- Increased illusion damage taken from 200% to 350%.
- Reduced duration from 20 to 15.
- can now be cast on spell immune allies.
- Added upgrade for Grimstroke: Grants the ability.
- Creates an illusion of an enemy hero. The illusion is spell immune, and moves faster than the target.
- Cast range: 1200
- Cast time: 0
- Illusion movement speed: 130%
- Illusion damage dealt: 150%
- Illusion damge taken: 200%
- Illusion duration: 20
- Mana cost: 200
- Cooldown: 35
- Notes: The illusion can be controlled normally. The illusion is visually distinguishable from real heroes, for allies and enemies.
- Reduced stun duration from 1.4/2.2/3.0/3.8 to 1.0/1.9/2.8/3.7.
- Reduced slow from 15%/30%/45% to 10%/20%/30%.
- Reduced max stun duration from 1.7/2.4/3.1/3.8 to 1.4/2.2/3/3.8
- Increased cooldown from 90/70/50 to 100/75/50.
- Reduced expire max damage from 160/240/320/400 to 100/200/300/400.
- Reduced expire max stun duration from 2/2.6/3.2/3.8 to 1.7/2.4/3.1/3.8.
- Increased cooldown from 80/65/50 to 90/70/50.
- Enabled in Captain's Mode
- Increased strength gain from 2.2 to 2.4.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Now applies the leashed status on bound enemies, preventing them from casting teleportation and mobility abilities.
- Reduced duration from 6/8/10 to 6/7/8.
- Reduced the distance required for
's unit to latch onto its target. [ ]
- Expire area stun and damage are now based on the amount of tendril damage instances applied to a single hero, instead of all heroes collectively. [ ]
- Reduced expire max stun duration from 2/2.8/3.4/4 to 2/2.6/3.2/3.8.
- Increased latch duration from 4/4/5/5 to 5 on each level.
- Reduced damage per second from 12/18/24/30 to 6/14/22/30.
- Reduced expire max damage from 220/280/340/400 to 160/240/320/400.
- Reduced movement speed bonus from 18%/22%/26%/30% to 18% on each level.
- Minor fix to 's cast animation when used by other heroes.
- The slow is now fully dispellable.
- Reduced slow duration from 2 to 1.5.
- Reduced projectile vision radius from 240 to 160.
- Reduced end vision radius from 240 to 160.
- Reduced end vision linger duration from 3.34 to 2.
- Fixed the +600 range talent not correctly updating the range indicator.
- The phantom now returns (and refreshes cooldown) when its target dies, instead of disappearing.
- The phantom no longer dies when its target turns invulnerable or hidden, and can now latch on such units.
- Fixed the +2 attacks to destroy talent adding 1.3 attacks, instead of 2 (for non-heroes 4 attacks, instead of 6).
- Reduced the phantom's vision range from 400 to 200.
- Reduced latch duration from 4/4.5/5/5.5 to 4/4/5/5.
- Ink tendrils no longer draw for invisible enemies.
- Reduced minimum damage from 55/70/85/100 to 0 on each level.
- Reduced minimum stun duration from 0.55/0.7/0.85/1 to 0 on each level.
- Reduced movement speed bonus from 28%/32%/36%/40% to 18%/22%/26%/30%.
- True Sight. no longer grants
- Reduced model scale 0.81 to 0.76.
- Fixed some tooltip values that didn't update with talent values.
- Added some tooltip notes.