Hoodwink

From Dota 2 Wiki
Jump to: navigation, search
Hoodwink
Hoodwink icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 1.8
24 + 3.6
21 + 2.9
Level 0 1 15 25 30
Health 200 540 1040 1400 1580
Health regen 0.25 1.95 4.47 6.27 7.17
Mana 75 327 807 1155 1335
Mana regen 0 1.05 3.08 4.53 5.26
Armor 0 4 12.4 18.4 21.4
Att/sec 0.5 0.62 0.87 1.05 1.14
Damage 22‒29 46‒53 96‒103 132‒139 150‒157
Magic resistance 25%
▶️ Movement speed 320
▶️ Attack speed 100
Turn rate 1
Vision range 1800/800
Attack range 575
Projectile speed 1800
Attack animation 0.4+1.5
Base attack time 2
Damage block 0
Collision size 8
Legs
Gib type Default

Hoodwink is a tricky ranged agility hero who runs wild through the trees of Mistwoods. Firing acorns from her arbalest, she creates new forests through which to Scurry. For her foes, the woods are a dangerous place, full of Bushwhack traps and vantage points for the Sharpshooter to aim the ultimate crossbow shot. This crafty critter should never be underestimated.

Bio[edit]

Hoodwink minimap icon.pngHoodwink
▶️ "Who said you could stroll in my woods?"
Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land.

To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.

So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.

But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.

There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.

Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.

Abilities[edit]

Acorn Shot icon.png
Affects
Enemies
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing bonus damage.
If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets.
Cast Animation: 0.2+1.37
Bounce Distance: 525
Attack Range Bonus: 125/200/275/350
Attack Damage Bonus: 20/40/60/80
Number of Bounces: 2/3/4/5
Movement Speed Slow: 100%
Slow Duration: 0.25
Tree Duration: 20
Number of Charges: 0 (Talent 2)
Charge Replenish Time: 0 (Talent 16/14/12/10)
Cooldown: 16/14/12/10 (Talent 0)
Mana: 75/85/95/105
Partially pierces spell immunity. Can target spell immune enemies. Instant attack pierces spell immunity. Slow does not pierce spell immunity.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Not blocked when ground-targeted or as secondary target.
Can be disjointed. When directly targeted, disjointing makes it place a tree instead, and continue bouncing from there.
As a secondary target, disjointing stops the bouncing as well.
Modifiers
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifer_hoodwink_acorn_shot_tree_thinker: Undispellable. Persists death.
Buff modifier_hoodwink_acorn_shot_damage: Undispellable. Persists death.
Buff modifier_hoodwink_acorn_shot_delay_thinker: Undispellable. Persists death.
Debuff modifier_hoodwink_acorn_shot_slow: Dispellable with any dispel.
Though she'll make do with almost anything, Oak and Ironwood acorns make the most effective projectiles -- and the bulk of Hoodwink's stash.

Notes:

  • The cast range of Acorn Shot is based on the attack range of the caster.
    • Together with the ability's own bonus, Acorn Shot effectively has a cast range of 1100.
    • The cast range can be further increased by other attack range bonuses, and is also affected by cast range bonuses.
  • The acorn travels at a speed of 2000.
  • The projectile bounces in 0.1-second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
  • When targeting a unit, the initial hit is not counted towards the bounce limit, so that up to 3/4/5/6 hits can be achieved.
  • The slow is independent from the instant attack, and is placed even when the instant attack misses.
  • The projectile first performs the instant attack, and then applies the debuff.
  • The projectile provides 200 radius flying vision around itself as it travels. This vision does not last.
  • When targeting the ground, a tree gets planted upon reaching that point. Planted trees have a smaller collision size and block less vision than regular trees.
    • Tango icon.png Tango heals for twice as long when targeting a Acorn Shot tree, using the iron branch duration instead of the tree duration.
  • When targeting the ground, the planted tree provides 200 radius ground vision around itself, that lasts for 20 seconds or until the tree is destroyed.


Bushwhack icon.png
Affects
Enemies
Damage
Magical
Tosses a net trap that stuns enemy heroes if they are near a tree in the area. Affected enemies take damage and are pulled towards the tree nearest to them, and have their vision reduced to 0 for the duration of the stun.
Cast Animation: 0.2+1.07
Cast Range: 1000
Radius: 275
Damage: 90/180/270/360
Stun Duration: 1.3/1.6/1.9/2.2
Cooldown: 14 (Talent 11)
Mana: 90/100/110/120
Modifiers
Debuff modifier_hoodwink_bushwhack_trap: Dispellable with strong dispels.
Hoodwink favors Ironwood groves for ambushes, but the wary step carefully in all areas of the mistwoods.

Notes:

  • The projectile travels at a speed of 1000.
  • Bushwhack can hit units up to 1275 range away (maximum cast range + radius).
  • If there are no trees within the area, nothing happens.
  • Hit enemies are stunned and moved towards the tree closest to the center of the targeted point.
    • However, if there is another tree in the way, the unit is bound to that tree instead.
    • Moves units towards the tree at a speed of 1000.
  • Bound units can be freed by destroying the tree they are bound to.
  • Bound units are also freed when any form of forced movement is applied on them.
  • If Bushwhack binds a unit to a planted tree with an expiration timer, that planted tree cannot expire until Bushwhack ends.
  • Exposes hit enemies for the debuff duration, revealing their exact location.
  • Provides 275 radius flying vision at the target location upon reaching it, lasting for 1.3/1.6/1.9/2.2 seconds.


Scurry icon.png
Affects
Self
Hoodwink passively has a chance to evade physical attacks while near trees. When activated, Hoodwink gains bonus movement speed, phased collision, and tree-walking for a brief time.
Cast Animation: 0+0
Passive Tree Search Radius: 275
Passive Evasion: 8%/16%/24%/32%
Passive Invisibility Fade Delay: 0 (Talent 1.2)
Active Movement Speed Bonus: 25%/30%/35%/40%
Active Duration: 4
Number of Charges: 2
Charge Replenish Time: 30/25/20/15
Cooldown: 0
Mana: 35
Disabled by Break. The passive evasion as well as the invisibility from the talent are disabled by Break.
Can be used by illusions. Passive evasion, as well as the invisibility from the talent work for illusions.
Modifiers
Buff modifier_hoodwink_scurry_passive: Undispellable. Persists death.
Buff modifier_hoodwink_scurry_active: Dispellable with any dispel.
Buff modifier_hoodwink_camouflage: Undispellable. Persists death.
There's not a nook or cranny in the Wood Tomo'kan out of reach of Hoodwink's paws.

Notes:

  • Hoodwink gets all 2 charges immediately upon learning Scurry.
  • Interrupts Hoodwink's channeling spells upon cast.
  • Scurry's evasion stacks multiplicatively with other sources of evasion.
  • The modifier_hoodwink_scurry_passive modifier is hidden by default, and turns visible when near a tree.
  • When the level 15 talent is chosen, Hoodwink turns invisible and phased when standing still within range of a tree for 1.2 seconds.
    • The invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack. Other orders do not break it.
    • The invisibility is also lost upon position changes. This means Forced movement breaks it as well.
    • This also means that when given move commands, the invisibility is not broken while turning, but breaks when the actual moving starts.


Sharpshooter's indicator

Sharpshooter icon.png
Damage
Magical
(Talent Pure)
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, slow, and Break to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds.
Hoodwink is knocked backwards for a distance of 350 from the force of the shot.
Cast Animation: 0+9.5
Cast Range: 3000
Max Travel Distance: 3000
Bolt Collision Radius: 125
Turn Rate in Degrees per Second: 60
Max Charge Time: 3 (Talent 2.25)
Max Aim Time: 5
Self Knockback Distance: 350
Maximum Damage: 600/1000/1400
Movement Speed Slow: 50%
Maximum Slow Duration: 6
Self Knockback Duration: 0.4
Cooldown: 45
Mana: 150
Partially pierces spell immunity. Does not collide with spell immune units.
(Talent Fully pierces spell immunity.)
Modifiers
Buff modifier_hoodwink_sharpshooter_windup: Dispellable with death only.
Buff modifier_hoodwink_sharpshooter_vision_thinker: Undispellable. Persists death.
Buff modifier_hoodwink_sharpshooter_recoil: Dispellable with death only.
Buff modifier_hoodwink_sharpshooter_recoil_end_anim: Dispellable with death only.
Buff modifier_projectile_vision: Undispellable. Persists death.
Debuff modifier_hoodwink_sharpshooter_debuff: Dispellable with any dispel.
While her first arbalest was a chance discovery, Hoodwink now takes great care in carving and caring for her own -- of course with some necessary components pilfered or otherwise cleverly procured.

Notes:

  • For better readability, the turn rate during Sharpshooter is given as degrees per second, instead of radians per 0.03 seconds.
    • 60 degrees per second equal a turn rate of 0.031.
  • A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone.
  • The direction can be changed with a move order. A move order is given by right-clicking, or by pressing the move hotkey and selecting a target point.
    • A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released.
    • The indicator also shows for how long it is being charged, starting out green, slowly turning red over 5 seconds.
    • Provides 100 radius flying vision along the indactor while charging up. This vision moves along with the indicator and does not linger.
    • The indicator is visible to the player only. Neither allies nor enemies can see it.
  • Hoodwink can still perform other actions during Sharpshooter. Non-targeted spells and items are used normally.
    • However, targeted items that require facing can only be cast when targeted within her current facing direction.
    • Targeting outside her facing direction causes her to get locked in position until the stop or hold command are used.
  • Hoodwink is disarmed during Sharpshooter. Attack orders behave like move orders during disarms, so right-clicking an enemy sets a new location as well.
  • Sharpshooter cannot be canceled by anything besides the own sub-spell and death. It cannot be interrupted by disables.
  • Once released, Hoodwink gets knocked back in an arc with a height of 75 and distance of up to 350 over up to 0.4 seconds, or until touching the ground again.
    • This means the knockback distance and duration can be reduced/increased by jumping up/down a cliff or a ramp.
  • The damage starts at 0 and increases by 20/33.33/46.67 (Talent 26.67/44.44/62.22) for each 0.03 seconds charged, reaching the full damage in 3 seconds.
  • The debuff duration starts at 0 and increases by 0.2 (Talent 0.27) for each 0.03 seconds charged, reaching the full duration in 3 seconds.
  • The bolt travels at a speed of 2200 (Talent 2750), and travels for the full distance, or until hitting a valid target.
  • The bolt starts on Hoodwink's position. It can hit units up to 3125 range away. It does not search for units behind the starting location.
  • The bolt first applies the debuff, and then the damage.
  • The bolt provides 350 radius flying vision as it travel. This vision does not linger.
  • The cast backswing starts the moment the cast begins, so the effective backswing depends on when the shot was released.
    • This means the backswing can range from 4.5 to 9.5 seconds.


End Sharpshooter
Does not proc any on-cast effects when cast.
R
T
End Sharpshooter icon.png
Ability
No Target
Release the charged shot, regain ability to move and attack.
Cast Animation: 0+0
Cooldown: 0
Mana: 0
Fire!

Notes:

  • Interrupts Hoodwink's channeling spells upon cast.


Talents[edit]

Hero Talents
Sharpshooter Pure Damage and Pierces Spell Immunity252 Acorn Shot Charges
-3 Armor Corruption: Reduces armor on attack. Armor Corruption2025% Sharpshooter Faster Projectile / Charge Time
+14 Agility attribute symbol.png Agility15 Scurry Camouflage
-3s Bushwhack Cooldown10+175 Health
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.
  • Armor Corruption from talents is not disabled by Break.

Recent Changes[edit]

Main Article: Hoodwink/Changelogs
Version
Description
  • Created.

Recommended items[edit]

Starting items:

Early game:

  • Magic Stick icon.png Magic Stick is useful with Hoodwink's constant mana problems in the early game.
  • Boots of Speed icon.png Boots of Speed synergizes well with Scurry's movement speed bonus and an important early game item in order to escape or pursue enemies easily.
  • Wraith Band icon.png Wraith Band gives good agility and attributes in the early game.
  • Falcon Blade icon.png Falcon Blade gives bonus health, damage, and mana regeneration. Can be bought instead of 2 Wraith Band icon.png Wraith Bands.

Mid game:

  • Magic Wand icon.png Magic Wand gives cheap attributes and an easier way to replenish health and mana.
  • Power Treads icon.png Power Treads increases Hoodwink's attack speed and provides good attributes. Can be switched for health or mana boost to survive team fights.
  • Dragon Lance icon.png Dragon Lance gives overall attack range increase. It also lets Hoodwink cast Acorn Shot much further.
  • Maelstrom icon.png Maelstrom provides easier wave clear for Hoodwink. Its passive can be procced by Acorn Shot.
  • Boots of Travel 1 icon.png Boots of Travel synergizes the best with Scurry's movement speed bonus as it is flat movement speed. Allows Hoodwink to split push with her Acorn Shot and flash farm this way.

Late game:

  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance will not only give you bonus attack range that increases the range of Acorn Shot and nice attributes growth, but also an active ability which you can use to position yourself or an enemy against trees to make the most of your abilities. Keep in mind that the active destroys trees.
  • Yasha and Kaya icon.png Yasha and Kaya is perhaps an answer to Hoodwink's low intelligence with its mana regeneration amplification. The spell amplification bonus also makes her skills hurt more.
  • Linken's Sphere icon.png Linken's Sphere can be a defensive item, protecting Hoodwink from getting disabled. The item also provides her with bonus attributes and much needed mana regeneration.
  • Eye of Skadi icon.png Eye of Skadi is the best stats-providing item for Hoodwink. The passive can also be procced by Acorn Shot.
  • Mjollnir icon.png Mjollnir which is an upgraded Maelstrom gives you bonus attack speed. The active and passive is great for clearing waves of creeps and great to be used on your frontliner.
  • Gleipnir icon.png Gleipnir retains Maelstrom's bonuses, and the area root is perfect for setting up her abilities. Gives more damage insted of attack speed what synegizes better with Acorn Shot.
  • Daedalus icon.png Daedalus bolsters Acorn Shot with a chance to crit for heavy damage.
  • Monkey King Bar icon.png Monkey King Bar allows you to pierce through evasion with your Acorn Shot.

Situational items:

  • Desolator icon.png Desolator ups Hoodwink's damage output, and the debuff can be spread across multiple enemies with Acorn Shot.
  • Mage Slayer icon.png Mage Slayer gives you good agility boost along with magic resistance. Its passive is formidable against spellcasters. Reduces the damage of Blade Mail icon.png Blade Mail.
  • Black King Bar icon.png Black King Bar is important for helping a carry Hoodwink survive against heavy nukes and disables. Allows you to use your abilities despite Blade Mail icon.png Blade Mail.
  • Monkey King Bar icon.png Monkey King Bar allows Acorn Shot bounces to deal bonus damage, and can help deal with enemies that have evasion.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides Hoodwink with much-needed mana regeneration, and holds enemies in place while charging Sharpshooter.
  • Ethereal Blade icon.png Ethereal Blade gives damage amplification on your Sharpshooter as well as a strong slow that is longer than the charging time of your ult.

Gameplay[edit]

Roles: Nuker Nuker Escape Escape Disabler Disabler
Complexity: ★★☆
Playstyle: Small and nimble, Hoodwink peppers her foes from the foliage with Acorn Shots, binding them against trees before Scurrying into the deep reaches of the forest. A natural Sharpshooter, Hookwink winds up her heavy arbalest to deliver devastating bolts into the heart of the target.


Audio[edit]

History[edit]

Equipment[edit]

  • Hoodwink currently has no equipment.

Trivia[edit]

  • Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.[1]
  • Brooke Williams, who voices Hoodwink, has played other video game characters such as Merveil, the first major boss in Path of Exile.
  • Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to the item being based on an artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.

Gallery[edit]

References[edit]

  1. Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible on the newspaper Snapfire is reading beginning at the 25th second mark.