides 200 radius flying vision lasting 1 second on each slash around the current target.
- Recasting Omnislash while the previous cast is still active cancels the previous cast and starts a new instance.
- This also applies when Swiftslash is cast during Omnislash, the former canceling the latter, and vice versa.
- Centers the player's camera perspective on Juggernaut on cast, following his position during Omnislash.
Talents[edit]
Hero Talents | ||
---|---|---|
+1s Omnislash Duration | 25 | +475 Health |
+160 Blade Fury DPS | 20 | +8 Armor |
+20 Attack Speed | 15 | -20s Healing Ward Cooldown |
+20 Movement Speed | 10 | +5 All Stats |
- The all stats talent effectively grants Juggernaut 100 health, 0.5 health regen, 0.83 armor, 5 attack speed, 60 mana, 0.25 mana regen, and 5 attack damage.
- The health talent increases maximum health capacity, and keeps the current health percentage.
Recent Changes[edit]
- Aghanim's Scepter upgrade:
- Swiftslash
- Reduced cast range from 650 to 600.
- Increased cooldown from 15 to 20.
- Swiftslash
- Aghanim's Shard upgrade:
- Reduced Blade Fury instant attacks damage from 100% to 75%.
- Increased Blade Fury radius from 250 to 260.
- Added Aghanim's Shard upgrade for Juggernaut:
- Causes Blade Fury to increase Juggernaut's movement speed by 100 and causes Juggernaut to apply instant attacks on random enemies within Blade Fury's radius every second.
- Talents:
- Level 15 right talent changed: +100 movement speed during Blade Fury ➜ -20s Healing Ward coooldown.
- Level 20 left talent: +140 Blade Fury damage per second increased to +160.
- Omnislash
- Now grants 40 attack speed for its duration.
- Reduced attack rate divisor from 1.7 to 1.6.
- Talents:
- Level 15 right talent: +80 movement speed during Blade Fury increased to +100.
- Level 20 left talent: +100 Blade Fury damage per second increased to +140.
Recommended items[edit]
Starting items:
- Tango provide healing to keep Juggernaut alive in the lane.
- Healing Salve can save Juggernaut if used at the last moment.
- Enchanted Mango allows Juggernaut to regain mana from early usage of Blade Fury.
- Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand.
- Slippers of Agility gives Juggernaut additional damage, allowing him to get easier last hits and denies in lane.
Early game:
- Boots of Speed give a passive speed boost, offering better escape and catch-up. They can later be built into Phase Boots.
- Quelling Blade helps Juggernaut last hit by increasing damage against creeps.
- Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand.
- Wraith Band gives Juggernaut additional damage and attributes.
Mid game:
- Phase Boots provide increased movement speed so Juggernaut can keep enemies in range of Blade Fury.
- Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick.
- Diffusal Blade provides cost-effective attack damage bonus in Manabreak, while increasing Juggernaut's agility and intelligence. Its active, Inhibit, allows Juggernaut to slow down enemies.
- Manta Style can remove silences and help with split push. When coupled with Diffusal Blade, you can get some nice boost to damage output.
- Mask of Madness grants lifesteal and a cheap attack speed boost to improve Juggernaut's farming efficiency. The active can also be used during Omnislash for more slashes.
Late game:
- Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more often.
- Abyssal Blade grants bash chance, which Juggernaut welcomes with low base attack time and decent agility, as well as active stun to lock down targets in the late game.
- Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 10 seconds.
Situational items:
- Drum of Endurance allows Juggernaut to run faster and push much earlier than other carries.
- Blink Dagger is useful as an escape item or initiation as Juggernaut's Omnislash requires a fairly close range.
- Monkey King Bar allows Juggernaut to attack enemies with evasion during Omnislash.
- Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, which helps chase better.
- Desolator reduces the target's armor, increasing the damage from Juggernaut's attacks and Omnislash. It can also be effective for pushing since this effect works on towers.
- Battle Fury provides cleave to boost Juggernaut's farming and pushing, as well as making Omnislash much more lethal to grouped enemies.
- Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut's attack range and Blade Fury's radius.
- Mjollnir is a natural upgrade to Maelstrom, and gives a large attack speed buff for more lightning procs and Omnislash attacks.
- Nullifier can Dispel certain troublesome items like Ghost Scepter and Eul’s Scepter of Divinity, and Juggernaut's high attack speed complements the slow effect.
- Satanic has status resistance, strength, attack damage, and active lifesteal that mesh well with Juggernaut's high attack speed, vastly enhancing his survivability in teamfights.
- Aghanim's Scepter unlocks Swiftslash, letting Juggernaut delete lone enemies without committing Omnislash.
Gameplay[edit]
Roles: | Carry Pusher Escape |
---|---|
Complexity: | ★☆☆ |
Playstyle: | What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense. |
Audio[edit]
History[edit]
Equipment[edit]
|
Trivia[edit]
- Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
- Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.[1]
- The rare line ▶️ "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
- The line ▶️ "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
- The line ▶️ "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.
Gallery[edit]
Envisioning Juggernaut Loading Screen concept art