Invoker

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Old Abilities
 
 
 
 
Before 6.18 (Old Invoker)
 
Invoker
Invoker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.5
15 + 1.45
22 + 3.6
Level Base 1 15 25
Health 150 454 853 1138
H. regen amp 0% 8.8% 20.35% 28.6%
Magic res. 25% 26.32% 29.34% 31.5%
Mana 0 286 936 1404
M. regen amp 0% 49.5% 162.9% 243.9%
Spell dmg 0% 0% 0% 0%
Armor -1 1.4 4.65 6.97
Att/sec 0.59 0.68 0.8 0.88
Move sp amp. 0% 0.75% 1.77% 2.49%
Damage 3‒19 25‒41 75‒91 111‒127
Base health regen 0.25
Base mana regen 0.01
Movement speed 300
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 900
Attack animation 0.55+0.85
Base attack time 1.7
Collision size 24

The name Old Invoker refers to the initial version of Invoker that existed from the time the hero was created in 6.10 until he was removed in 6.18. The two versions of Invoker share surface-level similarities, in that they both utilize three reagents to produce a spell when combined using the hero's ultimate. However, for Old Invoker, the order in which his reagents were summoned is also used to determine which spell is invoked, giving him access to a full 27 spells compared to the current Invoker's 10. For example, for Old Invoker, Quas Quas Wex and Quas Wex Quas would correspond with the spells Portal and Betrayal, respectively, whereas for the current Invoker, both would correspond with Ghost Walk.

Old Invoker was inspired by a Warcraft 3 map called "Spellcraft". At the urging of the mapmaker Bug, who was involved with Dota's development at the time, Guinsoo created Old Invoker with the intent to release the hero with patch 6.0. It is rumored that the daunting scope of the hero, however, bogged down development and in this sense was a contributing factor to Guinsoo's departure. It was not until patch 6.10, when IceFrog was the lead developer, that Old Invoker would finally be released to the public, initially as a Radiant hero before being switched to Dire. After several patches and balance changes, Old Invoker was removed from Dota in patch 6.18 for a number of reasons, most notably due to his unwieldiness, engine-related bugs, and difficulty to balance.

Those interested in playing Old Invoker in Dota 2 can do so in the custom game Retro Dota.

Bio[edit]

Kael, the Invoker
Lore: A master of arcane arts, Kaels has chosen the side of the Scourge. His gameplay is very unique and advanced. The single spell he can cast varies with what minor reagents he has active.

Abilities[edit]

Quas (Pre 6.18)
Pierces spell immunity.
Q
Q
Quas icon.png
Ability
No Target
Affects
Self
Builds Kael's skill in the arcane magics. These spells, when invoked, deal with the power of the mind, wind, and water. As a reagent, increases damage per level, per reagent cast. Increases Intelligence each time this skill is learned.
Cast Animation: 0+0
Instances of Quas per Cast: 1
Attack Damage Bonus per Quas Instance: 2%/4%/6%/8%/10%/12%/14%/16%
Passive Intelligence Bonus: 1/2/3/4/5/6/7/8
Cooldown: 0
Modifiers
Buff Quas Instance: Dispellable with any dispel.

Notes:

  • This version of Quas belonged to Invoker before he was removed in the gameplay patch 6.18.
  • Quas does not interrupt Invoker's channeling spells upon cast.
  • Quas can be leveled 8 times, at level 1/3/5/7/9/11/13/15.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced.
  • Only increases base damage and that granted by the primary attribute. Raw damage bonuses are not increased.
  • This is how much attack damage Invoker gains with 1, 2 and 3 Quas instances:
    • 1 Quas instance: 2%/4%/6%/8%/10%/12%/14%/16% attack damage
    • 2 Quas instances: 4%/8%/12%/16%/20%/24%/28%/32% attack damage
    • 3 Quas instances: 6%/12%/18%/24%/30%/36%/42%/48% attack damage


Wex (Pre 6.18)
Pierces spell immunity.
W
W
Wex icon.png
Ability
No Target
Affects
Self
Builds Kael's skills in the energy magics. These spells, when invoked, deal with the power of electricity and lightning. As a reagent, increases movement speed per level, per reagent cast. Increases Agility each time this skill is learned.
Cast Animation: 0+0
Instances of Wex per Cast: 1
Move Speed Bonus per Wex Instance: 1%/2%/3%/4%/5%/6%/7%/8%
Passive Agility Bonus: 1/2/3/4/5/6/7/8
Cooldown: 0
Modifiers
Buff Wex Instance: Dispellable with any dispel.

Notes:

  • This version of Wex belonged to Invoker before he was removed in the gameplay patch 6.18.
  • Wex does not interrupt Invoker's channeling spells upon cast.
  • Wex can be leveled 8 times, at level 1/3/5/7/9/11/13/15.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced.
  • This is how much movement speed Invoker gains with 1, 2 and 3 Wex instances:
    • 1 Wex instance: 1%/2%/3%/4%/5%/6%/7%/8% movement speed
    • 2 Wex instances: 2%/4%/6%/8%/10%/12%/14%/16% movement speed
    • 3 Wex instances: 3%/6%/9%/12%/15%/18%/21%/24% movement speed


Exort (Pre 6.18)
Pierces spell immunity.
E
E
Exort icon.png
Ability
No Target
Affects
Self
Builds Kael's skills in the fire magics. These spells, when invoked, deal with the power of fire, projection, and damage. As a reagent, regenerates hit points per level, per reagent cast. Increases Strength each time this skill is learned.
Cast Animation: 0+0
Instances of Exort per Cast: 1
Health Regen Bonus per Exort Instance: 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4
Passive Strength Bonus: 1/2/3/4/5/6/7/8
Cooldown: 0
Modifiers
Buff Exort Instance: Dispellable with any dispel.

Notes:

  • This version of Exort belonged to Invoker before he was removed in the gameplay patch 6.18.
  • Exort does not interrupt Invoker's channeling spells upon cast.
  • Exort can be leveled 8 times, at level 1/3/5/7/9/11/13/15.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.2/0.3/0.4/0.5/0.6/0.7 health per Exort instance in 0.1 second intervals.
  • Can restore up to 60/120/180/240/300/360/420 health in one minute per Exort instance.
  • This is how much health regeneration Invoker gains with 1, 2 and 3 Exort instances:
    • 1 Exort instance: 0.03/0.06/0.09/0.12/0.15/0.18/0.21/0.24 health regen
    • 2 Exort instances: 0.06/0.12/0.18/0.24/0.30/0.36/0.42/0.48 health regen
    • 3 Exort instances: 0.09/0.18/0.27/0.36/0.45/0.54/0.63/0.72 health regen


Invoke (pre 6.18)
Pierces spell immunity. Play
R
R
Invoke icon.png
Ability
No Target
Affects
Self
Invoker combines the three reagents he has active into a spell, with different effects based on the reagents. The order the reagents were cast makes a difference.
Cast Animation: 0.3+2.4
Spells Invoked per Cast: 1
Max Spells: 1
Cooldown: 15
Modifiers
Buff Invoked Spell: Dispellable with any dispel.
So begins a new age of knowledge.

Notes:

  • This version of Invoke belonged to Invoker before he was removed in the gameplay patch 6.18.
  • Invoke can be leveled once only, at level 6.
  • Can only have one spell invoked at a time.
  • Invoking a spell resets that spell's cooldown.
  • However, when invoking the spell which is currently already invoked, nothing happens, wasting the mana and cooldown.
  • All invoked spell have the same legacy key: V.


Invoked abilities[edit]

Quas icon.png Quas Icy Path Portal Frost Nova Betrayal Tornado Blast Levitation Power Word Invisibility Aura Shroud of Flames
Wex icon.png Wex Mana Burn EMP Soul Blast Telelightning Shock Arcane Arts Scout Energy Ball Lightning Shield
Exort icon.png Exort Chaos Meteor Confuse Disarm Soul Reaver Firestorm Incinerate Deafening Blast Inferno Firebolt

Quas Quas Quas - Icy Path
Pierces spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Creates an icy path that slows enemy units that cross it. The caster's allies and heroes are free to cross the wall. Duration and casting range increase per level of Quas.
Cast Animation: 0.3+2.4
Cast Range (Quas): 250/300/350/400/450/500/550/600
Wall Length: 720
Wall Width: 210
Move Speed Slow: 1000%
Wall Duration (Quas): 1.25/2.50/3.75/5.00/6.25/7.50/8.75/10.00
Slow Duration: 2-4
Cooldown: 30
Mana: 200
Modifiers
Debuff Icy Path Slow: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Quas Quas.
  • The wall is always created in front of Invoker, perpendicular to the line between Invoker and the targeted point.
  • Creates 11 wall segments, with a spacing of 75 between each, resulting in a total length of 800. Each segment affects a 105 radius around them.
  • So the wall's effective length is 960 (750 wall length + 105 radius from both sides).
  • Each segment possesses a movement speed slowing aura. Its debuff lingers for 2-4 seconds.
  • Icy Path is not a pathing blocker. Any unit can pass through it.


Quas Quas Wex - Portal
Partially blocked by Linken's Sphere.
D
V
Unknown icon.png
Affects
Enemies
Damage
Composite
Casts a powerful displacement magic at another unit. Deals damage to it. That unit is instantly moved to the Invoker's position. Cast range based on Quas, damage based on Wex.
Cast Animation: 0.3+2.4
Cast Range (Quas): 350/400/450/500/550/600/650/700
Effect Delay: 0.5
Damage (Wex): 40/80/120/160/200/240/280/320
Cooldown: 30
Mana: 350
Partially blocked by Linken's Sphere. Damage is blocked, teleport is not.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Quas Wex.
  • The target is moved to Invoker's cast position, not his current position. This means that moving during the effect delay does not influence the destination.
  • Deals damage before it moves the target.


Quas Quas Exort - Frost Nova
Blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Blasts enemy units with a wave of frost that deals damage to the target, based on Quas level. Deals area of effect damage and slows.
Cast Animation: 0.3+2.4
Cast Range: 600
Effect Radius: 200
Primary Damage (Quas): 37.5/75/112.5/150/187.5/225/262.5/300
Area Damage (Quas): 37.5/75/112.5/150/187.5/225/262.5/300
Move Speed Slow: 30%
Attack Speed Slow: 20
Slow Duration: 3
Cooldown: 15
Mana: 150
Blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff Frost Nova Slow: Dispellable with any dispel.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Quas Exort.
  • The primary target takes the primary damage and the area damage, resulting in 75/150/225/300/375/450/525/600 damage (before reductions).


Quas Wex Quas - Betrayal
Blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Casts a dark magic on a target enemy, causing all of its previous allies to turn against it, thinking it's a foe. Duration based on Quas.
Cast Animation: 0.3+2.4
Cast Range: 800
Duration (Quas): 1.5/3/4.5/6/7.5/9/10.5/12
Cooldown: 20
Mana: 200
Modifiers
Debuff Betrayal: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Wex Quas.
  • This ability causes the target's faction to change so that it is hostile to every unit in the game.
    • This means that everyone may attack the target and the target may attack anyone, and AoE abilities treat them as valid targets.
    • Since no actual taunt is applied, players can simply order their units to not attack the target.
    • However, every unit not controlled by a player (both factions' lane creeps, towers and fountains and neutral creeps) do attack the target like a usual enemy.
    • This also goes for any player controlled unit which auto-attacks nearby enemies.
  • Has no effect when cast on neutral targets.
  • Betrayal does not disable the target in any way.
  • The kill is credited to whoever makes the last hit.


Quas Wex Wex - Tornado Blast
Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Damage
Magical
Summons a tornado to wreak havoc and damage enemy units over a long distance. Deals damage over a range based on Quas.
Cast Animation: 0.3+2.4
Cast Range (Quas): 200/450/700/950/1200/1450/1700/1950
Starting Radius: 100
Travel Distance (Quas): 250/500/750/1000/1250/1500/1750/2000
End Radius: 300
Damage (Quas): 125/175/225/275/325/375/425/475
Cooldown: 25
Mana: 250

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Wex Wex.
  • The tornado travels at a speed of 900 and always travels the full distance, so it takes 0.27/0.55/0.83/1.11/1.38/1.66/1.94/2.22 seconds to reach the max distance.
  • The complete area is shaped like a cone.
  • Can hit units up to 550/800/1050/1300/1550/1800/2050/2300 range away (travel distance + 300 end radius).


Quas Wex Exort - Levitation
D
V
Unknown icon.png
Ability
No Target
Affects
Self
Allows the Invoker to rise into the air, invulnerable. Duration is based on Quas, Wex and Exort.
Cast Animation: 0.3+0
Duration Increase per Quas Level: 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4
Duration Increase per Wex Level: 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4
Duration Increase per Exort Level: 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4
Base Duration: 1.9
Cooldown: 15
Mana: 100
Modifiers
Buff Levitation: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Wex Exort.
  • Turns Invoker invulnerable during the cast time and the duration and applies a basic dispel on him. After 0.5 seconds, he is also paused and loses pathing.
  • The ability cannot be canceled. Once cast, it is executed no matter what.
  • The minimum possible duration is 2.8 seconds, since all 3 reagents need to be level 1 in order to invoke this ability.
  • Can last up to 9.1 seconds when all 3 reagents are at max level.


Quas Exort Quas - Power Word
Blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Allies / Enemies
Applies a magic that weakens or strengthens a unit's resistance to physical attacks. Increases a friendly unit's armor or decreases an enemy unit's armor by an amount based on Quas.
Cast Animation: 0.3+0
Cast Range: 600
Armor Bonus/Reduction (Quas): 1/2/3/4/5/6/7/8
Duration: 25
Cooldown: 30
Mana: 200
Modifiers
Buff Power Word Buff: Dispellable with any dispel.
Debuff Power Word Debuff: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Exort Quas.


Quas Exort Wex - Invisibility Aura
Cannot be used by illusions. Pierces spell immunity.
Unknown icon.png
Ability
Aura
Affects
Allies
Units within a certain range of Kael become invisible. Range based on Quas level.
Radius (Quas): 150/170/190/210/230/250/270/290
Fade Time: 2
Cannot be used by illusions. Illusions do not bestow this aura.
Modifiers
Buff Invisibility Aura: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Exort Wex.
  • The aura's buff lingers for up to 0.5 seconds.
  • Does not affect Invoker himself.


Quas Exort Exort - Shroud of Flames
Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Allies / Enemies
Damage
Magical
Creates a barrier that reduces spell damage against a friendly unit by an amount based on Quas. Units that attack that unit get flamed, with damage based on Exort.
Cast Animation: 0.3+2.4
Cast Range: 500
Damage Trigger Radius: 400
Damage Starting Radius: 100
Damage Travel Distance: 200/230/260/290/320/350/380/410
Damage End Radius: 125
Damage (Exort): 8/16/24/32/40/48/56/64
Magical Damage Absorbed (Quas): 50/100/150/200/250/300/350/400
Duration: 40
Cooldown: 30
Mana: 250
Modifiers
Buff Shroud Of Flames: Undispellable.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Quas Exort Exort.
  • Blocks damage before any reductions, except when spell immune, during which it does not block any damage.
  • Whenever a unit within 400 range begins an attack on the shielded unit, a cone of flames is released towards its direction, damaging every unit it hits.
  • This effect has no cooldown and also triggers on allied attacks, though it only damages enemies.
  • The fire travels at a speed of 1050.
  • The damage area is shaped like a cone.
  • The flame cones can hit units up to 325/355/385/415/445/475/505/535 range away (travel distance + 125 end radius).
  • Before 6.12, this ability increased magic resistance by 4%/8%/12%/16%/20%/24%/28%/32%, instead of applying a magical damage barrier.


Wex Quas Quas - Mana Burn
Cannot be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Damage
Magical
Sends a bolt of negative energy that burns a target enemy unit's mana by an amount based on Wex. The mana combusts, dealing damage equal to the amount of mana burned.
Cast Animation: 0.3+2.4
Cast Range: 600
Mana Burned (Wex): 50/100/150/200/250/300/350/400
Mana Burned as Damage: 100%
Cooldown: 15
Mana: 100

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Quas Quas.
  • Applies the damage first, and then the mana loss.
  • Despite dealing the damage first, the damage is based on how much mana the target actually lost from Mana Burn.


Wex Quas Wex - EMP
Pierces spell immunity.
D
V
Unknown icon.png
Ability
No Target
Affects
Enemies
Releases an EMP bomb that detonates depleting the mana of all enemies nearby. Depletes mana based on the levels of Quas and Wex.
Cast Animation: 0.3+0
Travel Distance: 600
Effect Radius: 575
Effect Delay: 4
Mana Loss per Quas Level: 50/100/150/200/250/300/350/400
Mana Loss per Wex Level: 50/100/150/200/250/300/350/400
Cooldown: 30
Mana: 200

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Quas Wex.
  • Upon cast, Invoker releases an energy ball 60 range in front of him towards the direction he is facing. The ball travels to a point 660 range in front of Invoker upon cast.
  • The ball travels at a speed of 250, reaching the point after 2.4 seconds. Another 0.6 seconds later, it detonates.
  • 1 second later, every enemy unit within a 575 radius of the ball loses mana, including spell immune and invulnerable units.
  • The ball's pathing can be obstructed by cliffs and trees. In this case, it tries to travel around the cliff/trees, potentially detonating at a different location if it does not have time to reach the intended location.
  • The minimum possible mana loss is 100 seconds, since both reagents need to be level 1 in order to invoke this ability.
  • Can burn up to 800 mana when both reagents are at max level.
  • The ball provides 1000/750 radius flying vision, which lingers for 4.5 seconds.


Wex Quas Exort - Soul Blast
Not blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies / Self
Damage
Composite
Deals heavy damage to a target enemy unit, based on Exort. Heals the Invoker for an amount based on Quas. Cast range is based on Wex.
Cast Animation: 0.3+2.4
Cast Range (Wex): 400/448/496/544/592/640/688/736
Damage (Exort): 75/150/225/300/375/450/525/600
Heal (Quas): 62.5/125/187.5/250/312.5/375/437.5/500
Cooldown: 40
Mana: 300
Not blocked by Linken's Sphere. Procs Linken's Sphere without getting blocked.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Quas Exort.
  • The damage and heal are fully independent from each other, and both are applied at the same time.


Wex Wex Quas - Telelightning
Partially blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Enemies
Damage
Magical
Casts a powerful chain of energy that deals damage. Kael travels with this energy, ending at the location of the enemy. Damage and cast range based on Wex.
Cast Animation: 0.3+0
Cast Range (Wex): 250/300/350/400/450/500/550/600
Damage (Wex): 70/140/210/280/350/420/490/560
Cooldown: 20
Mana: 250
Partially blocked by Linken's Sphere. Damage is blocked, teleport is not.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Wex Quas.
  • The damage is delayed by 0.25 seconds, while the teleport is delayed by 0.1 seconds.
  • However, the teleport cannot be avoided.
  • The teleport does not disjoint projectiles.


Wex Wex Wex - Shock
Partially blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Releases a ring of shocking energy that summons a bolt of energy on each target in its path, removing all buffs. Radius and damage based on Wex.
Cast Animation: 0.2+0
Effect Radius (Wex): 150/200/250/300/350/400/450/500
Damage (Wex): 40/80/120/160/200/240/280/320
Extra Damage to Summons: 400
Move Speed Slow: 100%
Slow Duration: 1
Cooldown: 20
Mana: 200
Partially blocked by Linken's Sphere. The dispel and slow are blocked, the damage is not.
Modifiers
Debuff Shock Slow: Dispellable with any dispel.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Wex Wex.
  • Applies a basic dispel on all enemies within the radius upon cast.
  • The dispel and slow are instant, while the damage is delayed by 0.15 seconds.
  • The slow decreases over 5 intervals, so it slows for 100%/80%/60%/40%/20%, going one step down every 0.2 seconds.
  • Provides 1000/750 radius flying vision on each target upon cast, which lasts for 6 seconds.
  • Also provides 900 radius True Sight around each targeted unit, which lasts for 3 seconds.


Wex Wex Exort - Arcane Arts
Pierces spell immunity.
Unknown icon.png
Ability
Passive
Affects
Self
Kael is superior in the arts of magic to his opponents. He is able to manipulate spells to reduce their damage. Grants magic resistance based on the level of Wex.
Magic Resistance Bonus (Wex): 10%/20%/30%/40%/50%/60%/70%/80%

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Wex Exort.
  • Increases Invoker's total magic resistance to 32.5%/40%/47.5%/55%/62.5%/70%/77.5%/85%.


Owl Scout
Unknown.png
Ancient Summon
Duration 25-60
Health 40
Movement speed 200-500
Turn rate 0.5
Collision size 0
Vision range 200-900200-900 (F)
Experience 0
Notes Invulnerable
Spell immune
Abilities:
True Sight
Invisibility

Wex Exort Quas - Scout
D
V
Unknown icon.png
Ability
No Target
Summons an owl scout, which can be used to scout. Can see invisible units and is invulnerable. Duration, vision and speed depend on the level of Wex.
Cast Animation: 0.3+2.4
Number of Owls: 1
True Sight Radius: 900
Owl Vision Radius (Wex): 200/300/400/500/600/700/800/900
Owl Movement Speed (Wex): 200/225/250/300/350/400/450/500
Owl Duration (Wex): 25/30/35/40/45/50/55/60
Cooldown: 20
Mana: 150

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Exort Quas.
  • Does not destroy a previous summon if this ability is used again before the previous Owl expires.
  • When Wex is maxed out, the summoned Owl gains permanent invisibility.


Wex Exort Wex - Energy Ball
Can be disjointed. Does not pierce spell immunity.
D
V
Unknown icon.png
Ability
No Target
Affects
Enemies
Summons an energy ball that explodes dealing massive damage to units in a 300 radius based on Wex level.
Cast Animation: 0+2.4
Effect Radius: 300
Effect Delay: 3
Damage (Wex): 100/200/300/400/500/600/700/800
Cooldown: 20
Mana: 250

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Exort Wex.
  • The energy ball spawns at a height of 60 and slowly rises upward into the air at 150 speed up to a height of 500 during the delay. The ball is visible to everyone.
  • After the delay, the ball launches projectiles towards every enemy unit with a 300 radius.
  • The projectiles travel at as speed of 500.


Wex Exort Exort - Lightning Shield
Blocked by Linken's Sphere. Does not pierce spell immunity.
D
V
Unknown icon.png
Affects
Allies / Enemies
Damage
Magical
Forms a shield of electricity around a target, dealing damage per second to units around it. Damage, radius and duration based on Wex.
Cast Animation: 0.3+2.4
Cast Range: 600
Damage Radius (Wex): 100/110/120/130/140/150/160/170
Damage per Second (Wex): 10/20/30/40/50/60/70/80
Duration (Wex): 5/10/15/20/25/30/35/40
Cooldown: 15
Mana: 150
Modifiers
Buff or Debuff, based on the target's alliance Lightning Shield: Dispellable with any dispel.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Wex Exort Exort.
  • Can be cast on any unit which is not a ward, including buildings and allied units.
  • Deals damage to enemy and allied units alike. Does not damage wards, buildings and the unit the shield was put on.
  • Multiple shields can damage the same units.
  • Deals 5/10/15/20/25/30/35/40 damage in 0.5 second intervals.


Exort Quas Quas - Chaos Meteor
Does not pierce spell immunity.
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Affects
Enemies
Damage
Magical
Summons a powerful meteor to crush all enemies within its path. Deals damage per second to units in its path based on Exort.
Cast Animation: 0.3+0
Cast Range: 1000
Effect Radius: 250
Travel Distance: 1250
Effect Delay: 1.5
Meteor Main Damage per Interval (Exort): 50/100/150/200/250/300/350/400
Fire Trail Burn Damage per Second: 80
Fire Trail Duration: 5
Cooldown: 20
Mana: 200

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Quas Quas.
  • The meteor needs 1.5 seconds to land. It always lands 250 range in front of Invoker, regardless of how far away the targeted point was.
  • The meteor can hit units up to 1500 range away (1250 travel distance + 250 radius).
  • The visual effects and the sound during the effect delay (the meteor falling from the sky) are visible and audible to everyone.
  • The meteor rolls at a speed of 250 and always rolls the full distance, so it takes 5 seconds to reach the max distance.
  • After landing, the meteor deals 2.5/5/7.5/10/12.5/15/17.5/20 damage in 0.05 second intervals and leaves a fiery trail behind.
  • The burning trail lasts for 5 seconds and deals 4 damage in 0.05 second intervals.
  • The main damage can deal up to 250/500/750/1000/1250/1500/1750/2000 damage (before reductions) when a unit is hit by all 100 instances.
  • The trail can deal up to 800 damage (before reductions) (200 possible instances, possible by following the meteor and standing at the trail's end).
  • The Chaos Meteor provides 400 radius flying vision while it is rolling. This vision does not last.
  • Also provides the same vision for 3 seconds after reaching its max travel distance.
  • Destroys trees within a 300 radius as the meteor rolls over them.


Exort Quas Wex - Confuse
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Creates a dummy unit that looks like Kael. Cast range based on Exort, duration based on Quas and damage taken based on Wex. Underneath this unit is a ghost unit that lasts twice as long.
Cast Animation: 0.3+2.4
Cast Range (Exort): 300/400/500/600/700/800/900/1000
Illusion Damage Taken (Wex): 150%/140%/130%/120%/110%/100%/90%/80%
Illusion Duration (Quas): 5/10/15/20/25/30/35/40
Ghost Duration: 10/20/30/40/50/60/70/80
Cooldown: 15
Mana: 100

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Quas Wex.
  • Creates 2 illusions at the targeted point. One of them is selectable and fully targetable, the other is unselectable and invulnerable.
  • The second illusion lasts twice as long as the first one. Although it is at the exact same spot as the first illusion, the random animations make it visible below it.
  • Both illusions are paused, means they are unable to move and attack and buff and debuff durations do not tick down.
  • The illusions are independent from each other. When the first illusion is destroyed, the second still lasts its full duration.
  • Both illusions have their pathing disabled, means they cannot block other units.
  • The illusion takes purge damage.
  • Provides 1000/750 radius vision upon cast at Invoker's location for 60 seconds.


Exort Quas Exort - Disarm
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
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Affects
Enemies
Strips the enemy of the capability to attack. Duration and cast range based on Exort.
Cast Animation: 0.3+2.4
Cast Range (Exort): 500/600/700/800/900/1000/1100/1200
Duration (Exort): 1/2/3/4/5/6/7/8
Cooldown: 25
Mana: 200
Modifiers
Debuff Disarm: Dispellable with any dispel.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Quas Exort.
  • Applies a disarm on the target.
  • Uses a projectile with a speed of 10000.


Exort Wex Quas - Soul Reaver
Can be disjointed. Partially blocked by Linken's Sphere. Does not pierce spell immunity.
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Affects
Enemies
Blazes a target enemy unit, dealing damage based on Quas level. After 8 seconds, it takes another instance of damage based on Exort level. Increases the Invoker's movement speed for 8 seconds based on Wex level.
Cast Animation: 0.3+2.4
Cast Range: 500
Initial Damage (Quas): 50/100/150/200/250/300/350/400
Delayed Damage (Exort): 120/160/200/240/280/320/360/400
Move Speed Bonus (Wex): 5%/10%/15%/20%/25%/30%/35%/40%
Speed Duration/Damage Delay: 8
Cooldown: 40
Mana: 300
Partially blocked by Linken's Sphere. Movement speed bonus and debuff for second damage are blocked, initial damage is not blocked.
Modifiers
Debuff Soul Reaver: Dispellable with strong dispels.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Wex Quas.
  • Upon cast, instantly deals the initial damage, grants Invoker the movement speed bonus and launches a projectile.
  • The projectile travels at a speed of 1000.
  • This projectile applies a debuff on the target which lasts for 8 seconds. When it expires, it deals the secondary damage to the target.
  • This means the damage is delayed by projectile travel time + debuff duration.
  • The initial damage type is composite, while the delayed damage type is magical.


Exort Wex Wex - Firestorm
Does not pierce spell immunity.
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Affects
Enemies
Calls a number of magical fireballs from the sky to land around Kael based on Exort level. Deals 30 damage to units that lay beneath it, and leaves a magical fireball remaining. This ball damages nearby units with fire, with damage and radius based on Exort level. When the fireball expires, it deals area damage.
Cast Animation: 0.3+0
Cast Range: 1000
Number of Fireballs (Exort): 2/4/6/8/10/12/14/16
Spawn Radius: 250
Impact Damage/Mini-Stun Radius: 250
Impact Damage: 30
Damage per Second Radius (Exort): 160/180/200/220/240/260/280/300
Damage per Second (Exort): 10/12/14/16/18/20/22/24
Explosion Radius: 200
Explosion Damage: 150
Fireball Duration: 7.5
Cooldown: 30
Mana: 250

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Wex Wex.
  • The fireballs spawn at a random spot within the 250 spawn radius. Fireballs spawn with a 0.15 second interval between each other.
  • This means the channeling time takes up to 0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4 seconds. Canceling the channeling causes the remaining fireballs to not spawn.
  • Upon spawning, the fireballs deal 30 magical damage around them and mini-stun for 0.01 seconds.
  • The fireballs last for 7.5 seconds, during which they magical deal damage over time to nearby enemies.
  • After the 7.5 seconds, the fireballs explode, dealing composite damage around them 0.3 seconds after exploding.


Exort Wex Exort - Incinerate
Does not pierce spell immunity.
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Affects
Enemies
Damage
Magical
Does heavy damage to enemy units caught in the area. Range, area and number of flames increase per level of Exort.
Cast Animation: 0.3+0
Cast Range (Exort): 40/80/120/160/200/240/280/320
Max Channel Time (Exort): 1.5/3/4.5/6/7.5/9/10.5/12
Effect Radius (Exort): 50/100/150/200/250/300/350/400
Number of Waves (Exort): 2/4/6/8/10/12/14/16
Wave Interval: 0.75
Damage per Wave: 75
Cooldown: 25
Mana: 200

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Wex Exort.
  • Spawns waves in 0.75 second intervals, starting immediately upon cast.
  • This means that it is safe to cancel the spell after channeling it for 0.75/2.25/3.75/5.25/6.75/8.25/9.75/11.25 seconds without losing any waves.
  • Each wave takes 1 second to apply its damage, so each wave hits 1/1.75/2.5/3.25/4/4.75/5.5/6.25/7/7.75/8.5/9.25/10/10.75/11.5/12.25 seconds after cast.
  • All waves together can deal up to 150/300/450/600/750/900/1050/1200 damage to units.


Exort Exort Quas - Deafening Blast
Can be disjointed. Partially blocked by Linken's Sphere. Does not pierce spell immunity.
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Affects
Enemies
Damage
Composite
Hits an enemy unit with a deafening blast, dealing heavy damage and causing the target to be mute. Damage and duration based on Exort level.
Cast Animation: 0.3+2.4
Cast Range: 500
Damage (Exort): 65/130/195/260/325/390/455/520
Duration (Exort): 1.5/2/2.5/3/3.5/4/4.5/5
Cooldown: 20
Mana: 350
Partially blocked by Linken's Sphere. Silence is blocked, damage is not.
Modifiers
Debuff Silence: Dispellable with any dispel.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Exort Quas.
  • Upon cast, instantly deals damage and releases a projectile, which silences upon impact.
  • The projectile travels at a speed of 1500.


Exort Exort Wex - Inferno
Does not pierce spell immunity.
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Ability
No Target
Affects
Enemies
Damage
Magical
Creates random fiery hells around Morban. The damage varies by Exort level, and the number of infernos varies by Wex level.
Cast Animation: 0.3+0
Spawn Radius: 300
Number of Infernos (Wex): 1/2/3/4/5/6/7/8
Inferno Damage Radius: 200
Inferno Effect Delay: 1.33
Inferno Main Damage per Second (Exort): 30.3/37.9/45.5/53/60.6/68.2/75.8/83.3
Main Damage Duration: 2.67
Inferno Afterburn Damage per Second (Exort): 6/7/8/9/10/11/12/13
Afterburn Damage Duration: 5
Cooldown: 20
Mana: 250

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Exort Wex.
  • Upon cast, flamestrikes spawn around Invoker within a 300 radius in 1 second intervals.
  • This is not a channeling spell. Invoker can act freely after cast and the flamestrikes keep on spawning around him.
  • Each flamestrike takes 1.33 seconds to activate and start dealing damage within their areas.
  • Each Flame Strike deals its main damage for 2.67 seconds, followed by 5 seconds of afterburn damage.
  • When the damage areas of 2 flamestrikes overlap, both can deal damage to a unit at the same time.
  • Flamestrikes deal 10/12.5/15/17.5/20/22.5/25/27.5 damage in 0.33 second intervals, resulting in 8 instances.
  • The afterburn damage is deal in 1 second intervals, resulting in 5 instances.
  • One flamestrike can deal up to 110/135/160/185/210/235/260/285 damage (before reductions).
  • Provides 1000/750 radius flying vision for 9 seconds upon creating each interval.


Exort Exort Exort - Firebolt
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity.
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Affects
Enemies
Damage
Magical
Hurls a fiery bolt that deals heavy damage. Based on the level of Exort.
Cast Animation: 0.3+2.4
Cast Range: 500
Damage (Exort): 120/185/250/315/380/445/510/575
Stun Duration: 0.01
Cooldown: 10
Mana: 200
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • Ability invokes when Invoker has the following reagents in this order: Exort Exort Exort.
  • Launches a projectile which travels at a speed of 1000.
  • Mini-stuns and damages the target upon impact.


Trivia[edit]

  • One of Rubick's voice lines implies that Invoker used to be known as the Play "Arsenal Magus", which may be a reference to Old Invoker.

Version history[edit]

Version
Description
  • Removed Invoker.
  • Reduced base attack damage from 16-23 to 3-19 (total attack damage is now 25-41).
  • Reduced Exort icon.png Exort health regeneration per level per instance from 0.5 to 0.3.
  • Invoke icon.png Invoke no longer refreshes cooldowns of currently active spells when re-invoking them.
  • Reduced Energy Ball radius from 400 to 300.
  • Reduced Chaos Meteor radius from [ Info Needed ] to [ Info Needed ].
  • Fixed various Betrayal bugs.
  • Created.
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