Health

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Shadow Wave icon.png
▶️ Life becomes death becomes new life. As it should be.
Treant Protector

Health (also known as HP, which is short for health points) represents the life force of a unit. When a unit's current health reaches 0, it dies. Every hero has a base health pool of 200. This value exists for all heroes and cannot be altered. This means that a hero's maximum health cannot drop below 200.

Because each point of strength increases a hero's health by 20, a hero's health pool scales upwards with their Strength attribute symbol.png strength points. Similarly, because every hero has some measure of strength growth per level, all heroes gain more and more health as they continue to level up. A hero's base strength cannot drop below 1; however, it is possible to achieve 0 strength with the help of negative bonus strength.

Display[edit]

Green bar shows Health. Right number is health regeneration.

The health of a unit is displayed in the game world. It also is displayed again in the HUD upon selecting a unit.

HUD health bar[edit]

Default health bar compared to colorblind mode
In colorblind mode, all HUD health bars are turned blue.

Health of the selected unit is displayed in the HUD as a green bar at the bottom of the screen, or blue in colorblind mode. The left number at the center of the bar is the unit's current health points and the right number is its maximum health points. Though not displayed in the HUD, a unit's total health does use decimal numbers. The visible numbers in the HUD are always rounded up.

The health regeneration value is visible on health bars in the HUD of every unit. Though the HUD shows only one decimal for health regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head health bar[edit]

Pudge with six different amounts of health.

The health bar in the game world are displayed right above every unit's head. Unlike the health bar in the HUD, the bar's color change based on alliances. It is green when it is an allied unit and red when it is an enemy unit (including neutral creeps). For spectators, neutral creeps' health bar take an ocre color. In colorblind mode, allied and the own overhead healthbars are blue, and in "Differentiate Ally Healthbars" mode, allied overhead healthbars are ocre, while the own health bar stays green.

There are 4 different types of health bars: Hero, creep-hero, building and creep health bars. Their differences lie in their color shade, size and other small differences. Heroes and creep-heroes have vertical lines in them which divide their health pool to make it easier to determine their exact amount of health. By default, their health bars display a thin line for every 250 health and a thick line for every 1000 health. Most of these health display options can be configured to personal preference by using Console Commands.

Health bars
Heroes health bar.png
Hero health bars are bright green or red and segmented by lines to make it easier to guess their health values. By default, their health bars display a thin line for every 250 health and a thick line for every 1000 health. Heroes also have a level plate to the right of the bar and have a thick border around them.
Creep-heroes health bar.png
Creep-heroes have an identical health bar as heroes, with the only difference being a darker green and red tone and no level plate.
Creeps health bar.png
Creeps have a smaller health bar with a darker green and red tone, like creep-heroes. Creep health bars have no lines.
Neutrals health bar.png
Neutral creeps have the same health bars as other creeps. However, in spectator mode, they are ocre, instead of red.
Roshan health bar.png
Roshan has the same health bars as other creeps, but it is much bigger, and uses a brighter red, similar to that of heroes. Like neutral creeps, Roshan health bar appears ocre for spectators.
Couriers health bar.png Couriers health bars are brighter than those of creeps, but darker than heroes. They also have the default courier icon on the left side of the bar.
Ancients health bar.png
Both ancients have a very large health bar with bright colors. The bar and their borders are thicker. The shield icon appears when backdoor protection is enabled.
Towers health bar.png
Towers and barracks have shorter health bars with bright colors. Towers have shorter bars than barracks. The shield icon appears when backdoor protection is enabled.
Misc buildings health bar.png
Effigy buildings have very short health bars with dark colors. These buildings do not have the backdoor protection icon, even when it is enabled.

Modifying health[edit]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum health pool of units.

Healing[edit]

Increasing a unit's current health is most commonly known as Healing. Healing cannot increase the unit's health beyond its maximum health pool. Spells may apply a burst of heal on a target, which restore an amount of health in an instance, or heal the target over time, where the amount is split up in multiple instances. The difference between a heal and regeneration is that a heal is independent from the regeneration ticks. Unlike regeneration, their heal intervals can vary. A heal is not reflected in the regeneration number on the health bar.

Besides lifesteal and spell lifesteal, the following abilities heal units:

Healing abilities
  • Mist Coil icon.png
    Heal: 120/165/210/255 (Talent 168/213/258/303)
    Heals the target ally on projectile impact. Cannot target self.
  • Borrowed Time icon.png
    Duration: 4/5/6 (Upgradable by Aghanim's Scepter. 5/6/7)
    While active, negates all incoming damage for the caster, and heals them for 100% of the negated damage. When Upgradable by Aghanim's Scepter. upgraded, redirects 525 of damage allies take to the caster, turning that into heals as well.
  • Brain Sap icon.png
    Heal: 100/200/300/400 (Talent 300/400/500/600)
    Drains health from the target, healing the caster. Amount of heal depends on how much damage the target actually takes from the spell.
  • Bloodrage icon.png
    Dying unit's max health as heal: 50/80/110/140
    Duration: 25/40/55/70
    Heals the buffed unit, or any unit who kills the buffed unit based on the dying unit's max health. Can be cast on allies and enemies.
  • Backdoor Protection icon.png
    Heal per second: 90
    Heals the building equal to the amount of damage taken while under Backdoor Protection. Heals until all damage taken is negated by the heal.
  • Hand of God icon.png
    Heal: 250/425/600 (Talent 530/705/880)
    Heals all allied heroes and all units under the caster's control on the map.
  • Death Pact icon.png
    Heal: 65 (Talent )
    Increases the caster's max health, and heals it for the same amount.
  • Shadow Wave icon.png
    Heal: 80/100/120/140 (Talent 110/130/150/170)
    Number of bounces: 3/4/5/6 (Upgradable by Aghanim's Scepter. )
    Heals multiple allies, jumping from one to another. Always heals the caster, without counting towards the bounce limit.
  • Spirit Siphon icon.png
    Base health drain: 14
    Max health as drain: 1%/2.5%/4%/5.5% (Talent 1.8%/3.3%/4.8%/6.3%)
    Duration: 6
    Drains health from the target, healing the caster. Amount of heal is independent from how much damage the target actually takes from the spell.
  • Exorcism icon.png
    Spirits damage as heal: 16%/18%/20%
    Upon returning to the caster, each spirit heals the caster for a portion of total damage the spirit did.
  • Enchant icon.png
    Fully heals the targeted creep.
  • Nature's Attendants icon.png
    Number of wisps: 4/6/8/10 (Talent 10/12/14/16)
    Heal per wisp: 7/9/11/13 (Talent 27/29/31/33)
    Duration: 11
    Each second, each wisp randomly heals an ally around the caster, choosing a new random target after every heal. Ignores allies at full health. Can heal the caster as well.
  • Time Walk icon.png
    Heals the caster based on how much damage they took in the last 2 seconds.
  • Heal (Hill Troll Priest) icon.png
    Heal: 15
    Heals the target ally.
  • Tether icon.png
    Healing transfered: 60%/90%/120%/150%
    Heals the tethered ally based on how much the caster gets healed or how much the caster regenrates health.
  • Illuminate icon.png
    Max heal: 0 (Upgradable by Aghanim's Scepter. 200/300/400/500, Talent 360/460/560/660)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Heals all hit allies based on channel duration. Only heals during daytime.
  • Infest icon.png
    Heal: 15%/20%/25%
    Increases the target's max health, and heals it for the same amount.
  • Open Wounds icon.png
    Damage as heal: 35% (Talent )
    Heals allies based on the damage they deal to the debuffed enemy.
  • True Form icon.png
    Heal: 500/1000/1500 (Talent 1500/2000/2500)
    Restores health based on the caster's max health.
  • Ransack icon.png
    Hero health steal: 6/10/14/18
    Creep health steal: 4/6/8/10
    Heals Meepo and all his clones with each attack.
  • Death Pulse icon.png
    Heal: 60/80/100/120 (Talent 92/112/132/152)
    Launches projectiles toward all allies within range and the caster, which heal upon impact.
  • Purification icon.png
    Heal: 90/160/230/300 (Talent 250/320/390/460)
    Heals the target ally.
  • Purifying Flames icon.png
    Heal per second: 11/22/33/44
    Duration: 9
    Heals the target unit after a burst of magical damage. Can target allies and enemies.
  • False Promise icon.png
    Heals the target based on the net difference between healing received and damage taken during False Promise. The heal is amplified by 100%.
  • Sun Ray icon.png
    Base heal per second: 7/10/13/16
    Max health as heal per second: 0.625%/1.25%/1.875%/2.5%
    Duration: 6
    Heals all allies standing inside the beam. Heal per second increases over the duration, to a maximum of double the given values.
  • Dismember icon.png
    Base heal per second: 75 (Talent )
    Strength as heal per second: 0% (Talent )
    Hero duration: 3
    Creep duration: 6
    Heals the caster while channeling.
  • Life Drain icon.png
    Heal per second: 150/225/300
    Duration: 10
    Drains health from the target, healing the caster while channeling. Amount of heal depends on how much damage the target actually takes from the spell. Can be cast on allies to drain health into them instead.
  • Requiem of Souls icon.png
    Heal per hit enemy hero on return: 0 (Upgradable by Aghanim's Scepter. 32/48/64)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Heals the caster for each enemy hero hit by the lines upon returning. The heal is applied upon having fully returned.
  • Firesnap Cookie icon.png
    Heal: 0 (Talent 200)
    Requires a Talent Talent. Heals the target ally on projectile impact.
  • Leech Seed icon.png
    Heal per pulse: 1 (Talent )
    Duration: 8%/14%/20%/26%
    Launches projectiles from a random enemy towards the caster, in 650-second intervals, which heal upon impact.
  • Living Armor icon.png
    Total heal: 60/100/140/180 (Talent 108/148/188/228)
    Duration: 12
    Heals the target unit over the duration.
  • Soul Rip icon.png
    Heal per nearby unit: 22/29/36/43
    Max nearby units: 8/9/10/11
    Steals health from units around the caster, healing the targeted ally. Can target self.
  • Shadow Word icon.png
    Heal per second: 15/25/35/45
    Duration: 12
    Heals the targeted ally over time.
  • Cold Embrace icon.png
    Base Heal Per Second: 20/26/32/38
    Max Health Percent Heal Per Second: 2%/3%/4%/5% (Talent 3%/4%/5%/6%)
    Duration: 4
    Heals the target unit over the duration.
  • Voodoo Restoration icon.png
    Base heal per second: 16/24/32/40
    Max health as heal per second: 0% (Talent 1.2%)
    Heals all allies within range and the caster until toggled off.
Healing items
  • Cheese icon.png
    Heal: 2500
    Heals the user.
  • Faerie Fire icon.png
    Heal: 85
    Heals the user.
  • Greater Faerie Fire icon.png
    Heal: 450
    Heals the user.
  • Guardian Greaves icon.png
    Heal: 300
    Heals all allies within range. Does not heal units which have recently been healed by Guardian Greaves or Mekansm.
  • Holy Locket icon.png
    Heal per charge: 1
    Max charges: 1200
    Gains a charge whenever a nearby enemy casts a spell. Heals the user.
  • Magic Stick icon.png
    Heal per charge: 15
    Max charges: 10
    Gains a charge whenever a nearby enemy casts a spell. Heals the user.
  • Magic Wand icon.png
    Heal per charge: 15
    Max charges: 20
    Gains a charge whenever a nearby enemy casts a spell. Heals the user.
  • Mekansm icon.png
    Heal: 275
    Heals all allies within range. Does not heal units which have recently been healed by Mekansm or Guardian Greaves.

There are several other abilities which are able to increase a unit's current health, but these effects do not count as healing. This means, similar to how damage flagged as HP Removal does not react on on-damage effects, these abilities fully ignore abilities which react on healing, like Ice Blast, False Promise, Tether, and Assimilate.

Damaging[edit]

Main Article: Damage types

Just like how there are ways to increase a unit's current health, there also are ways to do the opposite, reduce a unit's current health, with the use of damage. Unlike heals, there are multiple types of damage, which act differently based on the defenses of the unit, mainly armor and magic resistance.

Setting health[edit]

Besides healing and damaging, a unit's health may also be directly altered by setting it to certain values. Health altered this way is neither registered as a heal, nor as damage, and therefore is ignored by anything that reacts on healing and damage. It can also never be lethal, and can never set the health beyond the unit's maximum health.

Note: HP Removal is not the same as health setting. HP Removal is still damage, but flagged to bypasses several but not all on-damage effects, and can still be lethal.

Health setting abilities and items
  • Armlet of Mordiggian (Inactive) icon.png
    Current health as cost per second: 54
    Takes away a fixed amount of health every 0.11 seconds.
  • Holy Persuasion icon.png
    Minimum health: 700/800/900/1000 (Talent 1500/1600/1700/1800)
    When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
  • Demonic Conversion icon.png
    When an Enigma Eidolon icon.png Eidolon splits, its health is fully refreshed.
  • Essence Ring icon.png
    Health increase: 425
    Grants a fixed amount of health.
  • Helm of the Dominator icon.png
    Minimum health: 1500
    When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
  • Burning Spear icon.png
    Current health as health cost: 4%
    Takes away health based on the current health on cast.
  • Attribute Shift icon.png
    Health gain/loss per shifted strength: 20
    Takes away health when shifting strength into agility, and grants health when shifting agility into strength.
  • Icarus Dive icon.png
    Current health as cost: 15%
    Takes away health based on the current health on cast.
  • Fire Spirits icon.png
    Current health as cost: 20%
    Takes away health based on the current health on cast.
  • Sun Ray icon.png
    Current health as cost per second: 6%
    Takes away health based on the current health every 0.2 seconds.
  • Supernova icon.png
    When Supernova finishes without getting destroyed, it fully refreshes the caster's (Upgradable by Aghanim's Scepter. and the targeted ally's) health.
  • Soul Catcher icon.png
    Current health removed: 20%/25%/30%/35%
    Takes away a percentage of health upon placing the debuff. Half of the health taken away is granted back upon losing the debuff.
  • Soul Ring icon.png
    Health cost: 170
    Takes away a fixed amount of health on use.
  • Sunder icon.png
    Minimum health: 35%/30%/25%
    Swaps the caster's current health percentage with the target's current health percentage. If one of the heroes is below the given minimum health percentage, the other hero's health gets set to the minimum health percentage instead.
  • Whirling Death icon.png
    Health loss/gain per lost/regained strength: 20
    On strength heroes, takes away health for each lost strength point upon losing it, and grants health back regaining the lost strength.
  • Decay icon.png
    Health loss/gain per lost/regained strength: 20
    Takes away health for each lost strength point upon losing it, and grants health back regaining the lost strength. Vice versa for the caster.
  • Soul Rip icon.png
    Health cost: 22/29/36/43
    Takes away a fixed amount of health from all units within range of caster on cast.
  • Time Lapse icon.png
    Sets the caster's (Upgradable by Aghanim's Scepter. the target ally's) health back to what it was 5 seconds ago.

Maximum health affecting abilities[edit]

Besides Strength attribute symbol.png strength there are a few other ways to increase a unit's maximum health. Usually, when increasing or reducing a unit's maximum health via other ways than strength, its current health percentage stays the same, so that no healing effect occurs.

The following abilities are able to alter a unit's maximum health pool (sources of strength are not listed):

Max health altering abilities
  • Granite Aura (Ancient Granite Golem) icon.png
    Max health increase: 15%
    Aura, increases max health of all allies while within range.
  • Holy Persuasion icon.png
    Minimum health: 700/800/900/1000 (Talent 1500/1600/1700/1800)
    Increases target unit's maximum health to a given minimum.
  • Death Pact icon.png
    Max health bonus: 40%/70%/100% (Talent 90%/120%/150%)
    Duration:
    Increases the caster's max health.
  • Enchant icon.png
    Max health bonus: 200/400/800/1200)
    Increases the creep's max health.
  • Essence Ring icon.png
    Max health bonus: 425
    Duration: 15
    Increases the caster's maximum health by a flat amount. The current health percentage does not adapt, but also increases a same flat amount.
  • Helm of the Dominator icon.png
    Minimum health: 1500
    Increases target unit's maximum health to a given minimum.
  • Infest icon.png
    Max health bonus: 400/800/1200
    Increases the target's max health. Reverted upon getting out of the unit.
  • True Form icon.png
    Max health bonus: 500/1000/1500 (Talent 1500/2000/2500)
    Duration: 40
    Increases the caster's maximum health by a flat amount.
  • Unknown icon.png
    Max Health increase per minute: 115
    Permanently increases Roshan's health over time.

Health granting items[edit]

Many items grant their owners a health bonus, increasing their maximum health when equipped, either by increasing their strength, or by just giving them a flat bonus. In either case, the current health percentage stays the same.

The following items increase a unit's maximum health pool. The effects are limited to the item's owner, which must have the item equipped.

Bonus health
Item Value Item cost Cost per value point
Abyssal Blade icon.png Abyssal Blade 450 6625 14.72
Aeon Disk icon.png Aeon Disk 300 3100 10.33
Aghanim's Scepter icon.png Aghanim's Scepter 375 4200 11.2
Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian 500 2475 4.95
Belt of Strength icon.png Belt of Strength 120 450 3.75
Black King Bar icon.png Black King Bar 200 4050 20.25
Bloodstone icon.png Bloodstone 425 5250 12.35
Book of the Dead icon.png Book of the Dead 600 N/A N/A
Bracer icon.png Bracer 100 510 5.1
Circlet icon.png Circlet 40 155 3.88
Clumsy Net icon.png Clumsy Net 100 N/A N/A
Crimson Guard icon.png Crimson Guard 250 3800 15.2
Crown icon.png Crown 80 450 5.63
Dagon 1 icon.png Dagon 1 120 N/A N/A
Dagon 2 icon.png Dagon 2 160 2650 16.56
Dagon 3 icon.png Dagon 3 200 3950 19.75
Dagon 4 icon.png Dagon 4 240 5250 21.88
Dagon 5 icon.png Dagon 5 280 6550 23.39
Dragon Lance icon.png Dragon Lance 240 1900 7.92
Drum of Endurance icon.png Drum of Endurance 120 1475 12.29
Echo Sabre icon.png Echo Sabre 240 2500 10.42
Ethereal Blade icon.png Ethereal Blade 200 4500 22.5
Eye of Skadi icon.png Eye of Skadi 725 5300 7.31
Fallen Sky icon.png Fallen Sky 400 N/A N/A
Gauntlets of Strength icon.png Gauntlets of Strength 60 145 2.42
Ghost Scepter icon.png Ghost Scepter 100 1500 15
Havoc Hammer icon.png Havoc Hammer 360 N/A N/A
Heart of Tarrasque icon.png Heart of Tarrasque 1200 5400 4.5
Heaven's Halberd icon.png Heaven's Halberd 400 3450 8.63
Helm of the Dominator icon.png Helm of the Dominator 120 2350 19.58
Holy Locket icon.png Holy Locket 310 2500 8.06
Hurricane Pike icon.png Hurricane Pike 300 4525 15.08
Illusionist's Cape icon.png Illusionist's Cape 280 N/A N/A
Iron Branch icon.png Iron Branch 20 50 2.5
Ironwood Tree icon.png Ironwood Tree 120 N/A N/A
Kaya and Sange icon.png Kaya and Sange 320 4100 12.81
Linken's Sphere icon.png Linken's Sphere 280 4600 16.43
Magic Lamp icon.png Magic Lamp 400 N/A N/A
Magic Wand icon.png Magic Wand 60 450 7.5
Manta Style icon.png Manta Style 200 4600 23
Meteor Hammer icon.png Meteor Hammer 160 2350 14.69
Minotaur Horn icon.png Minotaur Horn 400 N/A N/A
Mirror Shield icon.png Mirror Shield 400 N/A N/A
Necronomicon 1 icon.png Necronomicon 1 120 N/A N/A
Necronomicon 2 icon.png Necronomicon 2 240 2050 8.54
Necronomicon 3 icon.png Necronomicon 3 360 3300 9.17
Null Talisman icon.png Null Talisman 40 510 12.75
Ocean Heart icon.png Ocean Heart 100 N/A N/A
Octarine Core icon.png Octarine Core 425 5000 11.76
Ogre Axe icon.png Ogre Axe 200 1000 5
Point Booster icon.png Point Booster 175 1200 6.86
Power Treads (Strength) icon.png Power Treads (Strength) 200 N/A N/A
Reaver icon.png Reaver 500 3000 6
Ring of Aquila (Active) icon.png Ring of Aquila 60 N/A N/A
Ring of Tarrasque icon.png Ring of Tarrasque 150 650 4.33
Rod of Atos icon.png Rod of Atos 200 2750 13.75
Sange icon.png Sange 320 2050 6.41
Sange and Yasha icon.png Sange and Yasha 320 4100 12.81
Satanic icon.png Satanic 500 5800 11.6
Scythe of Vyse icon.png Scythe of Vyse 200 5575 27.88
Silver Edge icon.png Silver Edge 240 6100 25.42
Skull Basher icon.png Skull Basher 200 2950 14.75
Solar Crest icon.png Solar Crest 200 3725 18.63
Soul Booster icon.png Soul Booster 425 3200 7.53
Soul Ring icon.png Soul Ring 120 815 6.79
Spell Prism icon.png Spell Prism 240 N/A N/A
Spirit Vessel icon.png Spirit Vessel 290 2940 10.14
Trident icon.png Trident 600 6150 10.25
Trusty Shovel icon.png Trusty Shovel 100 N/A N/A
Ultimate Orb icon.png Ultimate Orb 200 2050 10.25
Urn of Shadows icon.png Urn of Shadows 40 840 21
Vambrace (Agility) icon.png Vambrace (Agility) 100 N/A N/A
Vambrace (Intelligence) icon.png Vambrace (Intelligence) 100 N/A N/A
Vambrace (Strength) icon.png Vambrace (Strength) 200 N/A N/A
Vanguard icon.png Vanguard 250 1925 7.7
Veil of Discord icon.png Veil of Discord 80 1525 19.06
Vitality Booster icon.png Vitality Booster 250 1100 4.4
Witless Shako icon.png Witless Shako 1200 N/A N/A
Wraith Band icon.png Wraith Band 40 510 12.75
Values may include portions from actives or auras.

Health granting talents[edit]

The following heroes have a talent that grants them a flat health bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Health
  • Mirana minimap icon.png +150
  • Brewmaster minimap icon.png +175
  • Pugna minimap icon.png +175
  • Sand King minimap icon.png +175
  • Ursa minimap icon.png +175
  • Arc Warden minimap icon.png +200
  • Gyrocopter minimap icon.png +200
  • Magnus minimap icon.png +200
  • Troll Warlord minimap icon.png +200
  • Zeus minimap icon.png +200
  • Chen minimap icon.png +150
  • Rubick minimap icon.png +150
  • Huskar minimap icon.png +175
  • Phantom Assassin minimap icon.png +175
  • Razor minimap icon.png +175
  • Shadow Shaman minimap icon.png +175
  • Timbersaw minimap icon.png +175
  • Crystal Maiden minimap icon.png +200
  • Lifestealer minimap icon.png +200
  • Lone Druid minimap icon.png +200
  • Outworld Devourer minimap icon.png +200
  • Snapfire minimap icon.png +200
  • Batrider minimap icon.png +250
  • Bounty Hunter minimap icon.png +275
  • Ogre Magi minimap icon.png +275
  • Storm Spirit minimap icon.png +325
  • Dragon Knight minimap icon.png +350
  • Phoenix minimap icon.png +500
  • Bristleback minimap icon.png +200
  • Phantom Lancer minimap icon.png +200
  • Nyx Assassin minimap icon.png +250
  • Terrorblade minimap icon.png +250
  • Slardar minimap icon.png +275
  • Winter Wyvern minimap icon.png +275
  • Lina minimap icon.png +300
  • Tusk minimap icon.png +325
  • Alchemist minimap icon.png +350
  • Bloodseeker minimap icon.png +400
  • Broodmother minimap icon.png +400
  • Beastmaster minimap icon.png +450
  • Death Prophet minimap icon.png +400
  • Enigma minimap icon.png +400
  • Spectre minimap icon.png +400
  • Spirit Breaker minimap icon.png +650
  • Meepo minimap icon.png +325
  • Juggernaut minimap icon.png +475
  • Io minimap icon.png +700

Besides these, the following heroes have talents which increase the health of the units they summon

Heal manipulation[edit]

Heal manipulation refers to any form of amplification and reduction applied to health restoration. Heal manipulations affect every ability listed under healing.

The following abilities provide heal manipulation

A unit's health can also be frozen, so that no heals, lifesteal, or regeneration can increase it.

The following abilities freeze health

On-heal effects[edit]

Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting healed, or on a unit regenerating health. Only health gain that is classified as a heal, and health regeneration trigger on-heal effects. Health gained in other means (e.g. getting health set) does not trigger it.

Besides heal amplifications, the following abilities react on healing and regeneration

  • Tether icon.png
    Heals the tethered ally by a percentage of heals and regeneration the caster receives, whenever the caster gets healed or regenerates health.
  • False Promise icon.png
    Only registers actual heal and regeneration. Ignores other ways of gaining health.

Abilities modified by health[edit]

These abilities have effects that are based on maximum health.

Abilities based on max health
  • Aegis of the Immortal icon.png
    Expire max health restored per second: 20%
    When expiring, restores health and mana based on the maximum health and mana pools.
  • Bloodrage icon.png
    Dying unit's max health as heal: 50/80/110/140
    Heals the buffed unit, or any unit who kills the buffed unit based on the dying unit's max health.
  • Spirit Siphon icon.png
    Max health as drain: 1%/2.5%/4%/5.5% (Talent 1.8%/3.3%/4.8%/6.3%)
    Drains health based on the target's maximum health, on top of a flat value.
  • Infernal Blade icon.png
    Max health as damage per second: 1.25%/2.5%/3.75%/5% (Talent 3.65%/4.9%/6.15%/7.4%)
    Deals damage per second based on the target's maximum health.
  • Earth Splitter icon.png
    Max health as damage: 30%/40%/50%
    Deals damage based on the target's maximum health.
  • Black Hole icon.png
    Max health as damage per second: 0 (Upgradable by Aghanim's Scepter. 4.75%/5.5%/6.25%/7%)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Deals damage per second based on the affected units' maximum health, on top of a flat value.
  • Midnight Pulse icon.png
    Max health as damage per second: 4.75%/5.5%/6.25%/7%
    Deals damage per second based on the affected units' maximum health.
  • Rejuvenation Aura icon.png
    Max health as health regen bonus: 5%
    Restores health and mana based on the maximum health and mana pools.
  • Heart of Tarrasque - [[Heart of Tarrasque#|]]
    Heart of Tarrasque icon.png
    Max health as health regen bonus: Lua error in Module:Show at line 54: attempt to index field '?' (a nil value).
    Restores health based on the maximum health pool.
  • Overcharge icon.png
    Max Health as Health Regen Bonus: 0.5%/0.6%/0.7%/0.8%
    Restores health based on caster maximum health pool.
  • Healing Ward icon.png
    Max health as health regen bonus: 2%/3%/4%/5%
    Restores health based on the maximum health pool.
  • Feast icon.png
    Max health as lifesteal: 1.5%/2%/2.5%/3% (Talent 2.7%/3.2%/3.7%/4.2%)
    Grants lifesteal based on the target's maximum health.
  • Infest icon.png
    Max health as health regen bonus: 3%/4%/5%
    Restores health based on the caster's max health.
  • Summon Spirit Bear icon.png
    Max health as backlash damage: 20%
    When the Lone Druid Spirit Bear icon.png Spirit Bear dies, deals damage to the caster based on its maximum health.
  • Song of the Siren icon.png
    Max health as health regen bonus: 0 (Upgradable by Aghanim's Scepter. 10%)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Restores health based on the maximum health pool.
  • Heartstopper Aura icon.png
    Max health as damage per second: 0.6%/1.2%/1.8%/2.4% (Talent 1.1%/1.7%/2.3%/2.9%)
    Deals damage per second based on the affected units' maximum health.
  • Burrow icon.png
    Max health as health regen bonus: 1.5%
    Restores health and mana based on the maximum health and mana pools.
  • Sun Ray icon.png
    Max health as damage per second: 1.5%/3.25%/5%/6.75% (Talent 3%/4.75%/6.5%/8.25%)
    Max health as heal per second: 0.625%/1.25%/1.875%/2.5%
    Deals damage per second to enemies based on their maximum health, on top of a flat value. Heals allies based on their maximum health, on top of a flat value.
  • Dismember icon.png
    Max health as health regen bonus: 0% (Upgradable by Aghanim's Scepter. 4%)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Restores the target ally's health based on their max health.
  • Bottle (Regeneration) icon.png
    Max health restored per second: 6%
    Duration: 30
    Restores health and mana based on the maximum health and mana pools.
  • Repair Kit icon.png
    Max health as health regen bonus: 40%
    Duration: 30
    Restores health based on the maximum health pool.
  • Shadow Dance icon.png
    Max health as health regen bonus: 5%/6%/7%
    Restores health based on the maximum health pool.
  • Blast Off! icon.png
    Max health as damage: 0.75
    Deals damage to the caster based on their maximum health.
  • Firestorm icon.png
    Max health as damage per second: 1%/2%/3%/4%
    Deals damage per second based on the affected units' maximum health.
  • Cold Embrace icon.png
    Max health restored per second: 2%/3%/4%/5%
    Restores health based on the maximum health pool, on top of a flat value.
  • Voodoo Restoration icon.png
    Max health restored per second: 0% (Talent 1.2%)
    Requires a Talent Talent. Restores health based on the maximum health pool, on top of a flat value.

Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, these abilities have effects that are based on current health.

Abilities based on current health
  • Rupture icon.png
    Current health as damage per 100 moved distance: 30%/45%/60%
    Deals damage to the target based on their current health for each 100 range they move.
  • Soul Catcher icon.png
    Current health removed: 20%/25%/30%/35%
    Takes away health based on current health.
  • Burning Spear icon.png
    Current health as health cost: 4%
    Takes away health based on the current health on cast.
  • Life Break icon.png
    Current health as damage to self: 32%/38%/44%
    Current health as damage to target: 32%/38%/44%
    Deals damage to the caster and their target based on their current health.
  • Iron Talon icon.png
    Currenth health as damage:
    Deals damage to the target non-player creep based on their current health.
  • Overwhelming Odds icon.png
    Current health as damage to summons: 25%
    Deals extra damage to summons and illusions based on their current health.
  • Fire Spirits icon.png
    Current health as cost: 20%
    Takes away health based on the current health on cast.
  • Icarus Dive icon.png
    Current health as cost: 15%
    Takes away health based on the current health on cast.
  • Sun Ray icon.png
    Current health as cost per second: 6%
    Takes away health based on the current health every 0.2 seconds.
  • Arctic Burn icon.png
    Current health as damage per second: 6%/7%/8%/9%
    Deals damage per second to debuffed enemies based on their current health.
  • Static Field icon.png
    Current health as damage: 6%/8%/10%/12% (Talent 7.2%/9.2%/11.2%/13.2%)
    Deals damage to nearby enemies based on their current health.

These abilities have health-based effects as well

Other abilities with health-based effects
  • Borrowed Time icon.png
    Passive health threshold: 400
    Automatically activates when taking damage while below the health threshold.
  • Aeon Disk icon.png
    Health threshold: 70%
    Activates only when reaching the health threshold.
  • Ice Blast icon.png
    Kill health threshold: 12%/13%/14% (Talent 16%/17%/18%)
    Instantly kills debuffed units when falling belong the health threshold.
  • Culling Blade icon.png
    Kill health threshold: 250/350/450
    Instantly kills targets below the health threshold.
  • Thirst icon.png
    Thirst health threshold: 300
    Visibility health threshold: 75%
    The Thirst bonuses are based on the target's missing health below the thirst threshold. Enemies below the visibility threshold get revealed.
  • Guardian Greaves icon.png
    Boost health threshold: 3
    Allies below the health threshold get more regen and armor from the aura.
  • Berserker's Blood icon.png
    Max bonus health threshold: 10%
    The bonuses are based on the Huskar's missing health, reaching the maximum at the given threshold value.
  • Reaper's Scythe icon.png
    Damage per missing health: 0.7/0.8/0.9
    Deals damage to the target based on how much health they are missing.
  • Eye of the Storm icon.png
    The storm targets the enemy with the lowest health within its range.
  • Chakram icon.png
    Move speed slow per 5% health missing: 5%
    The slow grows stronger the less health the affected units have.
  • Chakram 2 icon.png
    Move speed slow per 5% health missing: 5%
    The slow grows stronger the less health the affected units have.
  • Deathlust (Undying Zombie) icon.png
    Fixed health threshold: 40%
    Percentage health threshold: 35%/40%/45%/50%
    When the target is below one of the two thresholds, the zombie gains a movement and attack speed bonus.
  • Poison Attack icon.png
    Damage per missing health percentage: 600/640/680/720
    Deals damage per second based on missing health on the target.
  • Maledict icon.png
    Lost health as burst damage: 16%/24%/32%/40%
    Every 4 seconds, hit enemies take damage based on how much health they have lost since the curse began. Nothing happens if their current health is higher than what it was as the curse began.

Health regeneration[edit]

Main Article: Health regeneration

Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.

Version history[edit]

Version
Description
  • Fixed heal manipulation affecting lifesteal as well. Now, only lifesteal manipulation does.
  • Fixed heal manipulation, health regen manipulation, and lifesteal manipulation to not allow negative heal, health regen, and lifesteal values.
  • Reworked HP regen from attributes. It is no longer a multiplier of your regeneration value.
  • Health Regen: Strength now provides 0.1 Health Regeneration.
  • Health Regen: Base regen values reduced by 1.5. (Now covered by Base Strength attribute symbol.png Strength.)
  • Rebalanced attribute bonuses. Primary attributes now provide +25% more benefit to the bonuses it provides.
  • Health per strength rescaled from 20 [?] to 18 [?].
  • Health regen amp per strength rescaled from 0.71% [?] to 0.55% [?].
  • Reworked health regeneration formula:
    • Old: Base + 0.06 * Strength + Flat Bonuses
    • New: (Base + Flat Bonuses) and increases by 0.71 (5/7)% Per Strength
    • Each point of Strength amplifies health regeneration by 0.71 (5/7)%
    • Base values increased by 1.5 for all heroes in the new formula.
  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Reduced base HP regen by 0.25
  • Increased hero base health value from 180 to 200
  • Increased health per strength from 19 to 20
  • Increased hero base health value from 150 to 180