January 12, 2012 Patch

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Patch notes

6.73 PARITY

Heroes

  • Alchemist minimap icon.png Alchemist
    • Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
    • Goblin's Greed bonus gold limit increased from 18 to 26.
  • Anti-Mage minimap icon.png Anti-Mage
    • Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
    • Anti-Mage: Armor reduced by 1.
  • Axe minimap icon.png Axe
    • Aghanim's Culling Blade cooldown from 10 to 6.
    • Base Int from 14 to 18.
    • Base HP regeneration from 1.25 to 2.
    • Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
    • Berserker's Call cooldown from 14 to 10.
    • Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
    • Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
    • If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
  • Bloodseeker minimap icon.png Bloodseeker
    • Thirst no longer partially reveals invisible heroes below 40% health.
    • Thirst now fully reveals invisible heroes below 20% health.
    • Rupture duration improved from 5/7/9 to 7/8/9.
    • Rupture cooldown now scales from 70 to 70/60/50.
  • Bounty Hunter minimap icon.png Bounty Hunter
    • Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
  • Dark Seer minimap icon.png Dark Seer
    • Ion Shell duration increased from 15 to 20.
    • Ion Shell AoE from increased 225 to 250.
    • Ion Shell cooldown increased from 7 to 10.
    • Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
    • Wall of Replica illusions are now semi-transparent to enemy players.
  • Doom minimap icon.png Doom
    • Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.
  • Dragon Knight minimap icon.png Dragon Knight
    • While in Dragon form Dragon Tail's cast range increased from 150 to 400.
  • Drow Ranger minimap icon.png Drow Ranger
    • Base Agility increased by 4.
  • Enchantress minimap icon.png Enchantress
    • Movement speed from 305 to 310.
  • Nature's Prophet minimap icon.png Nature's Prophet
    • Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.
  • Jakiro minimap icon.png Jakiro
    • Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
    • Macropyre duration increased from 5 to 7 seconds.
  • Juggernaut minimap icon.png Juggernaut
    • Omnislash random damage improved from 150-250 to 175-250.
    • Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
  • Kunkka minimap icon.png Kunkka
    • Strength growth increased from 2.7 to 3.0.
    • Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.
    • Tidebringer cleave AoE improved from 380/420/460/500 to 500.
    • Torrent slow increased from 30 to 35%.
    • X Marks The Spot cooldown decreased from 30 to 20 seconds.
  • Death Prophet minimap icon.png Death Prophet
    • Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.
  • Skeleton King minimap icon.png Skeleton King
    • Reincarnation slow duration increased from 3 to 4 seconds.
    • Reincarnation cooldown decreased from 300/220/140 to 260/160/60.
  • Leshrac minimap icon.png Leshrac
    • Movement speed increased from 310 to 315.
    • Pulse Nova AoE increased from 400 to 450.
  • Lich minimap icon.png Lich
    • Added a 0.2 second buffer time between Chain Frost bounces.
  • Lina minimap icon.png Lina
    • Base intelligence increased by 3.
    • Dragon Slave travel distance increased by 100.
    • Dragon Slave final AoE increased from 125 to 150.
  • Lion minimap icon.png Lion
    • Mana Drain level 4 increased from 100 to 120 per second.
    • Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).
  • Mirana minimap icon.png Mirana
    • Fixed Arrow damaging but not stunning invisible units.
  • Morphling minimap icon.png Morphling
    • Base agility increased by 5.
    • Adaptive strike cooldown decreased from 20 to 10.
  • Necrophos minimap icon.png Necrophos
    • Death Pulse AoE increased from 375/425/450/475 to 475.
    • Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
    • Sadist level 4 now restores 600 mana if you kill a hero.
  • Pudge minimap icon.png Pudge
    • Flesh Heap now has a overhead notification when strength is gained.
  • Pugna minimap icon.png Pugna
    • Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
    • Life Drain duration increased from 9 to 10 seconds.
  • Queen of Pain minimap icon.png Queen of Pain
    • Base damage increased by 4.
    • Scream of Pain AoE increased from 400/425/450/475 to 475.
  • Razor minimap icon.png Razor
    • Static Link duration, after it finishes draining, increased from 13 to 18.
    • Static Link cooldown rescaled from 35/30/25/20 to 25.
  • Sand King minimap icon.png Sand King
    • Epicenter's slow is no longer blocked by magic immunity.
    • Caustic Finale buff duration increased from 2 to 8 seconds.
  • Shadow Fiend minimap icon.png Shadow Fiend
    • Movement speed increased from 300 to 305.
    • Agility growth increased from 2.4 to 2.9.
    • Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.
  • Sniper minimap icon.png Sniper
    • Shrapnel AoE increased from 325 to 350.
  • Spectre minimap icon.png Spectre
    • Dispersion damage no longer disables items like Blink Dagger.
  • Riki minimap icon.png Riki
    • Backstab damage bonus increased from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25 of agility.
  • Storm Spirit minimap icon.png Storm Spirit
    • Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
  • Sven minimap icon.png Sven
    • Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
    • God's Strength is no longer purgeable.
    • God's Strength damage buff increased from 100/125/150% to 100/140/180%.
    • Warcry duration increased from 6 to 8 seconds.
    • Warcry cast time removed.
  • Tinker minimap icon.png Tinker
    • Laser's miss duration increased from 2 to 3 seconds.
  • Ursa minimap icon.png Ursa
    • Armor increased by 1.
    • Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
    • Earthshock AoE increased from 365 to 385.
    • Earthshock cooldown decreased from 7 to 6.
    • Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.
  • Warlock minimap icon.png Warlock
    • Infernal's Flaming Fists trigger chance increased from 40% to 60%.
    • Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.
  • Zeus minimap icon.png Zeus
    • Arc Lightning level 4 damage increased from 130 to 145 damage.
    • Lightning Bolt cooldown decreased from 6.5 to 6.
    • Static Field now affects creeps.
    • Static Field no longer requires unit visibility to take effect.

Items

General

  • Buyback cooldown increased from 4 minutes to 5.
  • Heroes now respawn with full mana.
  • Gold over time from 0.875 intervals to 0.8.
  • Runes will no longer spawn the same rune type 2 times in a row.
  • Forest Healing Troll now has a Mana Aura (+2 MP/sec).
  • Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.

Gameplay

  • Added Spirit Breaker minimap icon.png Spirit Breaker and Silencer minimap icon.png Silencer.
  • Added Tournament version switch.
  • Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.
  • Alchemist minimap icon.png Alchemist
    • Fixed Unstable Concoction stunning Alchemist when he is magic immune.
  • Axe minimap icon.png Axe
    • Fixed Counter Helix doing the damage when the attack impacted rather than started.
  • Bloodseeker minimap icon.png Bloodseeker
    • Fixed being able to cast Bloodrage on Magic Immune allies/self.
  • Bounty Hunter minimap icon.png Bounty Hunter
    • Fixed it being possible to use Jinada cooldown without triggering a critical strike.
    • Fixed Jinada working on denies.
    • Fixed Jinada and Shadowblade affecting buildings.
    • Fixed Track giving bonus gold for dead illusions.
    • Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
    • Fixed Track debuff icon not showing.
  • Broodmother minimap icon.png Broodmother
    • Fixed Spawn Spiderite working on wards.
  • Clockwerk minimap icon.png Clockwerk
    • Fixed Hookshot hitting couriers.
  • Dragon Knight minimap icon.png Dragon Knight
  • Nature's Prophet minimap icon.png Nature's Prophet
    • Fixed not being able to see the teleportation end point if it is in FoW.
  • Huskar minimap icon.png Huskar
    • Fixed Life Break being dodgeable.
  • Leshrac minimap icon.png Leshrac
    • Fixed Pulse Nova turning back on when out of mana sometimes.
  • Lifestealer minimap icon.png Lifestealer
    • Fixed Rage not properly dispelling negative debuffs
    • Fixed Open Wounds healing towers.
    • Fixed Infest not working on Mud Golems.
  • Shadow Fiend minimap icon.png Shadow Fiend
    • Fixed Presence of the Dark Lord not working on siege units.
  • Night Stalker minimap icon.png Night Stalker
    • Fixed Hunter in the Night working on Illusions.
  • Omniknight minimap icon.png Omniknight
    • Fixed Repel taking Shadowblade invis buff off
    • Fixed Repel causing Burrowstrike to fail if used during the movement period
    • Fixed Holy Persuation working on magic immune allies.
    • Fixed Repel revealing Broodmother while under Spin Web.
  • Sand King minimap icon.png Sand King
    • Fixed Refresher Burrow Strike not hurting affected units
  • Shadow Shaman minimap icon.png Shadow Shaman
    • Fixed Ethershock hitting units in the FoW.
  • Storm Spirit minimap icon.png Storm Spirit
    • Fixed Overload charge being used up if the target dies before impact.
  • Tidehunter minimap icon.png Tidehunter
    • Fixed Refresher Ravage not hurting affected units.
    • Fixed Kraken Shell not reducing tower damage.
  • Tiny minimap icon.png Tiny
    • Fixed the timing of when the stun happened with Craggy Exterior.
  • Ursa minimap icon.png Ursa
    • Fury swipes should only work on organic units and Roshan now.
    • Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.
  • Venomancer minimap icon.png Venomancer
    • Fixed Plague Ward collision size
  • Fixed Satanic being dispellable.
  • Fixed Janggo Aura not affecting lane creeps.
  • Fixed Vladmir Aura's mana regen stacking with Basilius.
  • Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.
  • Fixed Refresher Orb not geving bonus int.
  • Fixed Power Treads movement bonus being off by 5.
  • Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.
  • Fixed Unobstructed vision working on Illusions.
  • Fixed Bash against wards.
  • Fixed a hero not leveling up multiple times if they received enough XP in one go.
  • Fixed some Legacy Keys.
  • Enabled Ursa and Bounty Hunter in Captain's Mode.
  • Fixed Bottle usage cooldown.
  • Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.

UI

  • Updated the minimap texture.
  • Dominated and summoned creeps now draw larger on minimap.
  • Fixed shop keys getting unbound.
  • Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.
  • Fixed control clicking on an active item showing a confusing error.
  • Added a Animate Portrait setting to the video config.
  • Fixed Cheap Water setting being backwards.
  • Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.
  • The shop button now highlights when you are in range of the shop.
  • When using Alt, minimap hero names are now icons.
  • When using Alt, there are now TP icons to show which teammate is teleporting in.
  • When using Alt, illusions draw smaller and semitransparent.
  • Disallowed item moves from the stash to the main inventory while reincarnating.
  • Minimap lines for muted players are no longer drawn.
  • Added an overhead indicator for flesh heap.
  • Added a tooltip to the courier button.
  • The courier button shows as inactive when there are either no couriers, or only dead couriers.
  • Fixed the reliable/unreliable gold tooltip showing up for non-hero units.
  • Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.
  • Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.
  • Added health number on the player's hero's floating health bar.
  • Fixed a case where the stash would show the wrong item icon.
  • Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.
    • Will automatically speed up the replay when nothing is happening, and slow down when action occurs.
    • Will do super slow-mo at moments when heroes are killed.
    • Only works on replays recorded after this release.
  • Fixed bug where the stickly slot would sometimes, mysteriously, change items.
  • Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).
  • Fixed channel bar not going away when querying a channeling hero that enter fog of war.
  • Shift-clicking a unit in multi-unit selection hud element now deselects the unit.
  • Fixed Top bar clicks not going to the correct heroes when playing back demos.
  • Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.
  • Added attack icon and ping for enemy structures.
  • Mana and health regen values are no longer drawn in the hud when querying enemies.
  • Practice lobby settings are now shown to all lobby members.
  • Improved scrollbars and scrolling views.
  • Winner and duration are hidden on the match details screen by default.
  • Fixed default date range when searching for replays.

Visuals

  • There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.
  • There is now a splash effect when Morphling takes an illusion's position.
  • Removed track casting effect from enemy vision.
  • Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
  • Fixed Ursa turning bright yellow on lower-end cards.
  • Made Lifestealer's Rage effect slightly more subtle.
  • Made Pudge's Rot way less subtle.

Audio

  • Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.
  • Slightly lessened the volume of the Match Ready sound.
  • Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.

Bots

  • Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.
  • Fixed cases where bots would want to gank a nearby invisible unit.
  • Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.
  • Fixed case where bots would say "Defending none" when they were defending their base.
  • Fixed bug where you would lose your assigned lane if you moved too close to the base.
  • Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.
  • Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.
  • Increased desire to not move with Rupture.
  • When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.
  • Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.
  • Added slight buyback delay so bots aren't superhuman about buying back into the game.
  • Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.
  • Made bots more likely to commit post-allied-Ravage.
  • Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.
  • Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.
  • Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.
  • Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.
  • Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.
  • Made bots less likely to ignore very high-health enemies.
  • Made bots less likely to tank creeps when attacking an enemy's minions.
  • Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.
  • Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.
  • Made bots a bit less aggressive about buying dust.
  • Made bots a bit more scared of Juggernaut's Blade Fury when at low health.
  • Fixed bug where bots would sometimes buy a duplicate courier.
  • Improved how bots infer ganks, tower pushes, and tower defenses from human players.
  • Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.
  • Updated the hero portraits of the following heroes:
  • New Slardar minimap icon.png Slardar model.
  • Improvements made to Juggernaut's Dog Courier.
  • Rune spawn points now glow.
  • Added "Injured" walk animations for :