Hoodwink is a tricky ranged agility hero who runs wild through the trees of Mistwoods. Firing acorns from her arbalest, she creates new forests through which to . For her foes, the woods are a dangerous place, full of traps and vantage points for the to aim the ultimate crossbow shot. This crafty critter should never be underestimated.
As a secondary target, disjointing stops the bouncing as well.
- The cast range of Acorn Shot is based on the attack range of the caster.
- Together with the ability's own bonus, Acorn Shot effectively has a cast range of 1100.
- The cast range can be further increased by other attack range bonuses, and is also affected by cast range bonuses.
- The acorn travels at a speed of 2000.
- The projectile bounces in 0.1-second intervals.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Cannot bounce on invisible, invulnerable or hidden units, but can bounce on units in the Fog of War.
- When targeting a unit, the initial hit is not counted towards the bounce limit, so that up to 3/4/5/6 hits can be achieved.
- Makes Hoodwink perform an instant attack on the enemies upon projectile hit.
- The slow is independent from the instant attack, and is placed even when the instant attack misses.
- The projectile first performs the instant attack, and then applies the debuff.
- The projectile provides 200 radius flying vision around itself as it travels. This vision does not last.
- When targeting the ground, a tree gets planted upon reaching that point. Planted trees have a smaller collision size and block less vision than regular trees.
- heals for twice as long when targeting a Acorn Shot tree, using the iron branch duration instead of the tree duration.
- When targeting the ground, the planted tree provides 200 radius ground vision around itself, that lasts for 20 seconds or until the tree is destroyed.
- The projectile travels at a speed of 1000.
- Bushwhack can hit units up to 1275 range away (maximum cast range + radius).
- If there are no trees within the area, nothing happens.
- Hit enemies are stunned and moved towards the tree closest to the center of the targeted point.
- However, if there is another tree in the way, the unit is bound to that tree instead.
- Moves units towards the tree at a speed of 1000.
- Bound units can be freed by destroying the tree they are bound to.
- Bound units are also freed when any form of forced movement is applied on them.
- If Bushwhack binds a unit to a planted tree with an expiration timer, that planted tree cannot expire until Bushwhack ends.
- Exposes hit enemies for the debuff duration, revealing their exact location.
- Provides 275 radius flying vision at the target location upon reaching it, lasting for 1.3/1.6/1.9/2.2 seconds.
- Hoodwink gets all 2 charges immediately upon learning Scurry.
- Interrupts Hoodwink's channeling spells upon cast.
- Scurry's evasion stacks multiplicatively with other sources of evasion.
- Scurry's evasion uses pseudo-random distribution.
- The modifier_hoodwink_scurry_passive modifier is hidden by default, and turns visible when near a tree.
- When the level 15 talent is chosen, Hoodwink turns invisible and phased when standing still within range of a tree for 1.2 seconds.
- The invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack. Other orders do not break it.
- The invisibility is also lost upon position changes. This means Forced movement breaks it as well.
- This also means that when given move commands, the invisibility is not broken while turning, but breaks when the actual moving starts.
- For better readability, the turn rate during Sharpshooter is given as per second, instead of per 0.03 seconds.
- 60 degrees per second equal a turn rate of 0.031.
- A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone.
- The direction can be changed with a move order. A move order is given by right-clicking, or by pressing the move hotkey and selecting a target point.
- A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released.
- The indicator also shows for how long it is being charged, starting out green, slowly turning red over 5 seconds.
- Provides 100 radius flying vision along the indactor while charging up. This vision moves along with the indicator and does not linger.
- The indicator is visible to the player only. Neither allies nor enemies can see it.
- Hoodwink can still perform other actions during Sharpshooter. Non-targeted spells and items are used normally.
- However, targeted items that require facing can only be cast when targeted within her current facing direction.
- Targeting outside her facing direction causes her to get locked in position until the stop or hold command are used.
- Hoodwink is disarmed during Sharpshooter. Attack orders behave like move orders during disarms, so right-clicking an enemy sets a new location as well.
- Sharpshooter cannot be canceled by anything besides the own sub-spell and death. It cannot be interrupted by disables.
- Once released, Hoodwink gets knocked back in an arc with a height of 75 and distance of up to 350 over up to 0.4 seconds, or until touching the ground again.
- This means the knockback distance and duration can be reduced/increased by jumping up/down a cliff or a ramp.
- The damage starts at 0 and increases by 20/33.33/46.67 ( 26.67/44.44/62.22) for each 0.03 seconds charged, reaching the full damage in 3 seconds.
- The debuff duration starts at 0 and increases by 0.2 ( 0.27) for each 0.03 seconds charged, reaching the full duration in 3 seconds.
- The bolt travels at a speed of 2200 ( 2750), and travels for the full distance, or until hitting a valid target.
- The bolt starts on Hoodwink's position. It can hit units up to 3125 range away. It does not search for units behind the starting location.
- Can only hit heroes and creep-heroes. Does not hit invulnerable or hidden units, flying right through them.
- The bolt first applies the debuff, and then the damage.
- The bolt provides 350 radius flying vision as it travel. This vision does not linger.
- The cast backswing starts the moment the cast begins, so the effective backswing depends on when the shot was released.
- This means the backswing can range from 4.5 to 9.5 seconds.
- Replaces until the bolt is released.
- Interrupts Hoodwink's channeling spells upon cast.
|Pure Damage and Pierces Spell Immunity||25||2Charges|
|-3 Armor Corruption||20||25%Faster Projectile / Charge Time|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.
- Armor Corruption from talents is not disabled by Break.
- provides cheap attributes and can combine with Tango for the extra heal.
- helps keep you in lane.
- restores health to stay in lane.
- provides cheap attributes that can be crafted for a .
- gives you cheap agility early in the game.
- gives you last hitting power in lane and builds into .
- is useful with Hoodwink's constant mana problems in the early game.
- synergizes well with 's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
- gives good agility and attributes in the early game.
- gives bonus health, damage, and mana regeneration. Can be bought instead of 2 s.
- gives cheap attributes and an easier way to replenish health and mana.
- increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
- gives overall attack range increase. It also lets Hoodwink cast much further.
- provides easier wave clear for Hoodwink. Its passive can be procced by .
- synergizes the best with 's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her and flash farm this way.
- , upgraded from Dragon Lance will not only give you bonus attack range that increases the range of and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees.
- is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
- can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
- is the best stats-providing item for Hoodwink. The passive can also be procced by .
- which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontliner.
- retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with .
- bolsters with a chance to crit for heavy damage.
- allows you to pierce through evasion with your .
- ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
- gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of .
- is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite .
- allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
- provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging .
- gives damage amplification on your as well as a strong slow that is longer than the charging time of your ult.
|Roles:||Nuker Escape Disabler|
|Playstyle:||Small and nimble, Hoodwink peppers her foes from the foliage with Acorn Shots, binding them against trees before Scurrying into the deep reaches of the forest. A natural Sharpshooter, Hookwink winds up her heavy arbalest to deliver devastating bolts into the heart of the target.|
- Hoodwink currently has no equipment.
- Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.
- Brooke Williams, who voices Hoodwink, has played other video game characters such as Merveil, the first major boss in Path of Exile.
- Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to the item being based on an artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.
Art video Debut video
- Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible on the newspaper Snapfire is reading beginning at the 25th second mark.