Huskar/Old Abilities

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Old Abilities
 
 
 

Inner Vitality
Inner Vitality icon.png
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts 16 seconds.
Cast Animation: 0.3+0.53
Cast Range: 800
Health Regen Bonus: 12
Primary Attribute as Regen above Threshold: 6%/8%/10%/12%
Primary Attribute as Regen below Threshold: 22%/30%/38%/46%
Health Threshold: 35%
Duration: 16
Cooldown: 22/18/14/10
Mana: 140/150/160/170
Modifiers
Buff Inner Vitality: Dispellable with any dispel.
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

Notes:

  • The health percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
  • Restores in the form of regeneration, so it regenerates 1.2 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 seconds intervals.
  • Over the full duration it heals 192 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target's primary attribute.
  • Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.


Berserker's Blood (6.78-7.19d)
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
B
Berserker's Blood icon.png
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Max Attack Speed Bonus: 220/260/300/340
Max Magic Resistance Bonus: 20%/30%/40%/50%
Partially usable by illusions. Everything but the magic resistance bonus works for illusions.
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Notes:

  • Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.
  • Increases Huskar's total magic resistance to 40%/47.5%/55%/62.5% when below 10% health.


Berserker's Blood (Pre 6.78)
Cannot be used by illusions. Pierces spell immunity.
E
B
Berserker's Blood icon.png
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Attack Speed Bonus per Stack: 3/6/9/12
Attack Damage Bonus per Stack: 2/4/6/8
Modifiers
Buff Berserkers Blood Stack: Undispellable.
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Notes:

  • Huskar's size increases and he glows red, the more stacks he has. At 25% health or less, he also stops using his attack stance and use his default animations.
  • First stack lasts from 100% to 87% of Huskar's maximum health. Each following stack is added for each 7% max health missing.
  • The maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum health, which will provide bonus 42/84/126/168 attack speed and 24/56/84/112 attack damage.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break (pre 6.72)
Life Break icon.png
Affects
Enemies / Self
Damage
Magical
Huskar draws upon his health to break an enemy's life, shattering a percentage of that hero's current health, and slowing them.
Cast Animation: 0.3+2.4
Cast Range: 100
Current Health as Cost: 35%/30%/25%
Target's Current Health as Damage: 50% (Upgradable by Aghanim's Scepter. 65%)
Move Speed Slow: 50%
Slow Duration: 5
Cooldown: 45/30/15 (With Aghanim's: 24/16/8)
Aghanim's upgrade: Increases damage dealt, reduces cooldown.
Blocked by Linken's Sphere. Huskar takes no damage when blocked.
Modifiers
Debuff Life Break Slow: Dispellable with any dispel.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Notes:

  • This ability got reworked into the current Life Break in the 6.72 gameplay patch.
  • With base magic resistance included, the targeted enemy will lose 37.5% (Upgradable by Aghanim's Scepter. 48.75%) of his current health, if it is not Visage minimap icon.png Visage or Meepo minimap icon.png Meepo.