Grimstroke
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Grimstroke is a ranged intelligence hero specializing as a nuker and offensive support. With an arsenal of punitive and disabling spells, he forces enemies to rethink their actions, or retreat from his overbearing attacks. His long cast range also allows him to harass and zone out opponents while delivering substantial damage from the back line.
Stroke of Fate is a simple, linear nuke that slows enemies in its path, setting them up for follow-up abilities. Phantom's Embrace forces targets to stop and attack the phantom, or suffer heavy damage. Enemies are discouraged from approaching or attacking allies shielded with Ink Swell, as doing so could result in extra damage and a long, area-of-effect stun. Combined, Grimstoke's abilities dish out heavy magical damage, with the potential to quickly decimate two enemy heroes chained together under his ultimate, Soulbind. The capacity to slow, stun, silence, and bind multiple targets makes Grimstroke an extremely potent figure who should never be underestimated in teamfights.
Contents
Bio[edit]
The people of Ashkavor crowded around the temple square, eager to witness the ascension of their new guardian -- to stand near the man as he bound their souls to his own. But as his final brush strikes fell against the runestone, and the bond of a new Ascended One was forged, everyone -- even those who'd stayed in their homes -- could sense that something had gone terribly wrong.
He knew the cause instantly. The droplets of ichor he'd procured to amplify the potency of his inkpots had instead contaminated them, and the power of the binding spell he'd cast now threatened to consume him. An inky corruption snaked upward from the runestone, along the handle of his brush, soon overtaking his hands. From there it spread quickly. Once it overcame his face and his mouth, he couldn't have screamed even if he'd wanted to.
All of his life he'd calculated on how to attain ever greater powers than the limits presented by his teachers would allow--going on far as to break the sacred prohibition against augmenting the inks. Indeed, with the wellspring of the Ascended bond open to him, he felt a measure of power coursing into his soul like he'd never imagined. His greatest triumph was upon him, if he could only survive it.
He drew deep from the power of the bond, pushing back against the corrupted ink flow. A great moan filled the air -- the collective cry of his people. Some swayed on their feet. The weakest collapsed. Many tried to run. And still deeper he pulled from their bloodline reservoir. But it wasn't enough to stop the ink tide.
It was only when the breath trapped in his lungs began to fail him, and the inkpool darkness fully encased him, that he saw his way out. The bond he'd made with the Ashkavoran people -- his people -- meant to be drawn upon only in service of their protection... it flowed two ways.
With the final surge of strength -- this time directed by more than just blind repulsion -- he pushed the ink torrent into the bond itself.
Slowly, he felt the tide retreat.. and heard the awful wails of his people as the corruption in turn rolled over them. When at last the ink relented, his eyes opened upon a world changed. The Ashkavoran people as he knew them were gone. Every last soul was transformed into terrifying shades of their former selves -- comprised no longer of blood and bone, only viscid, tainted ink.Abilities[edit]
Notes:
- The ink travels at a speed of 2400.
- The ink takes 0.58 seconds to reach max distance and can hit units up to 1560 range away (travel distance + end radius).
- It takes up to 0.63 seconds and can hit units up to 1660 range away when the general cast range increasing talent is chosen.
- It takes up to 0.92 seconds and can hit units up to 2360 range away when Stroke of Fate's own range increasing talent is chosen.
- It takes up to 0.96 seconds and can hit units up to 2460 range away when both talents are chosen.
- Only the cast range and distance increase from the level 20 talent is displayed. The level 15 talent can further increase the cast range and distance to 2300.
- The level 15 talent alone increases the cast range and distance to 1500.
- The ink trail starts 120 range towards Grimstroke's left side and travels towards the targeted point.
- This means the ink's travel direction is not based on the caster's facing direction, but instead on the angle between the aforementioned points.
- The increasing damage has no cap and counts any unit hit by the ink.
- Plays an initial sound and particles upon start casting, visible and audible to everyone.
- The projectile provides ground vision within its effect radius around it as it travels. This vision does not last.
- Provides 160 radius ground vision at every hit enemy's location and at the end location of the projectile, which lasts for 2 seconds.
- Stroke of Fate first applies the damage, then the debuff.
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Hero attacks against the phantom count as 3 attacks each.


Notes:
- The phantom travels at a speed of 750.
- The phantom is attackable as soon as it is launched, so it can be killed before it reaches its target.
- Phantoms have the highest priority for auto-attack behaviors, together with The Swarm beetles.
- The phantom latches onto the target when it comes within 130 range of it. Once latched, it always stays 130 range in front of the target.
- The phantom instantly dies when its target turns invisible or spell immune, including while the phantom is still traveling towards it.
- A latched phantom also instantly dies when its target turns invulnerable or hidden, but not while traveling.
- When the phantom enters a Chronosphere while traveling, it freezes and continues traveling once the Chronosphere ends.
- When the phantom enters a Chronosphere while already latched on the target, it immediately starts returning to the caster as if it expired.
- The phantom returns to Grimstroke upon expiring, or when its target dies. It does not return when it gets killed.
- While attached, the phantom silences its target and deals damage to it.
- Deals 3/7/11/15 damage in 0.5-second intervals starting immediately upon reaching the target, resulting in 10 instances.
- Can deal up to 150/270/390/510 damage to each latched enemy, including the final rend damage (before reductions).
- The phantom refreshes the cooldown of the ability upon having fully returned to the caster.
- The cooldown also gets refreshed if the target dies at any time during Phantom's Embrace, even if it dies to the phantom itself.
- The phantom provides shared vision over the target while flying towards it, and while latched. The vision instantly stops once letting go of the target.
- The phantom itself has a small vision range as well, which it provides while traveling to the target and while latched.
- However, this vision is not applied while the phantom travels back to the caster.
- The phantom cannot be interacted with while it returns to the caster.
- Successive casts on the target fully stack, although all casts share one debuff.
- The damage per second is increased for each stack. All casts share the same damage interval and are summed up into one instance per interval.
- When used in combination with Soulbind, only the phantom launched on the primary target can refresh Phantom's Embrace's cooldown.
Notes:
- Deals 5/7/9/11 damage in 0.2 second intervals, starting immediately as the buff is placed, resulting in up to 15 instances.
- The tendrils can deal up to 75/105/135/165 damage to a single unit (before reductions).
- The damage and stun upon losing the buff is based on the amount of damage instances the tendrils applied to a single enemy hero.
- This means to reach the maximum damage and stun, at least one enemy hero must be damaged throughout the whole duration of Ink Swell.
- Only counts damage dealt to real heroes, which excludes illusions and creep-heroes, but includes clones.
- The actual amount of damage dealt does not matter, only the amount of damage instances applied.
- The stun duration increases by 0.08/0.15/0.22/0.3 seconds, and the damage by 7.2/14.4/21.6/28.8 for each instance applied, reaching the maximum after 12.5 instances.
- When the debuff is lost prematurely, it still applies the area expire damage and stun, based on the damage instances it dealt up to that point.
- However, if the ink swelled unit dies, the area expire damage and stun will not apply.
- The expire damage and stun only apply when there is at least one enemy hero within the area.
- Recasting Ink Swell on the same target refreshes the duration, without resetting the damage instance counter.
- Has a longer cast backswing when cast on self, due to a different animation.
- Ink Swell first applies the damage, then the debuff.
Target Unit
Enemy Heroes
Notes:
- Requires Aghanim's Scepter to be unlocked.
- In Ability Draft, Dark Portrait can be unlocked by the player that drafted Soulbind.
- The created illusions are visually distinguishable from the real hero for allies and enemies.
- The illusion spawns 108 range away from the target. It appears either north, east, south or west from them.
Notes:
- Requires Aghanim's Shard to be unlocked.
- In Ability Draft, Dark Portrait can be unlocked by the player that drafted Soulbind.
- Deals damage in 0.5-second intervals, starting 0.5 seconds after the debuff is placed, resulting in 12 instances.
- The damage per tick is decided by the default total damage value divided by the default duration, and then divided by 2, resulting in 26.67 damage per tick.
- The tick interval is fixed and does not adapt to duration changes, so that reduced duration results in less damage.
- Has no fixed amount of ticks. It continues ticking for the full duration, so that increased durations result in more damage.
- Multiple casts on the same target do not stack, but refresh the duration instead.
Target Unit
Enemy Heroes


Notes:
- The targeting reticule must be centered over an enemy unit.
- Only binds the primary target to heroes (excluding illusions, including clones) or creep-heroes. The primary target can be an illusion though.
- Does not bind to nearby invisible or invulnerable heroes.
- The more the chain gets stretched, the slower the affected heroes can walk away from the each other, eventually coming to a full stop. It directly affects their movement speed.
- The chain is considered fully stretched at 550 range, but can be stretched up to 700 range before it breaks.
- In order to stretch it further than 550, forced movement or teleportation must be used.
- The following spells are not able to break the chain: Skewer, Leap, Pounce, Tree Dance, Primal Spring, Toggle Movement, Force Staff and Hurricane Pike.
- However, Force Staff and Hurricane Pike (targeting an ally) can break the chain if the target hasn't moved after being bound.
- Every other source of forced movement, including spells like Primal Roar and Blinding Light, can break the leash.
- Leashes the target and the ally it is bound to, preventing them from casting certain mobility spells.
- Does not leash the target if it is not bound to an ally.
- If the enemies manage to break the link, the debuff stays active on the primary target still, and immediately links the next enemy hero within the radius to them.
- While linked, every single-target spell cast on one of the hero is also cast on the linked hero, following the same rules as Spell Reflection, with some exceptions.
- The following spells do not work exactly so: Omnislash, Static Link, Charge of Darkness, Nether Strike, Focus Fire, Soul Assumption, Snowball.
- The spell cast on the linked hero is sourced to the original spell caster, so that their stats and items are applied to the spell as well.
- If the primary target of the single-target spell has Spell Block, it still gets cast on the secondary target as well.
- The following spells and items will pierce the spell immunity of a linked hero when cast via Soulbind, despite normally not being able to do so: Cold Feet, Brain Sap, Spirit Siphon, Malefice, Lightning Storm, Frost Blast, Finger of Death, Laguna Blade, Wrath of Nature, Reaper's Scythe, Stifling Dagger, Decrepify, Sunder, Laser, Soul Rip, and Dagon.
- spells that do not pierce spell immunity when cast this way will still be cast on linked spell immune targets, but will have no effect on them.
- relevant exceptions (abilities with potential to hit more than one target) are:
- Adaptive Strike (Agility), Adaptive Strike (Strength), Fade Bolt don't cast on the linked target if it is spell immune.
- relevant exceptions (abilities with potential to hit more than one target) are:
- Provides shared vision over both targets, revealing their silhouette when invisible, and seeing what they see.
- A hero may be affected by only one bond at a time. Recasting Soulbind on the same target, or on the secondary target refreshes the duration on both of them.
- Casting Soulbind on a third target within range of the already linked two does not link the third hero to any of the other two, until their link expires.
- For a list of unique interactions with other abilities, see Grimstroke's guide page.
Talents[edit]
Hero Talents | ||
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+40% Stroke of Fate Damage | 25 | +150 Ink Swell Radius |
+3 Hits to Kill Phantom | 20 | +800 Stroke of Fate Cast Range |
+20% Ink Swell Movement Speed | 15 | +15% Spell Amplification |
-4s Ink Swell Cooldown | 10 | +100 Cast Range |
Recent Changes[edit]
- Aghanim's Shard upgrade:
- Ink Over
- Increased cast range from 700 to 950.
- Increased total damage from 240 to 320.
- Increased movement speed slow from 20% to 25%.
- Ink Over
- Increased attack range from 575 to 600.
- Phantom's Embrace
- Now also refreshes the cooldown if the target dies before the phantom reaches it.
- Reduced mana cost from 110/120/130/140 to 80/100/120/140.
- Rescaled cooldown from 32/28/24/20 to 36/30/24/18.
- Phantom
- Reduced gold bounty from 30/35 to 10.
- Reduced experience bounty from 20 to 10.
- Ink Swell
- Now reaches max damage and stun duration after 2.5 seconds of enemy hero contact, instead of 3. [?]
- Reduced max damage from 100/200/300/400 to 90/180/270/360.
- Aghanim's Scepter upgrade:
- Increased Dark Portrait illusion duration from 15 to 25.
- Added Aghanim's Shard upgrade for Grimstroke:
- Grants Grimstroke the Ink Over ability.
- Ink Over
- Covers a target enemy in ink for a duration, slowing their attack speed and movement speed, and dealing damage over time.
- Cast time: 0
- Cast range: 700
- Total damage: 240 (magical)
- Movement speed slow: 20%
- Attack speed slow: 50
- Mana cost: 125
- Cooldown: 14
- Notes: Does not pierce spell immunity. The debuff are applied instantly upon cast.
- Talents:
- Increased attack range from 550 to 575.
- Talents:
- Level 10 right talent changed: +25 movement speed ➜ +100 cast range.
- Level 15 left talent changed: +150 cast range ➜ +20% Ink Swell movement speed.
- Level 20 right talent: +650 Stroke of Fate cast range/distance increased to +800.
Recommended items[edit]
Starting items:
- Tango helps Grimstroke stay in lane.
- Healing Salve keeps Grimstroke alive in the early game.
- Enchanted Mango helps Grimstroke use his nukes more often.
- Clarity regenerates mana throughout the game to fuel Stroke of Fate.
- Iron Branch gives attributes for little cost, and can either be combined with Tango for more health regeneration or built into a Magic Wand.
Early game:
- Boots of Speed increase movement speed to get Grimstroke in position.
- Magic Stick restores health and mana for a low price.
Mid game:
- Arcane Boots makes up for Grimstroke's high mana usage. It can also be dissembled into Aether Lens.
- Magic Wand gives attributes, as well as more health and mana restoration.
- Glimmer Cape allows Grimstroke to escape bad situations, and sneak up on enemies for a stun with Ink Swell (cast either on himself or his ally). Since Grimstroke is commonly played as a support, the item is highly cost-effective for him.
- Aether Lens increases Grimstroke's already long cast ranges, and gives him extra mana regeneration. The cast range bonus is significant for Grimstroke as winning teamfights rely on casting all spell combos successfully. The range keeps him safely in the backlines.
Late game:
- Rod of Atos works well with Grimstroke's slows, rooting them for a stun with Ink Swell. It also can be combined with Soulbind to root two enemies.
- Scythe of Vyse can hex two enemies at once when used with Soulbind. It also prevents opponents from killing the phantom, thus forcing them to take full damage.
Situational items:
- Tranquil Boots is the alternative boots choice, which allows Grimstroke to roam and gank more effectively. This item synergizes well with self-cast Ink Swell.
- Urn of Shadows is an offensive item for actively ganking Grimstroke. It also can be upgraded to Spirit Vessel if the hero's team needs the means for decreasing enemies' heals.
- Eul's Scepter of Divinity helps Grimstroke land stuns by standing next to the cyclone after Ink Swell ends. It also gives him mana regeneration and movement speed.
- Ghost Scepter is generally a defensive means which allows Grimstroke not to be burst down with regular attacks while initiating with his spells.
- Force Staff helps Grimstroke's chase down enemies after they have been slowed. It also serves as a good escape for him in a pinch.
- Blink Dagger helps Grimstroke initiate with Ink Swell and/or Soulbind.
- Veil of Discord is a good offensive item if Grimstroke's team mainly relies on spell damage.
- Kaya boosts Grimstroke's spell damage and helps him with mana management.
- Dagon adds burst magical damage and can be cast on two targets at once when combined with Soulbind.
- Aeon Disk helps Grimstroke survive with strong dispel and damage reduction so that he can keep using abilities in fights.
- Heaven's Halberd increases Grimstroke's survivability. The undispellable disarm can simultaneously hinder two enemies trying to get rid of the Phantom's Embrace effect.
- Ethereal Blade works with Soulbind to amplify magical damage dealt to two enemies at once as well as to disarm them so that they cannot attack the phantom.
Gameplay[edit]
Roles: | Support Nuker Disabler Escape |
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Complexity: | ★★☆ |
Playstyle: | The peoples of Ashkavor gave their lives for the newly Ascended, one unlike any Ascended before him. Grimstroke's lust for power had tainted the sacred ritual, and the corrupted ink consumed him—along with his kin. The defiled remnant of his former beloved remains at his side, agonizing those caught in this Phantom's Embrace. Shrouded by a shadowy Ink Swell, Grimstroke retaliates with lashing black tendrils, while a Stroke of Fate forms under his brush, darkening the land. Drawing on Ashkavorian rituals of protection, Grimstroke twists the ancient arts to Soulbind foes together, so that the sufferings of one will be felt equally by the other. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Grimstroke's abilities have different names in the game files:
- Stroke of Fate: Dark Artistry
- Phantom's Embrace: Ink Creature
- Ink Swell: Spirit Walk
- Soulbind: Soul Chain
- The line ▶️ "More art than science." is a reference to the cartoon Rick and Morty.
- The line ▶️ "At least you died with a smile on your face." is a reference to album of the label "Bella Union".
- The line ▶️ "Welcome to the real void." perhaps a reference to the film "Matrix" - "Welcome to the real world".
- Grimstroke after killing Lich he says ▶️ "Another self-styled king meets his end." perhaps a reference to the Lich-King in fantasy world "Warcraft".
- The line ▶️ "Brush beats scythe." is a reference to game "Rock, paper, scissors".