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Attacks[]

  • Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target.

Movement[]

  • ▶️ Loop sound plays permanently on Grimstroke, gets louder while moving (50% vol).

Abilities[]

Stroke of Fate[]

  • ▶️ Pre-cast sound plays on Grimstroke during the cast animation.
  • ▶️ Cast sound plays on Grimstroke upon cast.
  • Cast layer sounds play on Grimstroke upon cast.
  • ▶️ Projectile sound plays on and follows the projectile upon cast.
  • ▶️ Hero damage sound plays on every hit enemy hero.
  • ▶️ Creep damage sound plays on every damaged creep.
  • ▶️ Full cast sound example.

Phantom's Embrace[]

  • ▶️ Cast sound plays on Grimstroke upon cast.
  • ▶️ Projectile sound plays on and follows the phantom upon cast.
  • ▶️ Latch sound plays on the target upon latching onto it.
  • Damage sound play on each damage tick while the phantom is attached.
  • ▶️ Departure sound plays on the target upon the phantom leaving it at the end of the duration (90% vol).
  • ▶️ Return sound plays on Grimstroke upon the phantom reaching him.
  • ▶️ Death sound plays when the phantom gets killed.
  • ▶️ Full sound example.

Ink Swell[]

Soulbind[]

  • ▶️ Cast sound plays on Grimstroke upon cast.
  • ▶️ Target sound plays on the target upon cast.
  • ▶️ Latch sound plays on the secondary target upon getting bound.
  • ▶️ Loop sound begins as soon as two heroes get bound together. Only the second half of the sound loops.
  • Full sound example.

Other[]

  • ▶️ Reveal sound played upon selecting Grimstroke in the main menu announcement area.
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