Grimstroke

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Grimstroke
Grimstroke icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.2
18 + 1.9
23 + 3.3
Level Base 1 15 25
Health 200 578 1118 1514
H. regen amp 0% 11.55% 28.49% 40.59%
Magic res. 25% 26.38% 29.15% 31.13%
Mana 75 420 1110 1605
M. regen amp 0% 51.75% 155.7% 229.95%
Spell dmg 0% 2.01% 6.06% 8.94%
Armor 0 2.88 7.14 10.18
Att/sec 0.59 0.69 0.85 0.96
Move sp amp. 0% 0.9% 2.23% 3.18%
Damage 27‒31 50‒54 96‒100 129‒133
Base health regen 1.5
Base mana regen 0.9
Movement speed 295
Turn rate 0.6
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.35+[ Info Needed ]
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Grimstroke is a ranged intelligence hero specializing as a nuker and offensive support. With an arsenal of punitive and disabling spells, he forces enemies to rethink their actions, or retreat from his overbearing attacks. His long cast range also allows him to harass and zone out opponents while delivering substantial damage from the back line.

Stroke of Fate is a simple, linear nuke that slows enemies in its path, setting them up for follow-up abilities. Phantom's Embrace forces targets to stop and attack the phantom, or suffer heavy damage. Enemies are discouraged from approaching or attacking allies shielded with Ink Swell, as doing so could result in extra damage and a long, area-of-effect stun. Combined, Grimstoke's abilities dish out heavy magical damage, with the potential to quickly decimate two enemy heroes chained together under his ultimate, Soulbind. The capacity to slow, stun, silence, and bind multiple targets makes Grimstroke an extremely potent figure who should never be underestimated in teamfights.

Bio[edit]

Grimstroke minimap icon.png Grimstroke
Play "I'll paint this world as I see fit."
Graceful, sophisticated, cunning and cruel, Grimstroke channels vile forces through the profane ink of his runebinding brush. Groomed from a young age to become a guardian of his people, Grimstroke's path to power was instead built upon a sacrifice he was all too willing to make: the lives of his entire race. Consumed by the very magic that was meant to protect them, Grimstroke's kindred now exist only as inky revenants, bound forever to his brush—their anguished screams and viscous forms apparent in the strokes of each dark mural he creates.

The people of Ashkavor crowded around the temple square, eager to witness the ascension of their new guardian -- to stand near the man as he bound their souls to his own. But as his final brush strikes fell against the runestone, and the bond of a new Ascended One was forged, everyone -- even those who'd stayed in their homes -- could sense that something had gone terribly wrong.

He knew the cause instantly. The droplets of ichor he'd procured to amplify the potency of his inkpots had instead contaminated them, and the power of the binding spell he'd cast now threatened to consume him. An inky corruption snaked upward from the runestone, along the handle of his brush, soon overtaking his hands. From there it spread quickly. Once it overcame his face and his mouth, he couldn't have screamed even if he'd wanted to.

All of his life he'd calculated on how to attain ever greater powers than the limits presented by his teachers would allow--going on far as to break the sacred prohibition against augmenting the inks. Indeed, with the wellspring of the Ascended bond open to him, he felt a measure of power coursing into his soul like he'd never imagined. His greatest triumph was upon him, if he could only survive it.

He drew deep from the power of the bond, pushing back against the corrupted ink flow. A great moan filled the air -- the collective cry of his people. Some swayed on their feet. The weakest collapsed. Many tried to run. And still deeper he pulled from their bloodline reservoir. But it wasn't enough to stop the ink tide.

It was only when the breath trapped in his lungs began to fail him, and the inkpool darkness fully encased him, that he saw his way out. The bond he'd made with the Ashkavoran people -- his people -- meant to be drawn upon only in service of their protection... it flowed two ways.

With the final surge of strength -- this time directed by more than just blind repulsion -- he pushed the ink torrent into the bond itself.

Slowly, he felt the tide retreat.. and heard the awful wails of his people as the corruption in turn rolled over them. When at last the ink relented, his eyes opened upon a world changed. The Ashkavoran people as he knew them were gone. Every last soul was transformed into terrifying shades of their former selves -- comprised no longer of blood and bone, only viscid, tainted ink.

Abilities[edit]

Stroke of Fate
Stroke of Fate icon.png
Affects
Enemies
Damage
Magical
Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits.
Cast Animation: 0.8+0.53
Cast Range: 1400 (Talent 2000)
Wave Distance: 1400 (Talent 2000)
Start Radius: 120
End Radius: 160
Base Damage: 120/180/240/300 (Talent 180/270/360/450)
Damage Increment per Hit: 16/24/32/40 (Talent 24/36/48/60)
Movement Speed Slow: 50%/60%/70%/80%
Slow Duration: 1.5
Cooldown: 11/9/7/5
Mana: 100/110/120/130
Modifiers
Debuff Dark Artistry Slow: Dispellable with any dispel.
The corruptive force of Grimstroke's ink, drawn from the reservoir of his fallen people, consumes any enemy caught in its path.

Notes:

  • The ink travels at a speed of 2400, taking 0.58 (Talent 0.83) seconds to reach the maximum distance.
  • Can hit units up to 1560 (Talent 2160) range away (travel distance + radius).
  • The ink trail starts 120 range towards Grimstroke's left side and travels towards the targeted point.
    • This means the ink's travel direction is not based on the caster's facing direction, but instead on the angle between the aforementioned points.
  • The increasing damage has no cap and counts any unit hit by the ink.
  • Plays an initial sound and particles upon start casting, visible and audible to everyone.
  • The projectile provides ground vision within its effect radius around it as it travels. This vision does not last.
    • Provides 160 radius ground vision at every hit enemy's location and at the end location of the projectile, which lasts for 2 seconds.
  • Only the cast range increase from the level 20 talent is displayed. The level 15 talent can further increase this to 2125 (1525 without the level 20 talent).
  • Stroke of Fate first applies the damage, then the debuff.


Phantom
Grimstroke Phantom model.png
Other
Level 2
Duration 5
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Turn rate 1
Collision size 8
Vision range 200200 (G)
Bounty 35‒40
Experience 20
Model scale 1.3
Notes Uncontrollable
Phased

Phantom's Embrace
Phantom's Embrace icon.png
Affects
Enemies
Damage
Magical
Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown.

Hero attacks against the phantom count as 3 attacks each.
Cast Animation: 0+0
Cast Range: 900 (Talent 1025)
Hero Attacks to Destroy: 2/2/3/3 (Talent 4/4/5/5)
Non-Hero Attacks to Destroy: 6/6/9/9 (Talent 12/12/15/15)
Damage per Second: 6/14/22/30
Rend Damage: 120/200/280/360
Latch Duration: 5
Cooldown: 32/28/24/20
Mana: 110/120/130/140
Does not pierce spell immunity. Turning spell immune instantly kills latched phantoms, and all phantoms that currently fly towards the target.
Blocked by Linken's Sphere. Blocked upon cast, not on impact.
Cannot be disjointed. Cannot be disjointed by its targets. Can be disjointed when returning to Grimstroke, resulting in the cooldown not being reset.
Modifiers
Debuff Provide Vision: Undispellable.
Debuff Ink Creature Debuff: Undispellable.
Grimstroke holds no sorrow for the downfall of his people. Only for Yaovhi, she who was most dear to him, does he feel even a semblance of longing.

Notes:

  • The phantom travels at a speed of 750.
  • The phantom is attackable as soon as it is launched, so it can be killed before it reaches its target.
  • The phantom latches onto the target when it comes within 130 range of it. Once latched, it always stays 130 range in front of the target.
  • The phantom instantly dies when its target turns invisible or spell immune, including while the phantom is still traveling towards it.
    • A latched phantom also instantly dies when its target turns invulnerable or hidden, but not while traveling.
  • When the phantom enters a Chronosphere while traveling, it freezes and continues traveling once the Chronosphere ends.
    • When the phantom enters a Chronosphere while already latched on the target, it immediately starts returning to the caster as if it expired.
  • The phantom returns to Grimstroke upon expiring, or when its target dies. It does not return when it gets killed.
  • While attached, the phantom silences its target and deals damage to it.
    • Deals 3/7/11/15 damage in 0.5-second intervals starting immediately upon reaching the target, resulting in 10 instances.
    • Can deal up to 150/270/390/510 damage to each latched enemy, including the final rend damage (before reductions).
  • The phantom provides shared vision over the target while flying towards it, and while latched. The vision instantly stops once letting go of the target.
    • The phantom itself has a small vision range as well, which it provides while traveling to the target and while latched.
    • However, this vision is not applied while the phantom travels back to the caster.
  • The phantom cannot be interacted with while it returns to the caster.
  • Successive casts on the target fully stack, although all casts share one debuff.
    • The damage per second is increased for each stack. All casts share the same damage interval and are summed up into one instance per interval.


Ink Swell
Does not pierce spell immunity. Play
E
W
Ink Swell icon.png
Affects
Allies / Enemies
Damage
Magical
Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 3 seconds it triggers, applying damage and stun in an area around the unit in proportion to how much ink tendril damage was inflicted to heroes.
Cast Animation: 0.15+0.73/0.86
Cast Range: 400/500/600/700 (Talent 525/625/725/825)
Radius: 400 (Talent 600)
Movement Speed Bonus: 18%
Tendrils Damage per Second: 25/35/45/55
Expire Max Damage: 160/240/320/400
Max Stun Duration: 2.2/2.8/3.4/4
Buff Duration: 3
Cooldown: 30/25/20/15
Mana: 90/100/110/120
Modifiers
Buff Spirit Walk: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Now that the rise of the ink tide no longer threatens to overwhelm Grimstroke, its tendrils of power are never far from his hand.

Notes:

  • Deals 5/7/9/11 damage in 0.2 second intervals, starting immediately as the buff is placed, resulting in up to 15 instances.
  • The tendrils can deal up to 75/105/135/165 damage to a single unit (before reductions).
  • The damage and stun upon losing the buff is based on the amount of damage the tendrils dealt to enemy heroes.
    • Only counts damage dealt to real heroes, which excludes illusions and creep-heroes, but includes clones.
    • Checks for damage dealt before it gets reduced, so the actual amount of damage enemies took does not matter, but rather how many instances they took.
    • Each damage instance dealt increases the stun by 0.073/0.093/0.113/0.133 and damage by 7.3/9.3/11.3/13.3, so that the maximum is reached after 30 damage instances were dealt.
  • When the debuff is lost prematurely, it still applies the area expire damage and stun, based on the damage instances it dealt up to that point.
    • However, if the ink swelled unit dies, the area expire damage and stun will not apply.
  • The expire damage and stun only apply when there is at least one enemy hero within the area.
  • Recasting Ink Swell on the same target refreshes the duration, without resetting the damage instance counter.
  • Has a longer cast backswing when cast on self, due to a different animation.
  • Ink Swell first applies the damage, then the debuff.


Soulbind
Blocked by Linken's Sphere. Pierces spell immunity. Play
R
B
Soulbind icon.png
Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.
Cast Animation: 0.15+0.5
Cast Range: 700/800/900 (Talent 825/925/1025)
Latch Radius: 550
Break Distance: 700
Movement Speed Slow: 15%/30%/45%
Duration: 6/8/10
Cooldown: 80/65/50
Mana: 150/200/250
Blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff Soul Chain: Undispellable.
The Ascended were chosen sons of Ashkavor, granted immense power by the bonds forged between their own souls and those they were charged with protecting. In the years that followed the ruination of his kin, Grimstroke discovered much more sinister applications for the binding rituals…

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • Only binds the primary target to heroes (excluding illusions, including clones) or creep-heroes. The primary target can be an illusion though.
  • The more the chain gets stretched, the slower the affected heroes can walk away from the each other, eventually coming to a full stop. It directly affects their movement speed.
  • If the enemies manage to break the link, the debuff stays active on the primary target still, and immediately links the next enemy hero within the radius to them.
  • Provides shared vision over both targets, revealing their silhouette when invisible, and seeing what they see.
  • A hero may be affected by only one bond at a time. Recasting Soulbind on the same target refreshes the duration on them and the hero they are linked to.
    • Casting Soulbind on a third target within range of the already linked two does not link the third hero to any of the other two, until their link expires.
  • For a list of unique interactions with other abilities, see Grimstroke's guide page.


Talents[edit]

Hero Talents
+50% Stroke of Fate Damage25+200 Ink Swell Radius
+2 Hits to Kill Phantom20+600 Stroke of Fate Cast Range
+125 Cast Range15+12% Spell Amplification
+90 Gold/Min10+30 Movement Speed
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango helps Grimstroke stay in lane.
  • Healing Salve icon.png Healing Salve keeps Grimstroke alive in the early game.
  • Enchanted Mango icon.png Enchanted Mango helps Grimstroke use his nukes more often.
  • Clarity icon.png Clarity regenerates mana throughout the game to fuel Stroke of Fate.
  • Iron Branch icon.png Iron Branch gives attributes for little cost, and can either combine with Tango icon.png Tango for more health regeneration, or built into a Magic Wand icon.png Magic Wand.

Early game:

  • Boots of Speed icon.png Boots of Speed increase movement speed to get Grimstroke in position.
  • Magic Stick icon.png Magic Stick restores health and mana for a low price.
  • Urn of Shadows icon.png Urn of Shadows heals allied heroes as Grimstroke ganks with his nukes and disables.
  • Observer Ward icon.png Observer Ward helps Grimstroke scout out targets for his long ranged abilities.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes, as well as more health and mana restoration.
  • Arcane Boots icon.png Arcane Boots makes up for Grimstroke's high mana usage.
  • Aether Lens icon.png Aether Lens increases Grimstroke's already long cast ranges, and gives him extra mana regeneration.
  • Force Staff icon.png Force Staff helps Grimstroke's chase down enemies after they have been slowed.
  • Blink Dagger icon.png Blink Dagger helps Grimstroke initiate with Ink Swell or Soulbind.
  • Spirit Vessel icon.png Spirit Vessel decreases healing so Grimstroke and allies can take down targets with ease.

Late game:

  • Scythe of Vyse icon.png Scythe of Vyse can hex two enemies at once when used with Soulbind. It also prevents opponents from killing the phantom, thus forcing them to take full damage.
  • Rod of Atos icon.png Rod of Atos works well with Grimstroke's slows, rooting them for a stun with Ink Swell.
  • Orchid Malevolence icon.png Orchid Malevolence provides decent mana regeneration and can silence two enemies when used with Soulbind.

Situational items:

  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity helps Grimstroke land stuns by standing next to the cyclone after Ink Swell ends. It also gives him mana regeneration.
  • Glimmer Cape icon.png Glimmer Cape allows Grimstroke to escape bad situations, and sneak up on enemies for a stun with Ink Swell.
  • Ghost Scepter icon.png Ghost Scepter, along with Ink Swell, helps Grimstroke escape. Also, it can upgrade into Ethereal Blade icon.png Ethereal Blade later for increased damage.
  • Kaya icon.png Kaya boosts Grimstroke's magical damage, and helps him with mana management.
  • Dagon 1 icon.png Dagon adds burst magical damage and works with Soulbind, damaging two targets at once.
  • Aeon Disk icon.png Aeon Disk helps Grimstroke survive with strong dispel and damage reduction so he can keep using abilities in fights.
  • Shiva's Guard icon.png Shiva's Guard stacks with Grimstroke's slows, and increases his intelligence and armor. The attack speed reducing aura hinders enemies trying to get rid of Phantom's Embrace.
  • Ethereal Blade icon.png Ethereal Blade works with Soulbind to amplify magical damage done on two enemies at once, while disarming them so they cannot attack Phantom's Embrace.

Gameplay[edit]

Roles: Support Support Nuker Nuker Disabler Disabler Escape Escape
Complexity: ★★☆
Playstyle: The peoples of Ashkavor gave their lives for the newly Ascended, one unlike any Ascended before him. Grimstroke's lust for power had tainted the sacred ritual, and the corrupted ink consumed him—along with his kin. The defiled remnant of his former beloved remains at his side, agonizing those caught in this Phantom's Embrace. Shrouded by a shadowy Ink Swell, Grimstroke retaliates with lashing black tendrils, while a Stroke of Fate forms under his brush, darkening the land. Drawing on Ashkavorian rituals of protection, Grimstroke twists the ancient arts to Soulbind foes together, so that the sufferings of one will be felt equally by the other.


Audio[edit]

History[edit]

Equipment[edit]

  • Grimstroke currently has no equipment.

Trivia[edit]

Gallery[edit]

External links[edit]