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Hawk
 
 
Hawk
Beastmaster Hawk model
Beastmaster Hawk icon
Summoned Creep
200/325/450/625
+1.5
Talent
450/575/700/875HP
This unit has no mana.
Level 1
Armor Armor 5
Magic Resistance 30%/40%/50%/60%
Status Resistance 0
Attack Speed 0.25 attack(s) per second. 100 • 4s BAT
Move Speed 460 (100)
(Talent 480)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (F) 600/650/700/750
Bounty Gold 30/40/50/60
Experience 40/50/60/70
Model Scale 1.2
Abilities Dive Bomb (Hawk) icon Dive Bomb
Source Call of the Wild Hawk icon Call of the Wild Hawk
Notes Uncontrollable
Intern
npc_dota_beastmaster_hawk
Main Article: Beastmaster

Ability[]

Dive Bomb (Hawk) icon
Affects
Enemies
Damage
Magical
Flies towards the target enemy, dealing damage and rooting it.
Passive Component
Attack Rate Divisor as Interval: 1
Cast Range: Global
Damage: 60/90/120/150 (Talent 90/120/150/180)
Root Duration: 0.25/0.5/0.75/1
Blocked by Linken's Sphere.
Cannot be reflected.
Buff/Debuff
Modifiers [?]
modifier_beastmaster_hawk_reveal
Death
modifier_beastmaster_hawk_dive
Death
modifier_root
Leveling up this ability levels another ability at the same time.
Both Dive Bomb and Call of the Wild Hawk are linked abilities.

  • The Hawk casts Dive Bomb on valid targets within 280 radius upon summoning, prioritizing heroes.
  • Does not target Animal Courier Radiant minimap icon Couriers.
    • Despite being an active ability, Beastmaster cannot cast this ability because the Hawk is uncontrollable.
  • The Hawk automatically casts Dive Bomb every 4 seconds.
    • The cast interval is based on the Hawk's current attack speed and base attack time.
    • It can be defined as
      expr
      (100 × 4) / (ΣAS × 1)
    • With the attack speed limits, the min and max possible cast intervals are 0.571 ‒ 20 seconds plus a server tick per dive respectively.
    • The interval is not set upon cast. After each cast, the interval updates based on its current attack rate.
  • The reveal modifier is placed on the Hawk as soon as it begins casting.
  • The hawk dives in an arc for 0.4 seconds, so the speed varies based on the distance.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a very slow rate.
  • Uses forced movement to move the Hawk. This means it can be interrupted by applying other sources of forced movement to it.
    • The dive cannot be interrupted by anything else. Fully ignores all disables.
    • Although taunt, fear and hypnotize sources do not affect the Hawk's movement path, it prevents casting.
  • Dive Bomb first applies the damage, the root.
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