Changelogs
Version History[]
Version
Description
- Tether
- Now deals 10/20/30/40 damage per second coming within its slow range.
- Has a 0.5-second damage interval.
- Aghanim's Shard upgrade:
- Overcharge
- No longer grants 10% spell amplification bonus.
- Now grants 30% slow resistance bonus.
- Overcharge
- Reduced base attack damage from 7‒13 to 4‒10.
- Io no longer has Strength as a primary attribute and is now a Universal hero.
- Reduced base health from 200 to 120.
- Reduced strength gain from 3 to 2.7.
- Reduced base attack damage from 13‒19 to 7‒13.
- Aghanim's Scepter upgrade:
- Reduced Tether heal/restore transfer from 75%/90%/105%/120% to 60%/80%/100%/120%.
- Reduced Spirits mana cost from 120/130/140/150 to 100/110/120/130.
- Rescaled Overcharge attack speed bonus from 25/55/85/115 to 35/60/85/110.
- Rescaled Overcharge attack speed bonus from 50/70/90/110 to 25/55/85/115.
- Rescaled Tether heal/restore transfer from 70%/90%/110%/130% to 75%/90%/105%/120%.
- Overcharge
- Reduced spell damage amplification from 10%/12%/14%/16% to 8%/10%/12%/14%.
- Increased cooldown from 22/20/18/16 to 25/22/19/16.
- Aghanim's Scepter upgrade:
- Now also causes Spirits to apply a 15% movement speed slow for 0.3 seconds when hitting an enemy hero.
- ReworkedAghanim's Shard upgrade:
- OldTether
- Now deals 150 damage while applying a 1.75-second stun on enemies coming within its slow range. Can affect the same unit once every 7 seconds.
- Increases target movement speed bonus by 8%.
- New
- Tether now also passively grants Io 10% spell lifesteal, and causes it to share its current spell lifesteal with the Tethered target.
- Increases Overcharge spell damage amplification by 10%.
- Aghanim's Shard upgrade:
- Reduced Tether target movement speed bonus from 10% to 8%.
- Talents:
- LVL 10+5 health regeneration reduced to +4.LVL 20-30s Relocate cooldown reduced to -25s.
- Increased base health regeneration from 0 to 0.25.
- Tether
- Increased link break distance from 900 to 1000.
- Increased heal/restore transfer from 60%/80%/100%/120% to 70%/90%/110%/130%.
- Tether
- No longer removes the max movement speed limit.
- Reduced cast range from 1800 to 1600.
- Reduced tree destruction radius around Io after the pull ends from 300 to 150.
- Spirits
- Reduced creep collision damage from 10/20/30/40 to 10/15/20/25.
- Reduced Spirits Out max distance from 700 to 650.
- Reduced Relocate tree destruction radius upon teleporting from 300 to 150.
- Aghanim's Shard upgrade:
- Changedfrom damaging and stunning enemies upon Tether broken in any way to upon Tether contact. [?]
- Now can affect the same unit once every 7 seconds.
- AddedAttribute Bonus.
- Talents:
- LVL 10+35 attack damage reduced to +30.LVL 10+4 health regeneration increased to +5.LVL 15+10% spell lifesteal increased to +15%.LVL 15+325 Spirits max distance reduced to +300.LVL 20-25s Relocate cooldown increased to -30s.LVL 25Tether instant attacks against the ally's attack target are no longer performed if Io is unable to attack normally. [?]LVL 25+700 health increased to +900.
- Aghanim's Shard upgrade:
- Increases Tether target movement speed bonus from 5% to 10%.
- RemovedIo Innate ability.
- Now requires turning to perform any actions. [?]
- Increased base attack damage from 22‒31 to 28‒34.
- Increased attack point from 0.15 to 0.3.
- Tether
- Rescaled target movement speed bonus from 5%/8%/11%/14% to 6%/8%/10%/12%.
- Increased enemy movement speed slow from 8%/16%/24%/32% to 15%/25%/35%/45%.
- Reduced heal/restore transfer from 60%/90%/120%/150% to 60%/80%/100%/120%.
- Spirits
- Increased explosion damage from 20/40/60/80 to 30/50/70/90.
- Increased creep collision damage from 10/18/26/34 to 10/20/30/40.
- SplitSpirits Movement sub-ability up into Spirits In and Spirits Out.
- OldSpirits Movement
- Calls the spirits in and out.
- Min distance: 200
- Max distance: 700
- Cooldown: 0
- Notes: This sub-ability is present in the same ability slot until all spirits explode. Not a toggle ability. Causes the spirits to move inwards/outwards, based on whether they are at minimum or maximum distance, or whether they already are moving in or out. Cannot be used to make the spirits stop at a precise distance.
- NewSpirits In / Spirits Out
- Sends the spirits closer to you. Can be toggled on and off. / Sends the spirits farther away from you. Can be toggled on and off.
- Min distance: 200
- Max distance: 700
- Cooldown: 0
- Notes: Take the fourth and fifth ability slots, only visible while Spirits is active. Both are toggles, meaning the distances can be set precisely by toggling them Off at the wanted distance. Toggling one of them On automatically toggles the other one Off.
- Overcharge
- Now also grants 10%/12%/14%/16% spell damage amplification bonus.
- Reduced attack speed bonus from 50/80/110/140 to 50/70/90/110.
- Increased Relocate cooldown from 90/75/60 to 100/90/80.
- AddedAghanim's Shard upgrade for Io:
- Tether
- Now deals 150 damage while applying a 1.75-second stun on enemies coming within its slow range upon breaking the tether in any way.
- Increases target movement speed bonus by 5%.
- Tether
- Increased base movement speed from 280 to 320.
- Talents:
- LVL 10+45 attack damage reduced to +35.LVL 10+5 health regeneration reduced to +4.LVL 15+13% spell lifesteal reduced to +10%.LVL 15+400 Spirits max distance reduced to +325.LVL 20+15 armor reduced to +12.LVL 20+75 Spirits explosion damage reduced to +60.LVL 25-30s Relocate cooldown reduced to -24s.
- Reduced Overcharge max health as health regeneration from 0.55%/0.7%/0.85%/1% to 0.5%/0.6%/0.7%/0.8%.
- Overcharge
- Reduced max health as health regeneration from 0.6%/0.8%/1%/1.2% to 0.55%/0.7%/0.85%/1%.
- Increased cooldown from 16 on each level to 22/20/18/16.
- Talents:
- LVL 15
- Increased base armor from -1 to 1.
- Tether
- Now continuously slows the movement speed and attack speed by 8%/16%/24%/32% and 8/16/24/32 of enemies while in contact with the link.
- The slow debuff lasts 0.2 seconds.
- Overcharge
- No longer grants 5%/10%/15%/20% incoming damage reduction.
- Now grants 0.6%/0.8%/1%/1.2% of max health as health regeneration.
- Reduced cooldown from 18 to 16.
- Talents:
- LVL 10LVL 15+8 health regeneration ➜ +13% spell lifesteal.
- Talents:
- LVL 20
- Increased strength gain from 2.5 to 3.
- Reduced attack range from 575 to 500.
- Increased base armor from -2 to -1.
- Tether
- Reduced heal/restore transfer from 105%/120%/135%/150% to 90%/110%/130%/150%.
- Now puts Break Tether on a 0.25-second cooldown upon cast. [?]
- Spirits no longer applies a 20%/40%/60%/80% movement speed slow for 0.3 seconds upon exploding.
- Addedto Captains Mode.
- Tether now breaks when getting disabled while getting pulled by the Tether from a long-distance cast.
- AddedAghanim's Scepter upgrade for Io:
- Turns Spirits into a passive ability, constantly spawning spirits around Io.
- The Spirits Movement sub-ability is now permanently present.
- Tether
- The set movement speed on self is no longer considered as haste movement. Io can now be slowed directly. [?]
- Now sets movement speed as the target's movement speed as if they are not slowed while tethering. [?]
- Spirits
- No longer does a micro animation interruption upon ability cast. [?]
- Reduced spirits revolution time from 2.4 to 2.7.
- Spirits Movement
- Increased min distance from 100 to 200.
- Reduced toggle cooldown from 1.5 to 0.
- Reduced Overcharge incoming damage reduction from 15%/20%/25%/30% to 5%/10%/15%/20%.
- Increased Relocate mana cost from 100 to 175.
- Talents:
- LVL 15LVL 20
- Removedfrom Captains Mode.
- Increased strength gain from 2.2 to 2.5.
- Tether now transfers health/mana even when Io is at max health/mana. [?]
- ReworkedOvercharge.
- OldOvercharge
- Toggle: Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
- Current health/mana as cost per second: 6%
- Attack speed bonus: 40/50/60/70
- Incoming damage reduction: 5%/10%/15%/20%
- Toggle cooldown: 2
- Notes: Health cost is direct HP Removal. Does not interrupt channeling upon toggling On / Off, and does not trigger on-cast events.
- NewOvercharge
- Io gains bonus attack speed and damage reduction. If Io is tethered to an ally, that unit also gains the bonuses.
- Attack speed bonus: 50/80/110/140
- Incoming damage reduction: 15%/20%/25%/30%
- Duration: 8
- Mana cost: 40/60/80/100
- Cooldown: 18
- Notes: Regular active ability, interrupts Io on cast, triggers on-cast events.
- Relocate
- Now has an effect delay, instead of channeling. [?]
- Increased effect delay from 2.7/2.35/2 to 3.5/3.25/3.
- Reduced cooldown from 130/110/90 to 90/75/60.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Spirits cooldown from 26/22/18/14 to 26/24/22/20.
- Talents:
- LVL 20+15 health regeneration increased to +16.
- Increased Spirits cooldown from 20/18/16/14 to 26/22/18/14.
- Talents:
- LVL 10+25% experience gain reduced to +20%.
- Relocate now requires channeling, instead of having an effect delay. [?]
- Reduced Tether movement speed bonus from 7%/10%/13%/16% to 5%/8%/11%/14%.
- Reduced Spirits explosion damage from 25/50/75/100 to 20/40/60/80.
- Talents:
- LVL 10+60 attack damage reduced to +45.LVL 20+20 health regeneration reduced to +15.
- Reduced base movement speed from 290 to 280.
- Tether
- Can now be cast on spell immune allies.
- No longer slows enemies movement speed by 100% and attack speed by 100 when coming in contact with the link.
- Reduced cast point from 0.001 to 0.
- Spirits
- Now also slows enemies' movement speed by 20%/40%/60%/80% for 0.3 seconds upon exploding. [?]
- Spirits now automatically expand to its 700 max distance upon cast, instead of staying 150 range away from Io.
- Increased spirits collision radius from 70 to 110.
- Increased explosion damage/slow radius from 300 to 360.
- Increased creep collision damage from 8/14/20/26 to 10/18/26/34.
- Rescaled mana cost from 150 on each level to 120/130/140/150.
- MergedSpirits In and Spirits Out into a new sub-ability Spirits Movement.
- OldSpirits In / Spirits Out
- Calls the spirits closer to you. Can be toggled on and off. / Sends the spirits farther away from you. Can be toggled on and off.
- Min distance: 100
- Max distance: 700
- Cooldown: 0
- Notes: Take the fourth and fifth ability slots. Both are toggles, meaning the distances can be set precisely by toggling them Off at the wanted distance. Toggling one of them On automatically toggles the other one Off.
- NewSpirits Movement
- Calls the spirits in and out.
- Min distance: 100
- Max distance: 700
- Cooldown: 1.5
- Notes: Replaces Spirits until all spirits explode. Not a toggle ability. Causes the spirits to move inwards/outwards, based on whether they are at min or max distance, or whether they already are moving in or out. Cannot be used to make the spirits stop at a precise distance.
- Talents:
- LVL 10
- Reduced base movement speed from 295 to 290.
- Reduced base attack damage from 26‒35 to 22‒31.
- Tether
- Changedfrom granting self movement speed bonus to setting self movement speed equal of the target's movement speed. [?]
- The set movement speed value is also considered as haste movement on Io, and ignores speed reducing or increasing effects. [?]
- Changedduration from max 14 seconds to
Permanent
. [?] - Reduced target movement speed bonus from 10%/12%/14%/16% to 7%/10%/13%/16%.
- Reduced heal/restore transfer from 150% on each level to 120%/130%/140%/150%.
- Increased Relocate cooldown from 120/100/80 to 130/110/90.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Spirits Out max distance from 875 to 700.
- Increased Relocate cooldown from 100/80/60 to 120/100/80.
- Overcharge
- Increased current health as cost per second from 4.5% to 6%.
- Increased current mana as cost per second from 4.5% to 6%.
- Talents:
- LVL 25-40s respawn time increased to -50s.
- Reduced Spirits collision vision radius from 300 to 150.
- RemovedAttribute Bonus.
- addedTalents:
- Added↓↓ Double-tapping support for Relocate, ability now automatically targets the team's fountain when doing so.
- AddedIo Innate ability.
- No longer requires turning to perform any actions, including attacks. [?]
- Tether
- No longer stuns upon contact.
- Now slows movement speed by 100% and attack speed by 100 upon contact.
- Reduced Tether movement speed bonus from 20% to 17%.
- Fixed Tether mana restoring issues.
- ChangedSpirits from continuously providing vision around them to providing vision only upon colliding with an enemy hero for 3 seconds.
- Overcharge
- Increased current health as cost per second from 3.5% to 4.5%.
- Increased current mana as cost per second from 3.5% to 4.5%.
- Increased Tether heal/restore transfer rate from 100% to 150%. [?]
- Overcharge
- Increased current health as cost per second from 2.5% to 3.5%.
- Increased current mana as cost per second from 2.5% to 3.5%.
- Addedto Captain's Mode.
- Fixed Tether crashing the game in certain situations.
- Increased base attack damage from 16‒25 to 26‒35.
- Increased attack range from 525 to 575.
- Tether
- Reduced movement speed bonus from 15%/20%/25%/30% to 20% on each level.
- Rescaled stun duration from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25.
- Spirits
- The Spirits In and Spirits Out sub-abilities no longer interrupt movement or channelings when used.
- Now circle slightly faster when there are fewer spirits alive.
- No longer slows movement speed by
[ Info Needed ]
. - Increased spirits duration from 16 to 19.
- Reduced spawn interval from 1.2 to 0.8. [?]
- Overcharge
- Reduced attack speed bonus from 60/80/100/120 to 40/50/60/70.
- Now also grants 5%/10%/15%/20% incoming damage reduction towards all damage types. [?]
- Fixed ability from toggling itself Off.
- Reduced Tether movement speed bonus from 20%/25%/30%/35% to 15%/20%/25%/30%.
- Increased Spirits cooldown from 14 on each level to 20/18/16/14.
- Fixed ability interactions between Relocate and Bash sources.
- Addednew Bound Radius mechanic. [?]
- Io has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Io has the
- Created
Patch History[]
Patch
Description
- Increased versus scale from 0.77 to 0.93.
- Addednew Adjectives attributes. [?]
- Io has the following values: Blue
1
, Flying1
, Legs0
and Nose0
.
- Io has the following values: Blue
- Updated Spirits In ability backend strings.
- Addednew Tether ability modifiers.
- Updated Relocate backend ability strings.
- Fixed being able to reduce movement speed below 100 with Tether active.
- Updated Tether ability descriptions.
- Updated Overcharge ability descriptions.
- Fixed not being able to level Tether up while being Tethered to another target.
- Break Tether
- Fixed leveling up Tether while sub-ability is active not updating its ability values.
- Added backend strings to fix sub-ability using up skill points and not leveling up ability.
- Increased Break Tether levels from 1 to 4.
- Fixed leveling up Tether while Break Tether is active not updating its ability values.
-
- Fixed Tether related talents not updating its ability values upon leveling Break Tether.
-
- Tether
- Can now be leveled up while tethering to another unit.
- Break Tether now shows Tether ability info.
- Tether
- Updated Spirits ability descriptions.
- Fixed Tether slow debuff modifiers missing descriptions.
- Updated default hero model and animations.
- Tether
- Reduced cast sound volume from 0.75 to 0.66.
- Increased cast sound volume fade out time from 0.5 to 1.
- Updated hero model and animations.
- Fixed Tether increasing enemy attack speed, instead of reducing it.
-
- Updated Tether buff description to say that it causes Io's speed to match the target's.
- Updated Overcharge description and buff to mention the health regeneration and removed mention of damage resistance in the tooltip.
- Fixed movement speed set to 0 if Tethered to a unit that had its movement speed limited (i.e. Rolling Thunder).
- Optimized and improved the display of the Arcane Rune on Io.
- Fixed the additional information missing from Io in-game patch notes.
- Tether
-
- Fixed ability not surpassing the default movement speed limit when tethered to a hero that is faster.
-
- Now breaks when the caster gets Assimilate.
- Fixed a server crash caused by two heroes tethering each other.
-
- Fixed Tether break distance during the pull not considering cast range bonuses.
- Fixed talent captions.
-
- The Spirits In and Spirits Out sub-abilities are no longer hidden while not active.
- These sub-abilities is now shown in the loadout instead of being blank.
- Added head slot to loadout.
- Modified portrait position.
- Fixed ambient particles.
-
- Updated default item build.
-
- Fixed ability interactions between Tether and Life Drain.
- Extra ability slots for Spirits now have tooltip stating
Spirits In
andSpirits Out
rather thanEmpty Slot
.
- Added Arcane Rune responses.
- USpirits particle effects will now be drawn even when hidden.
- Fixed Tether buff duration being incorrect on the target when using relocate
- Fixed Spirits not hurting Spirit Bear.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Relocate).
- Fixed hero portrait.
- Fixed ambient particle creation on hero.
- Spirits now appear at the correct height.
-
- Fixed Overcharge sound effect not fading out after a Hybrid unit dies.
- Fixed the mechanism Armlet of Mordiggian and Overcharge to use proper health modification (meaning their health manipulation is now completely unaffected by anything).
- Updated Tether ability tooltip.
- Updated subtitles.
- Fixed default hero death effects.
- Fixed Tether sharing mana regeneration when you have full mana.
- Fixed Spirits initially spawning 250 units away instead of 150 units.
- Reduced Tether movement speed bonus from 20% to 17%.
- Relocate
- Fixed ability not being interrupted if Io was only disabled in the cast time but not when the teleportation happened.
- Fixed ability not getting interrupted by root debuffs.
- Fixed not revealing Fog of War for enemies.
- Fixed not showing the initial visual effect on the ground for enemies (only showed ping).
- Fixed being able to return creeps with Relocate by Tethering a creep after relocating.
- Fixed Overcharge missing a 2-second toggle Off cooldown.
- Renamedfrom Wisp to Io.
- UChangedhero color from blue from teal.
- Fixed attack acquisition range.
-
- Temporary disabled Relocate camera movement.
-
- Fixed cast backswing behaviors for the following abilities:
- Updated default hero textures.
- Updated the ability icons to match texture changes.
- Fixed Tether targeting spell immune allies.
- Fixed Spirits dying if Io gets cycloned or purged.
- Fixed Chakra Magic mana regeneration not transferring over Tether.
-
- Fixed abilities with 0 cast point missing its ability effects:
- Fixed Spirits detonating on creep-hero units like Spirit Bear.
- Addedto Captain's Mode.
- Fixed default hero model rendering with pops and such when entering or leaving Fog of War.
- Fixed Io voice lip-sync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Io.
- Tether
- Fixed Magic Stick interactions.
- Fixed Soul Ring not restoring mana with Tether.
- Fixed ability effects being left behind when enemy teleported into Fog of War.
- Now shows the amount that it heals its target.
- Added more obvious Tether boundary effect.
- Spirits
- Changed Spirits explosion effects.
- No longer don't retain their vision after they explode.
- Spirits no longer show up on the minimap.
- The Spirits In and Spirits Out sub-abilities no longer proc Magic Stick-based items.
- Overcharge no longer proc Magic Stick-based items.
- Relocate
- Relocate return does not interrupting other channeling abilities (i.e. Town Portal Scroll).
- Fixed heroes continuing old movement orders after returning with Relocate.
- Io and its Tethered unit move their camera when they Relocate and Relocate back.
- The ability sound effects now stop correctly.
-
- Tether now destroys trees every time the ability is canceled to prevent getting stuck in trees.
- Added a check for the Spirits ability to block creep spawns.
- Spirits now correctly provide vision.
- The ability no longer block neutral creep spawns.
- AddedIo.
-
- Fixed default hero visual effects.
- Fixed not looking different during invisibility.
- Fixed illusions not appearing.
- Tether
- Fixed being unable to cast ability on creeps (including Siege Creep),
- Fixed ability not ending when the target is dead.
- Fixed ☐ Disabled Help not working with ability.
- Fixed trees not being destroyed when pulling yourself to the target with the ability.
- Fixed Replenish Mana not restoring mana to the Tethered target.
- Fixed a crash when ability is cast on a dead illusion.
- Spirits
- Fixed Spirits not detonating when the duration ends.
- Fixed Spirits In and Spirits Out sub-abilities' Legacy Keys.
- Fixed Relocate using a channel instead of a cast delay.
-
- Tether
- Spirits
- Spirits now provides flying vision.
- Spirits now detonates when ability is re-cast.
- Both Spirits In and Spirits Out sub-abilities are now hidden until ability is active.
- Fixed movement speed bonus from Overcharge not working correctly.
- Fixed a chance to be stuck in the unit you Relocate with.
- Fixed a fatal error with Tether.