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Hill Troll Priest
 
 
Hill Troll Priest
Hill Troll Priest model
Hill Troll Priest icon
Creep
450
+0.5
500
+1
Level 2
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Unknown
25 ‒ 32
Attack Range Ranged 600
Acquisition Range 300
Attack Animation 0.3+0.3
Projectile Speed 900
Move Speed ▶️ 290 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 1922
Experience 29
Model Scale 0.9
Abilities Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Heal, Mana Aura".

Hill Troll Priest is a neutral creep found in:

Abilities

Heal
Heal (Hill Troll Priest) icon
Affects
Allies
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Cast Animation: 0.5+0.7
Cast Range: 350
Heal: 15
Cooldown symbol
 0.5
Mana symbol
 5
Buff/Debuff
Modifiers [?]
modifier_forest_troll_high_priest_heal_autocast
Undispellable

  • Once cast, the troll continuously gets ordered to re-cast Heal on the same target. This means the troll also follows the target to continue healing it.
    • This stops once the target is at full health, the target dies, or until the troll is given a new order.
    • Other status effects (on the troll or on the target) do not stop this. The troll continues casting once the conditions allow it again.
    • When having auto-attacking turned on, the healing takes priority and cancels automatically started attacks.
  • As a neutral unit:
    • The troll only casts this spell once when an allied unit is hurt and camp gets aggroed.
  • As a player controlled unit:
    • When put on autocast, the troll automatically heals the closest nearby hurt allied unit.
    • Follows the same rules as a manual cast, sticking to the target until a new order is given.
    • Auto-cast occurs regardless of the unit's current orders, canceling them.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon Doom (acquired through Devour icon Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon Rubick (acquired through casting Spell Steal icon Spell Steal on Doom).


Mana Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Mana Aura (Hill Troll Priest) icon
Ability
Aura
Affects
Allies
Provides bonus mana regeneration to all nearby allies.
Radius: 1200
Mana Regen Bonus: 2.5
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_forest_troll_high_priest_mana_aura
Undispellable
modifier_forest_troll_high_priest_mana_aura_bonus
Undispellable

  • The aura's buff lingers for 0.5 seconds.


Version history

Version
Description
  • Increased gold bounty from 17-20 to 19-22.
  • Reduced gold bounty from 19-22 to 17-20.
  • Reduced experience bounty from 31 to 29.
  • U
    Improved Heal (Hill Troll Priest) icon Heal cast logic. Giving a single Heal order now makes the troll to continuously re-cast the Heal on the same target again, spamming the heal is no longer required [?]
    • This re-casting can be canceled by giving the troll any other order.
    • This is not limited to the Hill Troll Priest. Heroes behave the same way when acquiring the spell.
  • Mana Aura (Hill Troll Priest) icon Mana Aura
    • Increased radius from 900 to 1200.
    • Increased mana regen bonus from 1.5 to 2.5.
  • Reduced Mana Aura (Hill Troll Priest) icon Mana Aura mana regeneration bonus from 3 to 1.5.
  • Increased gold bounty from 17-20 to 19-22.
  • Reduced gold bounty from 21-25 to 17-20.
  • Reduced experience bounty from 41 to 31.
  • Increased mana regeneration from 0.75 to 1.
  • Increased Mana Aura (Hill Troll Priest) icon Mana Aura mana regeneration bonus from 2 to 3.
  • Hill Troll Priest can now heal while moving and attacking. Heal no longer uses cast time. This is to prevent it from messing up creep-pulling.
    • This changes do not apply to player controlled troll priests, or when devoured by Doom minimap icon Doom.
  • Healing Troll now has a Mana Aura (+2 MP/sec)
  • Healing Troll's heal cooldown from 0.75 to 0.5 seconds
  • Heal cast range from 250 to 350
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
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