Patches (latest) | ← January 10, 2014 Patch (Test) | January 28, 2014 Patch (Test) | January 29, 2014 Patch (Test) → |
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Sources
Patch Notes
Event
- Added New Bloom Festival 2014.
Heroes
- Added Terrorblade.
- Added Phoenix.
Game Modes
- Added Random Ability Draft.
Replays
- Added Replay Takeover.
Gameplay Update 6.80
General
- You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick.
- All Pick selection time increased from 60 to 75.
- All Pick pre-creep time reduced from 90 to 75.
- Roshan no longer stops upgrading his hp/damage/armor at 45 minutes.
- Roshan upgrade rate increased by 20%.
- Roshan bounty rescaled from 105-600 to 150-400.
Heroes
- Alchemist:
- Night vision reduced from 1400 to 800.
- Unstable Concoction maximum shaking duration reduced from 7 to 5.5.
- Max power is still reached after 5 seconds.
- Unstable Concoction no longer continues to get stronger while it is in the air.
- Ancient Apparition:
- Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30.
- Ice Vortex duration increased from 12 to 16.
- Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value.
- Axe:
- Base HP regen increased from 2 to 3.
- Berserker's Call duration increased from 1.5/2/2.5/3 to 2/2.4/2.8/3.2.
- Berserker's Call cooldown rescaled from 10 to 16/14/12/10.
- Batrider:
- Attack animation time improved from 0.5 to 0.3.
- Beastmaster:
- Call of the Wild: Hawk and Call of the Wild: Boar:
- Hawk duration reduced from 60/70/80/80 to 60.
- Boar duration reduced from 70/80/90 to 60.
- No longer destroys previous summons on cast.
- Call of the Wild: Hawk and Call of the Wild: Boar:
- Bloodseeker:
- Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35.
- Blood Bath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies.
- Brewmaster:
- Primal Split cooldown reduced from 180/160/140 to 140/120/100.
- Bristleback:
- Base damage reduced by 4.
- Broodmother:
- Can no longer leave the map boundaries.
- Spin Web no longer provides 200 vision.
- Free pathing is now removed when enemies have vision over you.
- For example, if you are revealed by Dust of Appearance and the enemy has vision over you, you will not be able to run into the trees.
- Centaur Warrunner:
- Stampede cooldown reduced from 120/90/60 to 90/75/60.
- Clockwerk:
- Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3.
- Crystal Maiden:
- Base intelligence reduced by 3.
- Dragon Knight:
- Dragon Tail cooldown rescaled from 9 to 12/11/10/9.
- Drow Ranger:
- Reworked Silence.
- Old:
- Silences all enemy units in a target area.
- Range: 900
- Radius: 300
- Duration: 3/4/5/6
- CD: 13
- Mana cost: 90
- New:
- Releases a wave that silences and does a minor non-interrupting knockback.
- AoE: 250
- Distance: 900
- Silence Duration: 3/4/5/6
- Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
- Knockback Duration: 0.2
- CD: 13
- Mana cost: 90
- Old:
- Reworked Silence.
- Earth Spirit:
- Stone Remnant recharge timer increased from 25 to 35.
- Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun.
- Geomagnetic Grip damage rescaled from 125 to 100/150/200/250.
- Boulder Smash damage rescaled from 100/150/200/250 to 125.
- Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence.
- Boulder Smash radius from 225 to 200.
- Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving.
- Geomagnetic Grip now kills trees along the path of a dragged allied hero.
- Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere.
- Fixed being able to cast Geomagnetic Grip on magic immune allies.
- Fixed Boulder Smash being able to target Magic Immune units.
- Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll.
- Earthshaker:
- Base movement speed increased from 300 to 310.
- Strength gain increased from 2.5 to 2.9.
- Enchantress:
- Base armor reduced by 1.
- Enigma:
- Black Hole AoE increased from 375 to 400.
- Black Hole cast range increased from 250 to 275.
- Faceless Void:
- Chronosphere cooldown reduced from 120/110/100 to 120/100/80.
- You now have 1000 movement speed and phase while you are in Chronosphere.
- Time Walk mana cost reduced from 120 to 90.
- Huskar:
- Burning Spear duration increased from 7 to 8.
- Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%.
- Inner Vitality cast range increased from 450 to 550.
- Invoker:
- Forge Spirit armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6.
- Forge Spirit attack range reduced from 300->900 to 300->690.
- E.M.P. burn increased from 100->400 to 100->550.
- E.M.P. delay from 3.7->2 to 2.6.
- Alacrity mana cost reduced from 75 to 45.
- Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30.
- Jakiro:
- Ice Path damage rescaled from 25/50/75/100 to 50.
- Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30.
- Dual Breath burn and slow duration increased from 4 to 5 seconds.
- Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76.
- Dual Breath damage interval improved from every 1 second to every 0.5 seconds.
- Dual Breath Attack Speed slow increased from -20 to -30.
- Removed initial impact damage from Dual Breath.
- Total damage on Dual Breath is now rescaled from 90/180/270/360 to 80/180/280/380.
- Juggernaut:
- Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21.
- Keeper of the Light:
- Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.
- Legion Commander:
- Moment of Courage now only procs one extra lifesteal attack.
- It would previously sometimes cause multiple extra lifesteal attacks per proc.
- Moment of Courage buff grace period increased from 0.5 to 1 second.
- Moment of Courage cooldown reduced from 1.2 to 0.9.
- Moment of Courage now only procs one extra lifesteal attack.
- Leshrac:
- Lightning Storm jumps from 4/6/7/8 to 4/5/6/7.
- Lightning Storm damage from 80/145/205/265 to 80/140/200/260.
- Lightning Storm cooldown reduced from 5.5 to 4.
- Lightning Storm mana cost reduced from 100/115/130/145 to 90/100/110/120.
- Lina:
- Dragon Slave Initial/Final AoE increased from 275/150 to 275/200.
- Fiery Soul duration increased from 7 to 9.
- Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%.
- Lion:
- Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target.
- Lone Druid:
- Spirit Bear's Entangling Claws is no longer an Orb Effect.
- Lycan:
- Wolves Fade Time decreased from 3 to 1.7.
- Level 3 Lycan Wolves now have Invisibility.
- Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen.
- Magnus:
- Base intelligence increased by 2.
- Medusa:
- Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
- Meepo:
- Divided We Stand level requirement reduced from 4/11/18 to 3/10/17.
- Divided We Stand now passively reduces your revive timer by 10%/20%/30%.
- Nature's Prophet:
- Wrath of Nature mana cost increased from 150/200/250 to 175/225/275.
- Necrophos:
- Death Pulse now hits units in Fog of War.
- Night Stalker:
- Crippling Fear's night miss chance increased from 40 to 50%.
- Ogre Magi:
- Unrefined Fireblast mana cost changed from 400 to 60% of your current mana.
- You can always cast this spell. If you have only 100 mana remaining, the spell costs 60 mana.
- Unrefined Fireblast mana cost changed from 400 to 60% of your current mana.
- Omniknight:
- Degen Aura stickiness increased from 1 to 2 seconds.
- This is how long the debuff lasts on enemies after they leave the AoE. By default Auras are 0.5 seconds.
- Degen Aura stickiness increased from 1 to 2 seconds.
- Outworld Destroyer:
- Astral Imprisonment cast range reduced from 550 to 500.
- Phoenix:
- Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140.
- Fire Spirits can now be cast during Icarus Dive.
- Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75.
- Icarus Dive is now interrupted if you are stunned during it.
- Queen of Pain:
- Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40.
- Riki:
- Base HP regen increased from 0.75 to 1.5.
- Sand King:
- Sand Storm radius rescaled from 275/325/375/525 to 525.
- Shadow Demon:
- Shadow Poison max effective stacks increased from 4 to 5.
- Shadow Shaman:
- Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
- Mass Serpent Ward can no longer trap Roshan.
- Silencer:
- Global Silence cooldown reduced from 140 to 130.
- Skywrath Mage:
- Mystic Flare damage increased from 600/900/1200 to 600/1000/1400.
- Slardar:
- Bash of the Deep damage increased from 40/50/60/70 to 40/60/80/100.
- Slark:
- Pounce damage reduced from 70/140/210/280 to 60/120/180/240.
- Shadow Dance cooldown reduced from 65 to 60.
- Spirit Breaker:
- You now gain vision over your target while you are casting Nether Strike.
- Storm Spirit:
- Base movement speed reduced from 295 to 290.
- Terrorblade:
- Sunder cooldown reduced from 160/110/60 to 120/80/40.
- Sunder is no longer partially blocked by Magic Immunity.
- Reflection cast range increased from 250 to 275.
- Tidehunter:
- Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450.
- Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40.
- Timbersaw:
- Base strength reduced from 25 to 22.
- Tinker:
- Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking Missile count.
- Treant Protector:
- Overgrowth AoE increased from 625 to 675.
- Nature's Guise cast range increased from 300 to 600.
- Tusk:
- Secondary units hit by the Snowball now take the same impact as the primary unit.
- Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds.
- Removed 50% threshold mechanic from Walrus PUNCH!.
- Walrus PUNCH! base crit increased from 3x to 3.5x.
- Secondary units hit by the Snowball now take the same impact as the primary unit.
- Vengeful Spirit:
- Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6.
- Venomancer:
- Base damage reduced by 5.
- Base HP regen reduced from 0.75 to the default 0.25.
- Visage:
- Base movement speed reduced by 5.
- Grave Chill mana cost rescaled from 70/80/90/100 to 100.
- Familiars are now properly magic immune.
- They were previously 96% magic resistant and immune to most stuns.
- Windranger:
- Focus Fire mana cost reduced from 200/300/400 to 150.
- Focus Fire no longer has a cast animation.
- Witch Doctor:
- Maledict AoE increased from 150 to 165.
- Voodoo Restoration initial mana cost reduced from 25/50/75/100 to 20/30/40/50.
- Paralyzing Casks can now bounce to units in Fog of War.
- Wraith King:
- Reincarnation slow increased from 50 to 75%.
- Reincarnation slow duration increased from 4 to 5.
- Zeus:
- Arc Lightning cast range increased from 700 to 850.
Items
- Animal Courier:
- Ground Courier bounty per player reduced from 175 to 150.
- Flying Courier bounty is still 175.
- Ground Courier bounty per player reduced from 175 to 150.
- Arcane Boots:
- Mana cost increased by 10.
- Battle Fury:
- Cleave AoE increased from 225 to 250.
- Blink Dagger:
- Blink no longer has a mana cost.
- It previously had a mana cost of 75.
- Blink no longer has a mana cost.
- Bottle:
- Can now be used on your allies by holding down the Control key.
- This can only be used to regenerate allies, not transfer Runes.
- Can now be used on your allies by holding down the Control key.
- Diffusal Blade:
- Agility bonus increased from 22/26 to 25/30.
- Drum of Endurance:
- Number of charges increased from 4 to 5.
- Recipe cost increased from 800 to 875.
- Eul's Scepter of Divinity:
- Cyclone cooldown reduced from 25 to 23.
- Force Staff:
- Force travel speed is reduced.
- It now takes 0.4 seconds instead of 0.3 to move the full distance.
- Force travel speed is reduced.
- Iron Branch:
- Gold cost reduced from 53 to 50.
- Mask of Madness:
- Lifesteal increased from 17% to 20%.
- Mjollnir:
- Changed the area type that is used when Static Charge hit units.
- It no longer uses a cone to determine the valid targets, but an AoE of the same distance instead (900).
- Changed the area type that is used when Static Charge hit units.
- Necronomicon:
- Necronomicon units bounty increased from 100/125/150 to 100/150/200.
- Necronomicon units armor reduced from 6/8/10 to 4.
- Necronomicon cooldown increased from 80 to 95.
- Observer Ward:
- Can be targeted on allies to transfer one charge.
- Radiance:
- Attack damage bonus increased from 60 to 65.
- Refresher Orb:
- Recipe cost reduced from 1875 to 1800.
- Ring of Aquila:
- Agility bonus increased from 6 to 9.
- Rod of Atos:
- HP bonus increased from 325 to 350.
- Sange and Yasha:
- Sange and Yasha slow duration increased from 4 to 5 seconds.
- Sange and Yasha slow increased from 30 to 32%.
- Sentry Ward:
- Can be targeted on allies to transfer one charge.
- Shadow Amulet:
- Fade delay improved from 1.8 to 1.5.
- Can now be used on allies.
- Has a 600 cast range. Goes into cooldown for 10 seconds when used on allies.
- Shiva's Guard:
- Arctic Blast range increased from 719 to 900.
- Arctic Blast speed increased from 300 to 350.
- Smoke of Deceit:
- Duration decreased from 40 to 35.
- Town Portal Scroll:
- Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5.
- Max targeting range increased from 525 to 575.
- This is how far you can teleport to from a tower.
- Tranquil Boots:
- Movement speed increased from 85 to 90.
- HP Regen increased from 10 to 12.
- Both of these are while Tranquil Boots is not disabled.
- Veil of Discord:
- Strength/Agility/Damage bonus increased from 3 to 6.
Additional Features
- Items that have been purchased while dead can now be sold, if that item was bought during the same death. Previously, no items could be sold while dead.
- Highlighting an allied Ward will now display its effective range.
- Holding ALT and clicking on an ability will now issue a context-sensitive ping for that ability. This can be used to indicate whether the pinged ability is ready for use, if you do not have enough mana to use this ability, or to indicate the number of seconds remaining on that ability’s cooldown.
Update 2
- All game modes are now unlocked in Test.
- Fixed minimap when playing with the themed map.
- Fixed Sun Ray Drift movement speed.
- Fixed Shadow Fiend not being enabled.
- Fixed being able to control Terrorblade illusions when using the control override.
- Fixed familiar magic resistance.
Update 3
- Fixed Sun Ray when targeting a unit.
- Fixed Sunder min threshold not working on the HP you get back.
- Added durations for Sun Ray and Supernova tooltips.
- Fixed Geomagnetic Grip not showing the ability name.
- Fixed Rolling Boulder damage tooltip not showing properly.
- Fixed Phoenix Turn Rate.
- Fixed cast range on Fire Spirits.
- Updated Phoenix Role.
- Fixed Shadow Poison tooltip.
- Added sounds to Ability Draft mode.
- Fixed loading the wrong themed map.
- Added background for New Bloom.
Update 4
- Fixed Terrorblade's item build.
- Fixed Shadow Amulet working on creeps.
- Updated Shadow Amulet tooltip.
- Fixed letting active players pick in between rounds in Ability Draft.
- Fixed Sun Ray turn choppiness.
Update 5
- Fixed Flying Courier purchase time in AP.
- Fixed Sun Ray not healing magic immune allies.
- Fixed some helper spells on Phoenix triggering Magic Stick.
- Fixed damage on Fire Spirits being slightly off.