Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.
- Interrupts Necrophos' channeling spells upon cast.
- Turns Necrophos ethereal, disarming him, rendering him attack immune, and granting 100% physical damage resistance.
- Reduces Necrophos' total magic resistance to -5%, assuming his basic 25% magic resistance and no other sources of magic resistance.
- Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- Any heal and mana restoration applied to Necrophos gets amplified by 75%.
- This includes regeneration. The regen numbers in the HUD show the amplified values.
- Effectively causes to heal Necrophos for 105/140/175/210 health per cast.
- Effectively increases the health regeneration bonus from Heartstopper Aura per stack to 3.5/5.25/7/8.75.
- Effectively increases the mana regeneration bonus from Heartstopper Aura per stack to 5.25/7/8.75/10.5.
- Does not amplify the effects of , , , , or the health gained upon buying strength/health items.
- Amplifies healings before blocks them, meaning False Promise blocks the amplified value.
- Also amplifies the healing which may happen at the end of False Promise.
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
Also disables the aura.
- The debuff from Heartstopper Aura lingers for 0.5 seconds.
- The health loss from Heartstopper Aura is direct HP Removal, so it does not trigger any on-damage effects.
- Deals 0.1%/0.22%/0.34%/0.46% ( 0.26%/0.38%/0.5%/0.62%) of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was learnt.
- Theoretically, affected units die when they stay in range for 200/91/59/44 ( 77/53/40/33) seconds (assuming nothing else affects their health).
- The status debuff icon on enemies only shows up when the affected unit has vision over Necrophos.
- However, the floating damage numbers are always visible.
- Does not affect ancient creeps.
- Choosing the damage upgrading talent does not upgrade the damage for already affected units until they get rid of it and then get affected again.
- Necrophos gains a regen stack on every kill he makes, including denying allied units, but excluding illusions and .
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Each stack can regenerate up to 14/21/28/35 health and 21/28/35/42 mana over their full durations.
- Hero kills grant 6 at once, which can regenerate up to 84/126/168/210 health and 126/168/210/252 mana over their full durations.
- Damage is calculated and dealt at the end of the stun duration.
- Deals enough damage to kill a hero (before reductions) when it is at maximum 38%/43%/47% of its health.
- When the targeted unit dies to shatter, Necrophos is not credited for the kill if he did not cause the shatter.
- When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
|-2.5sCooldown||25||+0.8 Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Heartstopper Aura".|
|+70 Attack Speed||20||+20% Magic Resistance|
|+40Heal||15||+30% Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Ghost Shroud". Slow|
|+10 Strength||10||+30 Damage|
- The strength talent effectively grants Necrophos 200 health, 1 health regen and 0.8% magic resistance.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Necrophos's magic resistance to 40%.
- improves Necrophos's early stats as well as damage and can be built into or later on.
- to keep being able to cast Death Pulse when needed.
- gives a little boost to Necrophos' mana pool and damage.
- helps Necrophos stay in the lane.
- for quick regeneration of health.
- helps Necrophos' somewhat low base damage and clutch heal if running mid.
- grants burst health and mana, which Ghost Shroud can amplify, so Necrophos can survive or have enough mana to use Death Pulse or Reaper's Scythe.
- allows Necrophos to switch between intelligence for mana, and strength for health.
- increases magic resistance and absorbs magical damage to protect Necrophos during Ghost Shroud.
- gives intelligence, health regeneration, and escape. Use it to save yourself and allies, or push enemy heroes into your team.
- synergizes well with Heartstopper Aura. Acquiring it will strengthen your presence during teamfights and help keep your lanes clear of enemy creeps.
- will solve his mobility problem, allowing him to chase and initiate.
- reduces the cooldown of Reaper's Scythe dramatically, while giving nice attributes, health, and mana.
- 's aura will slow the enemy's attack, while its active ability places a slowing debuff on enemies.
- gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
- is a good early-mid game item, and will amplify your spell damage, as well as increasing armor for durability.
- root with a short cooldown. is also highly viable for Necrophos. It gives health, intelligence, and a long-range
- is good if you get focused in fights. It is better if you're ahead on farming and/or levels compared to your opponents as you're otherwise not that tanky.
- gives much more health regeneration and increases magic resistance.
- dispels. Indeed, once they've dispelled Ghost Shroud, you can then use Ghost Scepter to remain immune to physical damage. It also upgrades into an can be purchased to counter enemy
- is a decent choice on most intelligence heroes. It is usually bought when Force Staff is a bad option, for example against or , or even to run away from 's .
- lowers the cooldown of Necrophos' abilities, allowing him to spam Reaper's Scythe and Death Pulse. If purchased with Radiance, you will heal every second.
- if Necrophos finds himself to be a high priority target for the enemy.
- makes you a lot more tanky. A very important item to obtain if the enemy has highly mobile heroes who deal high damage.
- would be the better choice for supporting your team. Consider building instead of Power Treads if you are planning to build this.
|Roles:||Carry Nuker Durable Disabler|
|Playstyle:||Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of the Reaper's Scythe.|
- Necrophos's response, Play "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
- Necrophos's response, Play "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
- Necrophos's response Play "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
- Necrophos' response Play "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
- Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
- Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
- In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
- In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from . However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.