mNo edit summary |
(→Health regeneration affecting abilities: Removed Heart of Tarrasque as it now grants health regen amplification and Helm of the Dominator as it no longer grants health regen bonus via the now removed Dominator Aura.) |
||
Line 314: | Line 314: | ||
| value2 = {{Show|A|Healing Salve|Salve|value4}} |
| value2 = {{Show|A|Healing Salve|Salve|value4}} |
||
| notes = Affects the target allied hero. The effect is canceled upon taking damage from players or {{U|Roshan}}. |
| notes = Affects the target allied hero. The effect is canceled upon taking damage from players or {{U|Roshan}}. |
||
− | }} |
||
− | {{SkillListRich |
||
− | | source = Heart of Tarrasque |
||
− | | name = Health Regeneration |
||
− | | trait1 = Max health as health regen bonus |
||
− | | value1 = {{Show|A|Heart of Tarrasque|Health Regeneration|value1}} |
||
− | | notes = Passive. Taking damage from players or from {{U|Roshan}} deactivates this for {{Show|A|Heart of Tarrasque|Health Regeneration|value2}} seconds if the owner is melee, or {{Show|A|Heart of Tarrasque|Health Regeneration|value3}} if the owner is ranged. |
||
− | }} |
||
− | {{SkillListRich |
||
− | | source = Helm of the Dominator |
||
− | | name = Dominator Aura |
||
− | | trait1 = Health regen bonus |
||
− | | value1 = {{Show|A|Helm of the Dominator|Dominator Aura|value3}} |
||
− | | notes = [[Aura]], affects nearby allies. The buff lingers for {{Show|A|Helm of the Dominator|Dominator Aura|value4}} seconds. |
||
}} |
}} |
||
{{SkillListRich |
{{SkillListRich |
Revision as of 22:28, 20 October 2020
“ | ▶️ I feel I may bloom!
— Treant Protector
|
” |
Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.
Heroes also gain bonus health regeneration based on their strength. Each point of strength increases the hero's health regeneration by 0.1.
Health regeneration heals the unit in 0.1 second intervals. This rate cannot be changed by anything. Health regeneration has no cap, although the HUD does not show regeneration over 1000 health per second.
Health regeneration is affected by heal manipulation. When increased or reduced, the HUD shows the increased/reduced values.
Base health regeneration
Most units have a set base health regeneration, differing from unit to unit. Most heroes have no base regeneration, while some non-hero units may not have any base regen, but most of them do.
Heroes
Heroes | Health regen |
---|---|
-0.25 | |
0.25 | |
0.5 | |
0.75 | |
1 | |
1.25 | |
1.5 | |
1.75 | |
2 | |
2.5 | |
5 |
Creeps
Summons
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:
Summons | Health regen |
---|---|
Astral Spirit, Familiar | 0 |
Mars Soldier | 10 |
Earth, Fire, Storm, Void | 2/4/6 |
Warlock Golem | 25/50/75 |
Spirit Bear | 5/6/7/8 |
Modifying health regeneration
Just like for mana, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.
Health regeneration affecting abilities
The following abilities affect a unit's health regeneration:
- Health regen bonus: 10
Aura, affects nearby allies. Multiple instances fully stack. The buff lingers for 0.5 seconds.This is an old ability. - Health regen bonus: 2/5/8/11
Aura, affects the caster and all Spiderlings and Spiderites under their control. The buff lingers for 1% seconds. - Health regen bonus: 6
Aura, affects nearby allies. The buff lingers for 20% seconds. - Health regen bonus: 40/80/120/160
Duration: 70
Affects the caster. - Health regen bonus: 150/175/200
Duration: 6
Affects the caster. - Max health as health regen bonus: 5%
Aura, affects nearby allies. The buff lingers for 3 seconds. - Strength as max health regen bonus: 10%/15%/20%/25%
Passive. Starts at 0% of strength and ramps up to the given values the lower the hero's health is, capped at 25%/40%/55%/70% health. - Health regen bonus per Quas instance: 2%/3%/4%/5%/6%/7%/8%
Max instances: 3
Affects the caster. Lasts until switching reagents to something other than Quas. - Io - OverchargeMax health as health regen bonus: 0.5%/0.6%/0.7%/0.8%
Duration: 8%/10%/12%/14%
Affects the caster and the Tethered ally. - Max health as health regen bonus: 1
Duration: 2.5
Aura, affects nearby allies. The buff lingers for 2%/3%/4%/5% seconds. - Health regen bonus: 10%/14%/18%/22%
Duration:
Affects the target ally. - Max health as health regen bonus: 3%/4%/5%
Affects the caster and lasts until leaving the infested unit. - Health regen bonus: 1/3/5/7 ( )
Aura, affects nearby units under the player's control. The buff lingers for 0.5 seconds. - Max health as health regen bonus: 7 ( )
Duration:
Requires Aghanim's Scepter. Aura, affects nearby allies. The buff lingers for 0.4 seconds. - Health regen bonus per stack: 4/5/6/7
Stack duration: 7
Passive. Grants 6 stacks for killing heroes and 1 stacks for non-hero units. The stacks have independent durations. - Omniknight - [[Omniknight#|]]Health regen bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Duration: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Affects the target ally. - Health regen bonus: 5/6/7 ( )
Duration: ( )
Requires Aghanim's Scepter. Affects all nearby allies on cast. - Health regen bonus: 1200
Aura, affects nearby allies. The buff lingers for 3/5/7/11 seconds. - River health regen bonus: 25%/30%/35%/40% ( )
Requires Aghanim's Scepter. Passively grants heatlh regen when standing inside the river, or a Slithereen Crush puddle. - Max health as health regen bonus: 60/90/120
Passive. Only active when enemies have no vision over the hero. Has an activation/deactivation delay of 0.5 seconds. Taking damage from neutral creeps deactivates if for 2 seconds.
- Max health as health regen bonus: 300
Duration: 20%
Affects the owner when expiring on them. - Current mana as health regen bonus: 2.5
Duration: 6
Affects the caster. - Health regen bonus: 3
Duration: 2.7
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health regen bonus: 2.5
Boosted health regen bonus: 3
Aura, affects nearby allies. When an allied hero is below 1.5 health, the boosted value is applied to them. The buff lingers for 12 seconds. - Health regen bonus: 2
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - Health regen bonus: 13
Duration: 6.5
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health regen bonus: 2.5
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - River Health regen bonus: 10
Passively grants heatlh regen when standing inside the river. - Health regen bonus: 2.5
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - Max health as health regen bonus: 6%
Duration: 1%
Affects the user. - Max health as health regen bonus: 1.33%
Duration: 30
Affects the target allied building.This is an old ability. - Permanent Health regen bonus: 2.25
Affects the target allied hero. Grants a permanent buff. A hero may only consume Royal Jelly once.This is an old ability. - Health regen bonus: 40
Duration: 1
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health regen bonus: 7
Tree duration: 16
Planted tree duration: 40
Affects the caster. The planted tree duration is used when cast on a tree planted by Iron Branch, Ironwood Tree, Mango Tree, Woodland Striders, or Sprout. - Health regen reduction: 14
Duration: 13
Breaks upon attacking an enemy hero, or upon getting attacked by any unit. Effectively removes the passive regeneration granted by the item. - Health regen bonus: 30
Duration: 1
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan.
Health regeneration granting talents
The following heroes have a talent that grants them a flat health regeneration bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Health Regen |
Health regeneration granting items
Items that provide regeneration bonus by flat rate and strength:
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM( bonus_strength*0.1 + bonus_health_regen ) AS `value` FROM `cargo__items` WHERE (bonus_strength > 0 AND bonus_health_regen > 0 ) AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100
These items have a flat health regeneration bonus to the hero who has them equipped.
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM(bonus_health_regen) AS `value` FROM `cargo__items` WHERE bonus_health_regen > 0 AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100
These items increase the hero's health regeneration through the strength they provide.
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM(bonus_strength*0.1) AS `value` FROM `cargo__items` WHERE bonus_strength > 0 AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100
Health regen manipulation
Health regen manipulation refers to any form of amplification and reduction applied to health regeneration.