Dota 2 Wiki

"_pageData" values

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_creationDateDatetime2020-01-16 10:51:44 PM
_modificationDateDatetime2020-01-17 9:41:46 AM
_creatorStringBu3ny
_categoriesList of String, delimiter: |Patches
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_pageIDInteger419416
_pageNamePageJanuary 16, 2020 Patch
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January 16, 2020 Patch

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"patches" values

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FieldField typeValue
patchdateDate2020-01-16
sourceStringhttps://store.steampowered.com/news/57689/
sourcetitleStringDOTA 2 UPDATE - JANUARY 16TH, 2020
highlightsWikitext
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notesText* Disabled 2 of <span class="image-link">[[File:Brewmaster minimap icon.png|20px|link=Brewmaster|class=noprint pixelart]] [[Brewmaster|Brewmaster]]</span>'s <span class="image-link">[[File:Drunken Haze icon.png|16px|link=Brewmaster|alt=|class=noprint]] [[Brewmaster#Cinder Brew|Cinder Brew]]</span> cast responses, which no longer fit since the ability no longer applies [[blind]]. * Small update to <span class="image-link">[[File:Lich minimap icon.png|20px|link=Lich|class=noprint pixelart]] [[Lich|Lich]]</span>'s and <span class="image-link">[[File:Witch Doctor minimap icon.png|20px|link=Witch Doctor|class=noprint pixelart]] [[Witch Doctor|Witch Doctor]]</span>'s base model. * Small update to [[Core of the Serakund Tyrant]]'s and [[Shearing Deposition]]'s model. * Added unique particle effects to <span class="image-link">[[File:Essence Ring icon.png|16px|link=Essence Ring|alt=|class=noprint]] [[Essence Ring#Life Essence|Life Essence]]</span> and <span class="image-link">[[File:Minotaur Horn icon.png|20px|link=Minotaur Horn|class=noprint]] [[Minotaur Horn|Minotaur Horn]]</span>, instead of re-using <span class="image-link">[[File:Mekansm icon.png|20px|link=Mekansm|class=noprint]] [[Mekansm|Mekansm]]</span>'s and <span class="image-link">[[File:Black King Bar icon.png|20px|link=Black King Bar|class=noprint]] [[Black King Bar|Black King Bar]]</span>'s effects respectively. * Fixed <span class="image-link">[[File:Nethertoxin icon.png|16px|link=Viper|alt=|class=noprint]] [[Viper#Nethertoxin|Nethertoxin]]</span>'s damage sound being located on the caster, instead of the affected enemy. ** Reduced the damage sound's soundlevel from 78 to 75. ** Reduced sound limiter amount from 7 to 5 max instances. * Removed the sound limiter on <span class="image-link">[[File:Repair Kit icon.png|20px|link=Repair Kit|class=noprint]] [[Repair Kit|Repair Kit]]</span>. * Added a new sound effect for: <span class="image-link">[[File:Arcane Ring icon.png|20px|link=Arcane Ring|class=noprint]] [[Arcane Ring|Arcane Ring]]</span>, <span class="image-link">[[File:Ex Machina icon.png|20px|link=Ex Machina|class=noprint]] [[Ex Machina|Ex Machina]]</span>, <span class="image-link">[[File:Havoc Hammer icon.png|20px|link=Havoc Hammer|class=noprint]] [[Havoc Hammer|Havoc Hammer]]</span>, <span class="image-link">[[File:Minotaur Horn icon.png|20px|link=Minotaur Horn|class=noprint]] [[Minotaur Horn|Minotaur Horn]]</span>, <span class="image-link">[[File:Magic Lamp icon.png|20px|link=Magic Lamp|class=noprint]] [[Magic Lamp|Magic Lamp]]</span>, and <span class="image-link">[[File:Phoenix Ash icon.png|20px|link=Phoenix Ash|class=noprint]] [[Phoenix Ash|Phoenix Ash]]</span>. === Dota Plus === * Rescaled quite a few challenges: ** <span class="image-link">[[File:Centaur Warrunner minimap icon.png|20px|link=Centaur Warrunner|class=noprint pixelart]] [[Centaur Warrunner|Centaur Warrunner]]</span> - <span class="image-link">[[File:Retaliate icon.png|16px|link=Centaur Warrunner|alt=|class=noprint]] [[Centaur Warrunner#Retaliate|Retaliate]]</span> damage 5000/10000/15000 -> 3500/7000/10000. ** <span class="image-link">[[File:Earthshaker minimap icon.png|20px|link=Earthshaker|class=noprint pixelart]] [[Earthshaker|Earthshaker]]</span> - <span class="image-link">[[File:Enchant Totem icon.png|16px|link=Earthshaker|alt=|class=noprint]] [[Earthshaker#Enchant Totem|Enchant Totem]]</span> kills 4/7/10 -> 1/2/3. ** <span class="image-link">[[File:Night Stalker minimap icon.png|20px|link=Night Stalker|class=noprint pixelart]] [[Night Stalker|Night Stalker]]</span> - <span class="image-link">[[File:Crippling Fear icon.png|16px|link=Night Stalker|alt=|class=noprint]] [[Night Stalker#Crippling Fear|Crippling Fear]]</span> [[silence]] duration 60/120/180 -> 30/60/90. ** <span class="image-link">[[File:Vengeful Spirit minimap icon.png|20px|link=Vengeful Spirit|class=noprint pixelart]] [[Vengeful Spirit|Vengeful Spirit]]</span> - Damage with [[illusions]] 2500/3500/5000 -> 1000/2000/3000. ** <span class="image-link">[[File:Snapfire minimap icon.png|20px|link=Snapfire|class=noprint pixelart]] [[Snapfire|Snapfire]]</span> - Deal damage to enemy Heroes during a single use of <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Ability_ID at line 61: Could not find Cargo data for &quot;Mortimer Kisses&quot;.</span></strong> 2500/5000/7500 -> 2000/4000/6000. ** <span class="image-link">[[File:Glimmer Cape icon.png|20px|link=Glimmer Cape|class=noprint]] [[Glimmer Cape|Glimmer Cape]]</span> - <span class="image-link">[[File:Glimmer Cape icon.png|16px|link=Glimmer Cape|alt=|class=noprint]] [[Glimmer Cape#Glimmer|Glimmer]]</span> allies duration 55/70/85 seconds -> 30/50/70. * Disabled <span class="image-link">[[File:Huskar minimap icon.png|20px|link=Huskar|class=noprint pixelart]] [[Huskar|Huskar]]</span>'s "two <span class="image-link">[[File:Life Break icon.png|16px|link=Huskar|alt=|class=noprint]] [[Huskar#Life Break|Life Breaks]]</span> within 10 seconds" challenge. * Disabled the "[[slow]] enemy heroes for 15/30/45 seconds" <span class="image-link">[[File:Shiva's Guard icon.png|20px|link=Shiva's Guard|class=noprint]] [[Shiva's Guard|Shiva's Guard]]</span> challenge. * Removed <span class="image-link">[[File:Treant Protector minimap icon.png|20px|link=Treant Protector|class=noprint pixelart]] [[Treant Protector|Treant Protector]]</span> from the "cancel 1/2/3 [[Channeling|channels]] with your hero" challenge. * Removed <span class="image-link">[[File:Earthshaker minimap icon.png|20px|link=Earthshaker|class=noprint pixelart]] [[Earthshaker|Earthshaker]]</span>, <span class="image-link">[[File:Mirana minimap icon.png|20px|link=Mirana|class=noprint pixelart]] [[Mirana|Mirana]]</span>, and <span class="image-link">[[File:Vengeful Spirit minimap icon.png|20px|link=Vengeful Spirit|class=noprint pixelart]] [[Vengeful Spirit|Vengeful Spirit]]</span> from the "deal 8000/16000/24000 physical damage with your hero" challenge. * Removed <span class="image-link">[[File:Pangolier minimap icon.png|20px|link=Pangolier|class=noprint pixelart]] [[Pangolier|Pangolier]]</span> from the "[[stun]] two people simultaneously 3/5/7 times" challenge. * Removed <span class="image-link">[[File:Venomancer minimap icon.png|20px|link=Venomancer|class=noprint pixelart]] [[Venomancer|Venomancer]]</span> from the "deal 1000/2000/3000 damage with [[summons]]" challenge. * Increased time block after trigger for <span class="image-link">[[File:Rubick minimap icon.png|20px|link=Rubick|class=noprint pixelart]] [[Rubick|Rubick]]</span>'s multi-hero <span class="image-link">[[File:Fade Bolt icon.png|16px|link=Rubick|alt=|class=noprint]] [[Rubick#Fade Bolt|Fade Bolt]]</span> challenge from 1 second to 3 seconds. * Added <span class="image-link">[[File:Naga Siren minimap icon.png|20px|link=Naga Siren|class=noprint pixelart]] [[Naga Siren|Naga Siren]]</span> to the "[[building]] damage with [[illusion]]s" and "enemy hero mana burned" relics. === Matchmaking === * We’ve removed variability in the amount of [[MMR]] you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40. * Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player's MMR faster/slower depending on that. * We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles--this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.
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