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Invoker/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased base Intelligence attribute symbol.png intelligence from 14 to 15.
  • Increased Cold Snap damage from 7/14/21/28/35/42/49/56 to 8/16/24/32/40/48/56/64.
  • Level 15 left talent: Increased Cold Snap cooldown reduction from 12 to 15.
  • Level 20 left talent: Increased Alacrity attack damage and attack speed bonus from 45 to 50.
  • Increased base armor from -1 to 0.
  • Increased base attack damage from 24-30 to 27-33.
  • Reduced Exort attack damage bonus per instance from 3/7/11/15/19/23/27 to 2/6/10/14/18/22/26.
  • Level 10 left talent: Increased Chaos Meteor main damage per second bonus from 30 to 40.
  • Level 20 left talent: Increased Alacrity attack damage and attack speed bonus from 35 to 45.
  • Increased Intelligence attribute symbol.png intelligence gain from 4 to 4.6.
  • Increased base attack damage from 21-27 to 24-30.
  • Reduced Exort attack damage bonus per instance from 4/8/12/16/20/24/28 to 3/7/11/15/19/23/27.
  • Level 10 right talent: Replaced +1.25s Tornado cylone duration with -30s Ghost Walk cooldown.
  • Increased Strength attribute symbol.png strength gain from 2.2 to 2.4.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Level 10 right talent: Increased Tornado cyclone duration bonus from 0.5 to 1.25.
  • Level 15 left talent: Replaced +2.5s Cold Snap duration with -12s Cold Snap cooldown.
  • Level 20 right talent: Reduced Cataclysm max spawn distance from 220 to 200.
  • Invoke no longer has a 40 mana cost.
  • Reduced Invoke mana cost from 60 to 40.
  • Level 10 right talent: Increased Tornado cyclone duration bonus from 0.3 to 0.5.
  • Level 15 left talent: Increased Cold Snap duration bonus from 1.5 to 2.5.
  • Level 20 right talent: Reduced Cataclysm min and max spawn distances from 175-250 to 160-220. [?]
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +125 health or +15 attack damage
Level 15: +30% experience gain or +1 Invoker Forged Spirit icon.png Forged Spirit summoned
Level 20: +35 attack speed or +7 all stats
Level 25: -18s Tornado cooldown or Deafening Blast sends blasts in all directions
New:
Level 10: +30 Chaos Meteor main damage or +0.3s Tornado lift duration
Level 15: +1.5s Cold Snap debuff duration or +1 Invoker Forged Spirit icon.png Forged Spirit summmoned
Level 20: +35 Alacrity attack damage/attack speed or double-tapping Sun Strike creates 2 visible strikes within 175-250 range of all enemy heroes, but goes on a 90 second cooldown
Level 25: -16s Tornado cooldown or Deafening Blast sends blasts in all directions
  • Increased Alacrity cooldown from 15 to 17.
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Alacrity mana cost from 45 to 60.
  • Level 15 left talent: Increased experience bonus from 25% to 30%.
  • Level 25 left talent: Increased Tornado cooldown reduction from 15 to 18.
  • Increased Strength attribute symbol.png strength gain from 1.7 to 1.9.
  • Increased Quas health regeneration bonus per active instance from 1.5/3/4.5/6/7.5/9/10.5 to 1/3/5/7/9/11/13.
  • Level 15 left talent: Increased experience bonus from 20% to 25%.
  • Quas
    • No longer passively grants 2/4/6/8/10/12/14 strength.
    • Increased health regeneration bonus per active instance from 1/2/3/4/5/6/7 to 1.5/3/4.5/6/7.5/9/10.5.
  • Wex no longer passively grants 2/4/6/8/10/12/14 agility.
  • Exort
    • No longer passively grants 2/4/6/8/10/12/14 intelligence.
    • Increased attack damage bonus per active instance 3/6/9/12/15/18/21 to 4/8/12/16/20/24/28.
  • Invoke
    • Is no longer an upgradeable ability. [?]
    • Cooldown from 22/17/12/5 (Upgradable by Aghanim's Scepter. 16/8/4/2) to 6 (Upgradable by Aghanim's Scepter. 2).
    • Mana cost from 20/40/60/80 (Upgradable by Aghanim's Scepter. 0) to 60 (Upgradable by Aghanim's Scepter. 0).
    • No longer expends mana if it only swaps the invoked abilities' slots.
  • EMP
    • Changed damage type from pure to magical.
    • Increased damage per burned mana from 50% to 60%.
  • Deafening Blast now always creates a single blast towards the targeted direction, regardless of reagents level. [?]
  • Forge Spirit now always spawns 1 spirit, regardless of the reagents' levels. [?]
  • Invoker no longer has a +6 Attribute Bonus ability at level 25.
  • Added talents:
Level 10: +15 attack damage or +125 health
Level 15: +1 Forge Spirit summoned or +20% experience gain
Level 20: +7 all stats or +35 attack speed
Level 25: Deafening Blast sends blasts in all directions or -15s Tornado cooldown
  • Reduced Forge Spirit attack damage from 29/38/47/56/65/74/83/92 to 22/32/42/52/62/72/82/92.
  • Reduced base Intelligence attribute symbol.png intelligence from 22 to 16.
  • Increased base attack damage from 13-19 to 19-25.
  • Increased cast time of all invoked spells from 0 to 0.05 [?].
  • Cold Snap's initial debuff is now dispellable.
  • Increased Ghost Walk cooldown from 35 to 45.
  • Reduced Tornado vision radius from 600 to 200.
  • Forge Spirit
    • Health is now based on Quas, instead of Exort.
    • Mana is now based on Exort, instead of Quas.
    • Values remain unchanged.
  • Deafening Blast
    • Hit enemies are no longer disabled during the knockback [?]
    • Now applies the disarm instantly upon hit, instead of right after the knockback.
    • Increased disarm duration from 1/1.5/2/2.5/3/3.5/4/4.5 to 1.25/2/2.75/3.5/4.25/5/5.75/6.5.
  • Reduced base Strength attribute symbol.png strength from 19 to 17.
  • Rescaled Alacrity damage and attack speed bonus from 30/40/50/60/70/80/90/100 to 10/25/40/55/70/85/100/115.
  • Invoker now starts with Invoke Level 1 at the beginning of the game.
  • Invoke now has the standard 6/11/16 leveling.
  • Level 25 invoker (since he is now missing an ability level) now has an attribute bonus ability that grants 6 all stats.
  • Increased Intelligence attribute symbol.png intelligence gain from 3.2 to 4.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
  • Increased Alacrity attack damage and attack speed bonus from 20/30/40/50/60/70/80/90 to 30/40/50/60/70/80/90/100
  • [U] Increased Tornado duration at level 7 from 2.5 to 2.6 (formula still is 0.5 + (0.3 * Quas), but no longer capped at 2.5.)
  • Deafening Blast is now ground-targeted at max level again, instead of instant cast. [?]
  • Sun Strike damage now pierces spell immunity (spell immune units already counted towards the damage spread, but did not take the damage).
  • Tornado
    • Changed damage formula from 70 + ((2 * Wex + Quas) * 15) to 70 + (3 * Wex * 15).
    • Damage range remains unchanged at 115-385.
    • Reduced flying vision radius from 1200 to 600.
  • Changed Ghost Walk movement speed change on self from -30%/-25%/-20%/-15%/-10%/-5%/0% to -30%/-20%/-10%/0%/10%/20%/30%.
  • EMP
    • Rescaled effect delay from 3.75/3.45/3.2/2.9/2.6/2.35/2.05 to 2.6 on each level.
    • Increased mana burn from 100/150/200/250/300/350/400 to 100/175/250/325/400/475/550.
  • Reduced Alacrity mana cost from 75 to 45.
  • Forge Spirit
    • Reduced attack range from 300/400/500/600/700/800/900 to 300/365/430/495/560/625/690.
    • Reduced armor from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6.
  • Increased Invoke max spells from 1/2/2/2 to 2 on each level.
  • EMP now restores Invoker's mana for 50% of the mana it drained from heroes (excluding illusions).
  • Ghost Walk
    • Increased enemy movement speed slow from 20%/23%/26%/30%/33/36%/40% to 20%/25%/30%/35%/40%/45%/50%.
    • Reduced cooldown from 60 to 35.
  • Increased Tornado damage from 110-350 to 115-385.
  • Reduced Alacrity mana cost from 100 to 75.
  • EMP
    • No longer affects invulnerable units.
    • Increased cooldown from 25 to 30.
  • Tornado
    • Reduced damage from 123.5-399.5 to 110-350.
    • Increased cooldown from 25 to 30.
  • Sun Strike
    • Now provides vision at the targeted area during the effect delay.
    • Changed damage type from Magical to Pure.
  • Chaos Meteor
    • Reduced effect delay from 1.5 to 1.3.
    • Increased base damage from 110/140/170/200/230/260/290 to 115/150/185/220/255/290/325.
    • Increased burn damage from 11/14/17/20/23/26/29 to 11.5/15/18.5/22/25.5/29/32.5.
  • EMP now has an area targeting cursor.
  • Reduced base attack damage from 22-28 to 17-23 (total attack damage is now 39-45).
  • Casting Quas, Wex, Exort and Invoke no longer interrupt Invoker.
  • Invoke now considers the older invoked spell as the new one when re-invoking it, instead of doing nothing.
  • Cold Snap no longer triggers on less than 10 damage.
  • Ice Wall no longer affects spell immune enemies.
  • Alacrity
    • Can now be cast on siege creeps.
    • Reduced attack damage bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
    • Reduced attack speed bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
    • Increased mana cost from 50 to 100.
  • Cold Snap no longer triggers on self-inflicted damage.
  • Increased Strength attribute symbol.png strength gain from 1.4 to 1.7.
  • Increased Quas health regeneration per level per instance from 0.75 to 1.
  • Invoke
    • Reduced mana cost from 20/50/80/110 to 20/40/60/80.
    • Reduced cooldown from 30/25/12/5 to 22/17/12/5.
  • Cold Snap
    • Now also applies the mini-stun initially upon cast.
    • Now also deals 60 damage initially upon cast.
  • Ghost Walk
    • Increased enemy movement speed slow from 10%/15%/20%/25%/30%/35%/40% to 20%/23/26%/30%/33%/36%/40%.
    • Reduced mana cost from 300 to 200.
  • Ice Wall
    • Increased mana cost from 125 to 175.
    • Increased cooldown from 20 to 25.
  • Tornado
    • Increased travel distance from 700/1100/1500/1900/2300/2700/3100 to 800/1200/1600/2000/2400/2800/3200.
    • Increased cyclone duration from 0.6/0.85/1.1/1.35/1.6/1.85/2.1 to 0.8/1.1/1.4/1.7/2/2.3/2.5.
    • Increased damage from 120-375 to 123.5-399.5.
  • Alacrity
    • Increased attack damage bonus from 20/30/40/50/60/70/80 to 30/40/50/60/70/80/90.
    • Increased duration from 8 to 9.
  • Increased Sun Strike damage from 75/137.5/200/262.5/325/387.5/450 to 100/162.5/225/287.5/350/412.5/475.
  • Forge Spirit
    • Armor is now based on Exort, instead of Quas (values remain same).
    • Attack range is now based on Quas, instead of Exort (values remain same).
  • Chaos Meteor
    • Increased main damage per second from 80/110/140/170/200/230/260 to 110/140/170/200/230/260/290.
    • Increased burn damage from 8/11/14/17/20/23/26 to 11/14/17/20/23/26/29.
  • Added an ally/observer only visual effect to Sun Strike that plays during its delay at the targeted area.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Invoker: Reduces Invoke mana cost from 20/50/80/110 to 0 on each level and cooldown from 30/25/12/5 to 16/8/4/2.
  • Increased Alacrity duration from 6 to 8.
  • Invoke
    • Reduced level requirement from 5/10/15/20 to 2/7/12/17.
    • Reduced cooldown from 30/30/15/5 to 30/25/12/5.
    • Increased mana cost from 20/40/60/80 to 20/50/80/110.
  • Ice Wall
    • Increased damage per second from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42.
    • Increased duration from 4/5/6/7/8/9/10 to 3/4.5/6/7.5/9/10.5/12.
  • EMP
    • Now requires Wex Wex Wex to be invoked, instead of Wex Wex Exort.
    • Now deals 50% of mana burned as damage, instead of a set amount of 120/150/180/210/240/270/300 based on Exort. [?]
    • Changed damage type from [ Info Needed ] to HP Removal. [?]
    • Increased cast range from 600 to 950.
    • Reduced mana cost from 250 to 125.
    • Reduced cooldown from 40 to 25.
  • Tornado
    • Increased cyclone duration from 0.4/0.7/1/1.3/1.6/1.9/2.2 to 0.6/0.85/1.1/1.35/1.6/1.85/2.1.
    • Reduced damage from 190.76-375.32 to 120-375.
  • Alacrity
    • Now requires Wex Wex Exort to be invoked, instead of Wex Wex Wex.
    • Now also grants 20/30/40/50/60/70/80 attack damage based on Exort.
    • Reduced attack speed bonus from 40/60/80/100/120/140/160 to 30/40/50/60/70/80/90.
    • Increased duration from 5 to 6.
    • Reduced mana cost from 125 to 50.
    • Reduced cooldown from 20 to 15.
  • Sun Strike
    • Reduced mana cost from 250 to 175.
    • Reduced cooldown from 60 to 30.
  • Forge Spirit
    • Recasting the spell now destroys the spirits from the previous cast.
    • Reduced level requirement of Quas and Exort to spawn 2 spirits from 7 to 4.
    • Increased armor from 1/2/3/4/5/6/7 to 2/3/4/5/6/7/8.
    • Reduced mana cost from 200 to 75.
    • Reduced cooldown from 70 to 30.
    • Fixed a bug with Melting Strike.
  • Increased Chaos Meteor cooldown from 30 to 70.
  • Increased Deafening Blast cooldown from 25 to 40.
  • Reworked and re-added the second version of Invoker.
  • Removed Invoker from the game.
  • Created the first version of Invoker with 27 abilities. (See Old Invoker).

Patch history[edit]

Patch
Description
  • Fixed Tornado blocking neutral creep camps.
  • Fixed Chaos Meteor blocking neutral creep camps while rolling.
  • [U] Invoker's Illusions now have orbs.
  • Fixed backswing behavior on some of Invoker's skills.
  • [U] Updated the hero selection portrait for Invoker.
  • Un-decapitated Invoker.
  • Added Legacy Key support for Invoker.
  • Fixed Invoker's Quas, Wex, and Exort not giving Invoker bonus stats properly when upgraded.
  • Fixed Invoker's Invoke to properly swap the invoked abilities in the 1st and 2nd slots if the spell already existing in the 2nd slot is invoked again.
  • Fixed Cold Snap not being castable on Roshan.
  • Fixed EMP cast range.
  • Enabled Invoker in CM.
  • Lane creeps will now stand still if they become unable to attack, such as when hit by Invoker's Deafening Blast, instead of charging past enemy creeps and towers.
  • Fixed Quas, Wex, and Exort not giving Invoker bonus stats when upgraded.
  • Fixed Invoke to properly swap the invoked abilities if the new spell already exists.
  • Fixed Cold Snap not being castable on Roshan.
  • Fixed EMP cast range.
  • [U] Added new portrait and ability icons.