From Dota 2 Wiki
Jump to: navigation, search
Health   Health regeneration  
Shadow Wave icon.png
Play Life becomes death becomes new life. As it should be.
Treant Protector

Health (also known as HP, which is short for health points) represents the life force of a unit. When a unit's current health reaches 0, it dies. Every hero has a base health pool of 200. This value is even for all heroes and cannot be altered. This means a hero's maximum health cannot drop below that value. However, a hero's health pool gets bigger for every Strength attribute symbol.png strength point they have. Each point of strength increases a hero's health by 20. Since every hero has some base strength and gain strength as they level up, their health pool gets bigger the higher their level is. A hero's base strength cannot drop below 1, however, it is possible to reach 0 with the help of negative bonus strength.

Note: Although gaining/losing strength usually does not increase a hero's current health, some abilities which grant/reduce strength are coded so that they also increase/reduce current health, instead of only maximum health.


Green bar shows Health. Right number is health regeneration.

The health of a unit is displayed in the game world. It also is displayed again in the HUD upon selecting a unit.

HUD health bar[edit]

Default health bar compared to colorblind mode
In colorblind mode, all HUD health bars are turned blue.

Health of the selected unit is displayed in the HUD as a green bar at the bottom of the screen, or blue in colorblind mode. The left number at the center of the bar is the unit's current health points and the right number is its maximum health points. Though not displayed in the HUD, a unit's total health does use decimal numbers. The visible numbers in the HUD are always rounded up.

The health regeneration value is visible on health bars in the HUD of every unit. Though the HUD shows only one decimal for health regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head health bar[edit]

Pudge with six different amounts of health.

The health bar in the game world are displayed right above every unit's head. Unlike the health bar in the HUD, the bar's color change based on alliances. It is green when it is an allied unit and red when it is an enemy unit (including neutral creeps). For spectators, neutral creeps' health bar take an ocre color. In colorblind mode, allied and the own overhead healthbars are blue, and in "Differentiate Ally Healthbars" mode, allied overhead healthbars are ocre, while the own health bar stays green.

There are 4 different types of health bars: Hero, creep-hero, building and creep health bars. Their differences lie in their color shade, size and other small differences. Heroes and creep-heroes have vertical lines in them which divide their health pool to make it easier to determine their exact amount of health. By default, their health bars display a thin line for every 250 health and a thick line for every 1000 health. Most of these health display options can be configured to personal preference by using Console Commands.

Health bars
Heroes health bar.png
Hero health bars are bright green or red and segmented by lines to make it easier to guess their health values. By default, their health bars display a thin line for every 250 health and a thick line for every 1000 health. Heroes also have a level plate to the right of the bar and have a thick border around them.
Creep-heroes health bar.png
Creep-heroes have an identical health bar as heroes, with the only difference being a darker green and red tone and no level plate.
Creeps health bar.png
Creeps have a smaller health bar with a darker green and red tone, like creep-heroes. Creep health bars have no lines.
Neutrals health bar.png
Neutral creeps have the same health bars as other creeps. However, in spectator mode, they are ocre, instead of red.
Roshan health bar.png
Roshan has the same health bars as other creeps, but it is much bigger, and uses a brighter red, similar to that of heroes. Like neutral creeps, Roshan health bar appears ocre for spectators.
Couriers health bar.png Couriers health bars are brighter than those of creeps, but dark than heroes. They also have the default courier icon on the left side of the bar.
Ancients health bar.png
Both ancients have a very large health bar with bright colors. The bar and their borders are thicker. The shield icon appears when backdoor protection is enabled.
Towers health bar.png
Towers and barracks have shorter health bars with bright colors. Towers have shorter bars than barracks. The shield icon appears when backdoor protection is enabled.
Misc buildings health bar.png
Shrines and Effigy buildings have very short health bars with dark colors. These buildings do not have the backdoor protection icon, even when it is enabled.

Modifying health[edit]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the health pool of a, or multiple units.

Current health increasing abilities[edit]

Increasing a unit's current health is most commonly known as Healing a unit. Healing cannot increase the unit's health beyond its maximum health pool. Spells may apply a burst of heal on a target, which restore an amount of health in an instance, or heal the target over time, where the amount is split up in multiple instances. The difference between a heal and regeneration is that a heal is independent from the regeneration ticks. Unlike regeneration, their heal intervals can vary. A heal is not reflected in the regeneration number on the health bar.

There are several other abilities which are able to increase a unit's current health, but these effects do not count as healing. This means, similar to how damage flagged as HP Removal does not react on on-damage effects, these abilities fully ignore abilities which react on healing, like Ice Blast icon.png Ice Blast, False Promise icon.png False Promise, Tether icon.png Tether, and Assimilate icon.png Assimilate.

Besides lifesteal and spell lifesteal, the following abilities are able to increase unit's current health:

Healing abilities
  • Mist Coil icon.png
    Heal: 100/150/200/250 (Talent 150/200/250/300)
    Heals target ally. Cannot target self.
  • Borrowed Time icon.png
    Duration: 4/5/6 (Upgradable by Aghanim's Scepter. 5/6/7)
    Negates all damage the caster takes and heals them for an equal amount. When upgraded, redirects 50% of damage allies take to the caster, turning that into heals as well.
  • Brain Sap icon.png
    Heal: 90/160/230/300 (Talent 340/410/480/550)
    Heals the caster.
  • Bloodrage icon.png
    Max health as heal: 19%/21%/23%/25% of dying unit's max health
    Heals the buffed unit, or any unit who kills the buffed unit based on the dying unit's max health.
  • Backdoor Protection icon.png
    Heals the building equal to the amount of damage taken while under Backdoor Protection. Heals until all damage taken is negated by the heal.
  • Hand of God icon.png
    Heal: 250/375/500 (Talent 650/775/900)
    Heals all allied heroes and all units under the caster's control on the map.
  • Test of Faith icon.png
    Min heal: 25/50/75/100
    Max heal: 50/100/150/200
    Heals the target ally for a random amount between the given values. Always heals for max value when cast on self.
  • Death Pact icon.png
    Target max health as heal: 50%/65%/80%
    Heals the caster
  • Shadow Wave icon.png
    Heal: 80/100/120/140 (Talent 100/120/140/160)
    Number of bounces: 3/4/5/6
    Chain-heals multiple allies. Always heals self, without counting towards the bounce limit.
  • Spirit Siphon icon.png
    Base heal per second: 14
    Target max health as heal per second: 1%/2.5%/4%/5.5% (Talent 2%/3.5%/5%/6.5%)
    Drains the health of the target, healing the caster. Amount of heal is independent from how much damage the target actually takes from the spell.
  • Exorcism icon.png
    Spirit damage as heal: 25%
    Upon returning to the caster, each spirit heals for a portion of total damage the spirit did.
  • Nature's Attendants icon.png
    Number of wisps: 4/6/8/10 (Talent 12/14/16/18)
    Heal per second per wisp: 10 (Talent 35)
    Wisps duration: 10
    Each wisps randomly heals an ally around the caster, choosing a new random target after every heal. Ignores allies at full health. Can heal the caster as well.
  • Heal (Hill Troll Priest) icon.png
    Heal: 15
    Heals the target ally.
  • Tether icon.png
    Whenever the caster gets healed or regenerates health, the target ally gets healed by 150% of that amount.
  • Illuminate icon.png
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Heals all hit allies based on channel duration. Only heals during daytime.
  • Consume icon.png
    Heals the caster by the infested unit's current health.
  • Assimilate icon.png
    Whenever the caster gets healed or regenerates health, the target ally gets healed for the same amount.
  • Attribute Shift (Strength Gain) icon.png
    Heal per shifted strength: 20
    Strength gained through Attribute Shift increases current and max health.
  • Death Pulse icon.png
    Heal per target: 70/90/110/130
    Launches projectiles toward all allies within range and the caster, which heal upon impact.
  • Purification icon.png
    Heal: 90/160/230/300 (Talent 290/360/430/500)
    Heals the target ally.
  • Purifying Flames icon.png
    Heal per second: 11/22/33/44
    Duration: 9
    Heals the target unit after a burst of magical damage. Can target allies and enemies.
  • False Promise icon.png
    Heals the target based on the net difference between health gained and lost during False Promise.
  • Sun Ray icon.png
    Base heal per second: 7/10/13/16
    Max health as heal per second: 0.625%/1.25%/1.875%/2.5%
    Duration: 6
    Heals all allies standing inside the beam.
  • Supernova icon.png
    Fully restores the caster (Upgradable by Aghanim's Scepter. and the target ally) to full health if successfully reborn. Does not count as healing.
  • Dismember icon.png
    Base heal per second: 60/90/120
    Own strength as heal per second: 30%/45%/60%
    Hero duration: 3 (Talent 6)
    Creep duration: 6 (Talent 12)
    Heals the caster while channeling.
  • Life Drain icon.png
    heal per second: 150/200/250 (Upgradable by Aghanim's Scepter. 180/240/300)
    Drains the health of the target, healing the caster. Amount of heal depends on how much damage the target actually takes from the spell. When cast on allies, drains the caster's health into the ally.
  • Requiem of Souls icon.png
    Heal per hit enemy hero on return: 0 (Upgradable by Aghanim's Scepter. 32/48/64)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Heals the caster for each enemy hero hit by the lines upon returning. Heal is applied upon having fully returned.
  • Sunder icon.png
    Swaps the caster's current health percentage with the target's current health percange. Does not count as healing.
  • Whirling Death icon.png
    Gaining strength back through Whirling Death increases current and maximum health. Does not count as healing.
  • Leech Seed icon.png
    Pulse interval: 0.75
    Heal per Pulse: 15/30/45/60 (Talent 55/70/85/100)
    Duration: 4.5
    Launches projectiles toward all allies within range around the target, which heal upon impact.
  • Decay icon.png
    Heals: The caster
    Heal per stolen/returned strength: 20
    Strength gained through Decay increases current and max health. This also goes for the affected targets upon gaining their strength back. Does not count as healing.
  • Soul Rip icon.png
    Heal per nearby unit: 18/22/26/33
    Max nearby units: 10/12/14/16
    Transfers health from units around the caster towards the target ally. Can target self.
  • Flesh Golem icon.png
    Own max health as heal per hero death: 10%
    Own max health as heal per non-hero death: 2%
    Duration: 30
    Heals the caster whenever an enemy dies around them.
  • Shadow Word icon.png
    Heal per second: 15/25/35/45
    Duration: 12
    Heals the target ally. Can target self.
  • Time Lapse icon.png
    Sets the caster's (Upgradable by Aghanim's Scepter. the target ally's) health back to what it was 5 seconds ago. Does not count as healing.
  • Voodoo Restoration icon.png
    Base Heal per second: 16/24/32/40 (Talent 0)
    Max health as heal per second: 0% (Talent 1.5%)
    Heals all allies within range and the caster until toggled off.
Healing items

Current health reducing abilities[edit]

Main Article: Damage types

Just like how there are ways to increase a unit's current health, there also are ways to do the opposite, reduce a unit's current health, with the use of damage. Unlike heals, there are multiple types of damage, which act differently based on the defenses of the unit, mainly armor and magic resistance.

Maximum health affecting abilities[edit]

Besides Strength attribute symbol.png strength there are a few other ways to increase a unit's maximum health. Usually, when increasing or reducing a unit's maximum health via other ways than strength, its current health percentage stays the same, so that no healing effect occurs.

The following abilities are able to alter a unit's maximum health pool (sources of strength are not listed):

Max health altering abilities
  • Granite Aura (Ancient Granite Golem) icon.png
    Max health increase: 15%
    Aura, increases max health of all allies within range.
  • Holy Persuasion icon.png
    Minimum health: 700/800/900/1000 (Talent 1700/1800/1900/2000)
    Increases target unit's maximum health to a given minimum.
  • Death Pact icon.png
    Target max health as health bonus: 50%/65%/80%
    Duration: 65
    Increases the caster's maximum health based on a portion of the target's maximum health.
  • Helm of the Dominator icon.png
    Minimum health: 1500
    Increases target unit's maximum health to a given minimum.
  • True Form icon.png
    Max health increase: 300/600/900
    Increases the caster's maximum health by a flat amount. Bonus is lost upon reverting to Druid Form icon.png Druid Form.
  • Howl icon.png
    Hero max health increase: 50/100/150/200 (Talent 650/700/750/800)
    Non-hero max health increase: 25/50/75/100
    Duration: 13
    Increases all allied heroes' and units' maximum health by a flat amount. Bonuses are doubled during nighttime.
  • Unknown icon.png
    Health increase interval: 240
    Max Health increase per interval: 700
    Permanently increases Roshan's health over time.

Health granting items[edit]

Many items grant their owners a health bonus, increasing their maximum health when equipped, either by increasing their strength, or by just giving them a flat bonus. In either case, the current health percentage stays the same.

The following items increase a unit's maximum health pool. The effects are limited to the item's owner, which must have the item equipped.

Bonus health
Item Value Item cost Cost per value point
Abyssal Blade icon.png Abyssal Blade 450 6400 14.22
Aeon Disk icon.png Aeon Disk 250 3350 13.4
Aghanim's Scepter icon.png Aghanim's Scepter 375 4200 11.2
Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian 500 2370 4.74
Belt of Strength icon.png Belt of Strength 120 450 3.75
Black King Bar icon.png Black King Bar 200 3975 19.88
Bloodstone icon.png Bloodstone 475 4900 10.32
Bracer icon.png Bracer 140 465 3.32
Buckler icon.png Buckler 40 800 20
Circlet icon.png Circlet 40 165 4.13
Crimson Guard icon.png Crimson Guard 290 3550 12.24
Dagon 1 icon.png Dagon 1 60 2715 45.25
Dagon 2 icon.png Dagon 2 60 3965 66.08
Dagon 3 icon.png Dagon 3 60 5215 86.92
Dagon 4 icon.png Dagon 4 60 6465 107.75
Dagon 5 icon.png Dagon 5 60 7715 128.58
Dragon Lance icon.png Dragon Lance 240 1900 7.92
Drum of Endurance icon.png Drum of Endurance 140 1615 11.54
Echo Sabre icon.png Echo Sabre 200 2650 13.25
Ethereal Blade icon.png Ethereal Blade 200 4700 23.5
Eye of Skadi icon.png Eye of Skadi 725 5500 7.59
Gauntlets of Strength icon.png Gauntlets of Strength 60 135 2.25
Ghost Scepter icon.png Ghost Scepter 100 1500 15
Guardian Greaves icon.png Guardian Greaves 100 5350 53.5
Headdress icon.png Headdress 40 650 16.25
Heart of Tarrasque icon.png Heart of Tarrasque 1300 5200 4
Heaven's Halberd icon.png Heaven's Halberd 400 3400 8.5
Helm of the Dominator icon.png Helm of the Dominator 40 2000 50
Hurricane Pike icon.png Hurricane Pike 300 4615 15.38
Iron Branch icon.png Iron Branch 20 50 2.5
Linken's Sphere icon.png Linken's Sphere 300 5050 16.83
Magic Wand icon.png Magic Wand 40 400 10
Manta Style icon.png Manta Style 200 5000 25
Mekansm icon.png Mekansm 100 2350 23.5
Meteor Hammer icon.png Meteor Hammer 240 2625 10.94
Necronomicon 1 icon.png Necronomicon 1 200 2400 12
Necronomicon 2 icon.png Necronomicon 2 300 3700 12.33
Necronomicon 3 icon.png Necronomicon 3 400 5000 12.5
Null Talisman icon.png Null Talisman 60 465 7.75
Octarine Core icon.png Octarine Core 425 5900 13.88
Ogre Axe icon.png Ogre Axe 200 1000 5
Point Booster icon.png Point Booster 175 1200 6.86
Power Treads (Strength) icon.png Power Treads (Strength) 200 1350 6.75
Reaver icon.png Reaver 500 3000 6
Ring of Aquila (Active) icon.png Ring of Aquila 60 965 16.08
Rod of Atos icon.png Rod of Atos 300 3030 10.1
Sange icon.png Sange 320 1950 6.09
Sange and Yasha icon.png Sange and Yasha 320 3900 12.19
Satanic icon.png Satanic 500 5500 11
Scythe of Vyse icon.png Scythe of Vyse 200 5700 28.5
Silver Edge icon.png Silver Edge 300 5550 18.5
Skull Basher icon.png Skull Basher 200 2700 13.5
Soul Booster icon.png Soul Booster 425 3200 7.53
Soul Ring icon.png Soul Ring 120 755 6.29
Spirit Vessel icon.png Spirit Vessel 290 2825 9.74
Ultimate Orb icon.png Ultimate Orb 200 2150 10.75
Urn of Shadows icon.png Urn of Shadows 40 875 21.88
Vanguard icon.png Vanguard 250 2150 8.6
Veil of Discord icon.png Veil of Discord 120 2330 19.42
Vitality Booster icon.png Vitality Booster 250 1100 4.4
Vladmir's Offering icon.png Vladmir's Offering 40 2250 56.25
Wraith Band icon.png Wraith Band 60 465 7.75
Values may include portions from actives or auras.

Heal manipulation[edit]

Similar to how incoming damage can be manipulated (reduced, amplified or negated), healing effects can also be manipulated.

The following abilities are able to manipulate healing effects

Heal manipulation
  • Ice Blast icon.png
    Duration: 8/9/10 (Upgradable by Aghanim's Scepter. 17)
    Completely negates healing and health regeneration for its duration.
  • Ghost Shroud icon.png
    Heal Amplification: 50%
    Duration: 3/3.5/4/4.5
    Amplifies all healing and health regeneration effects the caster receives.
  • False Promise icon.png
    Heal Amplification: 200%
    Duration: 7/8/9 (Talent 9/10/11)
    Doubles all healing and health regeneration the target receives, before completely negating them.
  • Life Drain icon.png
    Life Drain heal amplification: 0 (Talent 25%)
    Duration: 10
    The talent amplifies the heal done by Life Drain.
  • Spirit Vessel icon.png
    Ally Heal Amplification: 20%
    Enemy Heal Reduction: 70%
    Duration: 8
    Amplifies all healing and health regeneration effects the target ally receives, and reduces all healing and health regeneration effects the target enemy receives.

Health regeneration[edit]

Main Article: Health regeneration

Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Version history[edit]

  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Reduced base HP regen by 0.25
  • Increased hero base health value from 180 to 200
  • Increased health per strength from 19 to 20
  • Increased hero base health value from 150 to 180