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Changelogs
 

Version History

Version
Description
  • Reduced initial stock from Infinite to 4.
  • Reduced max stock from Infinite to 4.
  • Increased restock time from 0 to 120.
  • Reduced Healing Salve icon Salve ally duration from 13 to 6.5.
  • Reduced gold cost from 110 Gold to 100 Gold.
  • Healing Salve icon Salve
    • Reduced health regeneration bonus from 40 to 30.
    • Increased duration from 10 to 13.
    • Total health restored from 400 to 390.
  • U
    Healing Salve icon Salve no longer has a 250 buffer cast range.
  • Healing Salve icon Salve
    • Reduced health regeneration bonus from 50 to 40.
    • Increased duration from 8 to 10.
    • Total health restored remains 400.
  • Healing Salve icon Salve is no longer disabled by self-inflicted damage.
  • Healing Salve icon Salve
    • No longer has a 20 minimum damage threshold to get dispelled.
    • No longer has a special rule for getting dispelled by regular attacks. [?]
    • Now gets dispelled by damage after all reductions, instead of before. [?]
    • Now only gets dispelled by player-based and Roshan icon Roshan-based damage, instead of any source.
  • Healing Salve icon Salve no longer has a 0.25 seconds cooldown.
  • Healing Salve icon Salve
    • Now always targets self when used.
    • Now has a 0.25 seconds cooldown.
    • Can now be used on allies only by holding down the Ctrl key.
  • Healing Salve icon Salve
    • Increased cast range from 100 to 250.
    • Increased health regeneration bonus from 40 to 50.
    • Reduced duration from 10 to 8.
    • Total health restored remains 400.
  • Reduced gold cost from 115 Gold to 110 Gold.
  • Increased gold cost from 100 Gold to 115 Gold.
  • No longer has a stock cooldown.
  • Consumable items that stack (e.g. Healing Salve icon Healing Salve) no longer automatically take up the same slot if they are from different owners.
  • Renamed
    from Flask of Sapphire Water to Healing Salve.
  • Updated item icon.
  • Updated Healing Salve icon Salve ability effects.
  • Healing Salve icon Salve
    • Increased health regeneration bonus from 20 to 40.
    • Reduced duration from 20 to 10.
    • Total health restored remains 400.
  • Increased gold cost from 95 Gold to 100 Gold.
  • Healing Salve icon Salve
    • Reduced health regeneration bonus from 33.33 to 20.
    • Increased duration from 12 to 20.
    • Total health restored remains 400.
  • Increased gold cost from 80 Gold to 95 Gold.
  • Fixed item not displaying its charges properly.
  • Now stacks in the inventory.
  • Reduced number of charges from 4 to 1.
  • Reduced gold cost from 400 Gold to 80 Gold.
  • Healing Salve icon Salve
    • Can no longer be used on units with already full health.
    • Now dispels upon taking damage.
    • No longer has a 5 second cooldown.
    • Reduced cast range from 450 to 100.
  • Increased gold cost from 370 Gold to 400 Gold.
  • Increased gold cost from 300 Gold to 370 Gold.
  • Reduced gold cost from 360 Gold to 300 Gold.
  • Added
  • Removed
  • Created

Patch History

Patch
Description
  • Healing Salve icon Healing Salve now require a unit target rather than being an instant cast.
  • Fixed being able to use item on Towers.
  • Added
    in-game model for item when item is dropped on the ground.
  • Fixed potential dispel threshold being calculated after damage reduction rather than before.
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