Health

From Dota 2 Wiki
Jump to: navigation, search
Living Armor icon.png
Play Life becomes death becomes new life. As it should be.
Treant Protector

Health (also known as HP, which can be short for: health pool or health points) represents the life force of a unit. When a unit's current health reaches 0, it dies. Every hero has a base health pool of 200. This value is even for all heroes and cannot be altered. This means a hero's maximum health cannot drop below that value. However, a hero's health pool gets bigger for every Strength attribute symbol.png strength point they have. Each point of strength increases a hero's health by 20. Since every hero has some base strength and gain strength as they level up, their health pool gets bigger the higher their level is. A hero's base strength cannot drop below 1, however, it is possible to reach 0 with the help of negative bonus strength.

Note: Although gaining/losing strength usually does not increase a hero's current health, some abilities which grant/reduce strength are coded so that they also increase/reduce current health, instead of only maximum health.

Display[edit]

Green bar shows Health. Right number is health regeneration.

The health of a unit is displayed in the game world. It also is displayed again in the HUD upon selecting a unit.

HUD health bar[edit]

The 3 different colors of health bars: Green for allies, red for enemies and (spectators only) ocre for neutral creeps.
In Colorblind mode, all HUD health bars are turned blue.

Health of the selected allied unit is displayed in the HUD as a green bar at the bottom of the screen, and as a red bar for enemy (including neutral) units. Also, in spectator mode, neutral creeps (including Roshan) have an ocre colored health bar. The left number is the unit's current health points and the right number is its maximum health pool. Though not displayed in the HUD, a unit's total health does use decimal numbers. The visible numbers in the HUD are always rounded up.

The health regeneration value is only visible on the hero, creep-hero and building health bars in the HUD. The regen from other units is not visible. Though the HUD shows only one decimal for health regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head health bar[edit]

Release Illuminate icon.png
Play “Many hands make light work.”
This article or section contains incomplete or outdated information. Please help the community by updating it.
Reason given: article and screenshots need updating for the 7.xx UI
You can help improve this article by updating the content as necessary. See the wiki style guide.
Pudge with six different amounts of health.

The health bar in the game world are displayed right above every unit's head. Just like the health bar in the HUD, the bar is green when it's an allied unit and red when it's an enemy unit (including neutral creeps). For spectators, neutral creeps' bar color is ocre. In colorblind mode, allied overhead healthbars are blue, and in "Differentiate Ally Healthbars" mode, allied overhead healthbars are ocre.

In addition to the healthbar, there are white brackets on each side. The brackets are used in-order to clarify the edges of the health bar to the user.

There are 4 different types of health bars: Hero, creep-hero, building and creep health bars. In the game map, all allied units display a green health bar above their head, while enemy units display a red health bar above their head. Heroes have larger health bars with lines in them to make it easier to determine their exact amount of health. By default, health bars for heroes display a thin line for every 250 health and a thick line for every 1000 health a hero has. There is an option to display a number above the health bar of a player's own hero. This number turns yellow when the current health is lower than two fifths (40%) of maximum health, and red if current health is lower than one fifth (20%) of maximum health. Most of these health display options can be configured to personal preference by using Console Commands.

Health bars
Heroes health bar.png
Hero health bars are bright green or red and segmented by lines to make it easier to guess their health values. By default, their health bars display a thin line for every 250 health and a thick line for every 1000 health. There is an ingame option to display the exact health number above the health bar of the player's own hero. This number turns yellow when the hero's health drops below 40%, and red when below 20%.
Creep-heroes health bar.png
Creep-heroes have an identical health bar as heroes, with the only difference being a darker green and red tone. The ingame option to display the health number does not display the health of creep-heroes.
Creeps health bar.png
Creeps have a smaller health bar with a slightly darker green and red tone (though not darker than creep-heroes' health bar). The "Differentiate Ally Healthbars" setting turns allied bars ocre.

Neutral creeps have ocre colored health bars for spectators only. Roshan's health bar is bigger and uses a bright red (ocre for spectators) color.
Couriers health bar.png Couriers health bars are bright green or red and slightly thicker than creep health bars. They also have the default courier icon on the left side of the bar.
Ancients health bar.png
Both ancients have a very large health bar with bright colors. The bar and their borders are thicker.
Barracks health bar.png
Barracks have long health bars with bright colors.
Towers health bar.png
Towers have short health bars with bright colors.
Misc buildings health bar.png
Miscellaneous buildings have very short health bars with dark colors.
Colorblind mode
This mode turns allied health bars blue. Enemy health bars are still red.
Heroes health bar colorblind.png
Allied/Radiant hero health bars turn from bright green into bright blue. Everything else (health segments etc) stay unchanged.
Creep-heroes health bar colorblind.png
Allied/Radiant creep-hero health bars turn from dark green into dark blue. Everything else (health segments etc) stay unchanged.
Creeps health bar colorblind.png
Allied/Radiant creep bars turn from dark green into dark blue.
For spectators, neutral creeps health bars turn from ocre to teal.
Couriers health bar colorblind.png Allied/Radiant courier health bars turn from bright green into dark blue.
Ancients health bar colorblind.png
Allied/Radiant ancient health bar turn from bright green into bright blue.
Barracks health bar colorblind.png
Allied/Radiant barracks health bars turn from bright green into bright blue.
Towers health bar colorblind.png
Allied/Radiant towers health bars turn from bright green into bright blue.
Misc buildings health bar colorblind.png
Allied/Radiant miscellaneous building health bars turn from dark green into dark blue.

Modifying health[edit]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the health pool of a, or multiple units.

Current health increasing abilities[edit]

Increasing a unit's current health is most commonly known as Healing a unit. Healing cannot increase the unit's health beyond its maximum health pool. Spells may apply a burst of heal on a target, which restore an amount of health in an instance, or heal the target over time, where the amount is split up in multiple instances. The difference between a heal and regeneration is that a heal is independent from the regeneration ticks. Unlike regeneration, their heal intervals can vary. A heal is not reflected in the regeneration number on the health bar.

There are several other abilities which are able to increase a unit's current health, but these effects do not count as healing. This means, similar to how damage flagged as HP Removal does not react on on-damage effects, these abilities fully ignore abilities which react on healing, like Ice Blast icon.png Ice Blast, False Promise icon.png False Promise, Tether icon.png Tether, and Assimilate icon.png Assimilate.

The following abilities are able to increase unit's current health:

Healing abilities
  • Mist Coil icon.png
    Heals: Targeted friendly unit
    Heal amount: 100/150/200/250
  • Borrowed Time icon.png
    Heals: The caster
    Heal amount: 100% of all damage taken (Upgradable by Aghanim's Scepter. + 50% of allies damage taken)
    Duration: 4/5/6 (Upgradable by Aghanim's Scepter. 5/6/7)
    Turns all damage taken into heals for the duration (and 50% of damage allies take within 900 range when upgraded).
  • Brain Sap icon.png
    Heals: The caster
    Heal amount: 90/160/230/300 (Talent 290/360/430/500)
  • Bloodrage icon.png
    Heal amount: 19%/21%/23%/25% of dying unit's max health
    Heals the buffed unit, or any unit who kills the buffed unit based on the dying unit's max health.
  • Backdoor Protection icon.png
    Heals: Damaged building
    Heal interval: 0.1
    Heal amount per interval: 9
    Heals the building equal to the amount of damage taken while under Backdoor Protection.
  • Hand of God icon.png
    Heals: All of the caster's units & all allied heroes
    Heal amount: 225/350/475 (Talent 425/550/675)
  • Death Pact icon.png
    Heals: The caster
    Heal amount: 50%/65%/80% of target max health
  • Shadow Wave icon.png
    Heals: All hit allied units
    Heal amount per target: 80/100/120/140 (Talent 140/160/180/200)
  • Spirit Siphon icon.png
    Heals: The caster
    Base heal amount per second: 14
    Target max health as heal amount per second: 1%/2.5%/4%/5.5%
    Health restored is independent from actual damage dealt to targets.
  • Exorcism icon.png
    Heals: The caster
    Heal amount: 25% of damage dealt
    Each spirit heals Death Prophet upon returning to her for 25% of the damage it dealt.
  • Nature's Attendants icon.png
    Heals: Random allied units within range
    Number of wisps: 4/6/8/10 (Talent 14/16/18/20
    Heal amount per second per wisp: 10
    Wisps duration: 10 (Talent 18)
    Each wisps randomly heals an ally within 275 radius, choosing a new random target after every heal.
  • Heal (Hill Troll Priest) icon.png
    Heals: The target
    Heal amount: 15
  • Tether icon.png
    Heals: The target
    Whenever Io gets healed, the tethered ally gets healed by 150% of the amount.
  • Illuminate icon.png
    Heals: All hit allied units
    Max heal amount: 0 (Upgradable by Aghanim's Scepter. 200/300/400/500, Talent 400/500/600/700)
    Heals hit allies based on channel duration. Only heals during daytime.
  • Consume icon.png
    Heals: The caster
    Heal amount: The infested unit's current health
  • Assimilate icon.png
    Heals: The target
    Heal amount: Equal to what Lifestealer heals.
  • Howl icon.png
    Heals: All allied player-controlled units
    Hero heal amount: 50/100/150/200
    Non-hero heal amount: 25/50/75/100
    Heals for twice as much during the night. Does not count as healing.
  • Morph (Strength Gain) icon.png
    Heals: The caster
    Heal amount: 20 per shifted Strength attribute symbol.png strength
    Strength gained through Morph increases current and max health.
  • Death Pulse icon.png
    Heals: All allied units within range
    Heal amount per target: 70/90/110/130
    Launches a projectile which heals upon impact.
  • Purification icon.png
    Heals: The target
    Heal amount: 90/160/230/300 (Talent 290/360/430/500)
  • Purifying Flames icon.png
    Heals: The target
    Heal interval: 1
    Heal amount per interval: 11/22/33/44
    Heal duration: 9
    Deals a burst of magical damage first before it starts healing.
  • False Promise icon.png
    Heals: The target
    Heal amount: 200% of previously blocked healing
    Delays all healing effects the target received during it and applies them all at once doubled at the end of its duration.
  • Sun Ray icon.png
    Heals: All allied units standing within the ray
    Heal interval: 0.2
    Heal amount per second: 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of max health
  • Supernova icon.png
    Heals: The caster (Upgradable by Aghanim's Scepter. and the targeted ally)
    Heal amount: Max health
    Fully restores the caster (and the ally) to full health if successfully reborn. Does not count as healing.
  • Dismember icon.png
    Heals: The caster
    Heal interval: 1
    Base Heal amount: 60/90/120
    Heal Amount per own Strength: 30%/45%/60%
    Duration: 3 (heroes) / 6 (non-heroes)
  • Life Drain icon.png
    Heals: The caster or the targeted ally
    Heal interval: 0.25
    Heal amount per second: 120/160/200 (Upgradable by Aghanim's Scepter. 180/240/300)
    Heals for the same amount as it damages, so the values are affected by any sort of damage reduction.
  • Requiem of Souls icon.png
    Heals: Shadow Fiend
    Heal amount per hit enemy hero on return: 32/48/64
    Only the returning lines heal, based on he number of enemy heroes they hit. Heal is applied upon having fully returned.
  • Sunder icon.png
    Heals: The caster or the target
    Swaps the caster's current health percentage with the target's current health percange, so the value varies heavily. Does not count as healing.
  • Whirling Death icon.png
    Heals: All hit Strength attribute symbol.png strength heroes
    Heal amount: 20 per regained strength
    Gaining strength back through Whirling Death increases current and maximum health. Does not count as healing.
  • Leech Seed icon.png
    Heals: All allied units within range around the target
    Pulse interval: 0.75
    Heal per Pulse: 15/30/45/60
    Duration: 4.5
    Launches projectiles at allies which heal upon impact.
  • Decay icon.png
    Heals: The caster
    Heal amount: 20 per stolen/returned Strength attribute symbol.png strength
    Strength gained through Decay increases current and max health. This also goes for the affected targets upon gaining their strength back. Does not count as healing.
  • Soul Rip icon.png
    Heals: The targeted ally
    Heal amount: 18/22/26/33 per counted nearby unit
    Transfers health from 10/12/14/16 units within 1300 radius towards the targeted ally.
  • Flesh Golem icon.png
    Heals: The caster
    Heal amount per hero death: 10% of own max health
    Heal amount per non-hero death: 2% of own max health
    Whenever a unit dies within the radius, Undying gets healed.
  • Shadow Word icon.png
    Heals: The targeted ally
    Heal interval: 1
    Heal amount per interval: 15/25/35/45
    Duration: 12
  • Time Lapse icon.png
    Heals: The caster
    Sets the caster's (or the target's) health back to what it was 5 seconds ago, so the heal varies or might not heal if the health was lower 5 seconds ago. Does not count as healing.
  • Voodoo Restoration icon.png
    Heals: All allied units within range
    Heal interval: 0.33
    Heal amount per second: 16/24/32/40 (Talent 36/44/52/60)
  • Unknown icon.png
Healing items

Current health reducing abilities[edit]

Main article: Damage types

Just like how there are ways to increase a unit's current health, there also are ways to do the opposite, reduce a unit's current health, with the use of damage. Unlike heals, there are multiple types of damage, which act differently based on the defenses of the unit, mainly armor and magic resistance.

Maximum health affecting abilities[edit]

Besides Strength attribute symbol.png strength there are a few other ways to increase a unit's maximum health. Usually, when increasing or reducing a unit's maximum health via other ways than strength, its current health percentage stays the same, so that no healing effect occurs.

The following abilities are able to alter a unit's maximum health pool (sources of strength are not listed):

Max health altering abilities
  • Granite Aura (Ancient Granite Golem) icon.png
    Affects: All allied units within range
    Max health increase: 15% of max health
  • Holy Persuasion icon.png
    Affects: The target
    Duration: Permanent
    Increases persuaded unit's maximum health to a minimum of 700/800/900/1000 (Talent 1700/1800/1900/2000), so the value varies.
  • Death Pact icon.png
    Affects: The caster
    Max health increase: 50%/65%/80% of target's max health
    Duration: 65
    Also increases current health by same amount. Does not revert the current health gain back upon expiring.
  • True Form icon.png
    Affects: The caster
    Max health increase: 300/600/900
    Duration: Permanent
    Lasts until Druid Form icon.png Druid Form is used.
  • Howl icon.png
    Affects: All allied player-controlled units
    Hero max health increase: 50/100/150/200
    Non-hero max health increase: 25/50/75/100
    Duration: 13
    Heals for twice as much during the night. Does not revert the current health gain back upon expiring.
  • Unknown icon.png
    Affects: Self
    Health increase interval: 240
    Max Health increase per interval: 700
    Duration: Permanent
  • Helm of the Dominator icon.png
    Affects: The target
    Duration: Permanent
    Increases dominated unit's maximum health to a minimum of 1500, so the value varies.

Health granting items[edit]

Many items grant their owners a health bonus, increasing their maximum health when equipped, either by increasing their strength, or by just giving them a flat bonus. In either case, the current health percentage stays the same.


The following items increase a unit's maximum health pool. The effects are limited to the item's owner, which must have the item equipped.

Bonus health
Item Value Item cost Cost per value point
Abyssal Blade icon.png Abyssal Blade 450 6400 14.22
Aghanim's Scepter icon.png Aghanim's Scepter 375 4200 11.2
Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian 500 2370 4.74
Belt of Strength icon.png Belt of Strength 120 450 3.75
Black King Bar icon.png Black King Bar 200 3975 19.88
Bloodstone icon.png Bloodstone 475 4850 10.21
Bracer icon.png Bracer 120 490 4.08
Buckler icon.png Buckler 40 800 20
Circlet icon.png Circlet 40 165 4.13
Crimson Guard icon.png Crimson Guard 290 3550 12.24
Dagon 1 icon.png Dagon 1 60 2720 45.33
Dagon 2 icon.png Dagon 2 60 3970 66.17
Dagon 3 icon.png Dagon 3 60 5220 87
Dagon 4 icon.png Dagon 4 60 6470 107.83
Dagon 5 icon.png Dagon 5 60 7720 128.67
Dragon Lance icon.png Dragon Lance 240 1900 7.92
Drum of Endurance icon.png Drum of Endurance 120 1640 13.67
Echo Sabre icon.png Echo Sabre 200 2650 13.25
Ethereal Blade icon.png Ethereal Blade 200 4700 23.5
Eye of Skadi icon.png Eye of Skadi 725 5775 7.97
Gauntlets of Strength icon.png Gauntlets of Strength 60 150 2.5
Ghost Scepter icon.png Ghost Scepter 100 1500 15
Guardian Greaves icon.png Guardian Greaves 100 5375 53.75
Headdress icon.png Headdress 40 675 16.88
Heart of Tarrasque icon.png Heart of Tarrasque 1300 5200 4
Heaven's Halberd icon.png Heaven's Halberd 400 3400 8.5
Helm of the Dominator icon.png Helm of the Dominator 40 2025 50.63
Hurricane Pike icon.png Hurricane Pike 300 4650 15.5
Iron Branch icon.png Iron Branch 20 50 2.5
Linken's Sphere icon.png Linken's Sphere 300 4850 16.17
Magic Wand icon.png Magic Wand 80 465 5.81
Manta Style icon.png Manta Style 200 5000 25
Mekansm icon.png Mekansm 100 2375 23.75
Necronomicon 1 icon.png Necronomicon 1 160 2650 16.56
Necronomicon 2 icon.png Necronomicon 2 240 3850 16.04
Necronomicon 3 icon.png Necronomicon 3 320 5050 15.78
Null Talisman icon.png Null Talisman 60 470 7.83
Octarine Core icon.png Octarine Core 425 5900 13.88
Ogre Club icon.png Ogre Club 200 1000 5
Point Booster icon.png Point Booster 175 1200 6.86
Power Treads (Strength) icon.png Power Treads (Strength) 200 1350 6.75
Reaver icon.png Reaver 500 3000 6
Ring of Aquila (Active) icon.png Ring of Aquila 60 985 16.42
Rod of Atos icon.png Rod of Atos 300 3080 10.27
Sange icon.png Sange 320 1950 6.09
Sange and Yasha icon.png Sange and Yasha 320 3900 12.19
Satanic icon.png Satanic 500 5700 11.4
Scythe of Vyse icon.png Scythe of Vyse 200 5700 28.5
Silver Edge icon.png Silver Edge 300 5550 18.5
Skull Basher icon.png Skull Basher 200 2700 13.5
Soul Booster icon.png Soul Booster 425 3200 7.53
Ultimate Orb icon.png Ultimate Orb 200 2150 10.75
Urn of Shadows icon.png Urn of Shadows 40 875 21.88
Vanguard icon.png Vanguard 250 2150 8.6
Veil of Discord icon.png Veil of Discord 120 2340 19.5
Vitality Booster icon.png Vitality Booster 250 1100 4.4
Vladmir's Offering icon.png Vladmir's Offering 40 2275 56.88
Wraith Band icon.png Wraith Band 60 485 8.08
Values may include portions from actives or auras.

Heal manipulation[edit]

Similar to how incoming damage can be manipulated (reduced, amplified or negated), healing effects can also be manipulated.

The following abilities are able to manipulate healing effects

Heal manipulation
  • Ice Blast icon.png
    Duration: 8/9/10 (Upgradable by Aghanim's Scepter. 17)
    Completely negates healing and regenerating effects for its duration.
  • Ghost Shroud icon.png
    Heal Amplification: 50%
    Duration: 3/3.5/4/4.5
    Amplifies all healing effects Necrophos receives. Also amplifies health regeneration.
  • False Promise icon.png
    Duration: 7/8/9 (Talent 9/10/11)
    Completely negates healing and regenerating effects for its duration.
  • Life Drain icon.png
    Life Drain Heal Amplification: 0 (Talent 50%)
    Duration: 10
    The talent amplifies the heal done by Life Drain by 50%.

Health regeneration[edit]

Time to regenerate all health without regeneration bonuses.

Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Heroes regain health in 0.01 second intervals. Each second, a hero regains health equal to their base rate, plus 0.06/second for every point of Strength attribute symbol.png strength, plus any bonuses from items and abilities. All sources of health regeneration are either a flat value, or based on a percentage of the unit's maximum health. There are several abilities which heavily boost a unit's health regeneration rate temporarily. The Fountains of both teams regenerate any unit belonging to their team within range by 4% of the unit's maximum health per second. Health Regeneration is not capped, however the HUD won't show any Health Regeneration over 1000 health per second.

Base health regeneration[edit]

Heroes
Most heroes have a base health regeneration rate of 0, except for the following:

Hero HP/sec
Axe minimap icon.png Axe 2.75
Batrider minimap icon.png Batrider 1.75
Bounty Hunter minimap icon.png Bounty Hunter 0.5
Brewmaster minimap icon.png Brewmaster 0.5
Death Prophet minimap icon.png Death Prophet 0.5
Earthshaker minimap icon.png Earthshaker 0.5
Ember Spirit minimap icon.png Ember Spirit 0.5
Faceless Void minimap icon.png Faceless Void 0.5
Juggernaut minimap icon.png Juggernaut 0.5
Lone Druid minimap icon.png Lone Druid 0.25
Magnus minimap icon.png Magnus 0.5
Monkey King minimap icon.png Monkey King 1.5
Naga Siren minimap icon.png Naga Siren 1.5
Night Stalker minimap icon.png Night Stalker 1.75
Nyx Assassin minimap icon.png Nyx Assassin 3.25
Ogre Magi minimap icon.png Ogre Magi 3.25
Phantom Lancer minimap icon.png Phantom Lancer 1.5
Shadow Fiend minimap icon.png Shadow Fiend 0.25
Spirit Breaker minimap icon.png Spirit Breaker 0.5
Terrorblade minimap icon.png Terrorblade 1.75
Ursa minimap icon.png Ursa 0.5

Creeps
All creeps (lane and neutral creeps) have a base health regeneration of 0.5 HP/sec, except for the following:

Summons
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:

Modifying health regeneration[edit]

Just like for health, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes.

Health regeneration affecting abilities[edit]

Health regeneration affecting abilities usually either affect the regen rate heavily, but only last temporarily, or affect it in smaller amounts, but may last permanently.

The following abilities affect a unit's health regeneration:

Health regenerating abilities
  • Chemical Rage icon.png
    Affects: The caster
    Health regen bonus: 50/75/100
    Duration: 25
  • Prowler Aura (Ancient Prowler Acolyte) icon.png
    Affects: All allied units within range
    Health regen bonus: 10
    Buff linger duration: 0.5
    Multiple instances fully stack.
  • Spin Web icon.png
    Affects: The caster and all his Spiderlings & Spiderites
    Health regen bonus: 2/4/6/8
    Duration: Until leaving web
  • Scorched Earth icon.png
    Affects: The caster and all his units
    Health regen bonus: 10/20/30/40
    Duration: 10/12/14/16
  • Dragon Blood icon.png
    Affects: Self
    Health regen bonus: 3/6/9/12 (Talent 6/12/18/24)
    Duration: Permanent
  • Rejuvenation Aura icon.png
    Affects: All allied units within range
    Health regen bonus: 4% of max health
    Buff linger duration: 3
  • Inner Vitality icon.png
    Affects: The target
    Base health regen bonus: 10
    Primary Attribute as Regen Above Threshold: 5%/10%/15%/20%
    Primary Attribute as Regen Below Threshold: 20%/40%/60%/80%
    Health Threshold: 35%
    Duration: 16
  • Quas icon.png
    Affects: Self
    Health regen bonus per Quas instance: 1/2/3/4/5/6/7
    Duration: Until changing essences to Wex or Exort
  • Healing Ward icon.png
    Affects: All allied units within range
    Health regen bonus: 2%/3%/4%/5% of max health
    Ward duration: 25
    Buff linger duration: 2.47
  • Press the Attack icon.png
    Affects: The target
    Health regen bonus: 30/40/50/60
    Duration: 5
  • Feral Impulse icon.png
    Affects: All units under Lycan's control
    Health regen bonus: 1/4/7/10
    Buff linger duration: 0.5
  • Song of the Siren icon.png
    Affects: All allied units within range
    Max health as health regen bonus: 10%
    Duration: 7
    Buff linger duration: 0.5
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Does not heal allied buildings.
  • Death Pulse icon.png
    Affects: Self
    Health regen bonus: 1/3/5/7 per stack
    Stack duration: 7
    Hero kills grant 10 stacks at once. No stack limit.
  • Unholy Aura (Satyr Tormenter) icon.png
    Affects: All allied units within range
    Health regen bonus: 6
    Buff linger duration: 0.5
  • Shadow Dance icon.png
    Affects: Self
    Health regen bonus: 3%/5%/7%
    Duration: Until revealed
    Regen is only enabled when Slark is not visible to his enemies.
  • Reactive Armor icon.png
    Affects: Self
    Health regen bonus: 1/1.2/1.4/1.6 per stack
    Max stacks: 5/10/15/20
    Stack duration: 10/13/16/19
  • Living Armor icon.png
    Affects: The target
    Health regen bonus: 4/8/12/16
    Duration: 15
  • Cold Embrace icon.png
    Heals: The target
    Health regen bonus: 25 + 3%/4%/5%/6% of max health
    Heal Duration: 4
Health regenerating items
  • Aegis of the Immortal icon.png
    Affects: The owner
    Health regen bonus: 20% of max health
    Duration: 5
    Regenerates wielder upon expiring. Regen is lost upon taking damage.
  • Bottle (Full) icon.png
    Affects: The target
    Health regen bonus: 36
    Duration: 2.5
    Can hold up to 3 charges. Charges replenish when getting within range of the team's fountain. Regen is lost upon taking damage.
  • Guardian Greaves icon.png
    Affects: All allied units within range
    Health regen bonus: 4
    Health Threshold: 20%
    Threshold health regeneration bonus: 15
    Buff linger duration: 0.5
    When below 20% health, the regeneration gets boosted.
  • Headdress icon.png
    Affects: All allied units within range
    Health regen bonus: 3
    Buff linger duration: 0.5
  • Healing Salve icon.png
    Affects: The target
    Health regen bonus: 40
    Duration: 10
    Has 1 charge. Regen is lost upon taking damage.
  • Heart of Tarrasque icon.png
    Affects: Self
    Max health as health regen bonus: 7%
    Duration: Until wielder is damaged
    Only player-based damage and damage from Roshan disable the regen for 5/7 seconds.
  • Mekansm icon.png
    Affects: All allied units within range
    Health regen bonus: 4
    Buff linger duration: 0.5
  • Helm of the Dominator icon.png
    Affects: All allied units within range
    Health regen bonus: 8
    Buff linger duration: 0.5
  • Pipe of Insight icon.png
    Affects: All allied units within range
    Health regen bonus: 4
    Buff linger duration: 0.5
  • Bottle (Regeneration) icon.png
    Health regen bonus: 100
    Duration: 30
    Buff is removed upon taking damage or when at full health and mana.
  • Tango icon.png
    Affects: The caster
    Health regen bonus: 7.1875
    Duration: 16
  • Tranquil Boots (Active) icon.png
    Affects: The owner
    Health regen bonus: -12
    Duration: 13
    Cannot drop the owner's health regen below 0.

Health regeneration granting items[edit]

These items passively increase the owner's health regeneration by merely having them equipped. They either grant a direct bonus, or increase health regen through the strength they grant. Stat based health regeneration is always a flat value; percentage based health regeneration is strictly bound to active or passive skills.

Health regenerating items
Item Value Item cost Cost per value point
Abyssal Blade icon.png Abyssal Blade 15.6 6400 410.26
Aghanim's Scepter icon.png Aghanim's Scepter 0.6 4200 7000
Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian 8.5 2370 278.82
Battle Fury icon.png Battle Fury 6 4500 750
Belt of Strength icon.png Belt of Strength 0.36 450 1250
Black King Bar icon.png Black King Bar 0.6 3975 6625
Bloodstone icon.png Bloodstone 9 4850 538.89
Bracer icon.png Bracer 0.36 490 1361.11
Buckler icon.png Buckler 0.12 800 6666.67
Circlet icon.png Circlet 0.12 165 1375
Crimson Guard icon.png Crimson Guard 8.12 3550 437.19
Dagon 1 icon.png Dagon 1 0.18 2720 15111.11
Dagon 2 icon.png Dagon 2 0.18 3970 22055.56
Dagon 3 icon.png Dagon 3 0.18 5220 29000
Dagon 4 icon.png Dagon 4 0.18 6470 35944.44
Dagon 5 icon.png Dagon 5 0.18 7720 42888.89
Dragon Lance icon.png Dragon Lance 0.72 1900 2638.89
Drum of Endurance icon.png Drum of Endurance 0.36 1640 4555.56
Echo Sabre icon.png Echo Sabre 0.6 2650 4416.67
Enchanted Mango icon.png Enchanted Mango 1 100 100
Ethereal Blade icon.png Ethereal Blade 0.6 4700 7833.33
Eye of Skadi icon.png Eye of Skadi 1.5 5775 3850
Force Staff icon.png Force Staff 6 2250 375
Gauntlets of Strength icon.png Gauntlets of Strength 0.18 150 833.33
Ghost Scepter icon.png Ghost Scepter 0.3 1500 5000
Guardian Greaves icon.png Guardian Greaves 4.3 5375 1250
Headdress icon.png Headdress 3.12 675 216.35
Heart of Tarrasque icon.png Heart of Tarrasque 2.4 5200 2166.67
Heaven's Halberd icon.png Heaven's Halberd 1.2 3400 2833.33
Helm of Iron Will icon.png Helm of Iron Will 3 900 300
Helm of the Dominator icon.png Helm of the Dominator 10.12 2025 200.1
Hood of Defiance icon.png Hood of Defiance 8 1725 215.63
Hurricane Pike icon.png Hurricane Pike 6.9 4650 673.91
Iron Branch icon.png Iron Branch 0.06 50 833.33
Linken's Sphere icon.png Linken's Sphere 6.9 4850 702.9
Lotus Orb icon.png Lotus Orb 6 4000 666.67
Magic Wand icon.png Magic Wand 0.24 465 1937.5
Manta Style icon.png Manta Style 0.6 5000 8333.33
Mekansm icon.png Mekansm 4.3 2375 552.33
Necronomicon 1 icon.png Necronomicon 1 0.48 2650 5520.83
Necronomicon 2 icon.png Necronomicon 2 0.72 3850 5347.22
Necronomicon 3 icon.png Necronomicon 3 0.96 5050 5260.42
Null Talisman icon.png Null Talisman 0.18 470 2611.11
Ogre Club icon.png Ogre Club 0.6 1000 1666.67
Perseverance icon.png Perseverance 6 1700 283.33
Pipe of Insight icon.png Pipe of Insight 12 3200 266.67
Power Treads (Strength) icon.png Power Treads (Strength) 0.6 1350 2250
Reaver icon.png Reaver 1.5 3000 2000
Refresher Orb icon.png Refresher Orb 12 5200 433.33
Ring of Aquila (Active) icon.png Ring of Aquila 0.18 985 5472.22
Ring of Health icon.png Ring of Health 6 850 141.67
Ring of Regen icon.png Ring of Regen 2 325 162.5
Rod of Atos icon.png Rod of Atos 0.9 3080 3422.22
Sange icon.png Sange 0.96 1950 2031.25
Sange and Yasha icon.png Sange and Yasha 0.96 3900 4062.5
Satanic icon.png Satanic 1.5 5700 3800
Scythe of Vyse icon.png Scythe of Vyse 0.6 5700 9500
Silver Edge icon.png Silver Edge 0.9 5550 6166.67
Skull Basher icon.png Skull Basher 0.6 2700 4500
Soul Ring icon.png Soul Ring 3 750 250
Tranquil Boots (Active) icon.png Tranquil Boots 14 975 69.64
Ultimate Orb icon.png Ultimate Orb 0.6 2150 3583.33
Urn of Shadows icon.png Urn of Shadows 0.12 875 7291.67
Vanguard icon.png Vanguard 8 2150 268.75
Veil of Discord icon.png Veil of Discord 6.36 2340 367.92
Vladmir's Offering icon.png Vladmir's Offering 3.12 2275 729.17
Wraith Band icon.png Wraith Band 0.18 485 2694.44
Values may include portions from actives or auras.

Version history[edit]

Version
Description
  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Reduced base HP regen by 0.25
  • Increased hero base health value from 180 to 200
  • Increased health per strength from 19 to 20
  • Increased hero base health value from 150 to 180

See also[edit]