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  • ▶️ Projectile launch sound plays as the attack projectile is released.
  • ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.


  • ▶️ Loop sound plays permanently on Gyrocopter, gets louder when moving (40% vol).


Rocket Barrage[edit]

  • ▶️ Cast sound plays on Gyrocopter upon cast.
  • ▶️ Launch sound plays whenever a projectile is released.
  • Target sound plays whenever a unit is damaged by Rocket Barrage.
  • ▶️ Full sound example.

Atomic Ray Thrusters/Golden Atomic Ray Thrusters

  • ▶️ Replaces the default launch sound on each projectile released (90% vol).
  • ▶️ Full sound example.

Homing Missile[edit]

  • ▶️ Cast loop sound plays on the missile upon cast and lasts until it hits its target or is destroyed. Audible to allies only (60% vol).
  • ▶️ Enemy sound plays whenever the rocket gets in vision range. Audible to enemies only. This means that enemies don't hear the hissing sound of the rocket while it flies.
  • ▶️ Destroy sound plays whenever the missile is destroyed, be it with attacks, or by hitting the target.
  • ▶️ Target sound plays when the rocket successfully hits the target (70% vol).
  • ▶️ Full sound example.

Flak Cannon[edit]

  • ▶️ Cast sound plays on Gyrocopter upon cast.
  • ▶️ Attack sound plays together with Gyrocopter's regular attack sound on each attack with Flak Cannon on for each flak released. This means the more enemies it hits, the louder it gets.
  • ▶️ Full attack sound example.

Call Down[edit]

  • ▶️ Cast sound plays on Gyrocopter upon cast. Plays as a global sound for Gyrocopter.
  • ▶️ Target sound plays when the missiles explodes, which is 2 and 4 seconds after cast.
  • ▶️ Full sound example.


Taunt: Do a Barrel Roll!