Helm of the Dominator 1

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Helm of the Dominator 1
B
Helm of the Dominator icon.png
The powerful headpiece of a dead necromancer.
Cost
2350 (975)
Bought From
Accessories
Active Dominate
Bonus [?] +6 Strength
+6 Agility
+6 Intelligence
+6 Health Regeneration
+6 Armor
Disassemble? No
Alert allies? No
Recipe
Helm of the Dominator 2 (6000)
UsedIn1.pngHelm of the Dominator 1 (2350)Components3.png
Helm of Iron Will (925)
Crown (450)
Recipe (975)
Main Article: Helm of the Dominator

Ability[edit]

Dominate
Affects
Enemy Units
Takes control of one neutral, non-ancient target unit and sets its movement speed to 425 and max health to a minimum of 1000. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor.

Dominated units with a max health of greater than 1000 retain their original max health. Dominated unit's bounty is set to 200 gold.
Cast Range: 700
Max Units: 1
Minimum Base Health: 1000
Set Movement Speed: 425
Set Gold Bounty: 200
Base Attack Damage Bonus: 25
Health Regen Bonus: 12
Mana Regen Bonus: 4
Armor Bonus: 4
Cooldown: 45
Pierces spell immunity. Can dominate spell immune units.
Modifiers
Buff modifier_dominated: Dispellable with death only.
Buff modifier_item_helm_of_the_dominator_bonushealth: Dispellable with death only.

Notes:

  • Applies a basic dispel on the target which removes buffs and debuffs.
  • Dominating a creep while already having one dominated causes the previous dominated creep to die.
  • The number of max allowed units is bound to the player. Buying a new Helm of the Dominator does not allow dominating an additional unit.
    • This also goes for the Arc Warden Tempest Double minimap icon.png Tempest Double's copied Helm of the Dominator.
    • When an enemy steals the dominated creep (e.g. Enchant), dominating a new creep does not cause the previous one to die.
    • When the item gets sold or destroyed, the dominated creep dies.
    • The death is not credited to anyone so that no one gets experience from it.
  • Sets the target's movement speed to 425, regardless of its default movement speed.
  • Sets the target's gold bounty to 200, regardless of its default bounty.
    • The target's default gold bounty is not granted upon killing it, only the set value is. Its experience bounty is unchanged.
  • When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
    • This current health increase does not count as a heal. The unit has its health set to a value.
  • The attack damage bonus is added directly to the unit's base attack damage. It is not added as a raw attack damage bonus.
  • Does not restore the creep's mana.