| Major Totem
||Mid tier stat item. Gives +4 Strength, Agility, and Intelligence.
|| Iron Shield
||A minor upgrade to Buckler that grants agility and 100% block chance against hero attacks. Formerly equivalent to Poor Man's Shield before being removed from the game.
| Alacrity Band
||Mid tier Attack Speed item. Grants +25 Attack Speed.
||Boots which provide a stacking speed and health regen boost while out-of-combat and are not near an enemy hero. Similar to Tranquil Boots.
| Luminous Prism
||Upper tier Intelligence item. Grants +15 Intelligence.
|| Plated Greaves
||Boots that gives a temporary armor boost to ally heroes and damage bonus and damage block to non-hero units around your hero.
| Perpetual Cogwheel
||Advanced Mana Regen item. Grants +150% Mana Regeneration.
|| Grave Locket
||An upgraded Null Talisman, with +1 more to all stats. On kill or assist, it becomes charged, granting +3 to all stats. On death, the charge is lost, but respawn time is reduced.
||Basic item that releases a weak Chain Lightning every 4 attacks. Used as a component for Lightning items.
|| Sacrificial Stone
||An upgrade to the Grave Locket. Grants a small armor buff to allies when used. When charged, the activation effect also gives bonus stats to other allies and dying removes the charge to reduce respawn time. Previously a rework of Bloodstone.
| Orb of Zamos
||A starting item that synchronizes with a nearby allied hero. When synchronized, both heroes gain +5 Damage, +10 Movement Speed, and 10 gold to the partner on creep kill.
|| Ring Of Sorcery
||Can be activated to restore Mana to nearly allies like Arcane Boots except they aren't boots. Identical to Arcane Ring from before DotA 6.68. Builds into Sorcery Boots.
| Rejuvenation Potion
||A consumable item that heals 1200 Health and 900 Mana over 20 seconds (5 minute cooldown). Can be bought outside of the base at the Observatory.
||Gains charges whenever a nearby enemy dies. Charges can be used to heal an ally over time. Similar functionality as Urn of Shadows.
||Support item that applies a tapering move speed buff to nearby allies. Similar to Drum of Endurance, except reusable.
| Sol's Bulwark
||A weaker version (and component) of Assault Cuirass that can be toggled to either reduce enemy's armor or increase allies' armor.
| Madfred's Brass Knuckles
||An inexpensive item that grants damage and stats. On kill or assist, it gains +3 Damage, up to 5 kills. At 5 kills, it also grants +15 Movement Speed.
||Intelligence counterpart to Sange/Yasha. Provides flat mana regeneration and grants bonus spell damage vs. non-hero units.
| Searing Light
||A combination of Lightbrand and Yasha. Increased potency of movement speed bonus and mana regen/bonus spell damage vs. creeps similar to Sange and Yasha.
| Frozen Light
||A combination of Lightbrand and Sange. Increased potency of slow and mana regenbonus spell damage vs. creeps similar to Sange and Yasha.
||Sange, Yasha and Lightbrand combined. Movement speed, slow and mana regen/bonus spell damage vs. creeps are increased even further.
| Grimoire of Power
||An upgrade to Lightbrand, providing flat mana regen and bonus spell damage vs. creeps, as well as 15% increased damage with abilities and items.
||Wielder passively ignores 60% of the enemy's Magic Armor.
| Spell Sunder
||Whenever the wielder deals Magic damage, it applies a DoT that deals damage based on the target's current Health. Damage dealt is reduced to 1/3 when activated from Magic DoT damage. Does not activate from its own DoT damage.
| Sand Scepter
||Intelligence-based item that can be used on allies or self to remove debuffs or on enemies to remove buffs and immobilize and give vision of them for 2 seconds.
| Nome's Wisdom
||Support item that grants an aura that provides Mana Regen, bonus Magic Armor, and heals for 30% of Mana spent. Creates a temporary shield if you heal more than you are missing health.
| Jade Spire
||An upgraded Nome's Wisdom with a stronger aura. Can be activated to gain massive Mana Regen and 100% Magic Damage Lifesteal for 6 seconds.
| Master's Legacy
||An upgrade to Staff of the Master which grants another hero the boost from Staff of the Master permanently while it's in inventory.
| Spiked Bola
||Grants Agility, Attack Speed, and can be activated to disarm an enemy.
||Grants +150 Attack Speed.
||Upgraded Shadow Blade that gives two charges of invisibility and more agility. Attacking from stealth also applies a move speed slow.
| Harkon's Blade
||Strong Intelligence-based weapon that can be activated to change your to deal magic damage and reduce the target's magic armor on hit. While active, each attack costs mana.
| Bloodborne Maul
||A Strength-based carry item that grants bonus True Damage based on the amount of damage taken. Bonus True damage gradually decreases after you stop taking damage.
| Corrupted Sword
||Grants +70 Damage, which can be consumed to permanently gain 35 Damage.
| Ultor's Heavy Plate
||Powerful Armor item that grants an aura that reduces nearby enemies' Attack Speed by 20% (a la Shiva's). Can be activated to remove debuffs and gain a massive Armor bonus that tapers off over 6 seconds.
| Refreshment Rune
||A non-standard Rune that spawns in the opposite spawn location of the main Rune. With an empty Bottle, it gives 2/3 Bottle charges. Otherwise, its effects are equal to one Bottle use. Similar to the Bounty Rune in function.