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Gyrocopter icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.3
19 + 3.6
19 + 2.1
Level Base 1 15 25
Health 200 640 1280 1740
Health regen 0 2.2 5.42 7.72
Magic res. 25% 26.32% 28.25% 29.63%
Mana 75 303 651 903
Mana regen 0 0.95 2.42 3.47
Spell dmg 0% 1.33% 3.39% 4.86%
Armor 2 5.04 13.1 18.86
Att/sec 0.74 0.85 1.14 1.36
Move sp amp. 0% 0.95% 3.47% 5.27%
Damage 21‒31 40‒50 90‒100 126‒136
Movement speed 315
Attack speed 125
Turn rate 0.6
Vision range 1800/800
Attack range 365
Projectile speed 3000
Attack animation 0.2+0.97
Base attack time 1.7
Collision size 24
Gib type Motor

Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.


Gyrocopter minimap icon.png Aurel, the Gyrocopter
▶️ "So much for being retired…"
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.


Rocket Barrage
Rocket Barrage icon.png
No Target
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cast Animation: 0+0
Search Radius: 400
Rockets per Second: 10
Damage per Rocket: 7/12/17/22 (Talent 18/23/28/33)
Barrage Duration: 3
Cooldown: 7/6.5/6/5.5
Mana: 90
Buff Rocket Barrage: Dispellable with any dispel.
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.


  • Rocket Barrage interrupts Gyrocopter's channeling spells upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1 second intervals, resulting in 30 damage instances.
  • Can deal a total of 210/360/510/660 (Talent 540/690/840/990) damage (before reductions), assuming all rockets hit.

Homing Missile
Gyrocopter Homing Missile model.png
Level 2
Duration Permanent
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 24
Vision range 400
Vision type Ground
Bounty 50
Experience 20
Model scale 1
Notes Uncontrollable
Visual indicator above the target.

Homing Missile
Homing Missile icon.png
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Animation: 0+0
Cast Range: 1050
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 100/175/250/325
Stun Duration: 2.25/2.5/2.75/3 (Talent 2.75/3/3.25/3.5)
Number of Charges: 0 (Talent 3)
Charge Replenish Time: 0 (Talent 26/21/16/11)
Cooldown: 26/21/16/11 (With talent: 0)
Mana: 120/130/140/150
Blocked by Linken's Sphere. Blocked upon impact.
Debuff Stunned: Dispellable with strong dispels.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.


  • When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 3 seconds later.
  • Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
  • Only attacks from heroes, illusions (counting as heroes), towers, and the fountains (counting as towers) can damage the missile.
  • The rocket first applies the debuff, then the damage.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units.
  • If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile can be targeted by Force Staff icon.png Force Staff and Hurricane Pike icon.png Hurricane Pike, pushing the rocket forwards (or backwards).
    • The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
  • When the missile gets affected by Chronosphere it gets instantly destroyed.
Overhead icon.

Flak Cannon
Flak Cannon icon.png
No Target
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Cast Animation: 0+0
Search Radius: 1250
Number of Attacks: 3/4/5/6
Duration: 15
Cooldown: 40
Mana: 50
Aghanim's upgrade: Adds a Side Gunner that at random attacks enemy units near Gyrocopter.
Buff Flak Cannon: Undispellable.
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.


  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
    • The flaks have no count limit. All valid nearby targets get attacked.
    • Flaks are not launched when the Side Gunner attacks.
  • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
  • The projectiles from the instant attacks travel at a speed of 800.
  • Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
  • Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The number of attacks left is visible (to everyone) on the buff icon.
  • The visual effect above Gyrocopter while active is visible to everyone.

Call Down
Call Down icon.png
Call down an aerial missile strike on enemy units in a target area. After 2 seconds, two missiles arrive in succession, with 2 seconds between them, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.
Cast Animation: 0.3+0.5
Cast Range: 1000 (Talent Global)
Effect Radius: 600
Delay per Rocket: 2
Missile One Damage: 150/250/350
Missile Two Damage: 100/150/200
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Cooldown: 55/50/45 (With talent: 30/25/20)
Mana: 125
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Call Down Slow: Dispellable with any dispel.
'Bombs away!'


  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of 250/400/550 damage (before reductions), assuming both missiles hit.
  • The rockets first applies their debuffs, then their damage.
  • The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.

Side Gunner
Cannot be used by illusions. Can be disjointed. Disabled by Break. Pierces spell immunity.
Unknown icon.png
A Side Gunner that at random attacks enemy units within a 600 radius every 1.2 seconds.
Attack Range: 600
Attack Interval: 1.2


  • Requires Aghanim's Scepter icon.png Aghanim's Scepter in the active inventory, or an Aghanim's Scepter buff to be unlocked.
  • The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in Flak Cannon's description.
  • The Side Gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
    • Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
    • It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. stunned or while channeling.
    • The gunner can proc any attack modifier or any on-hit effect like a regular attack, except for Flak Cannon.
    • The gunner can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
  • The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
  • The Side Gunner does not attack when Gyrocopter is hidden, invisible, or affected by Break.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
  • The Side Gunner does not attack wards and couriers, but does attack buildings. Only attacks units Gyrocopter has vision over.
  • The Side Gunner completely ignores attack immune units within its range.
  • Side Gunner attack speed and range are not affected by anything.


Hero Talents
Global Call Down253 Homing Missile Charges
-25s Call Down Cooldown20+40 Movement Speed
+11 Rocket Barrage Damage15+0.5s Homing Missile Stun Duration
+250 Health10+20 Damage
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

Early game:

  • Boots of Speed icon.png Boots of Speed quickly can allow Gyrocopter to get early kills with his Rocket Barrage.
  • Magic Wand icon.png Magic Wand can save Gyrocopter in a pinch.

Mid game:

  • Phase Boots icon.png Phase Boots give extra attack damage for Flak Cannon.
  • Drum of Endurance icon.png Drum of Endurance allows Gyrocopter to come online earlier than most carries by adding attributes, movement speed, and attack speed, which aid him and allies in ganks.
  • Mask of Madness icon.png Mask of Madness keeps his health up when clearing jungle camps with lifesteal, and increases attack damage and attack speed. He can disassemble it later on to build Satanic and Butterfly.
  • Dragon Lance icon.png Dragon Lance greatly improves Gyrocopter's short attack range and offers cost efficient stats.
  • Sange and Yasha icon.png Sange and Yasha provides a good mix of tankiness and chasing ability.
  • Black King Bar icon.png Black King Bar is usually needed to make full use of Flak Cannon without being interrupted.

Late game:

  • Butterfly icon.png Butterfly's evasion makes Gyrocopter significantly harder to take down, and allows him to go head to head against harder carries.
  • Satanic icon.png Satanic is the natural supplemental item to make Gyrocopter with multiple damage items able to survive longer in late-game teamfights, while also providing a decent damage boost itself.

Situational items:.

  • Hurricane Pike icon.png Hurricane Pike is a natural extension to Dragon Lance icon.png Dragon Lance, giving Gyrocopter more mobility, and it can push the Homing Missile to hit the target faster.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Gyrocopter to continue attacking even when disabled, and gives more attacks which can proc attack modifiers.
  • Boots of Travel 1 icon.png Boots of Travel helps Gyrocopter be present at every fight.
  • Manta Style icon.png Manta Style is good for pushing, and disjointing projectiles.
  • Daedalus icon.png Daedalus multiplies well with Flak Cannon, increasing Gyrocopter's damage significantly. It also gives him a chance on inflicting critical hits on his primary target.
  • Monkey King Bar icon.png Monkey King Bar gives Gyrocopter decent attack damage, as well as proccing extra magical damage.
  • Divine Rapier icon.png Divine Rapier is the be-all end-all in terms of damage for Gyrocopter. In combination with Flak Cannon it can decimate the entire enemy team within seconds. But it is also a risky purchase and should only be bought when Gyrocopter is sufficiently tanky or as a last resort in dealing with an overwhelming enemy advantage.


Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: ★☆☆
Playstyle: The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.





  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon.png Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.
  • Gyrocopter's response upon using homing missile "Fox Two" is a reference to the NATO brevity code for an air-to-air infrared-guided missile launch.