Helm of the Dominator 2
Helm of the Dominator 2 S | |||||||||||||
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The powerful headpiece of a dead necromancer. | |||||||||||||
Cost
6000 (1600) Bought From
Accessories | |||||||||||||
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Main Article: Helm of the Dominator
Ability[edit]
Dominate
Ability
Target Unit
Target Unit
Affects
Enemy Units
Enemy Units
Takes control of one neutral target unit and sets its movement speed to 425 and max health to a minimum of 1800. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor.
Dominated units with a max health of greater than 1800 retain their original max health. Dominated unit's bounty is set to 200 gold.
Dominated units with a max health of greater than 1800 retain their original max health. Dominated unit's bounty is set to 200 gold.
Cast Range: 700
Max Units: 1
Minimum Base Health: 1800
Set Movement Speed: 425
Set Gold Bounty: 200
Base Attack Damage Bonus: 25
Health Regen Bonus: 12
Mana Regen Bonus: 4
Armor Bonus: 4
Modifiers
Notes:
- Cannot dominate Necronomicon summons, siege creeps, creep-heroes, and Roshan.
- On level 1, cannot be cast on ancient creeps. On level 2, can be cast on ancient creeps.
- Applies a basic dispel on the target which removes buffs and debuffs.
- Dominating a creep while already having one dominated causes the previous dominated creep to die.
- The number of max allowed units is bound to the player. Buying a new Helm of the Dominator does not allow dominating an additional unit.
- This also goes for the Tempest Double's copied Helm of the Dominator.
- When an enemy steals the dominated creep (e.g. Enchant), dominating a new creep does not cause the previous one to die.
- When the item gets sold or destroyed, the dominated creep dies.
- The death is not credited to anyone so that no one gets experience from it.
- Sets the target's movement speed to 425, regardless of its default movement speed.
- Sets the target's gold bounty to 200, regardless of its default bounty.
- The target's default gold bounty is not granted upon killing it, only the set value is. Its experience bounty is unchanged.
- When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
- This current health increase does not count as a heal. The unit has its health set to a value.
- The attack damage bonus is added directly to the unit's base attack damage. It is not added as a raw attack damage bonus.
- Does not restore the creep's mana.
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