“ | ▶️ Off with you!
— Shadow Demon
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” |
Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. Hidden units still gain experience and gold.
While hidden, a unit cannot be affected by any spell (with very few exceptions). For example, a Meat Hook would just fly through and possibly hit a unit behind the hidden unit.
Sources of Hide
- Duration: 16/18/20
Brewmaster is moved along with Earth, if Earth dies, along with Storm, and if Storm dies too, along with Fire. Brewmaster dies if all 3 spirits are killed. - Duration: 0.5
- Duration: 3
- Duration: 0.5
- Hides Lifestealer until he gets out of the infested unit, or it dies.
- Duration: 0.1
- Duration: 0.3
- Outworld Devourer - [[Outworld Devourer#|]]Duration: 4
Affected enemy heroes can still be damaged by Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sanity's Eclipse".. - Duration: 6
Hides Phoenix (and the allied hero when upgraded with Aghanim's Scepter) for the duration or until the sun is destroyed. - Duration: 0.75/1.5/2.25/3.25
Channeled, so it can be manually canceled. - Duration: 2.75
Last targeted enemy hero can still be fully affected by Shadow Poison and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". and damaged by Demonic Purge. - Max Duration: 6
Hides Tusk and any unit which gets inside the Snowball until the snowball reaches the target or expires. - Duration: 1.3
See also