- is now a unit-targeted ability with a 500 cast range, able to target allied heroes. [ ]
- Increased gold cost from 600 to 650 (total cost from 2450 to 2500).
- Reworked recipe and bonuses
- Old Holy Locket:
- New Holy Locket:
- No longer amplifies health regeneration, now only affects heals.
- Increased heal amplification from 25% to 35%.
- Added new ability: :
- Gains a charge whenever an enemy casts a spell within range. When cast, instantly restores health and mana based on the amount of charges gathered.
- Charge gain radius: 1200
- Max charges: 20
- Health/Mana restored per charge: 15
- Cooldown: 13
- Notes: Only triggers on spells cast by enemies that are visible within the area. Fogged or invisible enemies do not grant charges. Shares cooldown with Magic Stick and Magic Wand.