Io/Old Abilities

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Old Abilities
 
 
 

Overcharge (Pre 7.21)
Does not proc any on-cast effects when cast. Pierces spell immunity. Play
E
V
Overcharge icon.png
Ability
Toggle
Affects
Self / Allies
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
Cast Animation: 0+0
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70
Damage Reduction: 5%/10%/15%/20%
Cooldown: 2
Modifiers
Buff Overcharge: Undispellable.
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.

Notes:

  • This ability got reworked into the current Overcharge in the 7.21 gameplay patch.
  • Overcharge does not interrupt Io's channeling spells upon cast.
  • Can be toggled off while on cooldown.
  • A tethered ally is affected by the damage reduction and attack speed, but only Io's health and mana get drained.
  • Drains 1.2% of current health and mana in 0.2 second intervals.
  • Io and the tethered ally's effective health are increased by 5%/11%/18%/25%.
    • This quickly diminishes for Io because of the health loss.


Spirits In
Does not proc any on-cast effects when cast.
D
D
Spirits Movement icon.png
Ability
Toggle
Calls the spirits closer to you. Can be toggled on and off.
Cast Animation: 0+0
Minimum Distance: 100
Cooldown: 0

Notes:

  • Only active while the Spirits buff is on Io.
  • Does not interrupt Io's channeling spells upon cast.
  • Moves the spirits towards Io at a speed of 250. It takes 2.4 seconds from moving the spirits from max to min distance.


Spirits Out
Does not proc any on-cast effects when cast.
F
E
Spirits Out icon.png
Ability
Toggle
Sends the spirits farther away from you. Can be toggled on and off.
Cast Animation: 0+0
Maximum Distance: 700
Cooldown: 0

Notes:

  • Only active while the Spirits buff is on Io.
  • Does not interrupt Io's channeling spells upon cast.
  • Moves the spirits away from Io at a speed of 250. It takes 2.4 seconds from moving the spirits from max to min distance.