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Huskar minimap icon.png Huskar is a resilient ranged attacker who sacrifices his own health to inflict greater damage, and this is emphasized by Berserker's Blood, as his attack speed and health regeneration increase the lower his health is, making him deadly at low health. Inner Fire prevents enemies from retaliating with physical attacks while he burns them down with multiple stacks of Burning Spears. His deadly Life Break is suited to killing enemies one-on-one, especially during the early to mid game. He fulfills the roles of carry and ganker, although the damage over time from Burning Spear will not match heavier carries in the late game.
Pros Cons
  • High sustainability.
  • Requires no mana management.
  • Can turn fights around even at low health.
  • Excellent early to mid game presence.
  • Many counters.
  • No hard disables.
  • Low armor.
  • May want armor and lifesteal items to survive.
  • Relies on being at low health for his maximum damage potential.
  • Very vulnerable to disarms and Break.

Ability Builds[edit]

Generic Huskar
Burning Spear icon.pngBerserker's Blood icon.pngBurning Spear icon.pngInner Fire icon.pngBurning Spear icon.pngLife Break icon.pngBurning Spear icon.pngBerserker's Blood icon.pngBerserker's Blood icon.pngTalent icon.pngBerserker's Blood icon.pngLife Break icon.pngInner Fire icon.pngInner Fire icon.pngTalent icon.pngInner Fire icon.pngUnknown icon.pngLife Break icon.pngTalent icon.pngTalent icon.png


Hero Talents
Burning Spears Pure Damage25+175 Attack Range
+400 Life Break Cast Range20+20 Strength attribute symbol.png Strength
20% Lifesteal15+10 Burning Spears DPS
+15 Damage10+225 Health
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The lifesteal talent stacks additively with other sources of lifesteal.

Tips & Tactics[edit]


  • Huskar is not a true initiator. Try to let another team member initiate, then jump in to single out soft targets.
  • A good amount of Huskar's damage comes from Burning Spear's magical burn damage, meaning that high magic resistance from the enemies makes Huskar much less effective.
  • Huskar's abilities synergizes well with each other, as Burning Spear and Life Break both use up health and allow Berserker's Blood's effect to increase.
  • Due to his low base armor, Huskar is susceptible to physical burst damage.
  • Huskar can take on Roshan icon.png Roshan early on with Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian and Berserker's Blood.


Inner Fire[edit]

  • Inner Fire's disarm can often help Huskar survives against enemy attacks since he has low armor, buying time for Huskar to kill them first.
  • The disarm works on Roshan icon.png Roshan.
  • More tips needed.

Burning Spear[edit]

  • Burning Spears is useful for harrassing enemies during the laning phase.
  • The cast range of Burning Spear is 450 (Talent 625), but Huskar's attack range is only 400. Therefore you can increase your range by 50 (Talent 225) when manually casting Burning Spear. However, putting Burning Spear on autocast will not increase your range.
  • Remember that Burning Spears will stack on an enemy. You can manual cast them repeatedly on laning phase to harass enemies without drawing creep aggro. When you can regenerate health enough to sustain Burning Spear, switch it to autocast and burn them down!

Berserker's Blood[edit]

  • Berserker's Blood's bonus to health regeneration sustains usage of Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian.
  • The attack speed from Berserker's Blood is unreliable as it depends on your current health. If you are your team's main carry, consider building attack speed items like Mjollnir icon.png Mjollnir and Assault Cuirass icon.png Assault Cuirass to further boost your DPS.

Life Break[edit]

  • In most cases, if an enemy hero used their escape skill while Huskar is airborne, Huskar will still be able to finish his jump.
  • Be wary of heroes that have high natural magic resistance (like Anti-Mage minimap icon.png Anti-Mage and his Counterspell) because using Life Break against them might deal more damage to you than to them.
  • You should also be warned not to use Life Break on a hero who has spell immunity or else you lose a percentage of your health while the target does not. However, the slow will still pierce through spell immunity.
  • As Life Break deals magical damage to an enemy relative to his current health, it is possible to kill any enemy in one hit with the help of damage amplification, provided they are not spell immune or has access to high magic resistance.
    • It is possible to use certain combinations of items and heroes together with Huskar to kill any hero instantly. For example applying the effects of Veil of Discord icon.png Veil of Discord, Ethereal Blade icon.png Ethereal Blade, and Orchid Malevolence icon.png Orchid Malevolence to a target and then hitting them with an Aghanim's Scepter icon.png Aghanim's Scepter upgraded Life Break will cause an instant death. However, building all these utility items on Huskar himself will destroy a great deal of his carry potential.
    • The same effect can be achieved by using Soul Catcher instead of Veil of Discord or Decrepify instead of Ethereal Blade.
  • Beware of heroes with Blade Mail icon.png Blade Mail as they can destroy you if you use Life Break on them recklessly.
    • Any hero using Blade Mail with sufficiently high health will probably kill you if you use Life Break on them (assuming that you do not have spell immunity).
  • Aghanim's Scepter icon.png Aghanim's Scepter enables Huskar to destroy enemy heroes with high health quickly. The reduced cooldown will probably allow Huskar to remove more than half of the enemy's HP with magical damage in 4 seconds if he can use Life Break twice in quick succession and the target does not have too high magic resistance.
    • Life Break can also be used on multiple different enemies in a team fight making it easier for the rest of your team to finish them off.
    • The low cooldown from Aghanim's Scepter can also be used to jump from one hero to another. If you are being focused on by a melee carry who happen to have spell immunity, jump to another hero to kill them off, or stall enough time so that the enemy's spell immunity runs out.
    • Jumping to a different enemy is also useful for timing out debuffs on Huskar. Jumping to another enemy while you are slowed, rooted, or disarmed will give you a chance to turn the tables against your enemy.
  • Activate Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian after Life Break to regain some of the lost health.


Starting items:

  • Tango icon.png Tango helps Huskar regain lost health from Burning Spear.
  • Healing Salve icon.png Healing Salve also restores health to Huskar.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand later, or Huskar can use it with Tango to get more healing.
  • Enchanted Mango icon.png Enchanted Mango gives health regeneration to offset the health cost of Burning Spear.

Early game:

Mid game:

  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian provides every stat that Huskar needs to be more effective and its Unholy Strength provides a way for Huskar to control his health. If you are able to practice armlet toggling, it will drastically improve Huskar's damage output and allow him to use it to survive fights as long as the enemies do not have abilities that deal damage over time.
  • Morbid Mask icon.png Morbid Mask allows Huskar to lifesteal from attacks, sustaining the health cost of Armlet of Mordiggian and Burning Spear. It upgrades to Satanic in the late game.
  • Black King Bar icon.png Black King Bar negates Life Break's self damage and most enemy disables, letting Huskar jump into the fray with little risk of dying.

Late game:

  • Satanic icon.png Satanic allows Huskar to sustain his health while under focus from the enemy team. It provides strength, damage, and lifesteal. Its active could also be used in a pinch to keep yourself from dying.
  • Assault Cuirass icon.png Assault Cuirass grants much-needed armor, making Huskar much harder to kill alongside Berserker's Blood, and greatly improves his damage output.

Situational items:

  • Heaven's Halberd icon.png Heaven's Halberd gives some strength, status resistance, and evasion, and provides disarm to halt an attacking enemy.
  • Shadow Blade icon.png Shadow Blade makes Huskar into a much better ganker. It also gives attack speed for more Burning Spear stacks.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the effectiveness of Life Break.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows Huskar to keep Unholy Strength active indefinitely and it gives enough health to allow you to be at a low enough percentage to increase stacks from your Berserker's Blood but not low enough to be burst down. This also complements an Aghanim's Scepter pickup as it will allow you to use Life Break frequently, even against Roshan or creeps.
  • Mjollnir icon.png Mjollnir procs Chain Lightning frequently with attack speed bonus from Berserker's Blood.
  • Monkey King Bar icon.png Monkey King Bar counters enemy evasion with magical damage proc.
  • Abyssal Blade icon.png Abyssal Blade procs Bash at a decent rate due to Huskar's high attack speed. He can also make use of Overwhelm after approaching enemies with Life Break. Keep in mind that melee carries will still proc it more even if you have the same attack speed, you do however have the range advantage.