Old Abilities
Call Down (Pre 7.35)[]
Call down an aerial missile strike on enemy units in a target area. After seconds, two missiles arrive in succession, with seconds between them.
Effect Radius: 600
Number of Missiles per Call Down: 2
Delay per Missile: 2
Missile One Damage: 150/250/350
Missile One Move Speed Slow: 30%
Missile One Slow Duration: 2
Missile Two Damage: 250/325/400
Missile Two Move Speed Slow: 60%
Missile Two Slow Duration: 4
Modifiers [?]
modifier_gyrocopter_call_down_thinker
Undispellable
modifier_gyrocopter_call_down_slow
'Bombs away!'
- This ability got reworked into the current Call Down in the 7.35 gameplay patch.
- Provides a 4-second 300 radius flying vision at the targeted area upon cast.
- The first missile impacts seconds and the second missile impacts 4 seconds after cast.
- Can deal a total of 400/575/750 damage (before reductions), assuming both missiles hit.
- Leveling up the ability does not update the current active instance.
- The missiles first apply their debuffs, then their damage.
- Successive movement speed slow debuffs refresh each other.
- The big red area indicator is visible to allies only. The sound effects are audible and the missiles are visible to everyone.
- TALENTWith the Airstrike talent, Call Down (Pre 7.35) additionally gains vector-targeting functionality.
- Causes 29 additional instances of Call Down (Pre 7.35), ergo 58 additional missiles to be launched after the main instance.
- These instances are launched in 0.75-second intervals, starting 0.75 seconds after the primary Call Down (Pre 7.35), taking 21.75 seconds to launch them all.
- The additional instances are launched along the selected vector, 500 range apart from each other, so that they overlap a bit.
- This results in them covering a total area with a length of 15700 and a width of 600.
- Each first missile of the additional instances deals 75/125/175 damage, and each second missile deals 125/162.5/200.
- Each additional instance can deal a total of 200/287.5/375 damage.
- All instances together can deal a total of 6200/8912.5/11625 damage, if all 60 missiles hit.
- Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.
- Once cast, the additional instances cannot be stopped in any way, not even by Gyrocopter's death.