The Greeviling, any Greevils you own have gained spectacular abilities, allowing you to fight with it in the event's game mode.
For more information on how these abilities were selected, see
Frostivus 2012#Player Greevils.
Red Abilities [ edit ]
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but the Greevil itself.
Radius: 250 Damage per Second: 20 Movement Speed Slow: 20%
Slow persists and attempts to damage if debuff was placed before spell immunity.
Rot: Dispellable with death only.
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
Cast Range: 700 Movement Speed Slow: 50% Magic Resistance Reduction: 20% Duration: 1.5/??/2.08
All effects persist if buff/debuff was placed before spell immunity and when not dispelled.
Decrepify: Dispellable with any dispel.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cast Range: 600 Damage: ?
Attempts to damage if target turns spell immune during the delay.
Blocked upon cast. Particles still visually appear.
Laguna Blade: Dispellable with death only.
Purple Abilities [ edit ]
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
Cast Range: 450 Radius: 150 Lost Health as Burst Damage: 11% Extra Damage Per 100 HP Lost: 10
Maledict: Dispellable with death only.
Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to the Greevil and dealing damage if it is an enemy.
Cast Range: 1300 Max Travel Distance: 1300 Hook Search Radius: 100 Damage: 50
Can hit and drag spell immune allies. Can hit and drag spell immune enemies. Cannot disable or damage spell immune enemies.
Followthrough: Dispellable with death only.
Meat Hook: Dispellable with death only.
A spreading ring of poison that does damage over time to enemy units around the Greevil. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.
Radius: 575 Nova width: 255 Damage Per Second: ? Duration: ?
Poison Nova: Dispellable with death only.
Blue Abilities [ edit ]
Fires a magic missile at an enemy unit, stunning and dealing damage.
Cast Range: 500 Damage: 55 Stun Duration: 1
Stunned: Dispellable with strong dispels.
Generates a wall of solid ice directly in front of the Greevil. The bitter cold emanating from it greatly slows nearby enemies based and deals damage each second.
Wall Spawn Distance: 200 Wall Length: 1200 Wall Width: 105 Damage per Second: 23 Movement Speed Slow: 40% Slow Duration: 2
Slow persists if debuff was placed before spell immunity.
Ice Wall Slow Debuff: Dispellable with death only.
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
Cast Range: 275 Max Channel Time: 4 Disable Radius: ? Far Damage Radius: ? Close Damage Radius: ? Far Damage: ? Close Damage: ?
Black Hole Pull: Dispellable with death only.
Green Abilities [ edit ]
Plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Cast Range: 350 Radius: 500 Pulse Interval: 0.75 Damage per Pulse: 12/15/18 Heal per Pulse: 12/15/18 Movement Speed Slow: 24% Duration: 3
Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Leech Seed: Dispellable with any dispel.
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. The Greevil is always healed by Shadow Wave, and it does not count toward the number of targets.
Cast Range: 900 Damage Radius: 185 Bounce Distance: 475 Number of Bounces: 4 Damage & Heal: 38
A cloud of wisps heals the Greevil any friendly units nearby. Lasts 10 seconds.
Search Radius: 275 Number of Wisps: ? Heal per Wisp: ? Duration: 10
Natures Attendants: Dispellable with death only.
Yellow Abilities [ edit ]
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20% Damage: 15 Stun Duration: 1
Timelock Freeze: Dispellable with strong dispels.
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cast Range: 1000 Attack Speed Bonus: 100 Maximum Number of Attacks: 3 Duration: 3
Phantom Strike: Dispellable with any dispel.
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Cast Range: 600 Move Speed Bonus: ? Attack Speed Bonus: ? Duration: ?
Bloodlust: Dispellable with any dispel.
Bloodlust Autocast: Dispellable with any dispel.
Orange Abilities [ edit ]
Causes a bladestorm of destructive force around the Greevil, rendering him immune to magic and dealing damage to nearby enemy units.
Radius: 250 Damage Per Second: 38 Duration: 5
Blade Fury: Dispellable with death only.
Binds several enemy units together, causing a portion of the damage dealt to one of them to be felt by the others.
Cast Range: 800 Search Radius: 575 Max Bonded Units: 4 Damage Shared: 20% Duration: 10
Cannot be cast on spell immune enemies. Does not bind spell immune enemies. Damages bond enemies if debuff was placed before spell immunity.
Blocked fully only when primary target.
Fatal Bonds: Dispellable with death only.
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
Initial Damage Radius: ? Echo Search Radius: ? Initial Damage: ? Echo Damage: ?
Initial damage pierces spell immunity. Spell immune enemies send echo waves towards nearby spell immune enemies. Echoes do not attempt to damage spell immune enemies.
White Abilities [ edit ]
Instantly heals a friendly unit and damages all nearby enemy units.
Cast Range: ? Damage Radius: ? Damage: ? Heal: ?
Black Abilities [ edit ]
The Greevil transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to the Greevil, the more damage and slow. When a plagued unit dies, the Greevil is healed equal to a percentage of its own maximum health.
Effect Radius: 750 Min Damage Amplification: ? Max Damage Amplification: ? Own Max Health as Heal per Hero Death: ? Own Max Health as Heal per Non-Hero Death: ? Min Move Speed Slow: ? Max Move Speed Slow: ? Duration: ?
Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Flesh Golem: Dispellable with death only.
Flesh Golem Plague Aura: Dispellable with death only.